.. |
Bitmap256.cpp
|
Don't ZeroMem non-POD types
|
2015-11-14 16:43:19 +01:00 |
Bitmap256.h
|
Don't ZeroMem non-POD types
|
2015-11-14 16:43:19 +01:00 |
C4Draw.cpp
|
Drop Min, Max, Swap for std::min, std::max, std::swap
|
2015-11-15 13:53:01 +01:00 |
C4Draw.h
|
C4Draw: Remove C4Draw::IsShaderific()
|
2015-12-27 01:54:41 +01:00 |
C4DrawGL.cpp
|
Use generic vertex attributes for landscape rendering
|
2016-01-02 17:20:24 -08:00 |
C4DrawGL.h
|
Use generic vertex attributes for sprites, meshes, particles
|
2016-01-02 13:10:03 -08:00 |
C4DrawGLCtx.cpp
|
Move alpha test into the fragment shader
|
2015-12-19 17:04:34 -08:00 |
C4DrawGLMac.h
|
mac: Zoom in/out main menu commands also work in game mode, call Viewports. methods then
|
2014-02-16 10:01:14 +01:00 |
C4DrawGLMac.mm
|
mac: fix mousewheel event handling (#1575)
|
2016-01-10 20:01:45 -08:00 |
C4DrawMeshGL.cpp
|
Use generic vertex attributes for sprites, meshes, particles
|
2016-01-02 13:10:03 -08:00 |
C4DrawT.cpp
|
Fix headless build
|
2015-06-17 21:30:56 +02:00 |
C4DrawT.h
|
Custom shader for drawing sky
|
2015-09-12 18:15:34 -04:00 |
C4Facet.cpp
|
Drop Min, Max, Swap for std::min, std::max, std::swap
|
2015-11-15 13:53:01 +01:00 |
C4Facet.h
|
Optimize drawing of tiled surfaces
|
2015-09-12 16:11:50 -04:00 |
C4FacetEx.cpp
|
Keep parallax objects fixed on full map screenshots (#1042)
|
2015-10-17 17:38:50 -04:00 |
C4FacetEx.h
|
Keep parallax objects fixed on full map screenshots (#1042)
|
2015-10-17 17:38:50 -04:00 |
C4FontLoader.cpp
|
Drop Min, Max, Swap for std::min, std::max, std::swap
|
2015-11-15 13:53:01 +01:00 |
C4FontLoader.h
|
Remove arbitrary inline forward declarations of StdBuf (and derivatives)
|
2015-12-29 21:42:46 +01:00 |
C4GraphicsResource.cpp
|
Create mipmaps only for static textures that are expected to be zoomed
|
2015-09-18 21:10:39 -04:00 |
C4GraphicsResource.h
|
Create mipmaps only for static textures that are expected to be zoomed
|
2015-09-18 21:10:39 -04:00 |
C4Shader.cpp
|
Use generic vertex attributes for FoW rendering
|
2016-01-02 19:11:41 -08:00 |
C4Shader.h
|
Revert "Replace 3D texture in landscape shader by a 2D texture array"
|
2016-01-04 18:27:44 -08:00 |
C4Surface.cpp
|
C4Surface: fix texture restore on IntUnlock (#1526)
|
2016-01-01 14:48:33 -08:00 |
C4Surface.h
|
C4Surface: fix texture restore on IntUnlock (#1526)
|
2016-01-01 14:48:33 -08:00 |
C4SurfaceLoaders.cpp
|
Drop Min, Max, Swap for std::min, std::max, std::swap
|
2015-11-15 13:53:01 +01:00 |
CSurface8.cpp
|
Don't ZeroMem non-POD types
|
2015-11-14 16:43:19 +01:00 |
CSurface8.h
|
Introduce background map
|
2015-08-04 21:21:23 -04:00 |
StdPNG.cpp
|
Use sched_yield instead of pthread_yield in png save wait loop [cfkoch]
|
2016-01-18 11:29:47 +01:00 |
StdPNG.h
|
Save screenshots in background thread (#998, #1104).
|
2015-09-29 20:48:34 -04:00 |