GObject-ified MapeMaterialMap

scancodes-fix
Armin Burgmeier 2009-09-30 22:54:10 -04:00
parent ba740c4296
commit bc980ebc12
10 changed files with 559 additions and 455 deletions

View File

@ -382,6 +382,8 @@ set(OC_CLONK_SOURCES
set(MAPE_SOURCES
src/mape/cpp-handles/group-handle.h
src/mape/cpp-handles/group-handle.cpp
src/mape/cpp-handles/material-handle.h
src/mape/cpp-handles/material-handle.cpp
src/mape/configfile.c
src/mape/configfile.h
src/mape/diskview.c
@ -400,7 +402,7 @@ set(MAPE_SOURCES
src/mape/mape.c
src/mape/mapgen.cpp
src/mape/mapgen.h
src/mape/material.cpp
src/mape/material.c
src/mape/material.h
src/mape/mattexview.c
src/mape/mattexview.h

View File

@ -19,7 +19,7 @@
#define INC_MAPE_FORWARD_H
/*typedef struct MapeGroup_ MapeGroup;*/
typedef struct MapeMaterialMap_ MapeMaterialMap;
/*typedef struct MapeMaterialMap_ MapeMaterialMap;*/
typedef struct MapeTextureMap_ MapeTextureMap;
typedef struct MapeFileIcon_ MapeFileIcon;
typedef struct MapeFileIconSet_ MapeFileIconSet;

