forked from Mirrors/openclonk
Replaced old calls to GainMissionAccess
parent
4212310a9f
commit
5dc4282b56
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@ -116,7 +116,7 @@ func OnGoalsFulfilled()
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{
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SetNextScenario("Missions.ocf/DeepSeaMining.ocs");
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GainScenarioAchievement("Done");
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GainMissionAccess("S2Crash");
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GainScenarioAccess("S2Crash");
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return false;
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}
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@ -122,6 +122,6 @@ public func ShroomCaveCheck()
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public func OnGoalsFulfilled()
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{
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GainScenarioAchievement("Done");
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GainMissionAccess("S2Castle");
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GainScenarioAccess("S2Castle");
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return false;
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}
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@ -297,7 +297,7 @@ public func OnGoalsFulfilled()
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{
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SetNextScenario("Missions.ocf/TreasureHunt.ocs");
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GainScenarioAchievement("Done");
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GainMissionAccess("S2Sea");
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GainScenarioAccess("S2Sea");
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StartSequence("Outro", 0);
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// Return true to force goal rule to not call GameOver() yet
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return true;
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@ -129,7 +129,7 @@ func OnPlaneLoaded(object plane, object oil)
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func OnGoalsFulfilled()
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{
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SetNextScenario("Missions.ocf/Crash.ocs");
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GainMissionAccess("S2Raid");
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GainScenarioAccess("S2Raid");
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GainScenarioAchievement("Done");
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return true; // GameOver done by outro
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}
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@ -151,7 +151,7 @@ public func OnGoalsFulfilled()
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{
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SetNextScenario("Missions.ocf/DarkCastle.ocs");
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GainScenarioAchievement("Done");
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GainMissionAccess("S2Treasure");
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GainScenarioAccess("S2Treasure");
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UpdateLeagueScores();
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// Return true to force goal rule to not call GameOver() yet, as it will be done by outro sequence
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return true;
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@ -87,7 +87,7 @@ protected func AllGoalsFulfilled()
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// Goals fulfilled: Set mission password(s)
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for (var goal in FindObjects(Find_Category(C4D_Goal)))
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if (goal.mission_password)
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GainMissionAccess(goal.mission_password);
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GainScenarioAccess(goal.mission_password);
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// Custom scenario goal evaluation?
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if (GameCall("OnGoalsFulfilled")) return true;
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// We're done. Play some sound and schedule game over call
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