Commit Graph

11225 Commits (b702f1583c7b8f0cf15f0a08887233c4a41a97d8)
 

Author SHA1 Message Date
Maikel de Vries c50d3b84a2 fix missing construction site material info after loading game (#1740) 2017-11-25 16:52:15 +01:00
Lukas Werling 3d1caffcf6 Convert CRLF line endings to LF
Now all files are LF again.
2017-11-24 14:23:33 +01:00
Mark 06cd643d15 Clonk: Adjust mesh position while diving
This matches the vertex position better
2017-11-23 21:16:12 +01:00
Mark f8f9a38ee3 Clonk: Constants for SetMeshTransformation layers 2017-11-23 20:38:11 +01:00
Maikel de Vries e228d84670 make airship IsProjectileTarget failsafe as well 2017-11-22 17:18:41 +01:00
Maikel de Vries 5c11b703a9 Horrid Highway: add diamonds and remove debug log 2017-11-22 17:18:41 +01:00
Maikel de Vries 5bf83b7d3f IsProjectileTarget: make failsafe if projectile is nil and clean up 2017-11-22 17:18:41 +01:00
Mark 3e5de9eea9 For testing: More fluid hangling motion
Removed the dead stop between hangling strokes/swings. Instead, the
Clonk keeps moving with half speed.
2017-11-21 20:56:35 +01:00
Mark fd7eeecf2c For testing: Hangling with immediate stop
Instead of continuing to swing forward the Clonk stops immediately while
hangling. Additionally the hangle animation keeps on playing with a
short delay before it changes to the hanging animation, so that the
motion looks nice if you move a short distance only.
2017-11-21 20:49:41 +01:00
Clonkonaut 8cb3c6f6b3 New property, set for all buildings: FireproofContainer.
A fireproof container shields all contents from incendiary material (lava mainly). Structures can now be submerged in lava and the contents will not burn up.
2017-11-21 18:16:45 +01:00
Mark 5794e1bfb4 Removed ancient comments from the weapon code 2017-11-21 18:01:25 +01:00
Mark 877d5fc62a For testing: Constant digging speed
As discussed on the forum.
2017-11-20 20:42:59 +01:00
Maikel de Vries 7ba158521f fix invisible dynamite box igniter (#1955) 2017-11-17 11:24:26 +01:00
Maikel de Vries 7184109808 detach dynamite igniter only if fused 2017-11-17 09:58:55 +01:00
Maikel de Vries f6b15a9051 cancel current use action if pilot is removed (#1954) 2017-11-17 09:22:48 +01:00
Maikel de Vries bc3d0bb29d make bats not attack prey in containers 2017-11-16 12:47:39 +01:00
Maikel de Vries 0e6f1599c6 fix airplane control use coordinate forwarding 2017-11-15 20:30:14 +01:00
Maikel de Vries 3a47802702 airplane: add afterburner mode
This reqruired some movement code clean up, replaced old effects with new effects.
2017-11-15 18:49:47 +01:00
Lukas Werling 4278626b9f docs: Highlight the keyword "new" 2017-11-12 22:02:34 +01:00
Lukas Werling be9d3032e2 Add ExecutePXS script function
Before commit 5a652f23e ("Fix missing C4PXSSystem::Clear
implementation"), ChristmasIce would keep all snow PXS between scenario
section changes. That looked pretty neat, so I'm introducing this script
function to allow properly implementing it.
2017-11-12 22:00:52 +01:00
Lukas Werling 5a652f23ef Fix missing C4PXSSystem::Clear implementation
On scenario section change, the old PXS would continue to exist.
2017-11-12 11:57:41 +01:00
Maikel de Vries 101dc5055d add Op parameter to turbulence map script algorithm (#1948) 2017-11-11 10:49:42 +01:00
Maikel de Vries 181cfdfd6b fix flammable library now that (#1950) is fixed 2017-11-11 09:57:22 +01:00
Maikel de Vries 963285eee5 NoBurnDecay is a boolean 2017-11-11 09:49:52 +01:00
Maikel de Vries a9675eafa3 perform callbacks when moving contents when container is removed (#1950) 2017-11-11 09:12:46 +01:00
Maikel de Vries 2429ee6722 fix switching dynamite igniter while switching inventory (#1913) 2017-11-10 17:10:31 +01:00
Maikel de Vries ed41426ef8 fix line endings of some files in planet 2017-11-10 10:21:09 +01:00
Lukas Werling 3cce9f44c7 Fix another preprocessor conditional for MinGW 2017-11-09 09:33:29 +01:00
Lukas Werling 022ca2b364 Fix Nix expression for current nixpkgs unstable 2017-11-09 09:28:11 +01:00
Lukas Werling cfee39bbe5 Fix preprocessor conditional for Windows(/MinGW) 2017-11-08 22:29:38 +01:00
Lukas Werling 739de3f6c8 Fix log file permissions on Linux 2017-11-08 20:21:25 +01:00
Lukas Werling 587f5b5f0e Simplify C4PXSSystem
The old system allocated chunks of PXS on demand. I can't think of a
good reason to do this.

