forked from Mirrors/openclonk
Clear sectors after objects have been deleted (avoids assertion)
parent
3abc5e30a5
commit
5a704ede7a
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@ -351,8 +351,8 @@ void C4GameObjects::PutSolidMasks()
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void C4GameObjects::DeleteObjects(bool fDeleteInactive)
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{
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Sectors.ClearObjects();
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C4ObjectList::DeleteObjects();
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Sectors.ClearObjects();
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BackObjects.Clear();
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ForeObjects.Clear();
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if (fDeleteInactive) InactiveObjects.DeleteObjects();
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