Remove C4Script.h from C4Aul.h

epoxy
Günther Brammer 2015-12-17 02:52:07 +01:00
parent c3c402061b
commit 234101ddbc
9 changed files with 13 additions and 10 deletions

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@ -25,7 +25,6 @@
// add functions to engine
void InitGameFunctionMap(C4AulScriptEngine *pEngine);
void InitObjectFunctionMap(C4AulScriptEngine *pEngine);
void InitCoreFunctionMap(C4AulScriptEngine *pEngine);
bool C4ValueToMatrix(C4Value& value, StdMeshMatrix* matrix);
bool C4ValueToMatrix(const C4ValueArray& array, StdMeshMatrix* matrix);

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@ -26,6 +26,7 @@
#include <C4Def.h>
#include <C4GraphicsResource.h>
#include <C4Application.h>
#include <C4Script.h>
#include <C4DrawGL.h>
#include <StdRegistry.h>

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@ -23,6 +23,7 @@
#include <C4Landscape.h>
#include <C4Texture.h>
#include <C4Random.h>
#include <C4Script.h>
C4MapScriptAlgo *FnParAlgo(C4PropList *algo_par);

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@ -22,9 +22,8 @@
#include <C4Config.h>
#ifndef USE_CONSOLE
// headers for particle excution
// headers for particle execution
#include <C4Application.h>
#include <C4AulDefFunc.h>
#include <C4Value.h>
#include <C4ValueArray.h>
#include <C4Material.h>
@ -33,6 +32,7 @@
#include <C4Random.h>
#include <C4Landscape.h>
#include <C4Weather.h>
#include <C4Object.h>
#endif

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@ -26,7 +26,7 @@
#include <C4FileMonitor.h>
#include <C4GameVersion.h>
#include <C4Language.h>
#include <C4Script.h>
#include <C4Record.h>
#include <StdMeshLoader.h>

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@ -29,6 +29,7 @@
#include "C4PropList.h"
#include "C4ObjectPtr.h"
#include "StdMesh.h"
#include <C4Script.h>
/* Object status */

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@ -17,11 +17,10 @@
#ifndef INC_C4Aul
#define INC_C4Aul
#include <C4ValueMap.h>
#include <C4Id.h>
#include <C4Script.h>
#include <C4StringTable.h>
#include "C4AulFunc.h"
#include <C4Value.h>
#include <C4ValueMap.h>
#include <string>
#include <vector>
@ -250,4 +249,6 @@ public:
};
extern C4AulScriptEngine ScriptEngine;
void InitCoreFunctionMap(C4AulScriptEngine *pEngine);
#endif

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@ -18,9 +18,10 @@
#ifndef INC_C4AulDefFunc
#define INC_C4AulDefFunc
#include <C4Object.h>
#include <C4Effect.h>
#include <C4Aul.h>
#include <C4Def.h>
#include <C4DefList.h>
#include <C4Effect.h>
inline const static char *FnStringPar(C4String *pString)
{

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@ -19,7 +19,6 @@
#include "lib/C4Random.h"
#include "c4group/C4Group.h"
#include "gamescript/C4Script.h"
#include "script/C4Aul.h"
#include "script/C4ScriptHost.h"
#include <C4DefList.h>