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C4Aul.cpp
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Move C4AulScriptFunc into its own source file
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2016-01-24 12:27:23 +01:00 |
C4Aul.h
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Remove C4Script.h from C4Aul.h
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2016-01-24 12:27:23 +01:00 |
C4AulDebug.cpp
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Drop unused C4VERSIONBUILDNAME and C4ENGINEINFO
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2015-12-29 15:47:55 +01:00 |
C4AulDebug.h
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Move C4AulScriptFunc into its own source file
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2016-01-24 12:27:23 +01:00 |
C4AulDefFunc.h
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Use macros to reduce duplication in script engine definitions
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2016-01-25 00:00:58 +01:00 |
C4AulExec.cpp
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Remove superfluous wrapper function C4AulStartTrace
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2016-01-25 00:00:58 +01:00 |
C4AulExec.h
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Move DirectExec from C4AulScript to C4AulExec
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2016-01-24 12:27:23 +01:00 |
C4AulFunc.cpp
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Combine C4String, C4AulFunc, C4ValueArray reference counting
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2016-01-24 12:27:23 +01:00 |
C4AulFunc.h
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Reimplement C4AulParSet constructor as a variadic template
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2016-01-25 00:00:57 +01:00 |
C4AulLink.cpp
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Move GlobalNamed.SetNameList call after Link() into Link()
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2016-01-25 00:00:58 +01:00 |
C4AulParse.cpp
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Remove unused #define in C4AulParse
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2016-02-12 17:15:46 +01:00 |
C4AulScriptFunc.cpp
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Move C4AulScriptFunc into its own source file
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2016-01-24 12:27:23 +01:00 |
C4AulScriptFunc.h
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Move C4AulScriptFunc into its own source file
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2016-01-24 12:27:23 +01:00 |
C4PropList.cpp
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Script: Find_Property can also search for engine-defined properties
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2015-12-22 18:07:38 +01:00 |
C4PropList.h
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Functions store their containing proplist instead of the C4AulScript
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2016-01-24 12:27:23 +01:00 |
C4Script.cpp
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Remove superfluous wrapper function C4AulStartTrace
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2016-01-25 00:00:58 +01:00 |
C4ScriptHost.cpp
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Move GameScript.GRBroadCast to Game.GRBroadCast
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2016-01-24 02:09:14 +01:00 |
C4ScriptHost.h
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Move GameScript.GRBroadCast to Game.GRBroadCast
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2016-01-24 02:09:14 +01:00 |
C4ScriptMain.cpp
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C4Script: Allow executing strings from cmdline instead of only files
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2015-09-04 13:40:27 +02:00 |
C4ScriptStandalone.cpp
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Move GlobalNamed.SetNameList call after Link() into Link()
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2016-01-25 00:00:58 +01:00 |
C4ScriptStandaloneStubs.cpp
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Remove duplicated stubs for the scriptengine from mape
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2016-01-24 02:09:14 +01:00 |
C4StringTable.cpp
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make ContactCalls a property instead of DefCore entry
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2016-02-08 21:25:43 +01:00 |
C4StringTable.h
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make ContactCalls a property instead of DefCore entry
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2016-02-08 21:25:43 +01:00 |
C4Value.cpp
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Add more overloads of the C4Value constructor
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2016-01-25 00:00:57 +01:00 |
C4Value.h
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Use void instead of C4Void for engine functions that always return nil
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2016-01-25 00:00:58 +01:00 |
C4ValueArray.cpp
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Script: Sort the result of GetProperties lexically
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2016-01-25 00:00:59 +01:00 |
C4ValueArray.h
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Combine C4String, C4AulFunc, C4ValueArray reference counting
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2016-01-24 12:27:23 +01:00 |
C4ValueMap.cpp
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Remove some redundant #includes
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2015-01-25 18:53:48 +01:00 |
C4ValueMap.h
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Remove some redundant #includes
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2015-01-25 18:53:48 +01:00 |