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Animals.ocd
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Fix variable_out_of_scope warnings in Objects
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2018-07-23 12:12:23 +02:00 |
Clonk.ocd
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Added option for ignoring contents in the interaction menu
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2018-12-21 09:01:20 +01:00 |
Effects.ocd
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remove recently introduced debug logs
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2018-06-25 08:49:10 +02:00 |
Environment.ocd
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Fix star placement on full map screenshots (#1454)
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2019-01-30 22:50:23 +01:00 |
Goals.ocd
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Fix variable_out_of_scope warnings in Objects
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2018-07-23 12:12:23 +02:00 |
HUD.ocd
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Added option for ignoring contents in the interaction menu
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2018-12-21 09:01:20 +01:00 |
Helpers.ocd
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Remove or use unused variables in Objects, System
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2018-07-24 14:19:26 +02:00 |
Icons.ocd
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Rework interaction menu into a new style. Also, style overloads are easily possible.
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2018-10-15 17:38:22 +02:00 |
Items.ocd
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Collect cut pipes to Clonk inventory, if possible
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2018-12-25 15:53:51 +01:00 |
Libraries.ocd
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Added method for getting the connected object
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2018-12-28 00:34:57 +01:00 |
Rules.ocd
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remove base respawn rule
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2018-04-12 09:21:00 +02:00 |
Structures.ocd
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Pipe control: Begin integrating limits into the library
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2018-12-28 00:14:54 +01:00 |
System.ocg
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stalactite: fix raindrop, allow placing in sky, fix stalagmite, clean up
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2018-02-05 16:53:07 +01:00 |
Vegetation.ocd
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Remove or use unused variables in Objects, System
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2018-07-24 14:19:26 +02:00 |
Vehicles.ocd
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Pipe control: Begin integrating limits into the library
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2018-12-28 00:14:54 +01:00 |
Title.txt
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Add Title.txt for group folders in Objects.ocd and Decoration.ocd
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2017-05-27 16:31:46 +09:00 |
normal_map.material
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
normal_map_fragment.glsl
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |
normal_map_vertex.glsl
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |