openclonk/planet/Objects.ocd/Libraries.ocd
Mark a29d6f005c Added method for getting the connected object 2018-12-28 00:34:57 +01:00
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AimManager.ocd update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Animal.ocd update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Bars.ocd update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
CarryHeavy.ocd update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
CarryHeavyControl.ocd c4script: some fixes for style guidelines and typos 2018-03-03 12:27:34 +01:00
ClonkControl.ocd Rework interaction menu into a new style. Also, style overloads are easily possible. 2018-10-15 17:38:22 +02:00
ClonkGamepadControl.ocd update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
ClonkInteractionControl.ocd Fix the logic again 2018-12-21 09:56:19 +01:00
ClonkInventoryControl.ocd update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
ClonkMenuControl.ocd Control: Format scripts 2017-01-03 18:04:10 +01:00
ClonkUseControl.ocd UseControl: Prevent possible call on null object 2017-06-21 00:06:12 +02:00
Constructor.ocd Fix variable_out_of_scope warnings in Objects 2018-07-23 12:12:23 +02:00
Cover.ocd update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Destructible.ocd hide some more objects in editor creation list 2018-03-12 22:30:02 +01:00
Edible.ocd Library: Edible items 2017-07-13 21:48:36 +02:00
ElevatorControl.ocd update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Flammable.ocd Remove or use unused variables in Objects, System 2018-07-24 14:19:26 +02:00
ForceField.ocd update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
FuzzyLogic.ocd update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Goal.ocd Replaced old calls to GainMissionAccess 2018-04-05 19:36:50 +02:00
HUDAdapter.ocd update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
HasExtraSlot.ocd update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Inventory.ocd fix a bunch of suspicious assignment warnings 2018-04-09 11:53:55 +02:00
LadderClimb.ocd remove recently introduced debug logs 2018-06-25 08:49:10 +02:00
LadderControl.ocd update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
LampPost.ocd update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
LiquidControl.ocd Added method for getting the connected object 2018-12-28 00:34:57 +01:00
Map.ocd update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Mechanisms.ocd SwitchTarget: Single callback 2017-11-25 23:31:05 +01:00
MeleeWeapons.ocd Melee Weapons: Code formatted 2018-03-19 20:51:29 +01:00
Plants.ocd update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
RangedWeapon.ocd Fix error when AI equips a shield and has a ranged weapon 2018-01-07 14:39:07 +01:00
RopePhysics.ocd Remove or use unused variables in Objects, System 2018-07-24 14:19:26 +02:00
Scoreboard.ocd relaunch rule: fix scoreboard updating and scenario overloading 2018-03-11 17:06:02 +01:00
Shape.ocd fix a bunch of suspicious assignment warnings 2018-04-09 11:53:55 +02:00
Stackable.ocd update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Structures.ocd Producer: Allow overloading where the producer takes components from 2018-12-27 19:51:19 +01:00
Vector.ocd update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Wearable.ocd AI: put on wearables if in inventory 2018-01-24 17:41:07 +01:00
Title.txt Add Title.txt for group folders in Objects.ocd and Decoration.ocd 2017-05-27 16:31:46 +09:00