Commit Graph

581 Commits (b012189af4a12471961a326f79241294d458ce42)

Author SHA1 Message Date
Nicolas Hake fad70eb204 Increase required CMake version to 2.8.9
Debian Wheezy is shipping 2.8.9, and nobody is testing older versions
anyway.
2015-01-18 20:50:30 +01:00
David Dormagen bd04722553 Merge branch 'master' into Controls
Conflicts:
	planet/Objects.ocd/HUD.ocd/Controller.ocd/Script.c
	planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
	planet/Objects.ocd/Libraries.ocd/Constructor.ocd/ConstructionMenu.ocd/Script.c
	planet/Objects.ocd/Libraries.ocd/Constructor.ocd/Script.c
	src/game/C4GraphicsSystem.cpp
	src/game/C4GraphicsSystem.h
	src/game/C4Viewport.cpp
	src/gui/C4GameMessage.cpp
2015-01-15 19:57:01 +01:00
Nicolas Hake 8a729b4c6f Crash handler: Use PRIdPTR format where available
Printing pointers from the crash handler has been broken starting
with an update to MinGW at some point in the past, when they stopped
using printf from MSVCRT, instead replacing it with a private
implementation. Fix this by checking for inttypes.h availability, and
using it (and its format macro) when possible.
2015-01-15 10:18:37 +01:00
Armin Burgmeier ae5f56594a Fix openclonk build with GTK3 2015-01-12 16:25:00 -05:00
Nicolas Hake 804bf41c92 Fix UPnP auto-detection
Auto-detecting UPnP might fail when CMake was invoked multiple times.
This would result in a broken build because the compiler would not find
<natupnp.h>.
2015-01-07 21:15:53 +01:00
Günther Brammer d9e3d9db3d Require filenames to be in unicode, remove iconv usage
Every modern operating system and Clonk uses UTF-8, and windows uses UTF-16
and has its own conversion code.
2015-01-03 20:41:03 +01:00
Günther Brammer 11844a87dd cmake: Re-enable debugging code in debug builds
Partially reverts cf474e99aa.

Cmake starting to whine about usage of a deprecated feature is no excuse
for regressions. The cmake warning even explained how to do this!
2015-01-03 20:40:50 +01:00
Armin Burgmeier 1e77de1044 Merge branch 'lights'
Conflicts:
	src/c4group/C4Components.h
2015-01-03 16:00:20 +01:00
Günther Brammer 70cca346ec cmake: Simplify special handling of the -std=gnu++0x flag 2015-01-01 22:13:57 +01:00
Günther Brammer 0e11bff939 win32: Only set mape cmake property if building mape 2015-01-01 22:13:56 +01:00
Günther Brammer f1c937a143 win32: Only use the HAVE_NATUPNP_H cmake variable for the system header
CMake remembers the variable in subsequent runs, so setting it to true
if the copy from thirdparty/natupnp needs to be used will prevent that copy
from being used after a rerun of cmake.
2015-01-01 22:13:56 +01:00
Armin Burgmeier f65c08f041 Register clonk:// protocol handler on Linux 2014-12-26 21:48:17 +01:00
David Dormagen f89b8c8319 Merge branch 'master' into Controls
Conflicts:
	planet/Objects.ocd/Environment.ocd/Cloud.ocd/DefCore.txt
	planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
	planet/Objects.ocd/Libraries.ocd/Constructor.ocd/ConstructionMenu.ocd/DefCore.txt
	planet/Objects.ocd/Libraries.ocd/PowerConsumer.ocd/Script.c
	planet/Objects.ocd/Libraries.ocd/PowerProducer.ocd/Script.c
	planet/Objects.ocd/Libraries.ocd/Producer.ocd/Script.c
	planet/System.ocg/ClonkControl.c
	src/gui/C4MouseControl.cpp
	src/landscape/C4PXS.cpp
2014-12-25 15:24:19 +01:00
Tobias Zwick 4981182cf8 Merge remote-tracking branch '_origin/master' into lights
Conflicts:
	src/c4group/C4Components.h
2014-12-15 21:16:40 +01:00
Tobias Zwick d59b1e5e5b reduce version numbering from x.y.z (x does never changes) to y.z 2014-12-12 21:57:52 +01:00
Peter Wortmann 72289713f9 Modular shader system
The idea here is that we compose shaders out of "slices", which can
come from the engine ("built-in"), from files or possibly even from
models. This should allow us to more easily share the code between
different rendering shaders (e.g. for lights / normals).

TODO: Workarounds not yet implemented, so this might degrade less
gracefully.
2014-11-20 11:52:14 +01:00
Armin Burgmeier 88f8f75441 Add ambient lighting
This introduces a new texture, an ambient light map, that is generated
automatically at the beginning of the round by the sky portion of the
landscape. This basically makes everything that is close to sky visible
by default.

The shaders have been adapted so that they deploy direction-independent
lighting for the ambient component, and the current (diffuse) behaviour
for the diffuse component. This makes the shaders use an additional
texture unit that represents the ambient light. We can think about merging
this information into the light texture, but the coordinate systems are
different at the moment, so this could be performed at the stage of light
texture generation.

For meshes, the ambient material is not actually used, but instead a
diffuse light from the front is used. This makes many meshes look more
interesting, maybe also because the ambient material setting of most
meshes are not set correctly at the moment.
2014-11-17 09:35:50 -05:00
Tobias Zwick fd0163ebc6 refactor and document: C4FoWLightSection only calculates the triangles now, C4FoWLight stitches everything together and renders
* intermediate fade triangles are now calculated in C4FoWLight
* rendering takes also place in C4FoWLight, using different C4FoWDrawStrategies
* solved an old TODO from Peter (int -> int32_t)
* refactor and simplify portions of the light vertex calculation code
2014-11-16 18:57:42 +01:00
Armin Burgmeier a6d949d313 Merge branch 'master' into lights 2014-11-04 11:26:45 -05:00
Armin Burgmeier 45d090ae37 mape: initialize the landscape pixmaps (#1162) 2014-10-17 18:27:31 -04:00
Philipp Kern 20701562e8 Allow distributions to use the system tinyxml.
Add a new cmake option WITH_SYSTEM_TINYXML=ON that allows to use the system
tinyxml library and header instead of the bundled copy. Adjust the include
path in the single source file referencing the header and add the thirdparty
path to the include search path if the use system option is unset or off.
2014-10-16 11:52:44 -04:00
David Dormagen c09e9880e2 Merge branch 'master' into Controls
Conflicts:
	planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
2014-10-13 18:54:05 +02:00
David Dormagen 2a78b77bda renamed C4GuiWindow to C4ScriptGuiWindow to increase expressivness and reduce similarity with C4Gui* 2014-10-13 18:48:03 +02:00
Tobias Zwick 7963065eb8 rename C4FoWRay to C4FoWBeam, add some documentation 2014-10-12 12:59:25 +02:00
Tobias Zwick 21e532da23 split up C4FoW header and source file into one file for each class
* added some class and method documentation, removed some superfluous comments like

	void C4FoW::Update(C4Rect r)
	{
		// Update all lights
		...

