Reorder engine source file organization a bit

This mostly consists of flattening the hierarchy, splitting the
graphics stuff out of platform, and a few smaller cleanups.
rope
Günther Brammer 2012-04-27 19:04:43 +02:00
parent 4a56f8d7c1
commit 1a29f8625d
158 changed files with 398 additions and 517 deletions

View File

@ -152,15 +152,7 @@ endif()
# OC_SYSTEM_SOURCES: Sources for OpenClonk that are only needed by specific
# configurations.
set(OC_CLONK_SOURCES
src/C4Application.cpp
src/C4Application.h
src/C4FullScreen.cpp
src/C4FullScreen.h
src/C4Game.cpp
src/C4Game.h
src/C4Globals.cpp
src/C4GraphicsSystem.cpp
src/C4GraphicsSystem.h
src/c4group/C4ComponentHost.cpp
src/c4group/C4ComponentHost.h
src/c4group/C4Components.h
@ -186,8 +178,6 @@ set(OC_CLONK_SOURCES
src/config/C4Constants.h
src/config/C4Reloc.cpp
src/config/C4Reloc.h
src/config/C4SecurityCertificates.cpp
src/config/C4SecurityCertificates.h
src/control/C4Control.cpp
src/control/C4Control.h
src/control/C4GameControl.cpp
@ -211,102 +201,62 @@ set(OC_CLONK_SOURCES
src/editor/C4ConsoleGUICommon.h
src/editor/C4ConsoleGUI.h
src/editor/C4Console.h
src/editor/C4DevmodeDlg.cpp
src/editor/C4DevmodeDlg.h
src/editor/C4EditCursor.cpp
src/editor/C4EditCursor.h
src/editor/C4ObjectListDlg.cpp
src/editor/C4ObjectListDlg.h
src/editor/C4ToolsDlg.cpp
src/editor/C4ToolsDlg.h
src/editor/C4ViewportWindow.cpp
src/editor/C4ViewportWindow.h
src/game/C4Application.cpp
src/game/C4Application.h
src/game/C4FullScreen.cpp
src/game/C4FullScreen.h
src/game/C4Game.cpp
src/game/C4Game.h
src/game/C4GameVersion.h
src/game/C4GraphicsSystem.cpp
src/game/C4GraphicsSystem.h
src/game/C4Physics.h
src/game/landscape/C4Landscape.cpp
src/game/landscape/C4Landscape.h
src/game/landscape/C4LandscapeRenderClassic.cpp
src/game/landscape/C4LandscapeRender.cpp
src/game/landscape/C4LandscapeRender.h
src/game/landscape/C4Map.cpp
src/game/landscape/C4MapCreatorS2.cpp
src/game/landscape/C4MapCreatorS2.h
src/game/landscape/C4Map.h
src/game/landscape/C4MassMover.cpp
src/game/landscape/C4MassMover.h
src/game/landscape/C4Material.cpp
src/game/landscape/C4Material.h
src/game/landscape/C4MaterialList.cpp
src/game/landscape/C4MaterialList.h
src/game/landscape/C4Particles.cpp
src/game/landscape/C4Particles.h
src/game/landscape/C4PathFinder.cpp
src/game/landscape/C4PathFinder.h
src/game/landscape/C4PXS.cpp
src/game/landscape/C4PXS.h
src/game/landscape/C4Region.cpp
src/game/landscape/C4Region.h
src/game/landscape/C4Scenario.cpp
src/game/landscape/C4Scenario.h
src/game/landscape/C4Sky.cpp
src/game/landscape/C4Sky.h
src/game/landscape/C4SolidMask.cpp
src/game/landscape/C4SolidMask.h
src/game/landscape/C4Texture.cpp
src/game/landscape/C4Texture.h
src/game/landscape/C4Weather.cpp
src/game/landscape/C4Weather.h
src/game/object/C4Action.cpp
src/game/object/C4Command.cpp
src/game/object/C4Command.h
src/game/object/C4Def.cpp
src/game/object/C4DefGraphics.cpp
src/game/object/C4DefGraphics.h
src/game/object/C4Def.h
src/game/object/C4DefList.cpp
src/game/object/C4DefList.h
src/game/object/C4GameObjects.cpp
src/game/object/C4GameObjects.h
src/game/object/C4Id.cpp
src/game/object/C4Id.h
src/game/object/C4IDList.cpp
src/game/object/C4IDList.h
src/game/object/C4InfoCore.cpp
src/game/object/C4InfoCore.h
src/game/object/C4MeshAnimation.cpp
src/game/object/C4MeshAnimation.h
src/game/object/C4Movement.cpp
src/game/object/C4ObjectCom.cpp
src/game/object/C4ObjectCom.h
src/game/object/C4Object.cpp
src/game/object/C4Object.h
src/game/object/C4ObjectInfo.cpp
src/game/object/C4ObjectInfo.h
src/game/object/C4ObjectInfoList.cpp
src/game/object/C4ObjectInfoList.h
src/game/object/C4ObjectList.cpp
src/game/object/C4ObjectList.h
src/game/object/C4ObjectMenu.cpp
src/game/object/C4ObjectMenu.h
src/game/object/C4ObjectPtr.cpp
src/game/object/C4ObjectPtr.h
src/game/object/C4ObjectScript.cpp