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@ -1,289 +0,0 @@
/*
* mape - C4 Landscape.txt editor
*
* Copyright (c) 2005-2009 Armin Burgmeier
*
* Portions might be copyrighted by other authors who have contributed
* to OpenClonk.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
* See isc_license.txt for full license and disclaimer.
*
* "Clonk" is a registered trademark of Matthes Bender.
* See clonk_trademark_license.txt for full license.
*/
#define MAPE_COMPILING_CPP
#include <C4Group.h>
#include <glib.h>
#include "group.h"
#define CPPGROUP(group) ((C4Group*)group->group_handle)
extern "C" {
/* On Windows, / is interpreted as a directory containing the local drives
(C:\, D:\, etc.). group_handle will be NULL in this case. */
MapeGroup* mape_group_new(const gchar* path,
GError** error)
{
MapeGroup* group;
group = (MapeGroup*)malloc(sizeof(MapeGroup) );
group->group_handle = NULL;
#ifdef G_OS_WIN32
group->drive_idtf = 0;
if(strcmp(path, "/") == 0)
{
//group->drive_idtf = TRUE;
return group;
}
#endif
group->group_handle = new C4Group;
if(CPPGROUP(group)->Open(path, FALSE) == FALSE)
{
g_set_error(
error,
g_quark_from_static_string("MAPE_GROUP_ERROR"),
MAPE_GROUP_ERROR_OPEN,
"Could not open '%s': %s",
path,
CPPGROUP(group)->GetError()
);
delete CPPGROUP(group);
free(group);
return NULL;
}
return group;
}
MapeGroup* mape_group_new_from_parent(MapeGroup* parent,
const gchar* entry,
GError** error)
{
MapeGroup* group;
bool result;
group = (MapeGroup*)malloc(sizeof(MapeGroup) );
group->group_handle = new C4Group;
#ifdef G_OS_WIN32
if(parent->group_handle == NULL)
{
result = CPPGROUP(group)->Open(entry, FALSE);
}
else
#endif
{
result = CPPGROUP(group)->OpenAsChild(
CPPGROUP(parent),
entry,
FALSE
);
}
if(result == FALSE)
{
g_set_error(
error,
g_quark_from_static_string("MAPE_GROUP_ERROR"),
MAPE_GROUP_ERROR_OPEN,
"%s",
CPPGROUP(group)->GetError()
);
delete CPPGROUP(group);
free(group);
return NULL;
}
return group;
}
void mape_group_destroy(MapeGroup* group)
{
if(group->group_handle != NULL)
delete CPPGROUP(group);
free(group);
}
const gchar* mape_group_get_name(MapeGroup* group)
{
g_assert(group->group_handle != NULL);
return CPPGROUP(group)->GetName();
}
const gchar* mape_group_get_full_name(MapeGroup* group)
{
g_assert(group->group_handle != NULL);
// TODO: Might this corrupt memory? Should we return a copy?
return CPPGROUP(group)->GetFullName().getData();
}
gboolean mape_group_has_entry(MapeGroup* group,
const gchar* entry)
{
#ifdef G_OS_WIN32
DWORD chk_drv;
if(group->group_handle == NULL)
{
if(entry[0] == '\0') return FALSE;
if(entry[1] != ':') return FALSE;
chk_drv = 1 << (entry[0] - 'A');
if( (GetLogicalDrives() & chk_drv) != 0)
return TRUE;
else
return FALSE;
}
#endif
CPPGROUP(group)->ResetSearch();
return CPPGROUP(group)->FindEntry(entry) ? TRUE : FALSE;
}
void mape_group_rewind(MapeGroup* group)
{
#ifdef G_OS_WIN32
if(group->group_handle == NULL)
{
group->drive_idtf = 0;
return;
}
#endif
CPPGROUP(group)->ResetSearch();
}
gchar* mape_group_get_next_entry(MapeGroup* group)
{
gchar* buf;
bool result;
#ifdef G_OS_WIN32
static const int DRV_C_SUPPORT = 26;
DWORD drv_c;
if(group->group_handle == NULL)
{
drv_c = GetLogicalDrives();
/* Find next available drive or wait for overflow */
while( (group->drive_idtf < DRV_C_SUPPORT) &&
(~drv_c & (1 << group->drive_idtf)) )
++ group->drive_idtf;
if(group->drive_idtf >= DRV_C_SUPPORT) return NULL;
buf = (char*)malloc(3 * sizeof(char) );
buf[0] = 'A' + group->drive_idtf;
buf[1] = ':'; buf[2] = '\0';
++ group->drive_idtf;
return buf;
}
#endif
buf = (char*)g_malloc(_MAX_PATH);
result = CPPGROUP(group)->AccessNextEntry("*", NULL, buf, NULL);
if(result == false)
g_free(buf);
return result ? buf : NULL;
}
guchar* mape_group_load_entry(MapeGroup* group,
gsize* size,
GError** error)
{
gsize s;
guchar* res;
s = CPPGROUP(group)->AccessedEntrySize();
res = (guchar*)g_malloc(s);
if(!CPPGROUP(group)->Read((char*)res, s))
{
g_set_error(
error,
g_quark_from_static_string("MAPE_GROUP_ERROR"),
MAPE_GROUP_ERROR_READ,
"%s",
CPPGROUP(group)->GetError()
);
g_free(res);
return NULL;
}
if(size != NULL) *size = s;
return res;
}
gboolean mape_group_is_folder(MapeGroup* group)
{
g_assert(group->group_handle != NULL);
int status = CPPGROUP(group)->GetStatus();
if(status == GRPF_Folder) return TRUE;
return FALSE;
}
gboolean mape_group_is_child_folder(MapeGroup* group,
const gchar* child)
{
gchar* filename;
const gchar* ext;
gboolean result;
#ifdef G_OS_WIN32
/* Drives are always folders */
if(group->group_handle == NULL)
return TRUE;
#endif
// Check for C4? extension
ext = strrchr(child, '.');
if(ext != NULL)
{
if(stricmp(ext, ".c4s") == 0 ||
stricmp(ext, ".c4d") == 0 ||
stricmp(ext, ".c4f") == 0 ||
stricmp(ext, ".c4g") == 0)
{
return TRUE;
}
}
// Packed directories are not supported
if(CPPGROUP(group)->GetStatus() == GRPF_File)
return FALSE;
// No C4Group folder: Check for regular directory
filename = g_build_filename(
CPPGROUP(group)->GetName(),
child,
NULL
);
result = g_file_test(
filename,
G_FILE_TEST_IS_DIR
);
g_free(filename);
return result;
}
}

