Commit Graph

  • 8b4006da08 fix scheduler blocking by unblock proc Sven Eberhardt 2009-12-31 18:10:55 +0100
  • eee6c4ac4d fix interactive thread Sven Eberhardt 2009-12-31 17:01:45 +0100
  • 46bbbefc00 engine drag gfx rework Sven Eberhardt 2009-12-31 15:50:42 +0100
  • 07cd8b696c C4RTF: Accomodate case sensitive file systems Nicolas Hake 2009-12-31 04:00:04 +0100
  • 48986e9050 Rename C4RTF.h as well Nicolas Hake 2009-12-30 20:49:15 +0100
  • 395b2cfa74 HUD drag&drop (works now) Tobias Zwick 2009-12-30 20:44:58 +0100
  • d57d061b0e CMake: C4RTF.H -> C4RTF.h Sven Eberhardt 2009-12-30 20:42:31 +0100
  • a8330af267 readd PROJECT_FOLDERS option to CMake Sven Eberhardt 2009-12-30 20:33:04 +0100
  • 6b89a5dd57 engine support for Drag+Drop in script (WIP) Sven Eberhardt 2009-12-30 20:16:32 +0100
  • b566bea377 drag and drop for the HUD (non-functional) Tobias Zwick 2009-12-30 16:50:25 +0100
  • f0e361e302 fix CID_PlrControl in network Sven Eberhardt 2009-12-30 01:56:52 +0100
  • a9eead664e mouse selection Tobias Zwick 2009-12-29 18:51:13 +0100
  • 46b39ce80f fix PSF_PlayerControl lookup in global namespace only Sven Eberhardt 2009-12-30 00:44:43 +0100
  • 21590e58c3 + MouseSelectionAlt: Callback for right-click on C4D_MouseSelect objects Sven Eberhardt 2009-12-29 18:54:39 +0100
  • c32852379e Changed planet/ to LF line endings Nicolas Hake 2009-12-29 14:44:16 +0100
  • b474add380 wealth display with more graphics Tobias Zwick 2009-12-28 23:16:09 +0100
  • 0e944f5493 small fixes Tobias Zwick 2009-12-28 14:50:12 +0100
  • b80ae6daf5 fix GameMouse*Button* in DownKeys add scenario local player controls Sven Eberhardt 2009-12-28 14:36:06 +0100
  • 5b4278979b tooltips for the HUD, grab-fix Tobias Zwick 2009-12-28 14:12:24 +0100
  • 72fbce7bad optimizations for network Tobias Zwick 2009-12-27 22:22:42 +0100
  • 78a78eb938 UseHolding does function now. Tobias Zwick 2009-12-27 21:41:11 +0100
  • ee324c9d7c the clonk can't use the second item during using the first item Tobias Zwick 2009-12-27 19:07:11 +0100
  • 14e3f572df #68 tooltip Sven Eberhardt 2009-12-27 19:36:01 +0100
  • e53332b446 + FnSetControlEnabled Sven Eberhardt 2009-12-27 19:11:14 +0100
  • bcde491ded musket bug fixed Charles Spurrill 2009-12-23 00:45:37 -0800
  • 89f0ee4ee6 fixed PushEnter bug, fixed #0000061, fixed crew selection via hotkeys Tobias Zwick 2009-12-22 23:59:52 +0100
  • 89c461ec13 fix mouse selection of GUI objects Sven Eberhardt 2009-12-22 22:10:42 +0100
  • ce1451907d HUD display bug fix Tobias Zwick 2009-12-22 21:58:12 +0100
  • 69c0d1f92a fix right mouse button player control event Sven Eberhardt 2009-12-22 21:16:08 +0100
  • e4ad8c1c60 fixed jumping, introduced secondary use (right mouse button) - nonfunctional yet Tobias Zwick 2009-12-22 21:10:41 +0100
  • 5a704ede7a Clear sectors after objects have been deleted (avoids assertion) Nicolas Hake 2009-12-22 18:19:51 +0100
  • 3abc5e30a5 autotools: Add C4PlayerControl to file list Nicolas Hake 2009-12-22 14:39:03 +0100
  • 53aaa0da16 some resources added; musket fixes Charles Spurrill 2009-12-22 02:55:20 -0800
  • 945cd804fc #59: Fix crash on action change to empty NextAction Nicolas Hake 2009-12-21 13:50:42 +0100
  • 1c11c4dd34 Merged PlrCtrl into default Nicolas Hake 2009-12-17 14:06:24 +0100
