.. |
AimManager.ocd
|
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
|
2018-01-28 13:18:46 +01:00 |
Animal.ocd
|
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
|
2018-01-28 13:18:46 +01:00 |
Bars.ocd
|
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
|
2018-01-28 13:18:46 +01:00 |
CarryHeavy.ocd
|
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
|
2018-01-28 13:18:46 +01:00 |
CarryHeavyControl.ocd
|
c4script: some fixes for style guidelines and typos
|
2018-03-03 12:27:34 +01:00 |
ClonkControl.ocd
|
Rework interaction menu into a new style. Also, style overloads are easily possible.
|
2018-10-15 17:38:22 +02:00 |
ClonkGamepadControl.ocd
|
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
|
2018-01-28 13:18:46 +01:00 |
ClonkInteractionControl.ocd
|
Fix the logic again
|
2018-12-21 09:56:19 +01:00 |
ClonkInventoryControl.ocd
|
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
|
2018-01-28 13:18:46 +01:00 |
ClonkMenuControl.ocd
|
Control: Format scripts
|
2017-01-03 18:04:10 +01:00 |
ClonkUseControl.ocd
|
UseControl: Prevent possible call on null object
|
2017-06-21 00:06:12 +02:00 |
Constructor.ocd
|
Fix variable_out_of_scope warnings in Objects
|
2018-07-23 12:12:23 +02:00 |
Cover.ocd
|
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
|
2018-01-28 13:18:46 +01:00 |
Destructible.ocd
|
hide some more objects in editor creation list
|
2018-03-12 22:30:02 +01:00 |
Edible.ocd
|
Library: Edible items
|
2017-07-13 21:48:36 +02:00 |
ElevatorControl.ocd
|
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
|
2018-01-28 13:18:46 +01:00 |
Flammable.ocd
|
Remove or use unused variables in Objects, System
|
2018-07-24 14:19:26 +02:00 |
ForceField.ocd
|
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
|
2018-01-28 13:18:46 +01:00 |
FuzzyLogic.ocd
|
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
|
2018-01-28 13:18:46 +01:00 |
Goal.ocd
|
Replaced old calls to GainMissionAccess
|
2018-04-05 19:36:50 +02:00 |
HUDAdapter.ocd
|
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
|
2018-01-28 13:18:46 +01:00 |
HasExtraSlot.ocd
|
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
|
2018-01-28 13:18:46 +01:00 |
Inventory.ocd
|
fix a bunch of suspicious assignment warnings
|
2018-04-09 11:53:55 +02:00 |
LadderClimb.ocd
|
remove recently introduced debug logs
|
2018-06-25 08:49:10 +02:00 |
LadderControl.ocd
|
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
|
2018-01-28 13:18:46 +01:00 |
LampPost.ocd
|
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
|
2018-01-28 13:18:46 +01:00 |
LiquidControl.ocd
|
Added method for getting the connected object
|
2018-12-28 00:34:57 +01:00 |
Map.ocd
|
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
|
2018-01-28 13:18:46 +01:00 |
Mechanisms.ocd
|
SwitchTarget: Single callback
|
2017-11-25 23:31:05 +01:00 |
MeleeWeapons.ocd
|
Melee Weapons: Code formatted
|
2018-03-19 20:51:29 +01:00 |
Plants.ocd
|
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
|
2018-01-28 13:18:46 +01:00 |
RangedWeapon.ocd
|
Fix error when AI equips a shield and has a ranged weapon
|
2018-01-07 14:39:07 +01:00 |
RopePhysics.ocd
|
Remove or use unused variables in Objects, System
|
2018-07-24 14:19:26 +02:00 |
Scoreboard.ocd
|
relaunch rule: fix scoreboard updating and scenario overloading
|
2018-03-11 17:06:02 +01:00 |
Shape.ocd
|
fix a bunch of suspicious assignment warnings
|
2018-04-09 11:53:55 +02:00 |
Stackable.ocd
|
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
|
2018-01-28 13:18:46 +01:00 |
Structures.ocd
|
Producer: Allow overloading where the producer takes components from
|
2018-12-27 19:51:19 +01:00 |
Vector.ocd
|
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
|
2018-01-28 13:18:46 +01:00 |
Wearable.ocd
|
AI: put on wearables if in inventory
|
2018-01-24 17:41:07 +01:00 |
Title.txt
|
Add Title.txt for group folders in Objects.ocd and Decoration.ocd
|
2017-05-27 16:31:46 +09:00 |