openclonk/src/script
Günther Brammer 0c0c64642a Remove unused #define in C4AulParse 2016-02-12 17:15:46 +01:00
..
C4Aul.cpp Move C4AulScriptFunc into its own source file 2016-01-24 12:27:23 +01:00
C4Aul.h Remove C4Script.h from C4Aul.h 2016-01-24 12:27:23 +01:00
C4AulDebug.cpp Drop unused C4VERSIONBUILDNAME and C4ENGINEINFO 2015-12-29 15:47:55 +01:00
C4AulDebug.h Move C4AulScriptFunc into its own source file 2016-01-24 12:27:23 +01:00
C4AulDefFunc.h Use macros to reduce duplication in script engine definitions 2016-01-25 00:00:58 +01:00
C4AulExec.cpp Remove superfluous wrapper function C4AulStartTrace 2016-01-25 00:00:58 +01:00
C4AulExec.h Move DirectExec from C4AulScript to C4AulExec 2016-01-24 12:27:23 +01:00
C4AulFunc.cpp Combine C4String, C4AulFunc, C4ValueArray reference counting 2016-01-24 12:27:23 +01:00
C4AulFunc.h Reimplement C4AulParSet constructor as a variadic template 2016-01-25 00:00:57 +01:00
C4AulLink.cpp Move GlobalNamed.SetNameList call after Link() into Link() 2016-01-25 00:00:58 +01:00
C4AulParse.cpp Remove unused #define in C4AulParse 2016-02-12 17:15:46 +01:00
C4AulScriptFunc.cpp Move C4AulScriptFunc into its own source file 2016-01-24 12:27:23 +01:00
C4AulScriptFunc.h Move C4AulScriptFunc into its own source file 2016-01-24 12:27:23 +01:00
C4PropList.cpp Script: Find_Property can also search for engine-defined properties 2015-12-22 18:07:38 +01:00
C4PropList.h Functions store their containing proplist instead of the C4AulScript 2016-01-24 12:27:23 +01:00
C4Script.cpp Remove superfluous wrapper function C4AulStartTrace 2016-01-25 00:00:58 +01:00
C4ScriptHost.cpp Move GameScript.GRBroadCast to Game.GRBroadCast 2016-01-24 02:09:14 +01:00
C4ScriptHost.h Move GameScript.GRBroadCast to Game.GRBroadCast 2016-01-24 02:09:14 +01:00
C4ScriptMain.cpp C4Script: Allow executing strings from cmdline instead of only files 2015-09-04 13:40:27 +02:00
C4ScriptStandalone.cpp Move GlobalNamed.SetNameList call after Link() into Link() 2016-01-25 00:00:58 +01:00
C4ScriptStandaloneStubs.cpp Remove duplicated stubs for the scriptengine from mape 2016-01-24 02:09:14 +01:00
C4StringTable.cpp make ContactCalls a property instead of DefCore entry 2016-02-08 21:25:43 +01:00
C4StringTable.h make ContactCalls a property instead of DefCore entry 2016-02-08 21:25:43 +01:00
C4Value.cpp Add more overloads of the C4Value constructor 2016-01-25 00:00:57 +01:00
C4Value.h Use void instead of C4Void for engine functions that always return nil 2016-01-25 00:00:58 +01:00
C4ValueArray.cpp Script: Sort the result of GetProperties lexically 2016-01-25 00:00:59 +01:00
C4ValueArray.h Combine C4String, C4AulFunc, C4ValueArray reference counting 2016-01-24 12:27:23 +01:00
C4ValueMap.cpp Remove some redundant #includes 2015-01-25 18:53:48 +01:00
C4ValueMap.h Remove some redundant #includes 2015-01-25 18:53:48 +01:00