View File

@ -23,10 +23,15 @@
#include <C4Material.h>
#include <C4MapCreatorS2.h>
#include <gdk/gdk.h>
#include "mape/cpp-handles/material-handle.h"
#include "mape/mapgen.h"
extern "C" C4MaterialHandle* _mape_material_map_get_handle(MapeMaterialMap*);
#define CPPTEXMAP(map) ((C4TextureMap*)map->handle)
#define CPPMATMAP(map) ((C4MaterialMap*)map->handle)
#define CPPMATMAP(map) (reinterpret_cast<C4MaterialMap*>(_mape_material_map_get_handle(map)))
extern "C"
{
@ -46,8 +51,19 @@ static void mape_mapgen_read_color(guint8* dest,
}
else
{
/* TODO: matnum is actually texmap entry, so find matnum from
* it. Actually we don't need to know the material
* actually, just get color from texture + render... */
mat = mape_material_map_get_material(material_map, matnum - 1);
color = mape_material_get_color(mat);
/* TODO: Read color from texture, needs TexMap lookup */
color.red = 0xffff;
color.green = 0xffff;
color.blue = 0xffff;
/* TODO: Make this matmap-owned,
* we can't realloc mat for each pixel! */
mape_material_free(mat);
dest[matnum * 4 + 1] = color.red * 0xff / 0xffff;
dest[matnum * 4 + 2] = color.green * 0xff / 0xffff;

