forked from Mirrors/openclonk
Remove duplicated stubs for the scriptengine from mape
parent
5a570b96f1
commit
e790d2c327
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@ -785,6 +785,7 @@ set(MAPE_BASE_SOURCES
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src/lib/C4Rect.h
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src/object/C4Id.cpp
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src/object/C4Id.h
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src/script/C4ScriptStandaloneStubs.cpp
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)
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set(MAPE_SOURCES
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@ -118,3 +118,5 @@ bool C4Def::Load(C4Group& hGroup, StdMeshSkeletonLoader& loader, DWORD dwLoadWha
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return true;
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}
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C4DefList Definitions;
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@ -31,38 +31,16 @@
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#include "C4TextureShape.h"
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/* This file implements stubs for the parts of the engine that are not used
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* by mape. It also instantiates global variables required by mape that are
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* not instantiated elsewhere. In particular, we avoid C4Globals.cpp. */
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* by mape. */
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/* These are actually used by mape: */
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#ifdef _DEBUG
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C4Set<C4PropList *> C4PropList::PropLists;
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#endif
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C4Set<C4PropListNumbered *> C4PropListNumbered::PropLists;
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C4Set<C4PropListScript *> C4PropListScript::PropLists;
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std::vector<C4PropListNumbered *> C4PropListNumbered::ShelvedPropLists;
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int32_t C4PropListNumbered::EnumerationIndex = 0;
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C4StringTable Strings;
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C4AulScriptEngine ScriptEngine;
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C4DefList Definitions;
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/* These are just stubs used by dead code: */
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C4Landscape Landscape;
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C4PXSSystem PXS;
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C4Config Config;
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C4GameObjects Objects;
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C4Reloc Reloc;
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class C4Draw *pDraw = NULL;
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bool EraseItemSafe(const char *szFilename) {return false;}
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void Smoke(int32_t tx, int32_t ty, int32_t level, DWORD dwClr) {}
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class C4SoundInstance *StartSoundEffectAt(const char *, int32_t, int32_t, int32_t, int32_t, int32_t, class C4SoundModifier *) { return NULL; }
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C4Config::C4Config() {}
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C4Config::~C4Config() {}
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const char* C4Config::AtTempPath(const char *) { return NULL; }
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const char* C4Config::AtRelativePath(char const* s) {return s;}
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bool C4Reloc::Open(C4Group&, char const*) const {return false;}
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bool C4Draw::TextOut(const char *, CStdFont &, float, C4Surface *, float, float, DWORD, BYTE, bool) { return false; }
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@ -101,8 +79,6 @@ C4IDListChunk::~C4IDListChunk() {}
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C4DefGraphics::C4DefGraphics(C4Def*) {}
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void C4DefGraphics::Clear() {}
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void C4Def::IncludeDefinition(C4Def*) {}
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void C4DefList::Draw(C4ID, C4Facet &, bool, int32_t) {}
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void C4DefList::CallEveryDefinition() {}
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void C4DefList::ResetIncludeDependencies() {}
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@ -154,8 +130,6 @@ C4PXSSystem::C4PXSSystem() {}
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C4PXSSystem::~C4PXSSystem() {}
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bool C4PXSSystem::Create(int, C4Real, C4Real, C4Real, C4Real) { return false; }
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void AddDbgRec(C4RecordChunkType, const void *, int) {}
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bool C4TextureShape::Load(C4Group &group, const char *filename, int32_t base_tex_wdt, int32_t base_tex_hgt) { return true; }
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#if 0
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@ -195,8 +169,5 @@ C4Game::C4Game(): Parameters(GameParameters), Clients(Parameters.Clients), Teams
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C4Game::~C4Game() {}
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#endif
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C4AulDebug *C4AulDebug::pDebug;
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void C4AulDebug::DebugStep(C4AulBCC*, C4Value*) {}
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C4Shader::C4Shader() {}
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C4Shader::~C4Shader() {}
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@ -22,6 +22,14 @@
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#include "gamescript/C4Script.h"
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#include "script/C4Aul.h"
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#include "script/C4ScriptHost.h"
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#include <C4DefList.h>
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/* StandaloneStubs.cpp is shared with mape, which has a real implementation of these */
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C4Def* C4DefList::GetByName(const StdStrBuf &) {return NULL;}
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C4Def * C4DefList::GetDef(int) {return 0;}
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int C4DefList::GetDefCount() {return 0;}
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void C4DefList::CallEveryDefinition() {}
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void C4DefList::ResetIncludeDependencies() {}
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void InitializeC4Script()
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{
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@ -19,11 +19,11 @@
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#include <C4AulDebug.h>
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#include <C4Config.h>
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#include <C4Def.h>
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#include <C4DefList.h>
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#include <C4PropList.h>
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#include <C4Record.h>
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#include <C4Reloc.h>
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/* Parts of the ScriptEngine that are normally in C4Globals for initialization order reasons. */
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#ifdef _DEBUG
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C4Set<C4PropList *> C4PropList::PropLists;
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#endif
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@ -34,17 +34,12 @@ int32_t C4PropListNumbered::EnumerationIndex = 0;
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C4StringTable Strings;
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C4AulScriptEngine ScriptEngine;
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/* Stubs */
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C4Config Config;
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C4Config::C4Config() {}
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C4Config::~C4Config() {}
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const char * C4Config::AtRelativePath(char const*s) {return s;}
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C4Def* C4DefList::GetByName(const StdStrBuf &) {return NULL;}
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C4Def * C4DefList::GetDef(int) {return 0;}
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int C4DefList::GetDefCount() {return 0;}
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void C4DefList::CallEveryDefinition() {}
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void C4DefList::ResetIncludeDependencies() {}
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C4AulDebug *C4AulDebug::pDebug;
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void C4AulDebug::DebugStep(C4AulBCC*,C4Value*) {}
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@ -121,6 +121,7 @@ if (GTEST_FOUND AND GMOCK_FOUND)
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aul/AulMathTest.cpp
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aul/AulPredefinedFunctionTest.cpp
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../src/script/C4ScriptStandaloneStubs.cpp
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../src/script/C4ScriptStandalone.cpp
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LIBRARIES
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libmisc
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libc4script)
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