  • a055bd4875 Added beta musket Charles Spurrill 2009-12-16 19:36:48 -0800
  • d47100ae78 fixed scripted base behaviour, removed player hud Tobias Zwick 2009-12-16 00:55:45 +0100
  • 708376f310 Wealth-display Tobias Zwick 2009-12-15 20:30:00 +0100
  • ef778d631a removed ConvertGoals() (backward compatibility with Clonk4) Tobias Zwick 2009-12-14 22:46:10 +0100
  • 450ee578c4 callback to script: DeRecruitment Tobias Zwick 2009-12-14 22:44:55 +0100
  • 963dbe463b #57: Ensure global variable "Action" exists before assigning Nicolas Hake 2009-12-14 14:16:09 +0100
  • 9e47a5d4e8 Added functions: SetVelocity() & SetLinearPos() Charles Spurrill 2009-12-13 01:08:19 -0800
  • 56328f05d8 Metal barrel, other small fixes Charles Spurrill 2009-12-10 23:35:59 -0800
  • 6649ba07c6 Fixed barrel aiming Charles Spurrill 2009-12-08 20:33:16 -0800
  • 2397e3009e actionbar completely working, w/ buildings and vehicles too, bugfixes, new icons Tobias Zwick 2009-12-07 20:11:22 +0100
  • be53401c54 Digging w/ shovel, minor bugfixes Tobias Zwick 2009-12-07 14:33:04 +0100
  • bfc7e3b074 fix: didn't pass the params of the overloaded functions correctly Tobias Zwick 2009-12-06 20:55:40 +0100
  • a7f93779c9 Digging with shovel + effects, that *UseStop is called should be guaranteed Tobias Zwick 2009-12-06 20:14:30 +0100
  • 9d85b68966 Hands that display to which object the use controls are redirected Tobias Zwick 2009-12-04 19:43:32 +0100
  • 0c6eaa796a object selector can select vehicles and structures, proposed rank system Tobias Zwick 2009-12-04 15:49:11 +0100
  • 025bd264b0 lower HUD gets updated, improvements on upper HUD Tobias Zwick 2009-12-01 00:41:37 +0100
  • b3c5a7be4b rigged hotkey controls Tobias Zwick 2009-11-30 17:38:54 +0100
  • edec15d64f merge Tobias Zwick 2009-11-30 17:24:14 +0100
  • b2f2ef4d9b inventory hud (unfinished), acceleration during FLIGHT and WALK, old HUD (DrawCursorInfo) commented out Tobias Zwick 2009-11-30 16:57:37 +0100
  • 3333078096 Improved Barrel Functionality and aiming Charles Spurrill 2009-11-25 19:45:55 -0800
  • a53dae0c1b Fixed compilation in MSVC2010 mizipzor 2009-11-25 19:38:54 +0100
  • 1a933780d4 Fix assertion and crash on game teardown (#37, #42) Nicolas Hake 2009-11-25 16:04:32 +0100
  • fdc3a7ee93 Added wooden barrel; set CastPXS defaults to 360 spread and shoot up. Charles Spurrill 2009-11-23 23:07:00 -0800
  • ad6de6d2f4 placing metal into proper branch Charles Spurrill 2009-11-22 12:08:47 -0800
  • 9ef7fc0d96 Script: Expose string tables at runtime Nicolas Hake 2009-11-12 16:57:37 +0100
  • 24490877a7 Tweaked evaporation so it won't produce bumpy water surfaces Charles Spurrill 2009-11-22 17:33:40 -0800
  • 9f29f83588 Put metal in proper branch, added possible-placeholder gold item. Charles Spurrill 2009-11-22 12:11:32 -0800
  • b08df69f26 Unbroke Dolphin Jump, fixed cloud vertices. Charles Spurrill 2009-11-22 11:53:52 -0800
  • fcc963d419 Added clouds and some script fixes: Charles Spurrill 2009-11-19 20:57:18 -0800
  • 55c86b2001 MSVC: Re-enable deprecation warnings Nicolas Hake 2009-11-12 14:14:08 +0100
  • bd3b2bf7d7 Directives don't actually take semicolons Nicolas Hake 2009-11-13 15:39:57 +0100
  • a5704a9532 System.c4g: GetTaggedPlayerName from engine to C4Script + some translations. Maikel de Vries 2009-11-05 17:19:12 +0100