src/game/object/C4Sector.cpp
src/game/object/C4Sector.h
src/game/object/C4Shape.cpp
src/game/object/C4Shape.h
src/game/player/C4Player.cpp
src/game/player/C4Player.h
src/game/player/C4PlayerList.cpp
src/game/player/C4PlayerList.h
src/game/player/C4RankSystem.cpp
src/game/player/C4RankSystem.h
src/game/script/C4Effect.cpp
src/game/script/C4Effects.h
src/game/script/C4FindObject.cpp
src/game/script/C4FindObject.h
src/game/script/C4GameScript.cpp
src/game/script/C4Script.h
src/game/script/C4TransferZone.cpp
src/game/script/C4TransferZone.h
src/game/C4Viewport.cpp
src/game/C4Viewport.h
src/gamescript/C4Effect.cpp
src/gamescript/C4Effect.h
src/gamescript/C4FindObject.cpp
src/gamescript/C4FindObject.h
src/gamescript/C4GameScript.cpp
src/gamescript/C4Script.h
src/gamescript/C4TransferZone.cpp
src/gamescript/C4TransferZone.h
src/graphics/Bitmap256.cpp
src/graphics/Bitmap256.h
src/graphics/C4Draw.cpp
src/graphics/C4DrawD3D.cpp
src/graphics/C4DrawD3D.h
src/graphics/C4DrawD3DShader.cpp
src/graphics/C4DrawD3DShader.h
src/graphics/C4DrawGL.cpp
src/graphics/C4DrawGLCtx.cpp
src/graphics/C4DrawGL.h
src/graphics/C4DrawT.cpp
src/graphics/C4DrawT.h
src/graphics/C4Draw.h
src/graphics/C4Facet.cpp
src/graphics/C4FacetEx.cpp
src/graphics/C4FacetEx.h
src/graphics/C4Facet.h
src/graphics/C4Fonts.cpp
src/graphics/C4Fonts.h
src/graphics/C4GraphicsResource.cpp
src/graphics/C4GraphicsResource.h
src/graphics/C4Surface.cpp
src/graphics/C4Surface.h
src/graphics/C4SurfaceLoaders.cpp
src/graphics/CSurface8.cpp
src/graphics/CSurface8.h
src/graphics/StdPNG.cpp
src/graphics/StdPNG.h
src/gui/C4ChatDlg.cpp
src/gui/C4ChatDlg.h
src/gui/C4DownloadDlg.cpp
@ -373,9 +323,39 @@ set(OC_CLONK_SOURCES
src/gui/C4StartupScenSelDlg.h
src/gui/C4UpperBoard.cpp
src/gui/C4UpperBoard.h
src/gui/C4UserMessages.h
src/gui/C4Viewport.cpp
src/gui/C4Viewport.h
src/landscape/C4Landscape.cpp
src/landscape/C4Landscape.h
src/landscape/C4LandscapeRenderClassic.cpp
src/landscape/C4LandscapeRender.cpp
src/landscape/C4LandscapeRender.h
src/landscape/C4Map.cpp
src/landscape/C4MapCreatorS2.cpp
src/landscape/C4MapCreatorS2.h
src/landscape/C4Map.h
src/landscape/C4MassMover.cpp
src/landscape/C4MassMover.h
src/landscape/C4Material.cpp
src/landscape/C4Material.h
src/landscape/C4MaterialList.cpp
src/landscape/C4MaterialList.h
src/landscape/C4Particles.cpp
src/landscape/C4Particles.h
src/landscape/C4PathFinder.cpp
src/landscape/C4PathFinder.h
src/landscape/C4PXS.cpp
src/landscape/C4PXS.h
src/landscape/C4Region.cpp
src/landscape/C4Region.h
src/landscape/C4Scenario.cpp
src/landscape/C4Scenario.h
src/landscape/C4Sky.cpp
src/landscape/C4Sky.h
src/landscape/C4SolidMask.cpp
src/landscape/C4SolidMask.h
src/landscape/C4Texture.cpp
src/landscape/C4Texture.h
src/landscape/C4Weather.cpp
src/landscape/C4Weather.h
src/lib/C4InputValidation.cpp
src/lib/C4InputValidation.h
src/lib/C4LogBuf.cpp
@ -426,15 +406,6 @@ set(OC_CLONK_SOURCES
src/lib/StdResStr2.cpp
src/lib/StdResStr2.h
src/lib/StdResStr.h
src/lib/texture/C4Facet.cpp
src/lib/texture/C4FacetEx.cpp
src/lib/texture/C4FacetEx.h
src/lib/texture/C4Facet.h
src/lib/texture/C4GraphicsResource.cpp
src/lib/texture/C4GraphicsResource.h
src/lib/texture/C4SurfaceLoaders.cpp
src/lib/texture/StdPNG.cpp
src/lib/texture/StdPNG.h
src/network/C4Client.cpp
src/network/C4Client.h
src/network/C4GameControlNetwork.cpp
@ -469,15 +440,51 @@ set(OC_CLONK_SOURCES
src/network/C4Network2UPnP.h
src/network/C4Packet2.cpp
src/network/C4PacketBase.h
src/platform/Bitmap256.cpp
src/platform/Bitmap256.h
src/object/C4Action.cpp
src/object/C4Command.cpp
src/object/C4Command.h
src/object/C4Def.cpp
src/object/C4DefGraphics.cpp
src/object/C4DefGraphics.h
src/object/C4Def.h
src/object/C4DefList.cpp
src/object/C4DefList.h
src/object/C4GameObjects.cpp
src/object/C4GameObjects.h
src/object/C4Id.cpp
src/object/C4Id.h
src/object/C4IDList.cpp
src/object/C4IDList.h
