Clear sectors after objects have been deleted (avoids assertion)

Nicolas Hake 2009-12-22 18:19:51 +01:00
parent 3abc5e30a5
commit 5a704ede7a
1 changed files with 1 additions and 1 deletions

View File

@ -351,8 +351,8 @@ void C4GameObjects::PutSolidMasks()
void C4GameObjects::DeleteObjects(bool fDeleteInactive)
{
Sectors.ClearObjects();
C4ObjectList::DeleteObjects();
Sectors.ClearObjects();
BackObjects.Clear();
ForeObjects.Clear();
if (fDeleteInactive) InactiveObjects.DeleteObjects();