  • 49b920b92a Return correct value from GetPlrColor Nicolas Hake 2009-11-06 01:14:33 +0100
  • 83a1402c21 win32/gl: Window border hidden in plr mode only Nicolas Hake 2009-11-04 23:11:21 +0100
  • 826b0d0ec6 better throw behaviour Tobias Zwick 2009-11-03 02:28:00 +0100
  • 89749eee5a win32/gl: Enable switch to fullscreen in debug builds also Nicolas Hake 2009-11-02 16:49:37 +0100
  • 0dc14ae40e win32: Unbreak fmod, remove MCI Nicolas Hake 2009-11-02 14:18:47 +0100
  • 4bda27997c win32: Allow windowed mode Nicolas Hake 2009-10-23 03:53:16 +0200
  • 05e39ae131 Added includes and forward declarations to fix the build Armin Burgmeier 2009-10-26 00:17:03 +0100
  • 49e607bab0 Added includes and forward declarations, fixing the build Armin Burgmeier 2009-10-26 00:09:34 +0100
  • cb01137562 X11: Be more careful regarding input Günther Brammer 2009-10-23 01:47:03 +0200
  • 442d5b2c58 X11: Flush requests after event processing Günther Brammer 2009-10-24 01:35:46 +0200
  • 1c5bf094cd Enable PCH for c4group as well Nicolas Hake 2009-10-23 15:24:12 +0200
  • b3ab7fab5b Strip down C4Include.h to encourage self-sufficient sources Nicolas Hake 2009-10-23 09:29:58 +0200
  • 2217d78448 CR#2659/CR#2662: Add Find_Controller/Find_ActionTarget2 Nicolas Hake 2009-10-23 08:14:49 +0200
  • 8476695d25 #36: win32/opengl: Notify gfx engine about res change Nicolas Hake 2009-10-23 00:04:49 +0200
  • 81e9008cb0 removed duplicate of libssl-dev from dependencies list mizipzor 2009-10-22 23:01:11 +0200
  • 5491ce14e4 Remove DInput/DSound from autotools build Nicolas Hake 2009-10-21 20:50:19 +0200
  • 927349e3aa Clonk can throw with the new controls: + temporary solution with ControlThrow + x,y from playercontrol gets passed as local coordinates + changed playercontrols.txt Tobias Zwick 2009-10-21 13:55:36 +0200
  • 8736ab11bc Script: Allow \n, \x??, \??? escapes Nicolas Hake 2009-10-21 04:34:15 +0200
  • 86e52a9295 #24: C4Script: Allow strings of arbitrary length Nicolas Hake 2009-10-21 03:41:55 +0200
  • 52bde5a579 Remove BIG_C4INCLUDE define Nicolas Hake 2009-10-20 06:21:12 +0200
  • 1962c858f1 Add PCH handling for MSVC9 Nicolas Hake 2009-10-20 06:05:49 +0200
  • f0fdf5e992 Prepare for precompiled headers Nicolas Hake 2009-10-20 05:39:24 +0200
  • 7b2d506869 Remove unused DInput/DSound code Nicolas Hake 2009-10-20 04:33:05 +0200
  • 3b0d49e8c0 Fix WASD movement on X11 Armin Burgmeier 2009-10-20 01:04:07 +0200
  • 620a926ed4 Missing wood graphics added; metal item added Charles Spurrill 2009-10-18 15:47:25 -0700
  • e2eb0446ee Replace strnicmp by SEqualNoCase Armin Burgmeier 2009-10-18 12:33:48 +0200
  • f0582c8300 mouse game coordinate fix Sven Eberhardt 2009-10-17 22:40:11 +0200
  • 448bba9ff5 scripted mouse control fixes Sven Eberhardt 2009-10-17 22:20:36 +0200
  • 9be7a2724a added mouse support for scripted player controls Sven Eberhardt 2009-10-17 17:53:26 +0200
  • 6ee52433b2 killed most of internal mouse control fixed mouse selection category Sven Eberhardt 2009-10-16 23:07:43 +0200
  • 1c941adddc fix gamepad control Sven Eberhardt 2009-10-16 16:23:17 +0200
  • ab7890a307 Fixed the build on Linux Armin Burgmeier 2009-10-15 23:43:29 -0400
  • 92c2d41d1e #45: Make GFXOV_Mode_Action work again Nicolas Hake 2009-10-14 23:44:18 +0200