forked from Mirrors/openclonk
Remove or use unused variables in Objects, System
parent
5ef52f2450
commit
4c5dfac952
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@ -672,8 +672,6 @@ func FxIntScaleTimer(target, number, time)
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}
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this.dist = dist;
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SetAnimationPosition(number.animation_id, Anim_Const(GetAnimationLength("ScaleTop")*dist/800));
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// The animation's graphics has to be shifet a bit to adjust to the clonk movement
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var pos = GetAnimationPosition(number.animation_id);
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SetScaleRotation(0, 0, 0, 0, 0, true);
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// Check if corner scale help is needed
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if (CheckScaleTopHelper())
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@ -81,12 +81,12 @@ func InitializeEnvironments()
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AddEnvironment(underwater, 1400);
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// City: Clonk is surrounded by buildings
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var city = this.env_city = new Environment
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this.env_city = new Environment
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{
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Name = "City",
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CheckPlayer = this.EnvCheck_City,
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};
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//AddEnvironment(city, 1200); - no music/sound for now
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//AddEnvironment(this.env_city, 1200); - no music/sound for now
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// Lava: Lava material is nearby
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var lava = this.env_lava = new Environment
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@ -356,7 +356,7 @@ private func InitializeMaterial(int plr)
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// So e.g. each clonk can get one shovel
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for (var idlist_entry in starting_material)
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{
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var best_target = nil, target_score, clonk;
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var best_target = nil, target_score;
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var obj = EditorBase->CreateItemPlusParameter(idlist_entry, GetX(), GetY() + GetDefHeight() / 2, plr);
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if (!obj || !obj.Collectible) continue;
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var id = idlist_entry.id;
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@ -28,7 +28,6 @@ public func ShowWealth()
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if (GetType(this) == C4V_Def)
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{
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GUI_Controller_Wealth_shown = true; // for players joining later
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var plr;
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for (var i=0; i<GetPlayerCount(C4PT_User); ++i)
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{
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var plr = GetPlayerByIndex(i, C4PT_User);
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@ -49,7 +48,6 @@ public func HideWealth()
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if (GetType(this) == C4V_Def)
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{
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GUI_Controller_Wealth_shown = false; // for players joining later
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var plr;
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for (var i=0; i<GetPlayerCount(C4PT_User); ++i)
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{
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var plr = GetPlayerByIndex(i, C4PT_User);
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@ -92,7 +92,6 @@ public func Reset()
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{
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// Definition call: Reset for all players
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RemoveAll(Find_ID(GetGUIControllerID()));
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var plr;
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for (var i=0; i<GetPlayerCount(C4PT_User); ++i)
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{
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var plr = GetPlayerByIndex(i, C4PT_User);
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@ -408,7 +408,7 @@ func OpenMenuForObject(object obj, int slot, bool forced)
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};
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// Allow the menu to be closed with a clickable button.
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var close_button = GuiAddCloseButton(root_menu, this, "Close");
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GuiAddCloseButton(root_menu, this, "Close");
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// Special setup for a minimized menu.
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if (this.minimized)
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@ -877,9 +877,9 @@ func OnMenuEntrySelected(proplist menu_info, int entry_index, int player)
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var callback_target;
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if (!(callback_target = info.menu.callback_target)) return;
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if (!info.menu.callback) return; // The menu can actually decide to handle user interaction itself and not provide a callback.
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var result = callback_target->Call(info.menu.callback, info.entry.symbol, info.entry.extra_data, cursor);
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callback_target->Call(info.menu.callback, info.entry.symbol, info.entry.extra_data, cursor);
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// todo: trigger refresh for special value of result?
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// todo: trigger refresh for special value of callback result?
