Remove some redundant #includes

issue1247
Günther Brammer 2015-01-02 21:13:26 +01:00
parent a92c22a7b3
commit 5bcedb5bbf
114 changed files with 73 additions and 243 deletions

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@ -31,6 +31,8 @@ class C4AulScript;
class C4AulScriptEngine;
class C4AulScriptFunc;
class C4BltTransform;
class C4Client;
class C4ClientCore;
class C4ClientList;
class C4ClientPlayerInfos;
class C4Command;
@ -67,6 +69,7 @@ class C4League;
class C4LoaderScreen;
class C4LSector;
class C4LSectors;
class C4MainMenu;
class C4MapCreatorS2;
class C4Markup;
class C4MassMover;
@ -78,10 +81,10 @@ class C4Menu;
class C4MenuItem;
class C4MouseControl;
class C4NameList;
class C4Network;
class C4NetworkClient;
class C4NetworkClientList;
class C4Network2Client;
class C4Network2IOConnection;
class C4Network2IRCClient;
class C4Network2RefClient;
class C4Network2Reference;
class C4Network2ResDlg;
class C4Network2Stats;
@ -90,7 +93,7 @@ class C4ObjectInfo;
class C4ObjectInfoCore;
class C4ObjectLink;
class C4ObjectList;
class C4Packet;
class C4PacketJoinData;
class C4PathFinder;
class C4Pattern;
class C4Playback;
@ -124,6 +127,8 @@ class C4TexMapEntry;
class C4TexMgr;
class C4TexRef;
class C4TextureMap;
class C4TransferZone;
class C4TransferZones;
class C4Value;
class C4ValueArray;
class C4ValueNumbers;
@ -146,10 +151,16 @@ class StdMeshMatManager;
class StdMeshMatrix;
class StdMeshSkeletonLoader;
namespace C4GameLobby
{
class Countdown;
class MainDlg;
}
namespace C4GUI
{
class ComboBox_FillCB;
class Dialog;
class FrameDecoration;
class Screen;
}
typedef C4GUI::Screen C4GUIScreen;

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@ -19,9 +19,6 @@
#include <C4Include.h>
#include <C4ComponentHost.h>
#include <C4Language.h>
#include <StdRegistry.h>
bool C4ComponentHost::Load(C4Group &hGroup,
const char *fname,

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@ -20,8 +20,6 @@
#ifndef INC_C4ComponentHost
#define INC_C4ComponentHost
#include "C4GroupSet.h"
class C4ComponentHost
{
public:

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@ -24,21 +24,7 @@
#include <C4Components.h>
#include <C4InputValidation.h>
#include <C4Config.h>
#include <sys/types.h>
#include <sys/stat.h>
#ifdef _WIN32
#include <sys/utime.h>
#else
#include <utime.h>
#include <fcntl.h>
#include <unistd.h>
#endif
#include <StdPNG.h>
#include <zlib.h>
#include <fcntl.h>
//------------------------------ File Sort Lists -------------------------------------------

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@ -25,7 +25,6 @@
#endif
#include <CStdFile.h>
#include <StdBuf.h>
#include <StdCompiler.h>
// C4Group-Rewind-warning:
// The current C4Group-implementation cannot handle random file access very well,

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@ -19,7 +19,6 @@
#include <C4Include.h>
#include <C4GroupSet.h>
#include <C4Game.h>
#include <C4Components.h>
#include <C4Group.h>
#include <C4Log.h>

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@ -16,7 +16,6 @@
#include <C4Include.h>
#include "C4Update.h"
#include "C4Version.h"
#include "C4Config.h"
#include "C4Components.h"
#include "C4Group.h"
#include "C4Log.h"

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@ -19,7 +19,6 @@
#define INC_C4GroupEx
#include "C4Group.h"
#include "C4InputValidation.h"
const int C4UP_MaxUpGrpCnt = 50;

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@ -28,7 +28,6 @@
#include <zlib.h>
#include <zlib/gzio.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/stat.h>
#include <fcntl.h>