417
src/mape/material.c 100644
View File

@ -0,0 +1,417 @@
/*
* mape - C4 Landscape.txt editor
*
* Copyright (c) 2005-2009 Armin Burgmeier
*
* Portions might be copyrighted by other authors who have contributed
* to OpenClonk.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
* See isc_license.txt for full license and disclaimer.
*
* "Clonk" is a registered trademark of Matthes Bender.
* See clonk_trademark_license.txt for full license.
*/
/**
* SECTION:mape-material-mape
* @title: MapeMaterialMap
* @short_description: C4MaterialMap interface
* @include: mape/material.h
* @stability: Unstable
*
* #MapeMaterialMap is a simple GObject-based interface to C4MaterialMap.
* It supports loading a material map from a Material.c4g material_map file. It can
* load multiple files, with newer entries overloading previous ones in case
* of name clashes to support material overloading.
**/
#include "mape/cpp-handles/material-handle.h"
#include "mape/material.h"
/* Declare private API */
C4GroupHandle*
_mape_group_get_handle(MapeGroup* group);
C4MaterialHandle*
_mape_material_map_get_handle(MapeMaterialMap* map);
struct _MapeMaterial {
MapeMaterialMap* map;
unsigned int mat_index;
};
typedef struct _MapeMaterialMapPrivate MapeMaterialMapPrivate;
struct _MapeMaterialMapPrivate {
C4MaterialHandle* handle;
};
enum {
PROP_0,
/* read only */
PROP_N_MATERIALS
};
#define MAPE_MATERIAL_MAP_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE((obj), MAPE_TYPE_MATERIAL_MAP, MapeMaterialMapPrivate))
static GQuark mape_material_map_error_quark;
G_DEFINE_TYPE(MapeMaterialMap, mape_material_map, G_TYPE_OBJECT)
/*
* MapeMaterial
*/
static MapeMaterial*
mape_material_new(MapeMaterialMap* map,
guint mat_index)
{
MapeMaterial* material;
material = g_slice_new(MapeMaterial);
material->map = map;
material->mat_index = mat_index;
g_object_ref(map);
return material;
}
/*
* GObject overrides.
*/
static void
mape_material_map_init(MapeMaterialMap* material_map)
{
MapeMaterialMapPrivate* priv;
priv = MAPE_MATERIAL_MAP_PRIVATE(material_map);
priv->handle = c4_material_handle_new();
}
static void
mape_material_map_finalize(GObject* object)
{
MapeMaterialMap* material_map;
MapeMaterialMapPrivate* priv;
material_map = MAPE_MATERIAL_MAP(object);
priv = MAPE_MATERIAL_MAP_PRIVATE(material_map);
c4_material_handle_free(priv->handle);
G_OBJECT_CLASS(mape_material_map_parent_class)->finalize(object);
}
static void
mape_material_map_set_property(GObject* object,
guint prop_id,
const GValue* value,
GParamSpec* pspec)
{
MapeMaterialMap* material_map;
MapeMaterialMapPrivate* priv;
material_map = MAPE_MATERIAL_MAP(object);
priv = MAPE_MATERIAL_MAP_PRIVATE(material_map);
switch(prop_id)
{
/* we have only readonly properties */
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(value, prop_id, pspec);
break;
}
}
static void
mape_material_map_get_property(GObject* object,
guint prop_id,
GValue* value,
GParamSpec* pspec)
{
MapeMaterialMap* material_map;
MapeMaterialMapPrivate* priv;
material_map = MAPE_MATERIAL_MAP(object);
priv = MAPE_MATERIAL_MAP_PRIVATE(material_map);
switch(prop_id)
{
case PROP_N_MATERIALS:
g_value_set_uint(value, c4_material_handle_get_num(priv->handle));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
break;
}
}
/*
* Gype registration.
*/
static void
mape_material_map_class_init(MapeMaterialMapClass *class)
{
GObjectClass* object_class;
object_class = G_OBJECT_CLASS(class);
mape_material_map_parent_class =
G_OBJECT_CLASS(g_type_class_peek_parent(class));
g_type_class_add_private(class, sizeof(MapeMaterialMapPrivate));
object_class->finalize = mape_material_map_finalize;
object_class->set_property = mape_material_map_set_property;
object_class->get_property = mape_material_map_get_property;
mape_material_map_error_quark =
g_quark_from_static_string("MAPE_MATERIAL_MAP_ERROR");
g_object_class_install_property(
object_class,
PROP_N_MATERIALS,
g_param_spec_uint(
"n-materials",
"Material count",
"The number of loaded materials",
0,
G_MAXUINT,
0,
G_PARAM_READABLE
)
);
}
GType
mape_material_get_type(void)
{
static GType material_type = 0;
if(material_type == 0)
{
material_type = g_boxed_type_register_static(
"MapeMaterial",
(GBoxedCopyFunc)mape_material_copy,
(GBoxedFreeFunc)mape_material_free);
}
return material_type;
}
/*
* Public API.
*/
/**
* mape_material_map_new:
*
* Creates a new #MapeMaterialMap. The map is initially empty. Use
* mape_material_map_load() to load materials from one or more Material.c4g
* group files.
*
* Return Value: A new #MapeMaterialMap. Free with g_object_unref().
**/
MapeMaterialMap*
mape_material_map_new(void)
{
return MAPE_MATERIAL_MAP(g_object_new(MAPE_TYPE_MATERIAL_MAP, NULL));
}
/**
* mape_material_map_load:
* @map: A #MapeMaterialMap.
* @from: An open #MapeGroup to load materials from.
