forked from Mirrors/openclonk
50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 1998-2000, Matthes Bender
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2013, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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/* Create map from dynamic landscape data in scenario */
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#ifndef INC_C4Map
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#define INC_C4Map
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class C4MapCreator
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{
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public:
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C4MapCreator();
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protected:
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CSurface8 *MapBuf;
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CSurface8 *MapBkgBuf;
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int32_t MapWdt,MapHgt;
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int32_t Exclusive;
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public:
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void Create(CSurface8 *sfcMap,
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C4SLandscape &rLScape, C4TextureMap &rTexMap,
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bool fLayers=false, int32_t iPlayerNum=1);
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bool Load(BYTE **pbypBuffer,
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int32_t &rBufWdt, int32_t &rMapWdt, int32_t &rMapHgt,
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C4Group &hGroup, const char *szEntryName,
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C4TextureMap &rTexMap);
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protected:
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void Reset();
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void SetPix(int32_t x, int32_t y, BYTE col);
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void SetSpot(int32_t x, int32_t y, int32_t rad, BYTE col);
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void DrawLayer(int32_t x, int32_t y, int32_t size, BYTE col);
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void ValidateTextureIndices(C4TextureMap &rTexMap);
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BYTE GetPix(int32_t x, int32_t y);
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};
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#endif
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