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@ -21,9 +21,7 @@
#define INC_CSTDFILE
#include <stdio.h>
#include <StdFile.h>
#include <StdSync.h> // for StdThreadCheck
#include <StdBuf.h>
#include <zlib.h> // for gzFile
const int CStdFileBufSize = 4096;

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@ -19,7 +19,6 @@
#define INC_C4GameControl
#include "C4Control.h"
#include "C4Network2Client.h"
#include "C4Record.h"
enum C4ControlMode

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@ -21,7 +21,6 @@
#include "C4Def.h"
#include <C4DefList.h>
#include <C4Game.h>
#include <C4GameObjects.h>
#include <C4Network2.h>
// *** C4GameRes

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@ -20,7 +20,6 @@
#include "C4IDList.h"
#include "C4PlayerInfo.h"
#include "C4LangStringTable.h"
#include "C4Teams.h"
#include "C4InfoCore.h"

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@ -20,19 +20,17 @@
#include <C4Components.h>
#include <C4Game.h>
#include <C4League.h>
#include <C4Console.h>
#include <C4Log.h>
#include <C4Player.h>
#include <C4Landscape.h>
#include <C4PXS.h>
#include <C4MassMover.h>
#include <C4ScriptHost.h>
#include <C4PlayerList.h>
#include <C4GameObjects.h>
#include <C4RoundResults.h>
#include <C4Record.h>
#include <C4Version.h>
#include <C4GameParameters.h>
#include <C4Value.h>
#include <C4Network2.h>
// *** C4GameSave main class

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@ -27,7 +27,6 @@
#define INC_C4GameSave
#include <C4Scenario.h>
#include <C4Group.h>
#include <C4Components.h>
class C4GameSave

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@ -27,6 +27,7 @@
#include <C4FullScreen.h>
#include <C4PlayerList.h>
#include <C4GameControl.h>
#include <C4Components.h>
// *** C4PlayerInfo

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@ -19,10 +19,9 @@
#include <C4Include.h>
#include <C4PlayerInfo.h>
#include <C4GraphicsSystem.h>
#include <C4Game.h>
#include <C4Teams.h>
#include <StdColors.h>
#include <C4Random.h>
// number of times trying new player colors

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@ -19,7 +19,6 @@
#include <C4RoundResults.h>
#include <C4Player.h>
#include <C4GraphicsSystem.h>
#include <C4Game.h>
#include <C4Object.h>
#include <C4PlayerList.h>

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@ -23,7 +23,6 @@
#ifndef INC_C4RoundResults
#define INC_C4RoundResults
#include "C4Constants.h"
#include "C4Components.h"
#include "C4IDList.h"
#include "C4PacketBase.h"

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@ -20,8 +20,6 @@
#include <C4ObjectListDlg.h>
#include <C4Console.h>
#include <C4Object.h>
#include <C4Language.h>
#include <C4Game.h>
#include <C4GameObjects.h>

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@ -20,15 +20,9 @@
#include <C4Include.h>
#include <C4ToolsDlg.h>
#include <C4Console.h>
#include <C4Application.h>
#include <C4Texture.h>
#include <C4Landscape.h>
#include <C4Game.h>
#include <C4GameControl.h>
#include <StdRegistry.h>
#ifndef USE_CONSOLE
#include <C4DrawGL.h>
#endif
bool C4ToolsDlg::Open()
{

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@ -25,7 +25,6 @@
#endif
#include "C4Constants.h"
#include "C4ConsoleGUI.h"
const int32_t
C4TLS_Brush = 0,

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@ -22,17 +22,12 @@
#include <C4Viewport.h>
#include <C4Console.h>
#include <C4MouseControl.h>
#include <C4GraphicsSystem.h>
#include <C4Landscape.h>
#include <C4PlayerList.h>
#include <StdRegistry.h>
#ifdef USE_X11
#ifdef WITH_DEVELOPER_MODE
#include <gtk/gtk.h>
#endif
#endif
#ifdef USE_WIN32_WINDOWS

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@ -21,7 +21,6 @@
#define INC_C4ViewportWindow
#include <C4Window.h>
#include <C4Viewport.h>
#ifdef WITH_DEVELOPER_MODE
#include <gtk/gtk.h>

