openclonk/src
Nicolas Hake 92ed1537a0 Fix off-by-one error in FoW renderer (#1678)
The FoW renderer would try drawing to texture coordinates one pixel
too high (i.e. if the texture was 256 pixels high, it would draw to
pixels with 1 <= y <= 256 instead of 0..255).
2016-02-15 13:52:03 +01:00
..
c4group Fix int type in group info display format. 2016-01-09 00:19:39 -04:00
config Give system path precedence over user path #831 2016-01-08 00:28:23 -04:00
control Disable gamepad controls (#1536) 2016-01-11 18:11:44 -08:00
editor editor: Always remove previous suggestions before adding new ones 2016-01-08 15:22:00 +01:00
game block construction sites based on Exclusive and not on planes (#1534) 2016-02-14 13:36:10 +01:00
gamescript block construction sites based on Exclusive and not on planes (#1534) 2016-02-14 13:36:10 +01:00
graphics Use sched_yield instead of pthread_yield in png save wait loop [cfkoch] 2016-01-18 11:29:47 +01:00
gui fix incorrect clipping in script GUI windows (#1592) 2016-01-12 22:18:57 +01:00
landscape Fix off-by-one error in FoW renderer (#1678) 2016-02-15 13:52:03 +01:00
lib Fix NULL deref when deserializing CustomNode AnimationNodes (GH #13) 2016-02-14 13:02:36 +01:00
mape Don't ZeroMem non-POD types 2015-11-14 16:43:19 +01:00
netio Remove unused MSVC project files for tstc4netio and netpuncher 2014-05-25 22:47:56 +02:00
network C4Game: Turn some owned pointers into std::unique_ptr 2015-12-28 11:43:37 +01:00
object Fix overflow when calling DoEnergy with large values #1646 2016-02-14 13:32:39 +01:00
platform mac: send keydown events for modifier flags change (#1574) 2016-01-10 18:11:29 -08:00
player block construction sites based on Exclusive and not on planes (#1534) 2016-02-14 13:36:10 +01:00
res Drop unused C4VERSIONBUILDNAME and C4ENGINEINFO 2015-12-29 15:47:55 +01:00
script Use 32 bit math for +1, ++, -1, etc. in script (#1389) 2016-01-15 20:19:21 +01:00
zlib Fix possible double close when attempting to open uncompressed files 2012-02-05 20:00:47 +01:00
C4Globals.cpp Fix order of initialization of C4Game/C4GraphicsSystem. 2016-01-07 23:42:18 -04:00
C4Include.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4Include.h Remove boost any usage of boost libraries 2015-09-30 00:16:12 +02:00
C4Prototypes.h Remove some redundant #includes 2015-01-25 18:53:48 +01:00
C4Version.h.in Drop unused C4VERSIONBUILDNAME and C4ENGINEINFO 2015-12-29 15:47:55 +01:00