src/object/C4InfoCore.cpp
src/object/C4InfoCore.h
src/object/C4MeshAnimation.cpp
src/object/C4MeshAnimation.h
src/object/C4Movement.cpp
src/object/C4ObjectCom.cpp
src/object/C4ObjectCom.h
src/object/C4Object.cpp
src/object/C4Object.h
src/object/C4ObjectInfo.cpp
src/object/C4ObjectInfo.h
src/object/C4ObjectInfoList.cpp
src/object/C4ObjectInfoList.h
src/object/C4ObjectList.cpp
src/object/C4ObjectList.h
src/object/C4ObjectMenu.cpp
src/object/C4ObjectMenu.h
src/object/C4ObjectPtr.cpp
src/object/C4ObjectPtr.h
src/object/C4ObjectScript.cpp
src/object/C4Sector.cpp
src/object/C4Sector.h
src/object/C4Shape.cpp
src/object/C4Shape.h
src/platform/C4App.cpp
src/platform/C4App.h
src/platform/C4AppT.cpp
src/platform/C4AppWin32Impl.h
src/platform/C4FileMonitor.cpp
src/platform/C4FileMonitor.h
src/platform/C4Fonts.cpp
src/platform/C4Fonts.h
src/platform/C4GamePadCon.cpp
src/platform/C4GamePadCon.h
src/platform/C4MusicFile.cpp
@ -488,43 +495,32 @@ set(OC_CLONK_SOURCES
src/platform/C4SoundLoaders.h
src/platform/C4SoundSystem.cpp
src/platform/C4SoundSystem.h
src/platform/C4Surface.cpp
src/platform/C4Surface.h
src/platform/C4Video.cpp
src/platform/C4Video.h
src/platform/C4VideoPlayback.cpp
src/platform/C4VideoPlayback.h
src/platform/C4ViewportWindow.cpp
src/platform/C4ViewportWindow.h
src/platform/C4Window.h
src/platform/C4windowswrapper.h
src/platform/GetTime.cpp
src/platform/PlatformAbstraction.cpp
src/platform/PlatformAbstraction.h
src/platform/StdD3D.cpp
src/platform/StdD3D.h
src/platform/StdD3DShader.cpp
src/platform/StdD3DShader.h
src/platform/StdDDraw2.cpp
src/platform/StdDDraw2.h
src/platform/StdFile.cpp
src/platform/StdFile.h
src/platform/StdFont.cpp
src/platform/StdFont.h
src/platform/StdGL.cpp
src/platform/StdGLCtx.cpp
src/platform/StdGL.h
src/platform/StdNoGfx.cpp
src/platform/StdNoGfx.h
src/platform/StdRegistry.cpp
src/platform/StdRegistry.h
src/platform/StdScheduler.cpp
src/platform/StdScheduler.h
src/platform/StdSurface8.cpp
src/platform/StdSurface8.h
src/platform/StdSync.h
src/platform/StdVideo.cpp
src/platform/StdVideo.h
src/player/C4Player.cpp
src/player/C4Player.h
src/player/C4PlayerList.cpp
src/player/C4PlayerList.h
src/player/C4RankSystem.cpp
src/player/C4RankSystem.h
src/script/C4Aul.cpp
src/script/C4AulDebug.cpp
src/script/C4AulDebug.h
@ -548,8 +544,8 @@ set(OC_CLONK_SOURCES
src/script/C4Value.h
src/script/C4ValueMap.cpp
src/script/C4ValueMap.h
src/zlib/gzio.h
src/zlib/gzio.c
src/zlib/gzio.h
src/zlib/zutil.h
thirdparty/timsort/sort.h
)
@ -565,7 +561,7 @@ if(APPLE)
)
else()
list(APPEND OC_SYSTEM_SOURCES
src/C4WinMain.cpp
src/game/ClonkMain.cpp
)
endif()
if(WIN32)
@ -620,6 +616,8 @@ if(USE_GTK)
list(APPEND OC_SYSTEM_SOURCES
src/editor/C4ConsoleGTK.cpp
src/editor/C4ConsoleGTKDlg.cpp
src/editor/C4ConsoleGTKDlg.h
src/platform/C4AppGTK.cpp
src/platform/C4AppGTKImpl.h
src/platform/C4WindowGTK.cpp
@ -663,13 +661,13 @@ if(PROJECT_FOLDERS)
source_group("Platform abstraction" src/platform/.*)
source_group("Utility" src/lib/.*)
source_group("C4Group" src/c4group/.*)
source_group("Texture" src/lib/texture/.*)
source_group("Graphics" src/graphics/.*)
source_group("GUI" src/gui/.*)
source_group("Network" src/network/.*)
source_group("Object" src/game/object/.*)
source_group("Landscape" src/game/landscape/.*)
source_group("Player" src/game/player/.*)
source_group("Script" REGULAR_EXPRESSION .*/script/.*)
source_group("Object" src/object/.*)
source_group("Landscape" src/landscape/.*)
source_group("Player" src/player/.*)
source_group("Script" REGULAR_EXPRESSION .*script/.*)
source_group("Config" src/config/.*)
source_group("Control" src/control/.*)
source_group("Editing" src/editor/.*)
@ -679,20 +677,20 @@ include_directories(
${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/src
${CMAKE_CURRENT_SOURCE_DIR}/src/c4group
${CMAKE_CURRENT_SOURCE_DIR}/src/network
