openclonk/src/landscape
Nicolas Hake 5f895c14fc Materials: Fix misspelling of "Incendiary" (#1680)
The wrong spelling will still be accepted as a material value, as long
as no value with the correct spelling exists.
2016-02-09 23:45:02 +01:00
..
fow Fix off-by-one error in FoW renderer (#1678) 2016-02-08 22:58:18 +01:00
C4Landscape.cpp set controller of dig2material objects when the digger exists 2016-02-01 20:20:26 +01:00
C4Landscape.h block construction sites based on Exclusive and not on planes (#1534) 2016-01-30 14:46:14 +01:00
C4LandscapeRender.cpp C4Surface: Remove broken "support" for split textures 2016-02-08 17:36:50 +01:00
C4LandscapeRender.h For each VBO, use a VAO to render it 2016-01-17 11:37:17 -08:00
C4LandscapeRenderClassic.cpp Move StdColors.h ref from C4Surface.h to files that actually need it 2016-02-08 02:13:18 +01:00
C4Map.cpp Drop Min, Max, Swap for std::min, std::max, std::swap 2015-11-15 13:53:01 +01:00
C4Map.h Introduce background map 2015-08-04 21:21:23 -04:00
C4MapCreatorS2.cpp Simplify construction of C4AulParSets 2016-01-25 00:00:57 +01:00
C4MapCreatorS2.h Make the C4MapCreatorS2 create background maps 2015-08-04 21:21:23 -04:00
C4MapScript.cpp Use macros to reduce duplication in script engine definitions 2016-01-25 00:00:58 +01:00
C4MapScript.h C4MapScriptMatTexMask: Rename fg_mask and bg_mask to sky_mask and tunnel_mask. 2015-10-16 00:24:15 -04:00
C4MapScriptAlgo.cpp MAPALGO_Scale: Fix scaling coordinates for common case of blitting scaled surfaces from one surface to another. 2016-02-06 16:10:34 -05:00
C4MassMover.cpp Fix pump to clear the last row of pixels (#1057) and allow pumping from pump without source pipe. 2015-05-01 18:13:41 +02:00
C4MassMover.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Material.cpp Materials: Fix misspelling of "Incendiary" (#1680) 2016-02-09 23:45:02 +01:00
C4Material.h Materials: Fix misspelling of "Incendiary" (#1680) 2016-02-09 23:45:02 +01:00
C4MaterialList.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4MaterialList.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4PXS.cpp C4Surface: Remove broken "support" for split textures 2016-02-08 17:36:50 +01:00
C4PXS.h New script function: GetPXSCount. 2014-12-07 19:52:05 +01:00
C4Particles.cpp C4Surface: Remove broken "support" for split textures 2016-02-08 17:36:50 +01:00
C4Particles.h Use an IBO for the particle system 2016-01-17 11:37:17 -08:00
C4PathFinder.cpp Move StdColors.h ref from C4Surface.h to files that actually need it 2016-02-08 02:13:18 +01:00
C4PathFinder.h Move C4PathFinderRay from header into implementation 2015-03-31 17:57:56 +02:00
C4Scenario.cpp Fix automatic engine detection of melee-like scenarios to allow team selection. 2016-01-24 22:13:21 -05:00
C4Scenario.h Add scenario core field "Mode" (in [Game]) to allow setting game mode independent of goal objects. 2016-01-23 21:19:22 -05:00
C4ScenarioSection.cpp Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00
C4Sky.cpp Move StdColors.h ref from C4Surface.h to files that actually need it 2016-02-08 02:13:18 +01:00
C4Sky.h Fix rendering of colorfade (non-bitmap) sky 2015-09-13 16:46:27 -04:00
C4SolidMask.cpp Fix SolidMask DensityProvider to return C4M_Vehicle, not C4M_Solid. 2016-01-28 22:00:41 -05:00
C4SolidMask.h Fix clonks and objects falling off airships on vertical movement (#1391). 2015-09-08 20:20:29 -04:00
C4Texture.cpp Move StdColors.h ref from C4Surface.h to files that actually need it 2016-02-08 02:13:18 +01:00
C4Texture.h Texture shape coverage fix and mape build fix. 2015-10-09 14:49:31 -04:00
C4TextureShape.cpp Fix two typos in comments. 2015-12-02 20:27:39 -05:00
C4TextureShape.h Texture shape coverage fix and mape build fix. 2015-10-09 14:49:31 -04:00
C4Weather.cpp Remove WindLoop sound from engine. 2015-12-13 01:22:00 -05:00
C4Weather.h Remove GBackIFT in favor of a lookup in the background surface 2015-08-04 21:21:23 -04:00