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@ -23,17 +23,15 @@
#include <C4Game.h>
#include <C4Application.h>
#include <C4Viewport.h>
#include <C4League.h>
#include <C4Language.h>
#include <C4Gui.h>
#include <C4Network2.h>
#include <C4GameDialogs.h>
#include <C4GamePadCon.h>
#include <C4Player.h>
#include <C4GameOverDlg.h>
#include <C4GraphicsSystem.h>
#include <C4MouseControl.h>
#include <C4PlayerList.h>
#include <C4Version.h>
void C4FullScreen::CharIn(const char * c) { ::pGUI->CharIn(c); }

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@ -20,7 +20,6 @@
#ifndef INC_C4FullScreen
#define INC_C4FullScreen
#include "C4MainMenu.h"
#include <C4Window.h>
bool IsKeyDown(int iKey);

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@ -25,6 +25,7 @@
#include <C4Extra.h>
#include "C4Scoreboard.h"
#include <C4PlayerControl.h>
#include <C4TransferZone.h>
class C4Game
{

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@ -21,21 +21,15 @@
#include <C4GraphicsSystem.h>
#include <C4Viewport.h>
#include <C4ViewportWindow.h>
#include <C4Application.h>
#include <C4Console.h>
#include <C4Random.h>
#include <C4FullScreen.h>
#include <C4Gui.h>
#include <C4LoaderScreen.h>
#include <C4Player.h>
#include <C4SoundSystem.h>
#include <C4MouseControl.h>
#include <C4GraphicsResource.h>
#include <C4Landscape.h>
#include <C4Network2.h>
#include <C4Game.h>
#include <C4PlayerList.h>
#include <C4GameObjects.h>
#include <StdPNG.h>

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@ -20,11 +20,9 @@
#ifndef INC_C4GraphicsSystem
#define INC_C4GraphicsSystem
#include <C4FacetEx.h>
#include <C4MessageBoard.h>
#include <C4UpperBoard.h>
#include <C4Video.h>
#include <C4Shape.h>
class C4GraphicsSystem
{

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@ -20,7 +20,7 @@
#ifndef INC_C4Viewport
#define INC_C4Viewport
#include <C4Shape.h>
#include <C4FacetEx.h>
class C4Viewport
{

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@ -24,11 +24,9 @@
#include <C4DefList.h>
#include <C4Object.h>
#include <C4Random.h>
#include <C4Log.h>
#include <C4Game.h>
#include <C4Landscape.h>
#include <C4PXS.h>
#include <C4PlayerList.h>
#include <C4GameObjects.h>
#include <C4SoundSystem.h>

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@ -24,7 +24,6 @@
#ifndef INC_C4Effects
#define INC_C4Effects
#include <C4Constants.h>
#include <C4ObjectPtr.h>
#include <C4PropList.h>

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@ -16,10 +16,8 @@
#ifndef C4FINDOBJECT_H
#define C4FINDOBJECT_H
#include "C4Id.h"
#include "C4Shape.h"
#include "C4Value.h"
#include "C4Aul.h"
#include <C4Value.h>
#include <C4Rect.h>
// Condition map
enum C4FindObjectCondID

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@ -33,7 +33,6 @@
#include <C4Log.h>
#include <C4MessageInput.h>
#include <C4MouseControl.h>
#include <C4ObjectInfoList.h>
#include <C4Player.h>
#include <C4PlayerList.h>
#include <C4PXS.h>

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@ -20,7 +20,6 @@
#include <C4Include.h>
#include <C4TransferZone.h>
#include <C4Game.h>
#include <C4FacetEx.h>
#include <C4Landscape.h>
#include <C4GameObjects.h>

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@ -20,8 +20,6 @@
#ifndef INC_C4TransferZone
#define INC_C4TransferZone
class C4TransferZones;
class C4TransferZone
{
friend class C4TransferZones;