${CMAKE_CURRENT_SOURCE_DIR}/src/lib
${CMAKE_CURRENT_SOURCE_DIR}/src/platform
${CMAKE_CURRENT_SOURCE_DIR}/src/config
${CMAKE_CURRENT_SOURCE_DIR}/src/res
${CMAKE_CURRENT_SOURCE_DIR}/src/control
${CMAKE_CURRENT_SOURCE_DIR}/src/gui
${CMAKE_CURRENT_SOURCE_DIR}/src/editor
${CMAKE_CURRENT_SOURCE_DIR}/src/game/landscape
${CMAKE_CURRENT_SOURCE_DIR}/src/game/player
${CMAKE_CURRENT_SOURCE_DIR}/src/game/script
${CMAKE_CURRENT_SOURCE_DIR}/src/game
${CMAKE_CURRENT_SOURCE_DIR}/src/game/object
${CMAKE_CURRENT_SOURCE_DIR}/src/lib/texture
${CMAKE_CURRENT_SOURCE_DIR}/src/gamescript
${CMAKE_CURRENT_SOURCE_DIR}/src/graphics
${CMAKE_CURRENT_SOURCE_DIR}/src/gui
${CMAKE_CURRENT_SOURCE_DIR}/src/landscape
${CMAKE_CURRENT_SOURCE_DIR}/src/lib
${CMAKE_CURRENT_SOURCE_DIR}/src/network
${CMAKE_CURRENT_SOURCE_DIR}/src/object
${CMAKE_CURRENT_SOURCE_DIR}/src/platform
${CMAKE_CURRENT_SOURCE_DIR}/src/player
${CMAKE_CURRENT_SOURCE_DIR}/src/res
${CMAKE_CURRENT_SOURCE_DIR}/src/script
${CMAKE_CURRENT_SOURCE_DIR}/thirdparty
)
@ -901,10 +899,9 @@ add_executable(clonk WIN32 MACOSX_BUNDLE
)
add_executable(c4group
src/c4group/c4group_ng.cpp
src/c4group/C4GroupMain.cpp
src/c4group/C4Group.cpp
src/lib/C4InputValidation.cpp
src/config/C4SecurityCertificates.cpp
src/c4group/C4Update.cpp
src/lib/Standard.cpp
src/c4group/CStdFile.cpp
@ -955,7 +952,6 @@ add_executable(c4script
src/platform/StdFile.h
src/lib/C4Real.cpp
src/lib/C4Random.cpp
src/script/shell.cpp
src/script/C4Aul.cpp
src/script/C4AulExec.cpp
src/script/C4AulLink.cpp
@ -963,11 +959,12 @@ add_executable(c4script
src/script/C4StringTable.cpp
src/script/C4PropList.cpp
src/script/C4ScriptHost.cpp
src/script/C4ScriptMain.cpp
src/script/C4ScriptStandalone.cpp
src/script/C4ValueArray.cpp
src/script/C4Value.cpp
src/script/C4ValueMap.cpp
src/game/object/C4Id.cpp
src/object/C4Id.cpp
src/script/C4Script.cpp
src/c4group/C4GroupSet.cpp
src/c4group/C4ComponentHost.cpp

View File

@ -42,29 +42,23 @@ AM_CPPFLAGS = \
-I$(builddir) \
-I$(srcdir)/src \
-I$(srcdir)/src/c4group \
-I$(srcdir)/src/network \
-I$(srcdir)/src/lib \
-I$(srcdir)/src/platform \
-I$(srcdir)/src/config \
-I$(srcdir)/src/res \
-I$(srcdir)/src/control \
-I$(srcdir)/src/gui \
-I$(srcdir)/src/editor \
-I$(srcdir)/src/game/landscape \
-I$(srcdir)/src/game/player \
-I$(srcdir)/src/game/script \
-I$(srcdir)/src/game \
-I$(srcdir)/src/game/object \
-I$(srcdir)/src/lib/texture \
-I$(srcdir)/src/gamescript \
-I$(srcdir)/src/graphics \
-I$(srcdir)/src/gui \
-I$(srcdir)/src/landscape \
-I$(srcdir)/src/lib \
-I$(srcdir)/src/network \
-I$(srcdir)/src/object \
-I$(srcdir)/src/platform \
-I$(srcdir)/src/player \
-I$(srcdir)/src/res \
-I$(srcdir)/src/script \
-I$(srcdir)/thirdparty \
$(GLEW_CFLAGS) \
$(GTK_CFLAGS) \
$(OPENAL_CFLAGS) \
$(FREETYPE_CFLAGS) \
$(SDL_CFLAGS) \
$(BOOST_CPPFLAGS) \
$(LIBUPNP_CFLAGS)
$(BOOST_CPPFLAGS)
##BUILT_SOURCES = hgrevision.h
##hgrevision.h: $(srcdir)/.hg/dirstate
@ -125,8 +119,6 @@ src/c4group/C4Update.cpp \
src/c4group/C4Update.h \
src/c4group/CStdFile.cpp \
src/c4group/CStdFile.h \
src/config/C4SecurityCertificates.cpp \
src/config/C4SecurityCertificates.h \
src/lib/C4InputValidation.cpp \
src/lib/C4InputValidation.h \
src/lib/SHA1.h \
@ -153,15 +145,7 @@ src/zlib/gzio.h \
src/zlib/zutil.h
clonk_SOURCES = \
src/C4Application.cpp \
src/C4Application.h \
src/C4FullScreen.cpp \
src/C4FullScreen.h \
src/C4Game.cpp \
src/C4Game.h \
src/C4Globals.cpp \
src/C4GraphicsSystem.cpp \
src/C4GraphicsSystem.h \
src/c4group/C4ComponentHost.cpp \
src/c4group/C4ComponentHost.h \
src/c4group/C4Components.h \
@ -176,7 +160,6 @@ src/c4group/C4Language.h \
src/C4Include.h \
src/C4Prototypes.h \
src/C4Version.h.in \
src/C4WinMain.cpp \
src/config/C4Config.cpp \
src/config/C4Config.h \
src/config/C4Constants.h \
@ -205,102 +188,63 @@ src/editor/C4Console.cpp \
src/editor/C4ConsoleGUICommon.h \
src/editor/C4ConsoleGUI.h \
