Replaced old calls to GainMissionAccess

master
Mark 2018-04-05 19:36:50 +02:00
parent 4212310a9f
commit 5dc4282b56
6 changed files with 6 additions and 6 deletions

View File

@ -116,7 +116,7 @@ func OnGoalsFulfilled()
{
SetNextScenario("Missions.ocf/DeepSeaMining.ocs");
GainScenarioAchievement("Done");
GainMissionAccess("S2Crash");
GainScenarioAccess("S2Crash");
return false;
}

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@ -122,6 +122,6 @@ public func ShroomCaveCheck()
public func OnGoalsFulfilled()
{
GainScenarioAchievement("Done");
GainMissionAccess("S2Castle");
GainScenarioAccess("S2Castle");
return false;
}

View File

@ -297,7 +297,7 @@ public func OnGoalsFulfilled()
{
SetNextScenario("Missions.ocf/TreasureHunt.ocs");
GainScenarioAchievement("Done");
GainMissionAccess("S2Sea");
GainScenarioAccess("S2Sea");
StartSequence("Outro", 0);
// Return true to force goal rule to not call GameOver() yet
return true;

View File

@ -129,7 +129,7 @@ func OnPlaneLoaded(object plane, object oil)
func OnGoalsFulfilled()
{
SetNextScenario("Missions.ocf/Crash.ocs");
GainMissionAccess("S2Raid");
GainScenarioAccess("S2Raid");
GainScenarioAchievement("Done");
return true; // GameOver done by outro
}

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@ -151,7 +151,7 @@ public func OnGoalsFulfilled()
{
SetNextScenario("Missions.ocf/DarkCastle.ocs");
GainScenarioAchievement("Done");
GainMissionAccess("S2Treasure");
GainScenarioAccess("S2Treasure");
UpdateLeagueScores();
// Return true to force goal rule to not call GameOver() yet, as it will be done by outro sequence
return true;

View File

@ -87,7 +87,7 @@ protected func AllGoalsFulfilled()
// Goals fulfilled: Set mission password(s)
for (var goal in FindObjects(Find_Category(C4D_Goal)))
if (goal.mission_password)
GainMissionAccess(goal.mission_password);
GainScenarioAccess(goal.mission_password);
// Custom scenario goal evaluation?
if (GameCall("OnGoalsFulfilled")) return true;
// We're done. Play some sound and schedule game over call