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@ -28,9 +28,9 @@
#include "C4Rect.h"
#include <C4Config.h>
#include "StdMesh.h"
#include <CSurface8.h>
#include <stdio.h>
#include <limits.h>
// Instruct Optimus laptops to use nVidia GPU instead of integrated GPU
#if defined(_WIN32) && !defined(USE_CONSOLE)

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@ -20,12 +20,7 @@
#define INC_STDDDRAW2
#include <C4Surface.h>
#include <CSurface8.h>
#include <StdBuf.h>
#include <StdMeshMaterial.h>
#ifdef _WIN32
#include <C4windowswrapper.h>
#endif
// Global Draw access pointer
extern C4Draw *pDraw;

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@ -24,7 +24,7 @@
#include <C4FoWRegion.h>
#include "C4Rect.h"
#include "C4Config.h"
#include "C4Application.h"
#include <C4App.h>
#ifndef USE_CONSOLE
@ -35,7 +35,6 @@
#include <stdio.h>
#include <math.h>
#include <limits.h>
CStdGL::CStdGL():
pMainCtx(0)

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@ -25,14 +25,9 @@
#endif
#include <GL/glew.h>
#if defined(__APPLE__)
#ifdef USE_COCOA
#import "ObjectiveCAssociated.h"
#endif
#include <OpenGL/glu.h>
#else
#include <GL/glu.h>
#endif
#include <C4Draw.h>
#include <C4Shader.h>

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@ -19,10 +19,8 @@
#include "C4Include.h"
#include <C4DrawGL.h>
#include <C4App.h>
#include <C4Surface.h>
#include <C4Window.h>
#include <C4Config.h>
#include <C4App.h>
#ifndef USE_CONSOLE

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@ -20,7 +20,6 @@
#include <C4Include.h>
#include <C4FacetEx.h>
#include <C4Random.h>
#include <C4Rect.h>
#include <C4Group.h>

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@ -24,10 +24,7 @@
#include <C4FontLoader.h>
#include <C4Log.h>
#include <C4Game.h>
#include <C4GraphicsSystem.h>
#include <C4Def.h>
#include <C4DrawGL.h>
#include <C4Components.h>
/* C4GraphicsResource */

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@ -20,7 +20,6 @@
#ifndef INC_C4GraphicsResource
#define INC_C4GraphicsResource
#include <C4Group.h>
#include <C4GroupSet.h>
#include <C4Surface.h>
#include <C4FacetEx.h>

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@ -19,14 +19,11 @@
#include <C4Include.h>
#include <C4Surface.h>
#include <C4GroupSet.h>
#include <C4GroupSet.h>
#include <C4Group.h>
#include <C4Log.h>
#include <Bitmap256.h>
#include <StdPNG.h>
#include <C4Draw.h>
bool C4Surface::LoadAny(C4Group &hGroup, const char *szName, bool fOwnPal, bool fNoErrIfNotFound)
{

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@ -18,13 +18,10 @@
#include "C4Include.h"
#include <CSurface8.h>
#include <Bitmap256.h>
#include <StdPNG.h>
#include <C4Draw.h>
#include <CStdFile.h>
#include <Bitmap256.h>
#include "limits.h"
#include <Bitmap256.h>
#include <CStdFile.h>
#include <StdColors.h>
CSurface8::CSurface8()
{

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@ -18,8 +18,6 @@
#ifndef INC_StdSurface8
#define INC_StdSurface8
#include <StdColors.h>
class CSurface8
{
public:

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@ -18,6 +18,7 @@
#include "C4Include.h"
#include "C4ChatDlg.h"
#include <C4Application.h>
#include "C4InputValidation.h"
#include "C4Network2IRC.h"
#include "C4MessageInput.h"

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@ -20,7 +20,6 @@
#include "C4Gui.h"
#include "C4InteractiveThread.h"
#include "C4Network2IRC.h"
// a GUI control to chat in
class C4ChatControl : public C4GUI::Window, private C4InteractiveThread::Callback

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@ -19,6 +19,7 @@
#define INC_C4FileSelDlg
#include <C4Gui.h>
#include <C4Components.h>
// callback handler for file selection dialog
class C4FileSel_BaseCB

