Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Maikel de Vries
7f0743a7b9
remove vehicle rotation alignment library
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This did not do anything and the functionality does not seem to be needed.
2017-11-29 21:49:36 +01:00
Maikel de Vries
477bde5c88
airplane and airship use destructible library
2017-11-28 22:09:52 +01:00
Maikel de Vries
e228d84670
make airship IsProjectileTarget failsafe as well
2017-11-22 17:18:41 +01:00
Sven Eberhardt
d537617de4
Define general AI creature selection for vehicles in enemy spawn
2017-03-05 14:32:57 -05:00
Sven Eberhardt
48cb0df60f
Airship enemy spawn: Add hit point parameter
2017-03-05 13:17:41 -05:00
Sven Eberhardt
d2e57dd318
Add airship spawn and attack path movement to EnemySpawn
2017-03-04 22:47:16 -05:00
Nicolas Hake
7284d65685
Remove unintentional semicolon after if()
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Also changed some other instances of the if(); pattern to use an empty
block in order to suppress the new warning.
2017-02-05 14:22:09 +01:00
Maikel de Vries
0dbfa2dd91
ai: airship gets new pilot if old one is lost
2017-02-02 21:47:57 +01:00
Maikel de Vries
8159d73be6
ai: implement airship
2017-02-02 21:47:56 +01:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Maikel de Vries
49fa224bcd
C4D_Vehicle to C4D_None for some non-vehicles
2016-08-26 22:11:18 +02:00
Maikel de Vries
2a731b2545
implement Components as a property lookup table
2016-05-21 13:34:34 +02:00
Maikel de Vries
1df322b7ff
adapt objects and scenarios to new component implementation
2016-05-21 13:34:34 +02:00
Lukas Werling
29491ec3b7
Replace lots of empty parameters with proplist for Sound()
2016-02-10 13:31:16 +01:00
Sven Eberhardt
1bb78ecd4f
Remove some unnecessery animation weights.
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These overwrite the animations in their slots while there are no other references to existing animations in the slot.
2016-01-28 23:47:53 -05:00
Maikel de Vries
5a79eef10a
remove airship hitbox in favor of projectile target implementation
2016-01-28 21:53:49 +01:00
Maikel de Vries
e0ae612e10
killtracing: fix setting killer when airship is shot down
2016-01-05 18:20:33 +01:00
Günther Brammer
00a4c6c428
Replace BorderBound DefCore value with BorderBound object property
2016-01-01 22:18:41 +01:00
Maikel de Vries
509bdac5bc
remove unused Rebuy property from objects
2015-12-28 10:21:49 +01:00
David Dormagen
8d410f1c18
burned airship: added name and description
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You can spawn the airship in the "Playground". Thus a player could notice that.
2015-12-24 14:41:23 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Maikel de Vries
8ff9dd655d
clean up airship pilot check
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Makes it easier to appendto a check for NPC pilots in different layers.
2015-12-10 00:11:47 +01:00
Sven Eberhardt
54da061196
Airship needs cloth instead of rope.
2015-12-06 15:44:49 -05:00
Armin Burgmeier
b8ed577c0f
Rotate the OGRE coordinate frame by 90 degrees in X
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Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410 .
2015-10-03 11:39:08 -04:00
Sven Eberhardt
042d00c1d2
Fade airship sound pitch when motor is turned on and off.
2015-08-09 19:04:29 -04:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Maikel de Vries
6ba0164c5b
removed unnecessary defcore Value entries
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Completely unneeded for structures and many other objects.
2014-05-26 21:38:32 +02:00
Sven Eberhardt
6040dde80a
Cleaned up airship: Extra graphics object and unnecessary timers removed.
2014-05-04 14:16:46 +02:00
Sven Eberhardt
57463b61c4
Rework SolidMasks to be defined in a separate SolidMask.png graphics file instead of the main definition graphics.
2014-01-08 01:55:33 +01:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
David Dormagen
c17ec80039
removed particle "EngineSmoke" (use "Smoke" now)
2013-11-26 21:24:58 +01:00
David Dormagen
a5c8489059
adapted EngineSmoke particle and usages to the new particle system
2013-11-26 21:24:57 +01:00
Maikel de Vries
f209d1352c
Clean up airship script and use float procedure to move the ship
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This removes some functionality which I will implement later, but provides a better basis to build upon.
2013-10-07 19:32:41 +02:00
Maikel de Vries
0c497d2b95
Airplane can be produced at the shipyard
2013-10-04 10:46:31 +02:00
Tobias Zwick
8f752d1d9e
clean up files, make non-transparent textures high-quality JPEGs
2013-05-26 16:48:12 +02:00
Charles Spurrill
1121425eca
Airship: modules delete themselves when airship is removed
2012-11-12 18:09:58 -08:00
Charles Spurrill
6d9a238e75
Airship fixed so explosives hitting the gondola also do damage
2012-08-07 11:51:48 -07:00
Charles Spurrill
ae3f8156ea
thicker airship bottom to avoid lorry clipping through
2012-08-03 14:38:02 -07:00
Charles Spurrill
e54673962a
Added library allowing solidmasked vehicles to 'rotate' parented objects along the z-axis with their rotation. See airship
2012-08-03 14:22:06 -07:00
Felix Wagner
53298dc089
Shipyard: Added shipyard
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Changed the airship to IsShipyardProduct
2012-07-16 14:29:49 +01:00
Günther Brammer
2510734ad3
Script: Damage callback changed to Damage(Change, Cause, CausedByPlr)
2012-05-06 14:45:35 +02:00
Armin Burgmeier
cebbacd3f4
Remove "Picture" DefCore entry in objects having mesh graphics
2012-02-25 17:04:00 +01:00
Charles Spurrill
3e5a4f46d5
Fixed stupid mistake in airship script I made
2011-10-19 15:35:14 -07:00
Charles Spurrill
3439704dc0
Airship: Draws over clonk, solidmask position fixed, and smoke emits properly
2011-10-19 14:36:17 -07:00
Julius Michaelis
0f12b3485e
Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
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Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Charles Spurrill
d47df30fe0
Added airship sound effect and fixed turning animation (same problem as plane)
2011-09-08 22:37:08 -07:00