* added ASK comments that need clarification before proper documentation
2014-10-11 23:13:10 +02:00
Tobias Zwick b11e8d5d7a Merge branch 'master' into lights
Conflicts:
	planet/Graphics.ocg/LandscapeShader.c
	src/graphics/C4DrawGLMesh.cpp
	src/graphics/C4DrawGL.cpp
	src/landscape/C4Landscape.cpp
	src/landscape/C4Landscape.h
	src/landscape/C4LandscapeRender.cpp
	src/landscape/C4Scenario.cpp
	src/landscape/C4Scenario.h
2014-10-06 23:27:16 +02:00
Tobias Zwick 336a39c71a remove superfluous internal dependencies in CMakeLists for installing some icons in the install process 2014-10-03 23:35:24 +02:00
David Dormagen 952f06b173 Merge branch 'master' into Controls
Conflicts:
	planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
2014-09-29 11:47:09 +02:00
Sven Eberhardt abab7be591 Added scenario achievements displayed as small symbols beside the scenario name in the startup selection screen.
They can be used e.g. to show that you have finished a scenario on different difficulty levels.
2014-09-24 23:08:40 +02:00
Martin Plicht cf474e99aa mac: Rearrange sound toolkit includes and FindAudio.cmake so that sound+music works for OSX 2014-09-21 22:16:54 +02:00
Kevin Zheng e19653b607 Replace CMAKE_REQUIRED_FLAGS with CMAKE_CXX_FLAGS
This prevents C++ flags from being passed to the C compiler while
running CMake tests.
2014-09-01 20:07:54 +02:00
Sven Eberhardt c8f7d2b3cb Revert "Fix CMake so it doesn't search non-static glew32." to make snapshots work until problem is resolved.
This reverts commit 326d609ddc.
2014-08-20 18:06:19 +02:00
Sven Eberhardt 326d609ddc Fix CMake so it doesn't search non-static glew32. 2014-08-14 17:18:28 +02:00
David Dormagen 5722339e83 Merge branch 'master' into Controls
Conflicts:
	planet/Objects.ocd/HUD.ocd/Controller.ocd/Script.c
	planet/Objects.ocd/Libraries.ocd/Structure.ocd/Script.c
	src/gamescript/C4GameScript.cpp
	src/gui/C4GameMessage.cpp
	src/gui/C4Gui.h
	src/gui/C4GuiDialogs.cpp
	src/gui/C4GuiWindow.cpp
2014-08-13 11:52:41 +02:00
Armin Burgmeier 1b425696ac mape: Suppress console window on Windows 2014-08-04 21:58:47 -04:00
Armin Burgmeier dbadd3bcbe mape: Show rendering time in statusbar 2014-08-04 16:27:07 -04:00
Armin Burgmeier 428046400d mape: Implement minimalist C4DefList 2014-08-04 16:27:06 -04:00
Armin Burgmeier f25ec83568 Link C4MapScript into mape
Remove the two dependencies to ::Game from C4MapScript, so that ::Game
does not need to be linked into mape, which would basically drag the
whole rest of the engine after itself.
2014-08-04 13:04:35 -04:00
Nicolas Hake 72865fe166 Only fallback to natupnp.h on Windows 2014-08-03 21:56:50 +02:00
Nicolas Hake 227d3d760d Ship a fallback natupnp.h
MinGW doesn't bring a natupnp.h out of the box. Add one to the repository
so MinGW builds also support UPnP/NAT-PMP.
2014-08-03 21:48:53 +02:00
Nicolas Hake 642ce2eb9c Merge all of the audio provider switches into one
There's no point in splitting the audio library selection into multiple
CPP macros, since there can always only be one anyway. Merge all of them
into a single macro AUDIO_TK (for "toolkit") and have CMake select one
for the user, instead of making him choose (and potentially failing).
2014-08-01 23:37:42 +02:00
Nicolas Hake 86a0351e09 cmake: Remove USE_APPLE_CLANG option
The option has been unused for a while, and clang is the default
compiler on OS X.
2014-07-28 16:46:00 +02:00
Nicolas Hake 5eca6f8f35 cmake: Don't prefer pthreads on win32
Recent MinGW releases ship a pthread implementation for Windows. So while
CMake is technically correct in finding pthread, we don't want it to, and
instead use the standard Win32 threading.
2014-07-27 23:05:16 +02:00
Günther Brammer 13d9608f9e Avoid using ICONV_LIBRARIES when the search for the library failed. 2014-06-09 04:17:17 +02:00
Kevin Zheng 7bc06ad652 Fix iconv detection and 'const' qualifier. 2014-06-09 04:11:52 +02:00
Günther Brammer 11b19a64e9 cmake: Link the execinfo library if necessary for execinfo.h 2014-05-28 03:54:58 +02:00
Günther Brammer 862aeba488 cmake: Use C++ compiler to check for vasprintf and iconv 2014-05-28 03:54:37 +02:00
Günther Brammer f6b7001d0b cmake: Use C++ compiler to check for X11/extensions/Xrandr.h and keysym.h
To do this, port the CHECK_INCLUDE_FILES macro from the CMake source to
C++. While at it, actually check for both headers instead of XLib.h alone.
2014-05-28 03:53:20 +02:00
Günther Brammer b1292a3421 cmake: The netpuncher can use the Scheduler source files from libmisc 2014-05-28 03:38:11 +02:00
Günther Brammer 7c38154837 cmake: Use builtin support for .rc compilation on mingw
This requires CMake 2.8.4.
2014-05-28 03:38:11 +02:00
Kevin Zheng e129005b0e Let CMake determine the location of the targets to install 2014-05-28 00:46:53 +02:00
Sven Eberhardt 75a626efd2 Added Decoration.ocd to CMakeLists. 2014-05-12 09:26:42 +02:00
Günther Brammer 73c6931cfb Give g++ 4.9 a chance to prove that it has working <regex>
The -std=gnu++0x-Flag was removed from the compiler flags before
testing the <regex> header, and so just re-confirmed that <regex>
didn't work in previous C++ standards.
2014-05-12 02:24:19 +02:00
Günther Brammer 3e7d0ba1ff win32: Fix installer generation from MSVC
f897e95071 broke this by reusing the macro with the path to the binary
as the binary name, which doesn't work if the path contains directories.
Also, 0dcfe72148 moved the binaries, but the LOCATION property still
pointed to the old location. Luckily, CMake also has a non-broken option to
pass target file paths to custom commands.
2014-05-12 02:24:19 +02:00
Günther Brammer b7a022852e Revert "Move C4Aul code into separate subdirectory"
The distinction between the "aul" and "non-aul" parts of
the script engine are mostly historical accident, and the
current organization of the source code does not use
sub-subdirectories. I'd like to keep it that way.

