Commit Graph

938 Commits (master)

Author SHA1 Message Date
Mark a29d6f005c Added method for getting the connected object 2018-12-28 00:34:57 +01:00
Mark cd38671f61 Pipe control: Begin integrating limits into the library
Not sure about air pipes yet, those should theoretically be either
source or drain, instead of a separate connection category?

See also:
https://bugs.openclonk.org/view.php?id=1871
2018-12-28 00:14:54 +01:00
Mark 2a045a097b Renamed folder 2018-12-27 21:33:45 +01:00
Mark a8c475d212 Renamed pipe control internals 2018-12-27 21:31:36 +01:00
Mark 00b1b37787 Renamed Library_Tank to Library_PipeControl
The library did not depend on the Library_LiquidContainer script at all,
removed that include and added it to the previous includers.
Removed the IsLiquidTank() identifier, because it was unused.
2018-12-27 21:21:53 +01:00
Mark d0756e3b1c Producer: Allow overloading where the producer takes components from 2018-12-27 19:51:19 +01:00
Mark 68bb07f162 Allow more options for customization in the resource selection icons 2018-12-27 17:45:32 +01:00
Mark 3f2ee5080d Limit liquid input to the maximum available amount 2018-12-25 16:53:47 +01:00
Mark 1c9164b4be Collect cut pipes to Clonk inventory, if possible 2018-12-25 15:53:51 +01:00
Mark f5b1279cce Formatted code 2018-12-25 15:16:38 +01:00
Mark 8a26454f3c Library: Resource selection
The resource/material selection from the pump was practical, maybe even
applicable for cable cars and the like. Extracted a separate library for
that.
2018-12-25 11:11:44 +01:00
Mark bab1b7ee90 Extracted actual producer logic||Certain external projects have different systems and want to just use the logic on their own, without copy & paste of the file contents. 2018-12-21 21:29:45 +01:00
Mark cf7469043d Simplified logic for substitutes
The production cost method returns an array of material cost arrays, but
their format has changed. Instead of
  [<default resource>, <cost>, <substitute(s)>]
it now returns an array of proplists
  [{Resource = optionA, Amount = costA}, {Resource = optionB, Amount =
costB}]
so that there are fewer cases to keep in mind: No "are there
substitutes?", but you can simply check all variants and pick the best.
This also allows different substitutions, for example "2 earth or 3
sand" is now possible.
2018-12-21 16:54:43 +01:00
Mark 6bdb4275f7 Formatted code, no change in functionality
Brackets, protected/private func => func, whitespaces
2018-12-21 11:25:19 +01:00
Mark d9bc1d9142 Added callback for production progress 2018-12-21 11:08:10 +01:00
Mark 9deab8e6a9 Fix the logic again
Otherwise you can exit containers without an entrance area.
2018-12-21 09:56:19 +01:00
Mark fcf2af1937 Fix not being able to exit a structure
It seems that the default structures have the entrance close to the
offset, so that there is an overlap and can_be_entered is true even
inside the structure.