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@ -19,10 +19,8 @@
#include <C4Include.h>
#include <C4Folder.h>
#include <C4Random.h>
#include <C4Group.h>
#include <C4Components.h>
#include <C4Game.h>
//================= C4FolderHead ====================

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@ -18,10 +18,7 @@
#include <C4Include.h>
#include <C4GameDialogs.h>
#include <C4Viewport.h>
#include <C4Network2Dialogs.h>
#include <C4Game.h>
#include <C4Player.h>
#include <C4Network2.h>
bool C4AbortGameDialog::is_shown = false;

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@ -18,10 +18,10 @@
#include <C4Include.h>
#include <C4GameLobby.h>
#include "C4FullScreen.h"
#include <C4Application.h>
#include <C4Components.h>
#include "C4Network2Dialogs.h"
#include "C4GameOptions.h"
#include "C4GameDialogs.h"
#include "C4RTF.h"
#include "C4ChatDlg.h"
#include "C4PlayerInfoListBox.h"

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@ -22,13 +22,10 @@
#define INC_C4GameLobby
#include "C4Gui.h"
#include "C4Client.h"
#include "C4PlayerInfo.h"
#include <C4PacketBase.h>
namespace C4GameLobby
{
class MainDlg;
// countdown time from which the elevator sound starts and team selection becomes unavailable
const int32_t AlmostStartCountdownTime = 10; // seconds

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@ -21,9 +21,7 @@
#include <C4GameMessage.h>
#include <C4Object.h>
#include <C4Application.h>
#include <C4GraphicsResource.h>
#include <C4Game.h>
#include <C4Player.h>
#include <C4PlayerList.h>

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@ -20,8 +20,7 @@
#ifndef INC_C4GameMessage
#define INC_C4GameMessage
#include <C4Surface.h>
#include <C4Gui.h>
#include <StdColors.h>
#include <C4Value.h>
const int32_t C4GM_MaxText = 256,

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@ -18,6 +18,7 @@
#include "C4Include.h"
#include "C4GameOptions.h"
#include <C4Application.h>
#include <C4Game.h>
#include <C4GameControl.h>
#include "C4GraphicsResource.h"

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@ -18,12 +18,12 @@
#include <C4Include.h>
#include <C4GameOverDlg.h>
#include <C4Application.h>
#include <C4Def.h>
#include <C4DefList.h>
#include <C4Game.h>
#include <C4FullScreen.h>
#include <C4Player.h>
#include <C4PlayerInfo.h>
#include <C4PlayerInfoListBox.h>
#include <C4PlayerList.h>
#include <C4GameObjects.h>

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@ -25,17 +25,11 @@
#include <C4FontLoader.h>
#include "C4Rect.h"
#include "C4Shape.h"
#include "C4FacetEx.h"
#include "C4LogBuf.h"
#include "C4KeyboardInput.h"
#include "C4Id.h"
#include "C4Application.h"
#include <StdScheduler.h>
#include <C4Id.h>
#include <C4Window.h>
// consts (load those from a def file some time)

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@ -19,9 +19,6 @@
#include <C4Include.h>
#include <C4Gui.h>
#include <C4FullScreen.h>
#include <C4LoaderScreen.h>
#include <C4Application.h>
#include <C4MouseControl.h>
#include <C4GraphicsResource.h>
#include <C4Draw.h>

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@ -18,9 +18,7 @@
#include <C4Include.h>
#include <C4Gui.h>
#include <C4FullScreen.h>
#include <C4LoaderScreen.h>
#include <C4Application.h>
#include <C4MouseControl.h>
#include <C4GraphicsResource.h>

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@ -21,15 +21,10 @@
#include <C4Gui.h>
#include <C4DefList.h>
#include <C4FullScreen.h>
#include <C4LoaderScreen.h>
#include <C4Application.h>
#include <C4Viewport.h>
#include <C4Console.h>
#include <C4Def.h>
#include <C4MouseControl.h>
#include <C4GraphicsResource.h>
#include <C4Game.h>
#include <C4Application.h>
#include <C4DrawGL.h>

