openclonk/src/landscape/fow
Nicolas Hake 43aa11623a Fix off-by-one error in FoW renderer (#1678)
The FoW renderer would try drawing to texture coordinates one pixel
too high (i.e. if the texture was 256 pixels high, it would draw to
pixels with 1 <= y <= 256 instead of 0..255).
2016-02-08 22:58:18 +01:00
..
C4FoW.cpp Add safety to light object creation. 2016-01-23 21:09:12 -05:00
C4FoW.h Use generic vertex attributes for FoW rendering 2016-01-02 19:11:41 -08:00
C4FoWAmbient.cpp Drop Min, Max, Swap for std::min, std::max, std::swap 2015-11-15 13:53:01 +01:00
C4FoWAmbient.h Fix headless build 2015-06-17 21:30:56 +02:00
C4FoWBeam.cpp Drop Min, Max, Swap for std::min, std::max, std::swap 2015-11-15 13:53:01 +01:00
C4FoWBeam.h Fix headless build 2015-06-17 21:30:56 +02:00
C4FoWBeamTriangle.h Add copyright header to files that were missing it 2015-02-16 18:40:52 +01:00
C4FoWDrawStrategy.cpp Fix drawing of the FoW debug mode (#1659) 2016-01-30 11:49:20 -08:00
C4FoWDrawStrategy.h Fix crash in FoW rendering #1643 2016-01-24 14:44:00 -05:00
C4FoWLight.cpp Move StdColors.h ref from C4Surface.h to files that actually need it 2016-02-08 02:13:18 +01:00
C4FoWLight.h Use VBOs to render the FoW texture 2016-01-01 22:28:22 -08:00
C4FoWLightSection.cpp Drop Min, Max, Swap for std::min, std::max, std::swap 2015-11-15 13:53:01 +01:00
C4FoWLightSection.h Drop Min, Max, Swap for std::min, std::max, std::swap 2015-11-15 13:53:01 +01:00
C4FoWRegion.cpp Fix off-by-one error in FoW renderer (#1678) 2016-02-08 22:58:18 +01:00
C4FoWRegion.h For each VBO, use a VAO to render it 2016-01-17 11:37:17 -08:00