* @error: Location to store error information, if any.
*
* Loads all the material files (*.c4m) from the group @from. If this includes
* materials with the same name as materials already contained in @map, then
* the materials in @map will be replaced by the new ones. If an error occurs
* while loading the material map the function returns %FALSE and @error is
* set.
*
* Returns: %TRUE on success, %FALSE on failure.
*/
gboolean
mape_material_map_load(MapeMaterialMap* map,
MapeGroup* from,
GError** error)
{
MapeMaterialMapPrivate* priv;
guint new_count;
g_return_val_if_fail(MAPE_IS_MATERIAL_MAP(map), FALSE);
g_return_val_if_fail(MAPE_IS_GROUP(from), FALSE);
g_return_val_if_fail(mape_group_is_open(from), FALSE);
g_return_val_if_fail(error == NULL || *error == NULL, FALSE);
priv = MAPE_MATERIAL_MAP_PRIVATE(map);
new_count = c4_material_handle_load(
priv->handle, _mape_group_get_handle(from));
if(new_count > 0)
g_object_notify(G_OBJECT(map), "n-materials");
return TRUE;
}
/**
* mape_material_map_get_material_count:
* @map: A #MapeMaterialMap.
*
* Returns the number of materials contained in @map.
*
* Return Value: The number of materials in @map.
**/
guint
mape_material_map_get_material_count(MapeMaterialMap* map)
{
g_return_val_if_fail(MAPE_IS_MATERIAL_MAP(map), 0);
return c4_material_handle_get_num(MAPE_MATERIAL_MAP_PRIVATE(map)->handle);
}
/**
* mape_material_map_get_material:
* @material: A #MapeMaterialMap.
* @index: A material index.
*
* Returns the entry with the given index in the map.
*
* Returns: A new #MapeMaterial to be freed with mape_material_free() when
* no longer needed.
**/
MapeMaterial*
mape_material_map_get_material(MapeMaterialMap* map,
guint index)
{
MapeMaterialMapPrivate* priv;
g_return_val_if_fail(MAPE_IS_MATERIAL_MAP(map), NULL);
priv = MAPE_MATERIAL_MAP_PRIVATE(map);
g_return_val_if_fail(index < c4_material_handle_get_num(priv->handle), NULL);
return mape_material_new(map, index);
}
#if 0
/*
* mape_material_map_get_material_by_name:
* @map: A #MapeMaterialMap.
* @name: The name of the material to retrieve.
*
* Returns the material in the map which has the given name, if any. If there
* is no such material the function returns %NULL.
*
* Returns: A new #MapeMaterial to be freed with mape_material_free() when
* no longer needed, or %NULL.
*/
MapeMaterial*
mape_material_map_get_material_by_name(MapeMaterialMap* map,
const gchar* name)
{
MapeMaterialMapPrivate* priv;
const gchar* cur_name;
guint i;
g_return_val_if_fail(MAPE_IS_MATERIAL_MAP(map), NULL);
g_return_val_if_fail(name != NULL, NULL);
priv = MAPE_MATERIAL_MAP_PRIVATE(map);
for(i = 0; i < c4_material_handle_get_num(priv->handle); ++i)
{
cur_name = c4_material_handle_get_name(priv->handle, i);
if(g_ascii_strcasecmp(cur_name, name) == 0)
return mape_material_new(map, i);
}
return NULL;
}
#endif
/**
* mape_material_copy:
* @material: A #MapeMaterial.
*
* Creates a copy of @material.
*
* Returns: A new #MapeMaterial to be freed with mape_material_free() when
* no longer needed.
*/
MapeMaterial*
mape_material_copy(const MapeMaterial* material)
{
g_return_val_if_fail(material != NULL, NULL);
return mape_material_new(material->map, material->mat_index);
}
/**
* mape_material_free:
* @material: A #MapeMaterial.
*
* Releases all ressources taken up by @material.
*/
void
mape_material_free(MapeMaterial* material)
{
g_return_if_fail(material != NULL);
g_object_unref(material->map);
g_slice_free(MapeMaterial, material);
}
/**
* mape_material_get_name:
* @material: A #MapeMaterial.
*
* Returns the material's name.
*
* Return Value: The name of the material. The string is owned by the
* #MapeMaterial and must not be freed by the user.
*/
const gchar*
mape_material_get_name(const MapeMaterial* material)
{
MapeMaterialMapPrivate* priv;
g_return_val_if_fail(material != NULL, NULL);
priv = MAPE_MATERIAL_MAP_PRIVATE(material->map);
return c4_material_handle_get_name(priv->handle, material->mat_index);
}
/**
* mape_material_get_texture_overlay:
* @material: A #MapeMaterial.
*
* Returns the material's texture overlay as a string. This can be used to
* make a texture lookup in a corresponding #MapeTextureMap.
*
* Return Value: The texture overlay of the material. The string is owned by
* the #MapeMaterial and must not be freed by the user.
*/
const gchar*
mape_material_get_texture_overlay(const MapeMaterial* material)
{
MapeMaterialMapPrivate* priv;
g_return_val_if_fail(material != NULL, NULL);
priv = MAPE_MATERIAL_MAP_PRIVATE(material->map);
return c4_material_handle_get_texture_overlay(
priv->handle, material->mat_index);
}
/* This function is for internal use only */
C4MaterialHandle*
_mape_material_map_get_handle(MapeMaterialMap* map)
{
g_return_val_if_fail(MAPE_IS_MATERIAL_MAP(map), NULL);
return MAPE_MATERIAL_MAP_PRIVATE(map)->handle;
}
/* vim:set et sw=2 ts=2: */