src/editor/C4Console.h \
src/editor/C4DevmodeDlg.cpp \
src/editor/C4DevmodeDlg.h \
src/editor/C4EditCursor.cpp \
src/editor/C4EditCursor.h \
src/editor/C4ObjectListDlg.cpp \
src/editor/C4ObjectListDlg.h \
src/editor/C4ToolsDlg.cpp \
src/editor/C4ToolsDlg.h \
src/editor/C4ViewportWindow.cpp \
src/editor/C4ViewportWindow.h \
src/game/C4Application.cpp \
src/game/C4Application.h \
src/game/C4FullScreen.cpp \
src/game/C4FullScreen.h \
src/game/C4Game.cpp \
src/game/C4Game.h \
src/game/C4GameVersion.h \
src/game/C4GraphicsSystem.cpp \
src/game/C4GraphicsSystem.h \
src/game/C4Physics.h \
src/game/landscape/C4Landscape.cpp \
src/game/landscape/C4Landscape.h \
src/game/landscape/C4LandscapeRenderClassic.cpp \
src/game/landscape/C4LandscapeRender.cpp \
src/game/landscape/C4LandscapeRender.h \
src/game/landscape/C4Map.cpp \
src/game/landscape/C4MapCreatorS2.cpp \
src/game/landscape/C4MapCreatorS2.h \
src/game/landscape/C4Map.h \
src/game/landscape/C4MassMover.cpp \
src/game/landscape/C4MassMover.h \
src/game/landscape/C4Material.cpp \
src/game/landscape/C4Material.h \
src/game/landscape/C4MaterialList.cpp \
src/game/landscape/C4MaterialList.h \
src/game/landscape/C4Particles.cpp \
src/game/landscape/C4Particles.h \
src/game/landscape/C4PathFinder.cpp \
src/game/landscape/C4PathFinder.h \
src/game/landscape/C4PXS.cpp \
src/game/landscape/C4PXS.h \
src/game/landscape/C4Region.cpp \
src/game/landscape/C4Region.h \
src/game/landscape/C4Scenario.cpp \
src/game/landscape/C4Scenario.h \
src/game/landscape/C4Sky.cpp \
src/game/landscape/C4Sky.h \
src/game/landscape/C4SolidMask.cpp \
src/game/landscape/C4SolidMask.h \
src/game/landscape/C4Texture.cpp \
src/game/landscape/C4Texture.h \
src/game/landscape/C4Weather.cpp \
src/game/landscape/C4Weather.h \
src/game/object/C4Action.cpp \
src/game/object/C4Command.cpp \
src/game/object/C4Command.h \
src/game/object/C4Def.cpp \
src/game/object/C4DefGraphics.cpp \
src/game/object/C4DefGraphics.h \
src/game/object/C4Def.h \
src/game/object/C4DefList.cpp \
src/game/object/C4DefList.h \
src/game/object/C4GameObjects.cpp \
src/game/object/C4GameObjects.h \
src/game/object/C4Id.cpp \
src/game/object/C4Id.h \
src/game/object/C4IDList.cpp \
src/game/object/C4IDList.h \
src/game/object/C4InfoCore.cpp \
src/game/object/C4InfoCore.h \
src/game/object/C4MeshAnimation.cpp \
src/game/object/C4MeshAnimation.h \
src/game/object/C4Movement.cpp \
src/game/object/C4ObjectCom.cpp \
src/game/object/C4ObjectCom.h \
src/game/object/C4Object.cpp \
src/game/object/C4Object.h \
src/game/object/C4ObjectInfo.cpp \
src/game/object/C4ObjectInfo.h \
src/game/object/C4ObjectInfoList.cpp \
src/game/object/C4ObjectInfoList.h \
src/game/object/C4ObjectList.cpp \
src/game/object/C4ObjectList.h \
src/game/object/C4ObjectMenu.cpp \
src/game/object/C4ObjectMenu.h \
src/game/object/C4ObjectPtr.cpp \
src/game/object/C4ObjectPtr.h \
src/game/object/C4ObjectScript.cpp \
src/game/object/C4Sector.cpp \
src/game/object/C4Sector.h \
src/game/object/C4Shape.cpp \
src/game/object/C4Shape.h \
src/game/player/C4Player.cpp \
src/game/player/C4Player.h \
src/game/player/C4PlayerList.cpp \
src/game/player/C4PlayerList.h \
src/game/player/C4RankSystem.cpp \
src/game/player/C4RankSystem.h \
src/game/script/C4Effect.cpp \
src/game/script/C4Effects.h \
src/game/script/C4FindObject.cpp \
src/game/script/C4FindObject.h \
src/game/script/C4GameScript.cpp \
src/game/script/C4Script.h \
src/game/script/C4TransferZone.cpp \
src/game/script/C4TransferZone.h \
src/game/C4Viewport.cpp \
src/game/C4Viewport.h \
src/game/ClonkMain.cpp \
src/gamescript/C4Effect.cpp \
src/gamescript/C4Effect.h \
src/gamescript/C4FindObject.cpp \
src/gamescript/C4FindObject.h \
src/gamescript/C4GameScript.cpp \
src/gamescript/C4Script.h \
src/gamescript/C4TransferZone.cpp \
src/gamescript/C4TransferZone.h \