This reverts commit 69ba06b8d0.
2014-05-12 02:24:19 +02:00
Günther Brammer 52dbf8e585 Revert "Use pkg-config to get linker flags for SDL_mixer"
This reverts commit 9941388526.

The breakage was just due to me using an outdated library list.
2014-05-12 02:24:19 +02:00
Nicolas Hake 69ba06b8d0 Move C4Aul code into separate subdirectory 2014-05-11 16:17:48 +02:00
Günther Brammer 9941388526 Use pkg-config to get linker flags for SDL_mixer
This makes CMake use the dynamic library instead of the static library on
my system. The latter doesn't link on today's Debian unstable due to a
missing libmad.a.
2014-04-19 19:02:22 +02:00
Günther Brammer 22016e075f Replace some usages of C4ID with C4Def*
In particular those that made the c4script shell depend on C4Id.cpp.
2014-04-19 19:02:22 +02:00
Julius Michaelis 66d11b459c Default-deactivate gcc precompiled headers in CMakeLists 2014-04-02 20:53:12 +02:00
David Dormagen 5c17b48bc2 Merge branch 'master' into Controls 2014-03-26 23:58:24 +01:00
Nicolas Hake 3c80a745b0 MinGW: Use __mingw_vasprintf if available
Recent versions of MinGW do no longer declare vasprintf in <stdio.h>,
but they ship a compatible function called __mingw_vasprintf. Use this
function if vasprintf isn't available.
2014-03-25 23:20:34 +01:00
Nicolas Hake dde5556105 cmake: Correctly check for vasprintf and iconv
CheckFunctionExists only checks for the function to be linkable, it does
not require any declaration in a header. CheckSymbolExists requires a
declaration and also linking to succeed.
2014-03-25 23:16:01 +01:00
Julius Michaelis f04d1163b1 Fix gcc precompiled headers 2014-03-25 19:11:22 +01:00
Martin Plicht 90dec14601 cmake: mac: Re-add libs bundling, revert to LegacyFindFreeType for APPLE 2014-02-16 10:18:45 +01:00
Martin Plicht 59bc72f54e cmake: mac: Reorder compiler flag selection a bit 2014-02-16 10:18:45 +01:00
David Dormagen 06ac00ace8 Merge branch 'master' into Controls
Conflicts:
	CMakeLists.txt
	Makefile.am
	planet/Objects.ocd/HUD.ocd/Controller.ocd/Script.c
	planet/Objects.ocd/Items.ocd/Weapons.ocd/Club.ocd/Script.c
	planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
	src/control/C4Control.cpp
	src/control/C4Control.h
	src/gamescript/C4GameScript.cpp
2014-02-15 14:44:57 +01:00
Tobias Zwick 44ffc5c470 add a note to CMakeLists.txt
(cherry picked from commit a0848af371d451e6ef69918bacf2dd42bf7a6202)
2014-02-07 21:53:06 +07:00
Nicolas Hake fe7d2de852 Add option to link Boost dynamically (#1025)
Distributions can guarantee the existence of a specific version of
the Boost libraries, so it makes less sense to link them statically.
2014-02-06 22:08:15 +01:00
Martin Plicht acceeb7291 mac: Add precompiled nib files to really not require Xcode … 2014-01-29 20:39:24 +01:00
Martin Plicht f1cc91055a cmake: mac: make install installs bundle 2014-01-29 14:12:22 +01:00
Martin Plicht c26ac97729 cmake: Insert hacks and hardcoded paths to make mac version compilable using Unix make 2014-01-27 14:22:22 +01:00
Martin Plicht b3c1706b1b mac: Clonk.icns is oc.icns 2014-01-27 14:22:22 +01:00
Martin Plicht 515aaf656d cmake: Only add StdSchedulerMac.mm when APPLE platform 2014-01-25 16:12:02 +01:00
Martin Plicht bf1f9037a8 Merge branch 'macscheduler' 2014-01-25 16:00:29 +01:00
Tobias Zwick 8e8653678e install icons of different sizes on linux 2014-01-24 16:54:47 +07:00
Martin Plicht 130660a544 Merge branch 'master' into macscheduler 2014-01-23 17:53:58 +01:00
Martin Plicht d504626a40 StdScheduler: Split into StdSchedulerWin32/StdSchedulerPoll/StdSchedulerMac 2014-01-23 17:53:40 +01:00
Philipp Kern e151b1de91 move the clonk binary to /usr/games
The FHS says that game binaries should be stored in /usr/games.
2014-01-23 00:14:32 +07:00
Nicolas Hake e0dc30c59a Update copyright notices
As discussed in http://forum.openclonk.org/topic_show.pl?tid=2917, I
have merged all copyright notices into a single file and referenced that
merged file from each source file.