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}
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private func OnContentsSelection(symbol, extra_data)
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@ -1057,7 +1057,10 @@ private func EvalAct_CastObjects(proplist props, proplist context)
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var mean_angle = EvaluateValue("Integer", props.MeanAngle, context);
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var angle_deviation = EvaluateValue("Integer", props.AngleDeviation, context);
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var position = EvaluatePosition(props.Position, context);
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context.last_casted_objects = CastObjects(create_id, amount, speed, position[0], position[1], mean_angle, angle_deviation);
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var objects = CastObjects(create_id, amount, speed, position[0], position[1], mean_angle, angle_deviation);
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for (var obj in objects)
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obj->SetOwner(owner);
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context.last_casted_objects = objects;
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}
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private func EvalAct_CastParticles(proplist props, proplist context)
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@ -1071,7 +1074,6 @@ private func EvalAct_CastParticles(proplist props, proplist context)
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if (lifetime <= 0) return;
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var position = EvaluatePosition(props.Position, context);
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var color = (EvaluateValue("Color", props.Color, context) ?? 0xffffff) | 0xff000000;
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var blit_mode = props.BlitMode;
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var fadeout = props.FadeOut;
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var gravity = EvaluateValue("Integer", props.Gravity, context);
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var collision_func = props.CollisionFunc;
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@ -25,8 +25,7 @@ func OnBurnDown()
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};
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var r = GetR();
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var size = GetCon() * 110 / 100;
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for(var cnt = 0; cnt < 5; ++cnt)
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{
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var distance = 3;
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@ -58,4 +57,4 @@ local BlastIncinerate = 5;
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local ContactIncinerate = 1;
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local Plane = 460;
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// Coal burns for about 7 seconds
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local BurnDownTime = 245;
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local BurnDownTime = 245;
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@ -179,7 +179,6 @@ func Place(object clonk, int x, int y, bool box)
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// and puts the offset to the wall into "xo, yo" - looking from the clonk
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func GetWall(int angle)
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{
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var dist = 12;
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for (var dist = 12; dist < 18; dist++)
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{
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var x = Sin(angle, dist);
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@ -264,4 +263,4 @@ local Description = "$Description$";
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local Collectible = true;
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local BlastIncinerate = 1;
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local ContactIncinerate = 1;
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local Components = {Coal = 1, Firestone = 1};
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local Components = {Coal = 1, Firestone = 1};
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@ -45,7 +45,6 @@ protected func ControlUse(object clonk, x, y)
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func ReadyToBeUsed(proplist data)
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{
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var clonk = data.clonk;
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return !GetEffect("IntReload", this);
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}
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@ -26,7 +26,6 @@ public func BurstIntoAshes()
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};
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var r = GetR();
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var size = GetCon() * 110 / 100;
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for(var cnt = 0; cnt < 5; ++cnt)
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{
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@ -77,4 +76,4 @@ local Name = "$Name$";
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local Description = "$Description$";
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local BlastIncinerate = 1;
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local ContactIncinerate = 1;
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local Plane = 390;
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local Plane = 390;
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@ -276,7 +276,6 @@ public func DoLength(int dolength)
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last_length = GetLastLength();
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}
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var i = 0;
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while (last_length > LIB_ROPE_SegmentLength * LIB_ROPE_Precision * 3 / 2)
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{
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lib_rope_particle_count++;
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@ -968,10 +968,6 @@ private func ConvertToLiquid(object obj)
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if (liquid)
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{
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liquid->Enter(this);
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for (var item in FindObjects(Find_Container(this)))
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{
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//Log("* %v %s", item, item->GetName());
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}
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obj->RemoveObject();
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}
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}
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@ -218,8 +218,7 @@ public func FruitFills(int branch, int time, bool fullgrown)
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if (fullgrown)
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SetAnimationPosition(branches[branch].grow_animation, Anim_Const(GetAnimationLength("grow", branches[branch].attach_slot)), branches[branch].attach_slot);
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else
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SetAnimationPosition(branches[branch].grow_animation, Anim_Linear(GetAnimationPosition(branches[branch].grow_animation,
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branches[branch].attach_slot),
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SetAnimationPosition(branches[branch].grow_animation, Anim_Linear(pos,
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0,
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GetAnimationLength("grow", branches[branch].attach_slot),
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time,
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@ -14,7 +14,7 @@ func Place(int amount, proplist area, proplist settings)
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var spot = FindLocation(Loc_Material("Water"), Loc_Wall(CNAT_Bottom), loc_area);
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if (!spot) continue;
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var f = CreateObjectAbove(this, spot.x, spot.y, NO_OWNER);
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CreateObjectAbove(this, spot.x, spot.y, NO_OWNER);
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--amount;
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}
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return true;
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@ -167,7 +167,7 @@ global func DrawParticleLine(string particle, int x0, int y0, int x1, int y1, in
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// Create particles.
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while (i >= 0)
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{
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var i1, i2, b;
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var i1, i2;
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i2 = i * 256 / prtnum;
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i1 = 256 - i2;
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@ -156,7 +156,6 @@ global func GetSurfaceVector(int x, int y)
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{
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var normal = [0, 0];
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var fac = 1;
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for(var fac = 1; fac <= 4; fac *= 2)
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{
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if(GBackSolid(x + fac, y)) --normal[0];
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@ -569,7 +569,7 @@ global func GetBitmaskNameByValue(v, prefix)
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{
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// Compose bitmask of names of individual bits
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// e.g. GetBitmaskNameByValue(3, "C4D_") == "C4D_StaticBack|C4D_Structure"
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var s, n=0;
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var s;
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for (var i=0; i<31 && v; ++i)
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{
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var v2 = 1<<i;
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