src/graphics/Bitmap256.cpp \
src/graphics/Bitmap256.h \
src/graphics/C4Draw.cpp \
src/graphics/C4DrawD3D.cpp \
src/graphics/C4DrawD3D.h \
src/graphics/C4DrawD3DShader.cpp \
src/graphics/C4DrawD3DShader.h \
src/graphics/C4DrawGL.cpp \
src/graphics/C4DrawGLCtx.cpp \
src/graphics/C4DrawGL.h \
src/graphics/C4DrawT.cpp \
src/graphics/C4DrawT.h \
src/graphics/C4Draw.h \
src/graphics/C4Facet.cpp \
src/graphics/C4FacetEx.cpp \
src/graphics/C4FacetEx.h \
src/graphics/C4Facet.h \
src/graphics/C4Fonts.cpp \
src/graphics/C4Fonts.h \
src/graphics/C4GraphicsResource.cpp \
src/graphics/C4GraphicsResource.h \
src/graphics/C4Surface.cpp \
src/graphics/C4Surface.h \
src/graphics/C4SurfaceLoaders.cpp \
src/graphics/CSurface8.cpp \
src/graphics/CSurface8.h \
src/graphics/StdPNG.cpp \
src/graphics/StdPNG.h \
src/gui/C4ChatDlg.cpp \
src/gui/C4ChatDlg.h \
src/gui/C4DownloadDlg.cpp \
@ -365,13 +309,41 @@ src/gui/C4StartupPlrSelDlg.cpp \
src/gui/C4StartupPlrSelDlg.h \
src/gui/C4StartupScenSelDlg.cpp \
src/gui/C4StartupScenSelDlg.h \
src/gui/C4UpdateDlg.cpp \
src/gui/C4UpdateDlg.h \
src/gui/C4UpperBoard.cpp \
src/gui/C4UpperBoard.h \
src/gui/C4UserMessages.h \
src/gui/C4Viewport.cpp \
src/gui/C4Viewport.h \
src/landscape/C4Landscape.cpp \
src/landscape/C4Landscape.h \
src/landscape/C4LandscapeRenderClassic.cpp \
src/landscape/C4LandscapeRender.cpp \
src/landscape/C4LandscapeRender.h \
src/landscape/C4Map.cpp \
src/landscape/C4MapCreatorS2.cpp \
src/landscape/C4MapCreatorS2.h \
src/landscape/C4Map.h \
src/landscape/C4MassMover.cpp \
src/landscape/C4MassMover.h \
src/landscape/C4Material.cpp \
src/landscape/C4Material.h \
src/landscape/C4MaterialList.cpp \
src/landscape/C4MaterialList.h \
src/landscape/C4Particles.cpp \
src/landscape/C4Particles.h \
src/landscape/C4PathFinder.cpp \
src/landscape/C4PathFinder.h \
src/landscape/C4PXS.cpp \
src/landscape/C4PXS.h \
src/landscape/C4Region.cpp \
src/landscape/C4Region.h \
src/landscape/C4Scenario.cpp \
src/landscape/C4Scenario.h \
src/landscape/C4Sky.cpp \
src/landscape/C4Sky.h \
src/landscape/C4SolidMask.cpp \
src/landscape/C4SolidMask.h \
src/landscape/C4Texture.cpp \
src/landscape/C4Texture.h \
src/landscape/C4Weather.cpp \
src/landscape/C4Weather.h \
src/lib/C4LogBuf.cpp \
src/lib/C4LogBuf.h \
src/lib/C4Log.cpp \
@ -409,15 +381,6 @@ src/lib/StdMeshMath.h \
src/lib/StdMeshUpdate.cpp \
src/lib/StdMeshUpdate.h \
src/lib/StdResStr.h \
src/lib/texture/C4Facet.cpp \
src/lib/texture/C4FacetEx.cpp \
src/lib/texture/C4FacetEx.h \
src/lib/texture/C4Facet.h \
src/lib/texture/C4GraphicsResource.cpp \
src/lib/texture/C4GraphicsResource.h \
src/lib/texture/C4SurfaceLoaders.cpp \
src/lib/texture/StdPNG.cpp \
src/lib/texture/StdPNG.h \
src/network/C4Client.cpp \
src/network/C4Client.h \
src/network/C4GameControlNetwork.cpp \
@ -451,15 +414,51 @@ src/network/C4Network2Stats.h \
src/network/C4Network2UPnP.h \
src/network/C4Packet2.cpp \
src/network/C4PacketBase.h \
src/platform/Bitmap256.cpp \
src/platform/Bitmap256.h \
src/object/C4Action.cpp \
src/object/C4Command.cpp \
src/object/C4Command.h \
src/object/C4Def.cpp \
src/object/C4DefGraphics.cpp \
src/object/C4DefGraphics.h \
src/object/C4Def.h \
src/object/C4DefList.cpp \
src/object/C4DefList.h \
src/object/C4GameObjects.cpp \
src/object/C4GameObjects.h \
src/object/C4Id.cpp \
src/object/C4Id.h \
src/object/C4IDList.cpp \
src/object/C4IDList.h \
src/object/C4InfoCore.cpp \
src/object/C4InfoCore.h \
src/object/C4MeshAnimation.cpp \
src/object/C4MeshAnimation.h \
src/object/C4Movement.cpp \
src/object/C4ObjectCom.cpp \
src/object/C4ObjectCom.h \
src/object/C4Object.cpp \
src/object/C4Object.h \
src/object/C4ObjectInfo.cpp \
src/object/C4ObjectInfo.h \
src/object/C4ObjectInfoList.cpp \
src/object/C4ObjectInfoList.h \
src/object/C4ObjectList.cpp \
src/object/C4ObjectList.h \
src/object/C4ObjectMenu.cpp \