For the updated source files, the timeline has been split into three
parts:
 1. Pre-RWD code (before 2001)
 2. RWD code (2001 through 2009)
 3. OpenClonk code (2009 and later)
All pre-RWD copyright notices have been left intact, as have RWD-era
copyright notices where the file did not have a RedWolf design copyright
notice but only individual author ones. All copyright notices of the
OpenClonk era have been replaced by a single notice ranging from the
first recorded year to the current year (2013). Mape code did not get a
OpenClonk Team copyright notice because it is somewhat separate from the
main OpenClonk codebase and has only been touched by Armin Burgmeier.
2013-12-23 13:03:19 +01:00
David Dormagen a10c9316ef renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
David Dormagen 02f54ba1eb removed the legacy particle system from the engine and docs 2013-12-17 22:32:01 +01:00
Tobias Zwick f5592a49e6 build fix 2013-12-08 04:05:56 +07:00
Tobias Zwick 4f416c3147 replace global function GetTime() with class function C4TimeMilliseconds::Now() 2013-12-07 21:28:06 +07:00
Tobias Zwick 94c618d153 add new type C4TimeMilliseconds for time measurements to solve problems when GetTime() overflows (#251)
The new type C4TimeMilliseconds behaves for the most part like a uint32_t but is overflow-proof in comparisons.
In some places, a 0-value (or uint_max) of the variable storing the time had the special meaning "not set yet". This has been resolved by having it as a pointer to C4TimeMilliseconds with NULL meaning that it has not been set yet.
2013-12-04 19:35:07 +07:00
Nicolas Hake 35f31a7c1d win32: Manually generate manifest to indicate Win7 compatibility
Telling Windows that we support Windows 7 means it will stop catching
unhandled exceptions that occur in a callback from kernel mode, and
allow our own crash handler to catch then.
2013-11-10 19:22:26 +01:00
Tim Blume 240193ad5a Remove remains of Direct3D support
Direct3D hasn't worked for more than a year now, and there don't seem to
be any efforts to revive it. Remove it and concentrate on better OpenGL
support.
2013-11-02 21:39:34 +01:00
Nicolas Hake 924e0538fc Fallback to Boost.Regex if <regex> is broken
A large number of g++ versions ship a <regex> that declares all of the
required functions, but don't actually implement them, making using them
result in a linker error.

Fallback to Boost.Regex if the host C++11 <regex> implementation is
broken; the interface is the same anyway, only differing in the
containing namespace.

Unfortunately, Boost.Regex is not a header-only library, but this is not
a big deal because all major Linux distributions ship it, and Visual
Studio implements <regex> since 2010 (the oldest version we still
support).
2013-10-29 16:59:38 +01:00
Nicolas Hake e753bf8168 Replace ResTable with a proper dictionary
ResTable (the main system string table) was a home-grown hashmap that
did not cope with collisions at all. Since we already have a proper
dictionary in C4LangStringTable, use that instead.
2013-10-19 19:28:54 +02:00
Nicolas Hake 759cf73704 cmake: Make Freetype mandatory for non-headless builds
OpenClonk fails to start without Freetype support, because it cannot
load required fonts.
2013-10-18 22:27:55 +02:00
Nicolas Hake 9e18ca3c9f cmake: Always use multiproc build in MSVC
Multicore processors have become the norm, and the minimal rebuild
setting only works on i386 anyway.
2013-10-18 14:20:09 +02:00
Nicolas Hake 8709b841bf cmake: Also look for static libraries 2013-10-08 22:02:39 +02:00
Nicolas Hake 59ee0ed090 cmake: Get FindFreetype to look for versioned libraries
Since FindFreetype.cmake already extracts the version of freetype
from its header files, I have no idea why they're not automatically
using that info to look for the proper library name in lieu of
hardcoding a single version.
2013-10-08 21:23:07 +02:00
David Dormagen 4032a161ea CMakeList: added entries for dynamic particle source files 2013-10-07 20:56:55 +02:00
Maikel de Vries 7f9f40a1f5 Renamed Settlement.ocf to Missions.ocf 2013-10-05 17:39:14 +02:00
Martin Plicht 31119f1b88 cmake: Add Worlds.ocf to OC_C4GROUPS 2013-10-05 13:19:59 +02:00
Nicolas Hake 9ceb69236b Remove unused Base64 codec 2013-08-04 18:10:10 +02:00
Tobias Zwick 9027544c37 Merge branch 'master' into Controls 2013-06-04 20:13:35 +02:00
David Dormagen 7eaef70af1 Merge branch 'master' into Controls
Conflicts:
	planet/System.ocg/PlayerControls.txt
2013-05-26 18:19:51 +02:00
Martin Plicht 524fe879aa Make DEBUGREC define a commandline option 2013-05-25 22:51:32 +02:00
Martin Plicht 928ecc1892 mac: Lazy cmake fix 2013-05-25 20:11:21 +02:00
David Dormagen d18d8c65c9 Merge branch 'Menus' into Controls 2013-05-24 01:24:57 +02:00
David Dormagen fc7e5b9a35 added methods to serialize C4GuiWindow to C4Value as proplist 2013-05-23 16:29:14 +02:00
Nicolas Hake 7a8352e672 CMake: Allow dynamic linking of Ogg/Vorbis
Previously, MSVC builds did only allow static linking of libogg,
libvorbis and libvorbisfile. If there was a reason to do so, I have no
idea what it was, because it isn't documented in either VCS or a
comment. So I'll allow both dynamic and static linking.
2013-05-20 16:10:17 +02:00
David Dormagen 9ad9a67939 Merge branch 'master' into Menus
Conflicts:
	src/script/C4StringTable.cpp
	src/script/C4StringTable.h
2013-04-07 23:02:36 +02:00
Nicolas Hake 459fce0758 Replace std::auto_ptr with std::unique_ptr
std::auto_ptr has awkward copy semantics and is deprecated in C++11.
2013-03-26 15:43:01 +01:00
Sven Eberhardt 57e63a5275 Added support for scripted maps (Map.c) and documentation. 2013-03-19 00:36:06 +01:00
Günther Brammer 814f809885 cmake: USE_GTK3 defaults to off for now
The defaults should follow the settings the binary downloads use where
reasonable.
2013-03-12 02:12:26 +01:00
Günther Brammer 169b3750d4 cmake: Also search for freetype version 2.4.11 2013-03-10 14:01:38 +01:00
Günther Brammer 2ef47af689 cmake: Default to a deps folder in CMAKE_CURRENT_BINARY_DIR 2013-03-10 14:01:35 +01:00
Günther Brammer 1075822af3 cmake: Don't try to create openclonk.png without convert 2013-03-10 14:01:26 +01:00
Günther Brammer 12c8b31a10 cmake: Use CMAKE_DEPENDENT_OPTION to structure the various options 2013-03-10 14:01:15 +01:00
Günther Brammer 159cfb9885 cmake: Explicitly instead of indirectly link openclonk with pthread
In practice, other libraries pulled pthread in, except for the USE_CONSOLE
build. But since there are direct calls to pthread in our code, we really
shouldn't rely on that.