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@ -19,8 +19,6 @@
#include <C4Include.h>
#include <C4Gui.h>
#include <C4FullScreen.h>
#include <C4LoaderScreen.h>
#include <C4Application.h>
#include <C4MouseControl.h>
#include <C4GraphicsResource.h>

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@ -18,9 +18,7 @@
#include <C4Include.h>
#include <C4Gui.h>
#include <C4FullScreen.h>
#include <C4LoaderScreen.h>
#include <C4Application.h>
#include <C4MouseControl.h>
#include <C4GraphicsResource.h>

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@ -19,9 +19,6 @@
#include <C4Include.h>
#include <C4Gui.h>
#include <C4FullScreen.h>
#include <C4LoaderScreen.h>
#include <C4Application.h>
#include <C4MouseControl.h>
#include <algorithm>

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@ -20,10 +20,6 @@
#include <C4Gui.h>
#include <C4FacetEx.h>
#include <C4Game.h>
#include <C4FullScreen.h>
#include <C4LoaderScreen.h>
#include <C4Application.h>
#include <C4MouseControl.h>
#include <C4GraphicsResource.h>

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@ -18,13 +18,13 @@
#include <C4Include.h>
#include <C4LoaderScreen.h>
#include <C4Components.h>
#include <C4LogBuf.h>
#include <C4Log.h>
#include <C4GraphicsResource.h>
#include <C4Random.h>
#include <C4GroupSet.h>
#include <C4Game.h>
#include <C4FullScreen.h>
C4LoaderScreen::C4LoaderScreen()
{

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@ -19,19 +19,19 @@
#include <C4Include.h>
#include <C4MainMenu.h>
#include <C4Application.h>
#include <C4DefList.h>
#include <C4FullScreen.h>
#include <C4Viewport.h>
#include <C4Player.h>
#include <C4GameOverDlg.h>
#include <C4Object.h>
#include <C4GraphicsResource.h>
#include <C4GraphicsSystem.h>
#include <C4Game.h>
#include <C4PlayerList.h>
#include <C4GameObjects.h>
#include <C4Network2.h>
#include <C4GameControl.h>
#include <C4Def.h>
// -----------------------------------------------------------
// C4MainMenu

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@ -22,16 +22,12 @@
#include <C4DefList.h>
#include <C4Object.h>
#include <C4FullScreen.h>
#include <C4ObjectCom.h>
#include <C4Viewport.h>
#include <C4Player.h>
#include <C4MouseControl.h>
#include <C4GraphicsResource.h>
#include <C4GraphicsSystem.h>
#include <C4Game.h>
#include <C4PlayerList.h>
#include <C4GameObjects.h>
#include <C4GameControl.h>
const int32_t C4MN_DefInfoWdt = 270, // default width of info windows

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@ -22,7 +22,6 @@
#include "C4Id.h"
#include "C4FacetEx.h"
#include "C4Shape.h"
#include "C4Gui.h"
#include "C4IDList.h"

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@ -20,12 +20,9 @@
#include <C4Include.h>
#include <C4MessageBoard.h>
#include <C4Object.h>
#include <C4Application.h>
#include <C4LoaderScreen.h>
#include <C4Gui.h>
#include <C4Console.h>
#include <C4Network2Dialogs.h>
#include <C4Player.h>
#include <C4GraphicsSystem.h>
#include <C4GraphicsResource.h>

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@ -20,11 +20,9 @@
#include <C4Game.h>
#include <C4Object.h>
#include <C4Script.h>
#include <C4Gui.h>
#include <C4Console.h>
#include <C4Application.h>
#include <C4Network2Dialogs.h>
#include <C4Log.h>
#include <C4Player.h>
#include <C4GameLobby.h>
@ -33,8 +31,6 @@
#include <C4GameControl.h>
#include <C4GraphicsResource.h>
#include <cctype>
// --------------------------------------------------
// C4ChatInputDialog

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@ -19,7 +19,6 @@
#define INC_C4MessageInput
#include "C4Gui.h"
#include "C4KeyboardInput.h"
#include "C4ObjectPtr.h"
const int32_t C4MSGB_BackBufferMax = 20;