src/object/C4ObjectMenu.h \
src/object/C4ObjectPtr.cpp \
src/object/C4ObjectPtr.h \
src/object/C4ObjectScript.cpp \
src/object/C4Sector.cpp \
src/object/C4Sector.h \
src/object/C4Shape.cpp \
src/object/C4Shape.h \
src/platform/C4App.cpp \
src/platform/C4App.h \
src/platform/C4AppT.cpp \
src/platform/C4AppWin32Impl.h \
src/platform/C4FileMonitor.cpp \
src/platform/C4FileMonitor.h \
src/platform/C4Fonts.cpp \
src/platform/C4Fonts.h \
src/platform/C4GamePadCon.cpp \
src/platform/C4GamePadCon.h \
src/platform/C4MusicFile.cpp \
@ -470,36 +469,25 @@ src/platform/C4SoundLoaders.cpp \
src/platform/C4SoundLoaders.h \
src/platform/C4SoundSystem.cpp \
src/platform/C4SoundSystem.h \
src/platform/C4Surface.cpp \
src/platform/C4Surface.h \
src/platform/C4Video.cpp \
src/platform/C4Video.h \
src/platform/C4VideoPlayback.cpp \
src/platform/C4VideoPlayback.h \
src/platform/C4ViewportWindow.cpp \
src/platform/C4ViewportWindow.h \
src/platform/C4Window.h \
src/platform/C4windowswrapper.h \
src/platform/PlatformAbstraction.cpp \
src/platform/PlatformAbstraction.h \
src/platform/StdD3D.cpp \
src/platform/StdD3D.h \
src/platform/StdD3DShader.cpp \
src/platform/StdD3DShader.h \
src/platform/StdDDraw2.cpp \
src/platform/StdDDraw2.h \
src/platform/StdFont.cpp \
src/platform/StdFont.h \
src/platform/StdGL.cpp \
src/platform/StdGLCtx.cpp \
src/platform/StdGL.h \
src/platform/StdNoGfx.cpp \
src/platform/StdNoGfx.h \
src/platform/StdSurface8.cpp \
src/platform/StdSurface8.h \
src/platform/StdSync.h \
src/platform/StdVideo.cpp \
src/platform/StdVideo.h \
src/player/C4Player.cpp \
src/player/C4Player.h \
src/player/C4PlayerList.cpp \
src/player/C4PlayerList.h \
src/player/C4RankSystem.cpp \
src/player/C4RankSystem.h \
src/res/Brush.h \
src/res/Cursor.h \
src/res/Dynamic.h \
@ -561,6 +549,8 @@ else
if GTK
clonk_SOURCES += \
src/editor/C4ConsoleGTK.cpp \
src/editor/C4ConsoleGTKDlg.cpp \
src/editor/C4ConsoleGTKDlg.h \
src/platform/C4AppGTK.cpp \
src/platform/C4AppGTKImpl.h \
src/platform/C4WindowGTK.cpp
@ -603,6 +593,21 @@ clonk_SOURCES += src/network/C4Network2UPnPDummy.cpp
endif
endif
if AUTOUPDATE
clonk_SOURCES += \
src/gui/C4UpdateDlg.cpp \
src/gui/C4UpdateDlg.h
endif
clonk_CPPFLAGS = \
$(AM_CPPFLAGS) \
$(GLEW_CFLAGS) \
$(GTK_CFLAGS) \
$(OPENAL_CFLAGS) \
$(FREETYPE_CFLAGS) \
$(SDL_CFLAGS) \
$(LIBUPNP_CFLAGS)
clonk_LDADD = \
lib.a \
$(LDADD) \
@ -620,30 +625,9 @@ clonk_LDADD = \
.rc.o:
$(WINDRES) -I $(srcdir)/src/res -I $(builddir) -i $< -o $@
c4group_CPPFLAGS = \
-I$(builddir) \
-I$(srcdir)/src \
-I$(srcdir)/src/c4group \
-I$(srcdir)/src/network \
-I$(srcdir)/src/lib \
-I$(srcdir)/src/platform \
-I$(srcdir)/src/config \
-I$(srcdir)/src/res \
-I$(srcdir)/src/control \
-I$(srcdir)/src/gui \
-I$(srcdir)/src/editor \
-I$(srcdir)/src/game/landscape \
-I$(srcdir)/src/game/player \
-I$(srcdir)/src/game/script \
-I$(srcdir)/src/game \
-I$(srcdir)/src/game/object \
-I$(srcdir)/src/lib/texture \
-I$(srcdir)/src/script \
$(BOOST_CPPFLAGS)
c4group_SOURCES = \
src/lib/C4SimpleLog.cpp \
src/c4group/c4group_ng.cpp
src/c4group/C4GroupMain.cpp
if WIN32
c4group_SOURCES += src/c4group/Resource.rc
@ -705,7 +689,6 @@ include/c4script/c4script.h \
src/lib/C4SimpleLog.cpp \
src/lib/C4Real.cpp \
src/lib/C4Random.cpp \
src/script/shell.cpp \
src/script/C4Aul.cpp \
src/script/C4AulExec.cpp \
src/script/C4AulLink.cpp \
@ -713,11 +696,12 @@ src/script/C4AulParse.cpp \
src/script/C4StringTable.cpp \
src/script/C4PropList.cpp \
src/script/C4ScriptHost.cpp \
src/script/C4ScriptMain.cpp \
src/script/C4ScriptStandalone.cpp \
src/script/C4ValueArray.cpp \
src/script/C4Value.cpp \
src/script/C4ValueMap.cpp \
src/game/object/C4Id.cpp \
src/object/C4Id.cpp \
src/script/C4Script.cpp \
src/c4group/C4GroupSet.cpp \
src/c4group/C4ComponentHost.cpp \

View File

@ -22,7 +22,7 @@ dnl Process this file with autoconf to produce a configure script.