Also, this should fix the USE_CONSOLE build on windows.
2013-03-10 14:00:01 +01:00
Julius Michaelis 06d4db2d72 Remove need for freetype and jpeg libraries building with USE_CONSOLE 2013-03-03 15:22:48 +01:00
Julius Michaelis 2df3b20a20 CMake: Adjust precompiles headers to new build division 2013-02-17 17:00:33 +01:00
David Dormagen d3dba14323 added support for custom menus and dialogs 2013-02-12 20:39:20 +01:00
Günther Brammer 2a9d63cb2a gtk: Use higher-resolution logo as window icon
Metacity started to display bigger icons in the window list, so the higher
resolution is now actually useful for me. While at it, use gdk-pixbuf-csource
to generate the .h at build time from the .ico instead of duplicating the
data in the repository.
2013-02-12 01:08:02 +01:00
Martin Plicht 6217a62c8d mac: cmake: Fix compilation of libmisc 2013-02-11 11:39:24 +01:00
Oliver Schneider c43a682785 tests: Compile gtest from source, add a few new tests
GTest does not ship precompiled binaries anymore. They are now compiled
using the CMakelists.txt from gtest.

Add basic unit tests for C4Value, DirectExec and C4StringTable.
2013-01-29 01:07:22 +01:00
Oliver Schneider e45a569aa3 cmake: Use libraries to avoid compiling files multiple times 2013-01-29 01:02:05 +01:00
Oliver Schneider 14369b509f cmake: Check for convert at configure step 2013-01-29 01:01:58 +01:00
Nicolas Hake f897e95071 Rename game binary to "openclonk" (#830)
Since the name of the game is OpenClonk, having the binary named
differently is at least confusing. At worst it conflicts with the
trademark license granted by RedWolf Design.

The Mac build will still have to be fixed because the installer
template .dmg file is not editable on non-Macintosh systems.
2013-01-28 13:57:29 +01:00
Armin Burgmeier 2a1ba0f8fe Split the mesh drawing into C4DrawMeshGL.cpp 2013-01-27 23:52:57 +01:00
Günther Brammer db81cf193d gtk: Bump minimum required versions to the oldest versions we test with 2013-01-24 19:36:59 +01:00
Nicolas Hake 8a9926ccc4 CMake: Ensure compatibility with cmake <2.8.6 2013-01-20 22:10:26 +01:00
Nicolas Hake 6bb595f842 CMake: Use GTK+ cflags as reported by pkg-config
Ignoring CFLAGS/LDFLAGS makes GTK+ not work correctly
if the libraries are compiled with -mms-bitfields (as
is the case with the prebuilt binaries from gnome.org).
2013-01-20 21:53:56 +01:00
Günther Brammer 211634cf15 mape: Even more windows fixes 2013-01-20 20:36:51 +01:00
Armin Burgmeier e1ccbddd5e Fix configure error when mape build is not enabled 2013-01-16 23:24:14 +01:00
Armin Burgmeier 2cd91a56c4 Add support for algo=script overlays 2013-01-14 02:25:15 +01:00
Armin Burgmeier 9a6d545f94 Use the OpenClonk version as the mape version 2013-01-14 02:25:13 +01:00
Armin Burgmeier 926a3afdd4 Restore original formatting of CMakeLists.txt 2013-01-14 02:25:13 +01:00
Armin Burgmeier abfdd12501 Build mape always when the dependencies are available 2013-01-14 02:25:12 +01:00
Armin Burgmeier aa2f3df779 Make mape link only against the part of the Clonk engine that is needed
and not against the whole engine. This avoids pulling in unnecessary
dependencies like SDL or OpenGL.
2013-01-14 02:25:11 +01:00
Armin Burgmeier 3420b2a9a2 Move C4ScenarioSection code from C4Scenario.cpp into C4ScenatioSection.cpp
This allows compiling and linking with C4Scenario.cpp without having to
pull in whole C4Game.
2013-01-14 02:14:37 +01:00
Armin Burgmeier b2be39b576 Handle-ify the random seed setting 2013-01-14 01:41:21 +01:00
Armin Burgmeier 4b4da8646b Handle-ify the mapgen call 2013-01-14 01:40:54 +01:00
Armin Burgmeier 662d9bc4f4 Use the icons that come with OC for mape
gdk-pixbuf-csourcing them from the .ico files in a build step.
2013-01-14 01:40:47 +01:00
Armin Burgmeier 257db99165 Merge remote-tracking branch 'new/master' into mape
Conflicts:
	CMakeLists.txt
	src/graphics/C4Draw.h
2013-01-14 01:38:03 +01:00
Günther Brammer b5ae4f1f9d Move CStdInProc to its own source file
It should be usable without USE_CONSOLE, even though only the dedicated server
uses it at the moment.
2012-11-30 22:18:38 +01:00
Günther Brammer 7967d94a59 Merge StdFont.cpp and C4Fonts.cpp 2012-11-12 02:30:16 +01:00
Günther Brammer 4dffefe8c9 X11: Remove support for the xf86vidmode extension
In practice, only the xrandr code path received any testing. Since Clonk
works fine without changing the resolution, this will not terribly
inconvenience anybody still stuck on old systems without xrandr.

