openclonk/src/network
Nicolas Hake 3c625a00dd C4Game: Turn some owned pointers into std::unique_ptr
Using std::unique_ptr instead of raw pointers makes ownership clear and
avoids leaks.
2015-12-28 11:43:37 +01:00
..
C4Client.cpp Lobby ready button: Prevent message spam, improve icon updating and some small fixes. 2015-11-21 23:58:40 -05:00
C4Client.h Lobby ready button: Prevent message spam, improve icon updating and some small fixes. 2015-11-21 23:58:40 -05:00
C4GameControlNetwork.cpp Drop Min, Max, Swap for std::min, std::max, std::swap 2015-11-15 13:53:01 +01:00
C4GameControlNetwork.h Drop Min, Max, Swap for std::min, std::max, std::swap 2015-11-15 13:53:01 +01:00
C4InteractiveThread.cpp Remove boost any usage of boost libraries 2015-09-30 00:16:12 +02:00
C4InteractiveThread.h MSVC build fix 2015-09-29 20:38:15 -04:00
C4League.cpp Drop hack that allowed taking a reference to a temporary value 2015-09-20 13:27:13 +02:00
C4League.h Remember league login name and password token. 2014-05-18 15:10:00 +02:00
C4NetIO.cpp Drop Min, Max, Swap for std::min, std::max, std::swap 2015-11-15 13:53:01 +01:00
C4NetIO.h Stop checking for rvalue ref support 2015-09-20 13:27:14 +02:00
C4Network2.cpp Kill netpuncher 2015-12-13 16:11:08 +01:00
C4Network2.h Kill netpuncher 2015-12-13 16:11:08 +01:00
C4Network2Client.cpp Drop Min, Max, Swap for std::min, std::max, std::swap 2015-11-15 13:53:01 +01:00
C4Network2Client.h Stop checking for rvalue ref support 2015-09-20 13:27:14 +02:00
C4Network2Dialogs.cpp Sound UI::Confirmed (instead of Objects::Connect) 2015-12-15 01:41:25 -05:00
C4Network2Dialogs.h Move C4ApplicationSec1Timer to StdScheduler.h 2015-01-03 21:06:25 +01:00
C4Network2Discover.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4Network2Discover.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Network2IO.cpp Kill netpuncher 2015-12-13 16:11:08 +01:00
C4Network2IO.h Kill netpuncher 2015-12-13 16:11:08 +01:00
C4Network2IRC.cpp MSVC build fix 2015-09-29 20:38:15 -04:00
C4Network2IRC.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Network2Players.cpp Fix team distribution of savegame resume and initial script players #1494 2015-12-12 14:09:42 -05:00
C4Network2Players.h Fix team distribution of savegame resume and initial script players #1494 2015-12-12 14:09:42 -05:00
C4Network2Reference.cpp Drop Min, Max, Swap for std::min, std::max, std::swap 2015-11-15 13:53:01 +01:00
C4Network2Reference.h seperate update server from masterserver 2014-10-04 22:50:46 +02:00
C4Network2Res.cpp Drop Min, Max, Swap for std::min, std::max, std::swap 2015-11-15 13:53:01 +01:00
C4Network2Res.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Network2ResDlg.cpp Remove some redundant #includes 2015-01-25 18:53:48 +01:00
C4Network2Stats.cpp C4Game: Turn some owned pointers into std::unique_ptr 2015-12-28 11:43:37 +01:00
C4Network2Stats.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Network2UPnP.h Remove boost any usage of boost libraries 2015-09-30 00:16:12 +02:00
C4Network2UPnPDummy.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4Network2UPnPLinux.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4Network2UPnPWin32.cpp Remove boost any usage of boost libraries 2015-09-30 00:16:12 +02:00
C4Packet2.cpp Merge branch 'master' into Controls 2014-12-25 15:24:19 +01:00
C4PacketBase.h Drop hack that allowed taking a reference to a temporary value 2015-09-20 13:27:13 +02:00