The savegame format changes slightly to not require saving full chunks,
however old savegames will still load fine (invalid PXS within chunks
are moved out during the next Execute() call).
2017-11-08 17:33:35 +01:00
Lukas Werling 607e8873e5 Fix landscape diff application (GH-58)
Savegames with a foreground material diff but no background material
diff would not apply the foreground diff at all. As the background
material rarely changes, this broke runtime joining for most scenarios.
2017-11-08 11:34:58 +01:00
Lukas Werling 1182e5ebd5 Don't truncate the log file while checking flock 2017-11-08 00:23:44 +01:00
Lukas Werling 60692c793d Fix assertion failure when joining with openclonk-server 2017-11-05 22:23:38 +01:00
Lukas Werling c0047bdc53 Fix a desync during runtime join (GH-58)
This is a workaround for a more complex engine-side issue. See #1953
2017-11-05 13:56:21 +01:00
Lukas Werling fb87db1579 Fix umlauts in engine strings 2017-11-05 13:56:21 +01:00
Mark 9cea6ed03c Fix documentation comment. 2017-11-04 11:40:13 +01:00
Mark ac0cf07e31 New assertion: Not empty 2017-11-04 11:31:12 +01:00
Mark 26e72eb489 AStar: Clarify the "todo" error 2017-11-02 17:36:31 +01:00
Mark aaed0b4d54 Fix the typo again 2017-11-02 17:29:43 +01:00
Clonkonaut b1902355f9 Cannon, Catapult, Lorry: use Library_Destructible (cannons and catapults are now destructible!). 2017-11-01 01:27:48 +01:00
Clonkonaut 5193f99d6c Library_Destructible: for destructible objects, mainly vehicles.
Objects will be destroyed after local HitPoints has been reached in damage taken. Objects will explode into little burning bits, just like it is with lorries.
2017-11-01 01:20:41 +01:00
Clonkonaut f6af52711a Catapult texture: removed some dark pixels around the draw wheel which showed because of stretching. 2017-11-01 00:56:14 +01:00
Clonkonaut 6acea8930b Various objects: include library flammable
Increased burn time (140 frames) for: axe, bucket, grapple bow, hammer, pickaxe, shovel, sickle. So useful items will burn a little bit longer.
Coal will burn for 245 frames and then just burst into ashes and not change into a Burned Object.
2017-11-01 00:54:24 +01:00
Clonkonaut cc163b21b0 New engine recognised property: MaterialIncinerate.
Objects will be incinerated by incendiary material (which before was only possible by using ContactIncinerate).
local MaterialIncinerate = true; - object will burn in lava not from other burning objects.
2017-11-01 00:49:26 +01:00
Clonkonaut 41676186a1 Library_Flammable: Logic for flammable objects / items.
When ignited, the object will burn for a fixed time (BurnTime property, default is 70 frames) with no detriment to its function.
After that time, the object will change to a 'Burned Object', no longer useful for anything.
2017-11-01 00:46:38 +01:00
Clonkonaut 5c45d7a08e Fix a script comment that Luchs complained about. 2017-10-29 11:39:07 +01:00
Clonkonaut 3084edcab7 Boomshire: fix arg_count_mismatch warning. 2017-10-29 11:34:53 +01:00
Martin Strohmeier 4d1a000ed8 Fix #1906: Rule_Relaunch is saved properly in Objects.c by using GetRelaunchRule() instead of CreateObject() 2017-10-27 18:51:14 +02:00