Also only minimize the window when the resolution was changed.
The minimization is there to prevent accidental focus restoration
resulting in unwanted resolution switching.
2012-11-17 18:07:37 +01:00
Tobias Zwick f7f734d2bb fix: don't try to load OpenAL if option is turned off 2012-11-16 17:30:52 +01:00
Tobias Zwick 348fb8c7a9 clean up mouse controls, reduced cursor graphics to the used ones 2012-11-16 17:29:42 +01:00
Günther Brammer a8dfeeaf7e win32: Make USE_CONSOLE compile again
There's even a plausible implementation of CStdInProc::GetEvent.
2012-11-15 23:01:24 +01:00
Peter Wortmann a6ede89284 Missing CMakeList.txt update 2012-09-24 10:16:23 +01:00
Peter Wortmann 56bdeec585 FoW/lights preview
This is pretty much still prototype stage. Lots of bug, lots of stuff missing.
2012-08-19 19:35:10 +01:00
Philipp Kern cbf6f37996 change the OpenClonk data directory to obey the FHS
The FHS specifies /usr/share/games as the place for static game data files.
Hence move the OpenClonk data directory to /usr/share/games/openclonk.
2012-10-21 15:03:24 +02:00
Nicolas Hake 8b7a4a8023 CMake: Update list of C4Groups to build to match refactoring changesets 2012-10-10 21:28:25 +02:00
Sven Eberhardt 00349f045a SoundSystem: Implement non-apple wav loading when using OpenAL 2012-10-07 13:18:28 +02:00
Sven Eberhardt 15aa9b961e FIx build using OpenAL in MSVC 2012-10-05 18:02:52 +02:00
Tobias Zwick 41a33999cd remove video playback feature 2012-10-04 23:03:57 +02:00
Martin Plicht b264612b10 mac: Move C4EditorWindowController from platform to editor 2012-09-02 20:57:49 +02:00
Martin Plicht 562565f865 mac: Move C4OpenGLView.mm/h to graphics/C4DrawGLMac.mm/h and move some C4AbstractApp functions to C4AppMac.mm to better match implementations for the other platforms 2012-09-02 20:51:43 +02:00
Martin Plicht 7bbb3468b9 cmake: Add BeyondTheRocks.ocf to OC_C4GROUPS 2012-09-02 19:48:18 +02:00
Martin Plicht 10a328d5ba mac: Change prefix of Objective-C classes/filenames from Clonk to C4, give xib files names that make more sense 2012-09-02 15:39:29 +02:00
Martin Plicht f6825d073e mac: Compile with Automatic Reference Counting enabled 2012-09-02 13:56:53 +02:00
Günther Brammer a528b0d76e Silence some g++ warnings 2012-06-15 18:16:49 +02:00
Nicolas Hake afe90a6da7 Win32/MinGW: Add "-Wl," to linker options 2012-06-08 13:30:51 +02:00
Nicolas Hake f53f7224b7 Win32/MinGW: Enable ASLR and DEP on the executable image 2012-06-08 13:18:58 +02:00
Günther Brammer ba1b896ebc Move C4AulFunc implementation to a separate file from C4Aul.cpp 2012-05-14 22:07:33 +02:00
Julius Michaelis c4efcad488 Remove GCC PCH warning 2012-05-14 12:11:10 +02:00
Johannes Nixdorf ad226e3f79 cmake: fix installing to a custom DESTDIR
---
 CMakeLists.txt |   59 ++++++++++++++++++++++++++++++++------------------------
 1 file changed, 34 insertions(+), 25 deletions(-)
2012-05-03 21:47:14 +02:00
Nicolas Hake 35524e6b64 MSVC10: Avoid numerous "reload project?" prompts on CMakeLists change
Change the .sln file to make Visual Studio reload that; this also implies
reloading all of the child projects. This way, we don't get a reload prompt for
each loaded project.
On non-Express versions of MSVC, the CMake macros still run. I don't think there
is a way to disable them, but you can copy the macro body of StopBuilds to that
of ReloadProjects to only get a single dialog box.
2012-05-01 17:24:07 +02:00
Günther Brammer 1a29f8625d Reorder engine source file organization a bit
This mostly consists of flattening the hierarchy, splitting the
graphics stuff out of platform, and a few smaller cleanups.
2012-04-27 19:04:43 +02:00
Günther Brammer ca7c284c85 gtk: Rename C4AppX to C4AppGTK 2012-03-05 00:38:23 +01:00
Julius Michaelis 15696e75ae Fix the GCC precompiled headers
It's still hacky as hell, but changing CMAKE_BUILD_TYPE or only rebuilding c4script without c4group_pch shouldn't break anymore
2012-03-30 19:47:21 +02:00
Martin Plicht 4d504956c5 mac: osx_bundle_libs bundles recursive dependencies so libogg/libvorbis conundrum solved 2012-03-25 15:30:01 +02:00
Günther Brammer 40de33ca3c win32: Make sdl-mainloop option work
As it doesn't have the editor, this is only useful for compiling
more of our code on more platforms.
2012-03-23 22:53:56 +01:00
Martin Plicht a4656f4c2a cmake: mac: Remove duplicated APPLE block 2012-03-20 21:46:59 +01:00
Martin Plicht a8cadb8723 Amazing fixes to make it compile for Mac again 2012-03-20 16:38:45 +01:00
Armin Burgmeier 644f97efd3 GObectify MapeTextureMap; add functions to get texture mapping entry 2012-02-18 21:10:07 +01:00
Martin Plicht 379836f32c cmake: mac: Don't require rt library 2012-02-14 16:25:23 +01:00
Martin Plicht f5e7743a77 cmake: xcode: Set prefix header dialect to c++0x if clang requested 2012-02-14 16:44:29 +01:00
Armin Burgmeier 81e04899dc Merge default into mape 2012-02-12 19:41:48 +01:00
Armin Burgmeier 139184c540 Set system data path to exepath for binaries with automatic updates
Updates work only when the game data is at the same location as the binary.
If this is not the case then the game was probably installed differently,
for example via the distribution or with make install. In this case we
cannot do automatic updates but we also want to use a different system path.

This fixes the linux development snapshots and release tarballs. They were
broken in the sense that they didn't find their game data.
2012-02-03 23:43:18 +01:00
Armin Burgmeier 6da98a26b5 Generate packed groups only at make install or make setup
But not for regular make when just compiling the source code.
2012-02-03 22:22:25 +01:00
Armin Burgmeier 0749dcdb9d Replace std::sort by timsort for Face ordering
The usage of timsort instead of std::sort at this point is twofold.  First,
it's faster in our case where the array is already sorted in many cases
(remember this is called at least once a frame). And it's not just a bit
faster either but a lot. I have measured a factor of 7 on my system.

Second, in our Windows autobuilds there is a crash within std::sort which is
very hard to debug because it's hardly reproducible with anything other than
the autobuilds (I tried hard). If the crash goes away with timsort then
great, if not then maybe it's easier to debug since the code is in our tree.
2012-02-01 22:11:46 +01:00
Armin Burgmeier a1370c2954 Rename our custom gz* functions to avoid conflicts with zlib.dll
This fixes the build with native mingw for me.
2012-01-28 17:02:37 +01:00
Armin Burgmeier 23d54ea2c9 Implement UPnP for Linux using libupnp 2012-01-21 02:04:14 +01:00
Nicolas Hake 683800c33c win32: Add UPnP port mapping support 2012-01-15 21:27:16 +01:00
Armin Burgmeier 7e532c2bd6 Split math functions into StdMeshMath.{h,cpp} 2011-12-29 15:41:52 +01:00
Nicolas Hake 0dcfe72148 MSVC: Build all binaries directly in build dir
With this change, MSVC will build binaries in ${CMAKE_CURRENT_BINARY_DIR}
without adding any more subdirectories. It will also expect its data in a
directory called "planet" immediately below the binary directory.
Since MSVC allows building multiple configurations from the same input file,
the resulting binaries will be suffixed by the configuration type. An exception
is RelWithDebInfo, which will have no suffix; this was chosen over plain Release
to aid in debugging.