In my case the structure offset and entrance area do not overlap, so you
could unfortunately not leave the structure.
2018-12-20 23:49:39 +01:00
Clonkonaut c6d5c5044f Rework interaction menu into a new style. Also, style overloads are easily possible.
Because I did this in the test scenario first, it wasn't really possible to encapsulate different steps, sorry!
2018-10-15 17:38:22 +02:00
Nicolas Hake 4c5dfac952 Remove or use unused variables in Objects, System 2018-07-24 14:19:26 +02:00
Nicolas Hake 1bb728b047 Fix variable_out_of_scope warnings in Objects 2018-07-23 12:12:23 +02:00
Maikel de Vries c47b790468 remove recently introduced debug logs 2018-06-25 08:49:10 +02:00
Maikel de Vries 5bb9fa228a ladder: climb up and down smoothly when grabbing ladder
I don't know the reason for not having this, but now we mimic normal wall climbing behaviour which is much smoother and leads to faster game play.
2018-06-23 10:05:45 +02:00
Maikel de Vries a4d20d79d5 cable cars: extend order interface and let producer order more components at a time 2018-04-16 11:13:32 +02:00
Maikel de Vries 1e060d6124 cable cars: improve deliveries and producer requests fuel 2018-04-12 09:21:00 +02:00
Maikel de Vries 618b4039b3 cable cars: fix finding crossing for power supply when previous fails 2018-04-12 09:21:00 +02:00
Maikel de Vries c00a8cf3c3 fix a bunch of suspicious assignment warnings 2018-04-09 11:53:55 +02:00
Mark 5dc4282b56 Replaced old calls to GainMissionAccess 2018-04-05 19:36:50 +02:00
Maikel de Vries a70ab8b843 cable cars: let steam engine request coal when needed 2018-04-01 20:54:12 +02:00
Maikel de Vries 3085bfd264 power system: add functions to check if production and consumption is registered 2018-04-01 20:54:12 +02:00
Mark 69d6b2e8d2 Melee Weapons: Code formatted
No actual changes, just added spaces and brackets for improved readability
2018-03-19 20:51:29 +01:00
Maikel de Vries b534bbb5f9 hide some more objects in editor creation list
The burned object may be creatable, but must then be moved such that the libraries parent folder remains invisble in the editor.
2018-03-12 22:30:02 +01:00
Maikel de Vries e7b4ce7bf2 relaunch rule: fix scoreboard updating and scenario overloading 2018-03-11 17:06:02 +01:00
Maikel de Vries 03d0bb49dc c4script: some fixes for style guidelines and typos 2018-03-03 12:27:34 +01:00
Maikel de Vries 81abbce77a flammable library: burned object copies motion from inflamed object 2018-02-04 21:20:39 +01:00
Maikel de Vries 9e01a861ce fix some more structure vertices, also for asymmetric ones when flipped (#1979) 2018-01-31 19:59:41 +01:00
Maikel de Vries 18bb8371d3 ... and remove log used to find the problem 2018-01-30 21:29:45 +01:00
Maikel de Vries 041597971f fix typo in ladder library that adds an infinite amount of effects to the clonk over time 2018-01-30 21:28:30 +01:00
Maikel de Vries aa892171fb update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Maikel de Vries 41cecc6a6f liquid tank: show to which object the pipe is connected in interaction menu 2018-01-25 13:44:57 +01:00
Maikel de Vries ea72e2e542 clean up library vendor script
Also set up buy all available on shift + click for testing
2018-01-24 17:44:42 +01:00
Maikel de Vries a13b7c48ab AI: put on wearables if in inventory 2018-01-24 17:41:07 +01:00
Maikel de Vries 26fe0d089a fix possible script error in destructible library 2018-01-23 11:34:13 +01:00
Maikel de Vries d411f07fda carry heavy: add option for scripters to skip pick up animation
This is probably not the cleanest solution but I needed one and could not think of a better option.
2018-01-21 09:44:48 +01:00
Maikel de Vries 0bac4579ef fix other script usages of SimFlight 2018-01-19 14:37:21 +01:00
Maikel de Vries 92aba45914 fix diving animation prediction for clonk
And no! randomly multiplying by 2 is not a solution...
2018-01-19 14:37:21 +01:00
Maikel de Vries f815892b19 fix and unify message showing for goals and rules in F menu 2018-01-19 14:37:20 +01:00
Maikel de Vries 4aa0801762 speed up ladder search by clonks using Find_Property 2018-01-15 17:32:48 +01:00
Clonkonaut 16adcfff73 Detach any visible objects upon Death (#1974). 2018-01-14 14:48:03 +01:00
Maikel de Vries 07ea7f2791 (#1969): improve situation for structures that want to accept vehicles to be entered 2018-01-14 14:45:48 +01:00
Mark 7b13b3455c Fix #1969: Prevent pushing vehicles into buildings where they are irretrievable 2018-01-14 14:34:27 +01:00