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@ -1,129 +0,0 @@
/*
* mape - C4 Landscape.txt editor
*
* Copyright (c) 2005-2009 Armin Burgmeier
*
* Portions might be copyrighted by other authors who have contributed
* to OpenClonk.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
* See isc_license.txt for full license and disclaimer.
*
* "Clonk" is a registered trademark of Matthes Bender.
* See clonk_trademark_license.txt for full license.
*/
// TODO: Move this to an extra file:
#include <C4Application.h>
#include <C4Console.h>
#include <C4FullScreen.h>
#include <C4Game.h>
#include <C4Network2.h>
C4Application Application;
C4Console Console;
C4FullScreen FullScreen;
C4Game Game;
C4Network2 Network;
#define MAPE_COMPILING_CPP
#include <exception>
#include <C4Material.h>
#include "mape/cpp-handles/group-handle.h"
#include "mape/group.h"
#include "mape/material.h"
#define CPPMAT(mat) ( (C4Material*)mat)
#define CPPMATMAP(map) ( (C4MaterialMap*)map->handle)
extern "C" C4GroupHandle* _mape_group_get_handle(MapeGroup*);
#define CPPGROUP(group) (reinterpret_cast<C4Group*>(_mape_group_get_handle(group)))
extern "C" {
MapeMaterialMap* mape_material_map_new(MapeGroup* base,
MapeGroup* overload_from,
GError** error)
{
MapeMaterialMap* map;
map = (MapeMaterialMap*)malloc(sizeof(MapeMaterialMap) );
try
{
// TODO: Make sure overloading works as expected...
map->handle = new C4MaterialMap;
CPPMATMAP(map)->Load(*CPPGROUP(base));
if(overload_from != NULL)
CPPMATMAP(map)->Load(*CPPGROUP(overload_from));
}
catch(const std::exception& e)
{
g_set_error(
error,
g_quark_from_static_string("MAPE_MATERIAL_ERROR"),
MAPE_MATERIAL_ERROR_FAILED,
"%s",
e.what()
);
free(map);
return NULL;
}
return map;
}
void mape_material_map_destroy(MapeMaterialMap* map)
{
delete CPPMATMAP(map);
free(map);
}
unsigned int mape_material_map_get_material_count(MapeMaterialMap* map)
{
return CPPMATMAP(map)->Num;
}
MapeMaterial* mape_material_map_get_material(MapeMaterialMap* map,
unsigned int index)
{
return (MapeMaterial*)&CPPMATMAP(map)->Map[index];
}
MapeMaterial* mape_material_map_get_material_by_string(MapeMaterialMap* map,
const char* mat_name)
{
unsigned int i;
for(i = 0; i < CPPMATMAP(map)->Num; ++ i)
if(stricmp(CPPMATMAP(map)->Map[i].Name, mat_name) == 0)
return (MapeMaterial*)&CPPMATMAP(map)->Map[i];
return NULL;
}
const char* mape_material_get_name(MapeMaterial* material)
{
return CPPMAT(material)->Name;
}
GdkColor mape_material_get_color(MapeMaterial* material)
{
// TODO: Color field in C4Material is gone. Read from texture?
GdkColor color = {
0,
/*CPPMAT(material)->Color[0]*/0xff * 0xffff / 0xff,
/*CPPMAT(material)->Color[1]*/0xff * 0xffff / 0xff,
/*CPPMAT(material)->Color[2]*/0xff * 0xffff / 0xff
};
return color;
}
} // extern "C"