Building OpenClonk will work out of the box for in-source builds, but
out-of-source builds will have to create a symlink or a directory junction.
We consider this an acceptable drawback; it was proposed that if you use the
non-default option of an out-of-tree build, you will also know how to create a
link or a junction to, or copy the planet directory.

This changeset also revives looking for game data in the same directory as the
binary, which was part of c3fc1ee1ec8c [Peter Wortmann].
2011-11-10 02:01:21 +01:00
Nicolas Hake 74620be240 Backed out changeset: c3fc1ee1ec8c 2011-11-10 02:17:00 +01:00
Peter Wortmann d5c075ade8 Yet another variant on how to find data files
This time, the relocation code checks for a "System.c4g" in either
the executable path or a "data" folder directly below. CMake makes
sure that this points somewhere sensible for normal builds.

TODO:
* Check whether this actually works under Unixes. Can "ln -sf"
  delete important stuff? Is there a safe alternative?
* Further unify with the Mac Os solution. Other platforms might
  auto-pack for release builds too, for example - and it might
  be a good idea to have a proper data subdirectory in Mac bundles
  as well.
2011-11-09 00:45:07 +00:00
Günther Brammer cd93daf8b9 cmake: Replace redundant custom targets with a DEPENDS on the groups target
For some reason, add_dependencies didn't work for making the groups target
depend on the custom_commands, but specifying them via DEPENDS works.
2011-11-05 23:07:11 +01:00
Günther Brammer d709de7e73 cmake: Always pack groups during build
This fixes make install, which previously tried to install nonexistant
packed groups from the source directory. Make it use the ones from
the build directory and build them during make all.
2011-11-02 01:43:36 +01:00
Günther Brammer ccbf4d1d45 Consolidate duplicated simple Log functions
The various small utilities do not use the engine Log implementation but
one that simply prints to stdout. Instead of duplicating that one, link a
common one into the utilities.
2011-11-02 21:36:39 +01:00
Martin Plicht b5f836a93d cmake: xcode: Introduce option to build with Clang 2012-02-12 16:19:39 +01:00
Julius Michaelis bb78ea79e7 Fix typo previous rev c18fa35abd02 + conditionally exclude C4UpdateDlg.h/cpp from build 2012-03-14 23:28:44 +01:00
Günther Brammer b895bbad31 Consolidate some random platform abstraction functions into a single file
That way, the windows variants can be used without requiring the Win32
C4Window implementation.
2012-03-12 20:43:27 +01:00
Günther Brammer dfea0914a9 Merge the functions pointer branch 2012-03-09 17:42:48 +01:00
Sven-Hendrik Haase 7d8e1428c4 Enable support for DESTDIR (important for Linux packagers) 2012-03-06 10:06:59 +01:00
Günther Brammer 71e108f16a Start of a C4Script API third party programs could use
This is very experimental, subject to change, and the single function not
at all useful yet.
2012-03-04 21:23:11 +01:00
Julius Michaelis cb6eb060cc Add a dialogue for windows which can be displayed when the graphics engine initialisation failed
The dialogue has fields for resolution and a checkbox for fullscreen mode
2012-02-28 18:28:16 +01:00
Günther Brammer 00a4002711 unix: cmake also links with librt 2012-02-12 22:11:32 +01:00
Günther Brammer 1e7f32af48 Move C4AulFunc to its own header file
This is necessary since C4Value.h will call a function from C4AulFunc.
2012-02-13 18:00:35 +01:00
Günther Brammer b911630578 Replace OpenSSL SHA1 implementation with one copied from boost/uuid
Although the code already uses boost, boost/uuid hides the sha1
implementation in a deeply nested namespace, which is just too bizarre to
use. Also the name of that namespace suggests that it is just an
implementation detail that could go away without notice.
2011-01-10 21:30:40 +01:00
Günther Brammer 3c41310fa3 Remove C4ConfigShareware to reduce OpenSSL dependency 2011-11-02 00:07:29 +01:00
Nicolas Hake f9f01bef9a cmake: Search for FMOD headers and add to include path 2011-10-28 23:49:11 +02:00
Nicolas Hake d5669964b8 tests: Fix on linux-gcc 2011-10-16 14:17:43 +02:00
Günther Brammer 7b325561f0 CMake: Remove now redundant code to pack c4groups during installation 2011-10-12 20:59:28 +02:00
Günther Brammer f1cedd5420 Look in the planet folder for game data, too
This replaces the BUILD_TO_PLANET option and makes in-tree Makefile builds
run without further work. Out-of-tree builds need a symlink to planet from
the build directory.
2011-10-11 15:15:41 +02:00
Julius Michaelis b7d67bd143 make install a predefined set of c4groups instead of everything in the planet directory 2011-10-11 18:59:58 +02:00
Peter Wortmann ad79ece074 Mac: Put game data into bundle
This makes it possible to ship the bundle stand-alone. Also
note that CMake will automatically pack the game data for
release builds, but sym-link the game data for debug builds.

