..
C4FoW.cpp
Add safety to light object creation.
2016-01-23 21:09:12 -05:00
C4FoW.h
Use generic vertex attributes for FoW rendering
2016-01-02 19:11:41 -08:00
C4FoWAmbient.cpp
Drop Min, Max, Swap for std::min, std::max, std::swap
2015-11-15 13:53:01 +01:00
C4FoWAmbient.h
Fix headless build
2015-06-17 21:30:56 +02:00
C4FoWBeam.cpp
Drop Min, Max, Swap for std::min, std::max, std::swap
2015-11-15 13:53:01 +01:00
C4FoWBeam.h
Fix headless build
2015-06-17 21:30:56 +02:00
C4FoWBeamTriangle.h
Add copyright header to files that were missing it
2015-02-16 18:40:52 +01:00
C4FoWDrawStrategy.cpp
Fix drawing of the FoW debug mode ( #1659 )
2016-01-30 11:49:20 -08:00
C4FoWDrawStrategy.h
Fix crash in FoW rendering #1643
2016-01-24 14:44:00 -05:00
C4FoWLight.cpp
Move StdColors.h ref from C4Surface.h to files that actually need it
2016-02-08 02:13:18 +01:00
C4FoWLight.h
Use VBOs to render the FoW texture
2016-01-01 22:28:22 -08:00
C4FoWLightSection.cpp
Drop Min, Max, Swap for std::min, std::max, std::swap
2015-11-15 13:53:01 +01:00
C4FoWLightSection.h
Drop Min, Max, Swap for std::min, std::max, std::swap
2015-11-15 13:53:01 +01:00
C4FoWRegion.cpp
Fix off-by-one error in FoW renderer ( #1678 )
2016-02-08 22:58:18 +01:00
C4FoWRegion.h
For each VBO, use a VAO to render it
2016-01-17 11:37:17 -08:00