d3d9: Handle stateblocks in d3d9_device_SetClipPlane().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable
Zebediah Figura 2019-10-29 20:57:43 -05:00 committed by Alexandre Julliard
parent 2aadf095c2
commit ebc33e2a75
1 changed files with 3 additions and 1 deletions

View File

@ -2246,7 +2246,9 @@ static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD
index = min(index, device->max_user_clip_planes - 1);
wined3d_mutex_lock();
hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
hr = wined3d_stateblock_set_clip_plane(device->update_state, index, (const struct wined3d_vec4 *)plane);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
wined3d_mutex_unlock();
return hr;