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@ -20,10 +20,8 @@
#include <C4Include.h>
#include <C4MouseControl.h>
#include <C4DefList.h>
#include <C4Viewport.h>
#include <C4Object.h>
#include <C4Command.h>
#include <C4Application.h>
#include <C4FullScreen.h>
#include <C4Gui.h>
@ -32,9 +30,7 @@
#include <C4Player.h>
#include "C4ChatDlg.h"
#include <C4GraphicsResource.h>
#include <C4GraphicsSystem.h>
#include <C4PlayerList.h>
#include <C4GameObjects.h>
#include <C4GameControl.h>
const int32_t C4MC_Drag_None = 0,

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@ -20,7 +20,6 @@
#include <C4PlayerInfo.h>
#include <C4Network2Dialogs.h>
#include <C4GameDialogs.h>
#include <C4Teams.h>
#include <C4Game.h>
#include <C4FileSelDlg.h>
@ -29,6 +28,7 @@
#include <C4Network2.h>
#include <C4GameControl.h>
#include <C4RoundResults.h>
#include <C4GameLobby.h>
DWORD GenerateRandomPlayerColor(int32_t iTry); // in C4PlayerInfoConflicts.cpp

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@ -20,10 +20,6 @@
#include "C4Gui.h"
#include "C4Scenario.h"
#include "C4Network2Res.h"
#include "C4GameLobby.h"
class C4PlayerInfoListBox : public C4GUI::ListBox
{
public:

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@ -16,11 +16,9 @@
// script-controlled InGame dialog to show player infos
#include "C4Include.h"
#include <utility>
#include "C4Scoreboard.h"
#include "C4Gui.h"
#include "C4Gui.h"
#include "C4GameOverDlg.h"
#include <C4GraphicsResource.h>

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@ -18,8 +18,6 @@
#ifndef INC_C4Scoreboard
#define INC_C4Scoreboard
#include <utility>
class C4Scoreboard
{
public:

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@ -17,12 +17,11 @@
#include <C4Include.h>
#include <C4StartupAboutDlg.h>
#include <C4UpdateDlg.h>
#include <C4GraphicsResource.h>
#include <C4Version.h>
#include <C4StartupMainDlg.h>
// ------------------------------------------------
// --- C4StartupAboutDlg

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@ -18,6 +18,8 @@
#include <C4Include.h>
#include <C4StartupMainDlg.h>
#include <C4Application.h>
#include <C4Components.h>
#include <C4UpdateDlg.h>
#include <C4Version.h>
#include <C4StartupNetDlg.h>

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@ -18,17 +18,13 @@
#include <C4Include.h>
#include <C4StartupNetDlg.h>
#include <C4Application.h>
#include <C4UpdateDlg.h>
#include <C4StartupScenSelDlg.h>
#include <C4StartupMainDlg.h>
#include <C4Game.h>
#include <C4Log.h>
#include "C4ChatDlg.h"
#include <C4GraphicsResource.h>
#ifdef HAVE_SYS_SOCKET_H
#include <sys/socket.h>
#endif
#include <C4Network2Reference.h>
// ----------- C4StartupNetListEntry -----------------------------------------------------------------------

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@ -18,6 +18,7 @@
#include <C4Include.h>
#include <C4StartupOptionsDlg.h>
#include <C4Application.h>
#include <C4StartupMainDlg.h>
#include <C4Language.h>
#include <C4GamePadCon.h>

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@ -18,6 +18,8 @@
#include <C4Include.h>
#include <C4StartupScenSelDlg.h>
#include <C4Application.h>
#include <C4GameOptions.h>
#include <C4Network2Dialogs.h>
#include <C4StartupMainDlg.h>
#include <C4StartupNetDlg.h>
@ -31,8 +33,6 @@
#include <C4FileSelDlg.h>
#include <C4MouseControl.h>
#include <C4GraphicsResource.h>
#include <C4GameOptions.h>
#include <set>
// singleton