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@ -15,46 +15,102 @@
* See clonk_trademark_license.txt for full license.
*/
#ifndef INC_MAPE_MATERIAL_H
#define INC_MAPE_MATERIAL_H
#ifndef INC_MAPE_MATERIAL_MAP_H
#define INC_MAPE_MATERIAL_MAP_H
#include <gtk/gtk.h>
#include <glib-object.h>
#include "mape/forward.h"
#include "mape/group.h"
/* Simple C-based interface to C4MaterialMap */
G_BEGIN_DECLS
#ifdef MAPE_COMPILING_CPP
extern "C" {
#endif
#define MAPE_TYPE_MATERIAL_MAP (mape_material_map_get_type())
#define MAPE_MATERIAL_MAP(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), MAPE_TYPE_MATERIAL_MAP, MapeMaterialMap))
#define MAPE_MATERIAL_MAP_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass), MAPE_TYPE_MATERIAL_MAP, MapeMaterialMapClass))
#define MAPE_IS_MATERIAL_MAP(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), MAPE_TYPE_MATERIAL_MAP))
#define MAPE_IS_MATERIAL_MAP_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), MAPE_TYPE_MATERIAL_MAP))
#define MAPE_MATERIAL_MAP_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), MAPE_TYPE_MATERIAL_MAP, MapeMaterialMapClass))
typedef enum MapeMaterialError_ {
MAPE_MATERIAL_ERROR_FAILED
} MapeMaterialError;
#define MAPE_TYPE_MATERIAL (mape_material_get_type())
typedef void MapeMaterial;
typedef struct _MapeMaterial MapeMaterial;
struct MapeMaterialMap_ {
void* handle;
typedef struct _MapeMaterialMap MapeMaterialMap;
typedef struct _MapeMaterialMapClass MapeMaterialMapClass;
/**
* MapeMaterialMapError:
* @MAPE_MATERIAL_MAP_ERROR_LOAD: An error occured when loading a material map.
*
* These errors are from the MAPE_MATERIAL_MAP_ERROR error domain. They can
* occur when operating on material maps.
*/
typedef enum _MapeMaterialMapError {
MAPE_MATERIAL_MAP_ERROR_LOAD
} MapeMaterialMapError;
/**
* MapeMaterialMapClass:
*
* This structure does not contain any public fields.
*/
struct _MapeMaterialMapClass {
/*< private >*/
GObjectClass parent_class;
};
MapeMaterialMap* mape_material_map_new(MapeGroup* base,
MapeGroup* overload_from,
GError** error);
void mape_material_map_destroy(MapeMaterialMap* map);
/**
* MapeMaterialMap:
*
* #MapeMaterialMap is an opaque data type. You should only access it via the
* public API functions.
*/
struct _MapeMaterialMap {
/*< private >*/
GObject parent;
};
unsigned int mape_material_map_get_material_count(MapeMaterialMap* map);
MapeMaterial* mape_material_map_get_material(MapeMaterialMap* map,
unsigned int index);
MapeMaterial* mape_material_map_get_material_by_string(MapeMaterialMap* map,
const char* mat_name);
GType
mape_material_get_type(void) G_GNUC_CONST;
const char* mape_material_get_name(MapeMaterial* material);
GdkColor mape_material_get_color(MapeMaterial* material);
GType
mape_material_map_get_type(void) G_GNUC_CONST;
#ifdef MAPE_COMPILING_CPP
} /* extern "C" */
MapeMaterialMap*
mape_material_map_new(void);
gboolean
mape_material_map_load(MapeMaterialMap* map,
MapeGroup* from,
GError** error);
guint
mape_material_map_get_material_count(MapeMaterialMap* map);
MapeMaterial*
mape_material_map_get_material(MapeMaterialMap* map,
guint index);
#if 0
MapeMaterial*
mape_material_map_get_material_by_name(MapeMaterialMap* map,
const gchar* name);
#endif
#endif /* INC_MAPE_MATERIAL_H */
MapeMaterial*
mape_material_copy(const MapeMaterial* material);
void
mape_material_free(MapeMaterial* material);
const gchar*
mape_material_get_name(const MapeMaterial* material);
const gchar*
mape_material_get_texture_overlay(const MapeMaterial* material);
G_END_DECLS
#endif /* INC_MAPE_MATERIAL_MAP_H */
/* vim:set et sw=2 ts=2: */