Note this means you will only see the parts of planet/ that
are mentioned in OC_C4GROUPS in CMakeList.txt! This is equivalent
to the behaviour of the shipped build, so I don't see this as
a problem.
2011-10-09 17:09:48 +01:00
Günther Brammer 1cafba4be8 Rename files implementing C4AbstractApp and C4Window 2011-10-03 17:19:24 +02:00
Günther Brammer 55f6bc8d0f Replace CSurface and C4Surface with just C4Surface
The methods that previously were on C4Surface still are in a separate
file.
2011-10-03 16:06:41 +02:00
Günther Brammer efed250aa7 Rename CMarkup to C4Markup 2011-08-27 21:13:15 +02:00
Günther Brammer 6700bff4de Replace CFacet with C4Facet
The latter is almost a superset of the former.
2011-08-27 17:47:49 +02:00
Günther Brammer 19ce704ae5 CMake: Change project name to openclonk to avoid conflict with the binary
Apparently, Eclipse has problems with projects created by CMake that
have a binary with the name of the project.
2011-08-27 22:04:33 +02:00
Armin Burgmeier bc980ebc12 GObject-ified MapeMaterialMap 2009-09-30 22:54:10 -04:00
Armin Burgmeier 45e79a3299 Removed mape/ include path, include by "mape/foo.h" instead 2009-09-26 22:43:09 -04:00
Armin Burgmeier 52464df1c0 GObject-ified MapeGroup 2009-09-26 21:54:47 -04:00
Armin Burgmeier 14bc6a0c5c Merged default into mape 2009-09-22 22:24:47 -04:00
Armin Burgmeier 2ef403728e Added initial mape code, and added it to the CMake build system
The code is not yet working properly, but it compiles
TODO: autotools build, material colors, Material&Texture overload,
relicensing, maybe algo=script
2009-09-21 00:04:52 -04:00
Armin Burgmeier c18b11fbc6 Fixed CMake build on Unix 2009-09-20 16:03:44 -04:00
Günther Brammer 1b17ad1808 Build fixes 2009-08-16 18:27:44 +02:00
Nicolas Hake 68b3b46381 cmake: Rename findlib vars to be more in line with package-provided library vars 2009-08-16 14:17:27 +02:00
Günther Brammer 179097d389 Build fixes
glew needs opengl32 on windows, and c4group needs zlib.
2009-08-15 21:55:26 +02:00
Günther Brammer a28a6621da shuffle the #includes around a bit
This reduces the dependencies from src/lib to the rest of the code a bit.
2009-08-12 22:03:50 +02:00
Günther Brammer b46f4696e9 Split C4Rect out to its own source file
Because much more depends on C4Rect than only C4Shape, and C4Shape uses
lots of other stuff.

Also move some other files which depend on C4Group to src/c4group, because
I'm editing the build files anyway.
2009-08-14 01:46:32 +02:00
Nicolas Hake 921c174841 cmake: Disable test for DX SDK if USE_DIRECTX is false 2009-08-13 18:09:00 +02:00
Nicolas Hake 276a5abfed Removed default-this object parameter from a lot of functions 2009-08-12 22:44:09 +02:00
Nicolas Hake 1286f8d3ce msvc: Use source folders in project 2009-08-12 15:15:05 +02:00
Nicolas Hake 7b83f7a8fc Use lists for platform-specific source files instead of string interpolation 2009-08-12 15:01:14 +02:00
Günther Brammer 572d00c32e Move all source files
This might make stuff easier to find.
2009-08-10 17:59:18 +02:00
Günther Brammer b73009e65b Cleanup 2009-08-05 00:53:38 +02:00
Nicolas Hake 07028f7bf2 CMake: Find WinSDK dir automatically
A lot of people don't seem to have their platform SDK include and lib
directories in their environment, so cmake doesn't find the required
libs. Read the location from the registry and make it known to cmake.
2009-07-25 22:56:06 +02:00
Nicolas Hake b0a7d4ed0d Fix problem where the DirectX SDK was not found in some circumstances 2009-07-24 00:48:41 +02:00
Günther Brammer f6b8d88a66 Update CMake build
The proplist branch predates the CMakeLists.txt.
If I had changed the Makefile.am today, I would have remembered to test a cmake build, honest!
2009-07-21 17:53:30 +02:00
Nicolas Hake 0d08565059 [MSVC9] Enable minimal rebuild and edit-and-continue 2009-07-12 18:46:54 +02:00
Nicolas Hake 532e58c2ff Remove unknown parameter warning from MSVC build 2009-07-11 19:44:14 +02:00
Nicolas Hake 14e8d4794d Fix linux CMake build
Not tested: Cross compiling, might need to be implemented into CMakeLists
2009-07-11 03:14:57 +02:00
Nicolas Hake 2a38d0056d Strip c4group of unnecessary code dependencies
Fixes issue #21 (c4group build failure)
2009-07-08 19:54:54 +02:00
Nicolas Hake 4649547c97 Fix MSVC build 2009-07-06 04:40:57 +02:00
David Dormagen 199cf0d5a6 CMake-pthread-fix for WIN32 builds 2009-07-03 14:19:31 +02:00
Nicolas Hake 8466407a60 Updated CMakeLists to work with precompiled dependencies 2009-07-01 22:25:45 +02:00
Günther Brammer 009cfc9e7b Remove C4Wrappers and put most functions in relevant headers
This also removes the TickXXX #defines and moves the lookup of predefined
materials to C4Material.
2009-06-12 20:52:21 +02:00
Günther Brammer fc7d8425ba Linux: Add CMake support
CMake produces a config.h which defines the macros as empty strings instead
of 1, so some #ifs have to be adapted.
2009-05-29 23:05:50 +02:00
Günther Brammer cc34bdc07c Windows: Replace vc9 and codeblocks build files with CMake 2009-05-29 22:53:15 +02:00
Günther Brammer 562816cfe5 Clean up some unused variables and obsolete FIXMEs 2011-09-28 01:09:56 +02:00
Nicolas Hake 8073e1cb47 win32: Remove DirectX config option 2011-10-03 13:12:55 +02:00
Nicolas Hake cc672bbd00 win32: Automatically check for DbgHelp availability 2011-10-03 13:09:51 +02:00
Nicolas Hake 14f81d7eef Move cmake modules to separate directory 2011-10-03 13:03:22 +02:00
Tobias Zwick 461a8594c8 removed Tests.ocf from "setup" build configuration 2011-09-29 22:22:42 +02:00
Günther Brammer bfee2c5b81 Version 5.1.91 (5.2 Beta) 2011-09-27 01:15:00 +02:00
Günther Brammer 26ff41185e win32: Uninstaller correctly removes the user settings 2011-09-22 22:26:06 +02:00
Günther Brammer 1cea606c41 win32: Installer creation works with MSVC
CMake even reads the makensis path from the registry.
2011-09-21 22:25:33 +02:00
Günther Brammer 89e15ec212 win32: Installer gets the product name from the Version.txt 2011-09-22 22:37:18 +02:00
Günther Brammer c02354f56c win32: Add build rules for the installer to CMakeLists.txt and Makefile.am 2011-09-20 19:43:22 +02:00
Günther Brammer c46c2cfa5e cmake: Make switching to GTK3 after first run of cmake work
For some reason, the result of a pkg-config run is cached indefinitely,
even if the arguments change.
2011-08-31 19:40:22 +02:00