openclonk/planet/Objects.ocd
Lukas Werling f6fba582f3 Fix star placement on full map screenshots (#1454) 2019-01-30 22:50:23 +01:00
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Animals.ocd Fix variable_out_of_scope warnings in Objects 2018-07-23 12:12:23 +02:00
Clonk.ocd Added option for ignoring contents in the interaction menu 2018-12-21 09:01:20 +01:00
Effects.ocd remove recently introduced debug logs 2018-06-25 08:49:10 +02:00
Environment.ocd Fix star placement on full map screenshots (#1454) 2019-01-30 22:50:23 +01:00
Goals.ocd Fix variable_out_of_scope warnings in Objects 2018-07-23 12:12:23 +02:00
HUD.ocd Added option for ignoring contents in the interaction menu 2018-12-21 09:01:20 +01:00
Helpers.ocd Remove or use unused variables in Objects, System 2018-07-24 14:19:26 +02:00
Icons.ocd Rework interaction menu into a new style. Also, style overloads are easily possible. 2018-10-15 17:38:22 +02:00
Items.ocd Collect cut pipes to Clonk inventory, if possible 2018-12-25 15:53:51 +01:00
Libraries.ocd Added method for getting the connected object 2018-12-28 00:34:57 +01:00
Rules.ocd remove base respawn rule 2018-04-12 09:21:00 +02:00
Structures.ocd Pipe control: Begin integrating limits into the library 2018-12-28 00:14:54 +01:00
System.ocg stalactite: fix raindrop, allow placing in sky, fix stalagmite, clean up 2018-02-05 16:53:07 +01:00
Vegetation.ocd Remove or use unused variables in Objects, System 2018-07-24 14:19:26 +02:00
Vehicles.ocd Pipe control: Begin integrating limits into the library 2018-12-28 00:14:54 +01:00
Title.txt Add Title.txt for group folders in Objects.ocd and Decoration.ocd 2017-05-27 16:31:46 +09:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00