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@ -17,9 +17,10 @@
// is only compiled WITH_AUTOMATIC_UPDATE
#include "C4Include.h"
#include "C4UpdateDlg.h"
#include <C4Application.h>
#include <C4Components.h>
#include "C4DownloadDlg.h"
#include <C4Log.h>

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@ -18,7 +18,6 @@
#include <C4Game.h>
#include <C4Config.h>
#include <C4Application.h>
#include <C4GraphicsResource.h>
C4UpperBoard::C4UpperBoard()

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@ -22,10 +22,7 @@
#include <C4Random.h>
#include <C4Texture.h>
#include <C4Group.h>
#include <CSurface8.h>
#include <Bitmap256.h>
C4MapCreator::C4MapCreator()
{

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@ -20,8 +20,6 @@
#ifndef INC_C4Map
#define INC_C4Map
#include <C4Scenario.h>
class C4MapCreator
{
public:

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@ -18,12 +18,11 @@
#include <C4Include.h>
#include <C4MapCreatorS2.h>
#include <C4Random.h>
#include <C4Game.h>
#include <C4Aul.h>
#include <C4Material.h>
#include <C4ScriptHost.h>
#include <C4Texture.h>
#include <C4Record.h>
#include <CSurface8.h>
namespace {
// node attribute entry for SetField search

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@ -18,10 +18,6 @@
#ifndef INC_C4MapCreatorS2
#define INC_C4MapCreatorS2
#include <C4Group.h>
#include <C4Scenario.h>
#include <C4Surface.h>
#define C4MC_SizeRes 100 // positions in percent
#define C4MC_ZoomRes 100 // zoom resolution (-100 to +99)

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@ -23,7 +23,6 @@
#include <C4Components.h>
#include <C4Random.h>
#include <C4Material.h>
#include <C4Game.h>
#include <C4Landscape.h>
#include <C4Record.h>

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@ -25,7 +25,6 @@
#include <C4Physics.h>
#include <C4Random.h>
#include <C4Weather.h>
#include <C4Game.h>
#include <C4Record.h>
static const C4Real WindDrift_Factor = itofix(1, 800);

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@ -47,7 +47,6 @@
#include <C4PathFinder.h>
#include <C4FacetEx.h>
#include <C4Game.h>
#include <C4GraphicsSystem.h>
const int32_t C4PF_MaxDepth = 35,

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@ -20,8 +20,6 @@
#ifndef INC_C4PathFinder
#define INC_C4PathFinder
#include <C4TransferZone.h>
class C4PathFinder;
class C4PathFinderRay

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@ -20,12 +20,10 @@
#include <C4Include.h>
#include <C4Scenario.h>
#include <C4Config.h>
#include <C4InputValidation.h>
#include <C4Random.h>
#include <C4Group.h>
#include <C4Components.h>
#include <C4Game.h>
#include <StdColors.h>
//==================================== C4SVal ==============================================

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@ -24,7 +24,6 @@
#include <C4Game.h>
#include <C4Config.h>
#include <C4Components.h>
#include <C4Application.h>
#include <C4Material.h>
#include <C4Landscape.h>
#include <C4Log.h>

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@ -20,8 +20,6 @@
#ifndef INC_C4Random
#define INC_C4Random
#include <ctime>
extern int RandomCount;
void FixedRandom(DWORD dwSeed);

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@ -32,8 +32,6 @@
#ifndef INC_C4Real
#define INC_C4Real
#include <math.h>
// activate to switch to classic fixed-point math
#define C4REAL_USE_FIXNUM 1
#define inline ALWAYS_INLINE

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@ -18,7 +18,6 @@
/* All kinds of valuable helpers */
#include "C4Include.h"
#include <StdSync.h>
//------------------------------------- Basics ----------------------------------------

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@ -26,7 +26,6 @@
#include <cstring>
#include <cassert>
#include <cstdarg>
#include <utility>
#include <algorithm>
// debug memory management

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@ -16,6 +16,7 @@
#include <C4Include.h>
#include <C4Client.h>
#include <C4Application.h>
#include <C4Config.h>
#include <C4Network2Client.h>
#include <C4Game.h>

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