openclonk/src/graphics
Sven Eberhardt 0301f610fc Use sched_yield instead of pthread_yield in png save wait loop [cfkoch] 2016-01-18 11:29:47 +01:00
..
Bitmap256.cpp Don't ZeroMem non-POD types 2015-11-14 16:43:19 +01:00
Bitmap256.h Don't ZeroMem non-POD types 2015-11-14 16:43:19 +01:00
C4Draw.cpp Drop Min, Max, Swap for std::min, std::max, std::swap 2015-11-15 13:53:01 +01:00
C4Draw.h C4Draw: Remove C4Draw::IsShaderific() 2015-12-27 01:54:41 +01:00
C4DrawGL.cpp Use generic vertex attributes for landscape rendering 2016-01-02 17:20:24 -08:00
C4DrawGL.h Use generic vertex attributes for sprites, meshes, particles 2016-01-02 13:10:03 -08:00
C4DrawGLCtx.cpp Move alpha test into the fragment shader 2015-12-19 17:04:34 -08:00
C4DrawGLMac.h mac: Zoom in/out main menu commands also work in game mode, call Viewports. methods then 2014-02-16 10:01:14 +01:00
C4DrawGLMac.mm mac: fix mousewheel event handling (#1575) 2016-01-10 20:01:45 -08:00
C4DrawMeshGL.cpp Use generic vertex attributes for sprites, meshes, particles 2016-01-02 13:10:03 -08:00
C4DrawT.cpp Fix headless build 2015-06-17 21:30:56 +02:00
C4DrawT.h Custom shader for drawing sky 2015-09-12 18:15:34 -04:00
C4Facet.cpp Drop Min, Max, Swap for std::min, std::max, std::swap 2015-11-15 13:53:01 +01:00
C4Facet.h Optimize drawing of tiled surfaces 2015-09-12 16:11:50 -04:00
C4FacetEx.cpp Keep parallax objects fixed on full map screenshots (#1042) 2015-10-17 17:38:50 -04:00
C4FacetEx.h Keep parallax objects fixed on full map screenshots (#1042) 2015-10-17 17:38:50 -04:00
C4FontLoader.cpp Drop Min, Max, Swap for std::min, std::max, std::swap 2015-11-15 13:53:01 +01:00
C4FontLoader.h Remove arbitrary inline forward declarations of StdBuf (and derivatives) 2015-12-29 21:42:46 +01:00
C4GraphicsResource.cpp Create mipmaps only for static textures that are expected to be zoomed 2015-09-18 21:10:39 -04:00
C4GraphicsResource.h Create mipmaps only for static textures that are expected to be zoomed 2015-09-18 21:10:39 -04:00
C4Shader.cpp Use generic vertex attributes for FoW rendering 2016-01-02 19:11:41 -08:00
C4Shader.h Revert "Replace 3D texture in landscape shader by a 2D texture array" 2016-01-04 18:27:44 -08:00
C4Surface.cpp C4Surface: fix texture restore on IntUnlock (#1526) 2016-01-01 14:48:33 -08:00
C4Surface.h C4Surface: fix texture restore on IntUnlock (#1526) 2016-01-01 14:48:33 -08:00
C4SurfaceLoaders.cpp Drop Min, Max, Swap for std::min, std::max, std::swap 2015-11-15 13:53:01 +01:00
CSurface8.cpp Don't ZeroMem non-POD types 2015-11-14 16:43:19 +01:00
CSurface8.h Introduce background map 2015-08-04 21:21:23 -04:00
StdPNG.cpp Use sched_yield instead of pthread_yield in png save wait loop [cfkoch] 2016-01-18 11:29:47 +01:00
StdPNG.h Save screenshots in background thread (#998, #1104). 2015-09-29 20:48:34 -04:00