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@ -82,7 +82,7 @@ MapeMatTexView* mape_mat_tex_view_new(MapeFileIconSet* icon_set,
void mape_mat_tex_view_destroy(MapeMatTexView* view)
{
if(view->mat_map != NULL)
mape_material_map_destroy(view->mat_map);
g_object_unref(view->mat_map);
if(view->tex_map != NULL)
mape_texture_map_destroy(view->tex_map);
@ -103,17 +103,30 @@ gboolean mape_mat_tex_view_reload(MapeMatTexView* view,
MapeMaterial* mat;
unsigned int i;
new_mat_map = mape_material_map_new(base_group, overload_from, error);
if(new_mat_map == NULL) return FALSE;
new_mat_map = mape_material_map_new();
if(!mape_material_map_load(new_mat_map, base_group, error))
{
g_object_unref(new_mat_map);
return FALSE;
}
if(overload_from)
{
if(!mape_material_map_load(new_mat_map, overload_from, error))
{
g_object_unref(new_mat_map);
return FALSE;
}
}
new_tex_map = mape_texture_map_new(base_group, overload_from, error);
if(new_tex_map == NULL)
{
mape_material_map_destroy(new_mat_map);
g_object_unref(new_mat_map);
return FALSE;
}
if(view->mat_map != NULL) mape_material_map_destroy(view->mat_map);
if(view->mat_map != NULL) g_object_unref(view->mat_map);
if(view->tex_map != NULL) mape_texture_map_destroy(view->tex_map);
view->mat_map = new_mat_map; view->tex_map = new_tex_map;
@ -132,6 +145,8 @@ gboolean mape_mat_tex_view_reload(MapeMatTexView* view,
mape_file_icon_get(icon),
mape_material_get_name(mat)
);
mape_material_free(mat);
}
mape_icon_view_clear(view->view_tex);

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@ -22,6 +22,7 @@
#include "mape/forward.h"
#include "mape/group.h"
#include "mape/material.h"
struct MapeMatTexView_ {
GtkWidget* notebook;

View File

@ -17,6 +17,21 @@
#define MAPE_COMPILING_CPP
// TODO: Move this to an extra file:
#include <C4Application.h>
#include <C4Console.h>
#include <C4FullScreen.h>
#include <C4Game.h>
#include <C4Network2.h>
C4Application Application;
C4Console Console;
C4FullScreen FullScreen;
C4Game Game;
C4Network2 Network;
#include <stdlib.h>
#include <C4Include.h>
#include <C4Random.h>