AC_PREREQ([2.67])
AC_INIT([clonk], [5])
AC_COPYRIGHT([©2005-2011 Günther Brammer])
AC_CONFIG_SRCDIR([/src/C4Game.cpp])
AC_CONFIG_SRCDIR([/src/C4Include.h])
AC_CONFIG_AUX_DIR([autotools])
AC_CONFIG_HEADER([config.h])
AC_CONFIG_FILES([Makefile])
@ -324,12 +324,13 @@ AS_IF([test $with_upnp = yes], [
AM_CONDITIONAL(LIBUPNP, [test "$have_libupnp" = yes])
# Automatic Update
AC_ARG_WITH([automatic-update],
[AS_HELP_STRING([--with-automatic-update],[enable support for automatic engine updates [default=yes]])],
, [with_automatic_update="yes"])
if test "$with_automatic_update" = "yes"; then
AC_ARG_ENABLE([autoupdate],
[AS_HELP_STRING([--disable-autoupdate],[support for automatic engine updates [default=yes]])],
, [enable_autoupdate="yes"])
AS_IF([test "$enable_autoupdate" = yes], [
AC_DEFINE([WITH_AUTOMATIC_UPDATE], 1, [Enable automatic update system])
fi
])
AM_CONDITIONAL(AUTOUPDATE, [test "$enable_autoupdate" = yes])
if test $win32 = false; then
# pthread
@ -384,19 +385,20 @@ AM_CONDITIONAL(RECENT_GCC, [test $RECENT_GCC = yes])
AC_OUTPUT
echo "Configuration:
CFLAGS: $CFLAGS
CXXFLAGS: $CXXFLAGS
Debug: $enable_debug
Debugrec: $enable_debugrec
Pure console: $enable_console
Autoupdate: $enable_autoupdate
DirectX: $with_directx
OpenGL: $with_gl
Nat/LibUPnP: $ac_cv_header_natupnp_h/$have_libupnp
Sound: $enable_sound
SDL_Mixer: $with_sdl_mixer
OpenAL: $with_openal
GTK+: $with_gtk
X11: $have_x
Nat/LibUPnP: $ac_cv_header_natupnp_h/$have_libupnp
CFLAGS: $CFLAGS
CXXFLAGS: $CXXFLAGS"
X11: $have_x"
if test "$enable_sdlmainloop" = yes; then echo " SDL: mainloop";
else echo " SDL: $with_sdl"; fi

View File

@ -1,43 +0,0 @@
/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2003-2004 Matthes Bender
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
*
* Portions might be copyrighted by other authors who have contributed
* to OpenClonk.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
* See isc_license.txt for full license and disclaimer.
*
* "Clonk" is a registered trademark of Matthes Bender.
* See clonk_trademark_license.txt for full license.
*/
/* Certificate used to verify registration keys. */
#include "C4Include.h"
const char* Cert_Reg_XOR_Base64 =
"R0deRkkuNHZ/fEgwLjxnfjUicitmdx9eR0deYSklOHJcWCswKghQdDI6ZB12Y2s5IQUpIgwaEn93\n"
"Yy02KT9yQBQyWhJxSHM5KA09PSYtKGV3WTo1Jj8LQDc6aC44ZGMiIy8EMScPHGdCaD9HEypJdj0p\n"
"ViRkcHMQPigYIR02JgBaUAI2CCNxWDQqAD93cVo+Pj8ePQ86QwhFaAExLmRpbz0ba1gGVWBBWwMg\n"
"LyENPHNRdSlCPityTz45ZAdkWWRBUxkpAiYpK2l4QjJBXwliBzYTeQBzUXAUARsbAA0rewhBAiow\n"
"Oitkc0EHRDBfC3MQBzwYD1ZVAmtfBwMpPy9WcQRbRiR2cwA+LjsLJTAhQn9ieAk1HF5LeTcqAyd2\n"
"e0p5JD4+WCo4O1B7ey8mJj9AQDA6aC5kY2M0Lx05LjY4NGF7c1g0Kl9mcjApfC1jXHgfCD0lHik9\n"
"SUZyYzE3PT9if3kuRjBxUV8lHjAkXxwkNXBXcA89PSxyWCcuACBeaHQXHAg0MgM+NmdMUz8XHid2\n"
"UwcyWg1KeGYyACgUJTIuMHxiOCA2JR1RBUYZeC9kR2g0PAIXBl1dElh0YTIkDx5QBCESaDJgQlBB\n"
"XhI7ASUPM1ZdQwAYAikKQEMpcjt3ZXZBBh95MQlVMFJbZAMXWVdAbRpeWjBmcXAdECs9KQMHAFld\n"
"Wy9KHF5xdiIudytzfXAZOysEDD0HMlZvdykBKikCHCAaUmBbXGFDIAYrKiYaAwN+UysJDxRwQEUu\n"
"ZQh/AlQYAyUVMzMEPlVSCwQiOCBFXQFYAR5LYgMJDltKKC89CEtXCiQhYRkHbhsOeThrAlA4JxBE\n"
"OhIiAnkHBDAXPl0GBxhfHiBFR1YZHRkACS4pQWF8Uw1DWiZnAzQsVQUHBnkaLyMALwhmG3UHAT49\n"
"XAIFfzgTWTtocFsdJDk1CQ02FGhFQgYcJQgBYxgocB13c3MnKyQxDA8dGVpfdVEEWyxyZiItcCt9\n"
"cDgUOykQHk8FHUN4W1oiEiFHTRBAQTtiV0o8HCImOyVZIQdORCULEwN3TUFYYQVlcFRGHh4kHwFY\n"
"E1hCYzIaPS9BPQcTGjABA0InMygLPR0gAVRABS0xAzRqBCINYikEWUQDIgQAIlMGBHVwHQA9DCEG\n"
"e1w7W0FkXEInEAAdGSAmFVc8WxIeG1l6QVwABj50B14kHgAQQAcZR3Z6Zg0DLkVdVFwYQ1x9fEEl\n"
"Lwg0IRBfBgwLOEVeRkMecj0vESl3YGY6LCMwKjApXBwbH0V5\n"
;
const char* XOR_Cert_Reg = "jjskdlq162hskn37sk1j222s";

View File

@ -1,19 +0,0 @@
/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
*
* Portions might be copyrighted by other authors who have contributed
* to OpenClonk.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
* See isc_license.txt for full license and disclaimer.
*
* "Clonk" is a registered trademark of Matthes Bender.
* See clonk_trademark_license.txt for full license.
*/
extern const char* Cert_Reg_XOR_Base64;
extern const char* XOR_Cert_Reg;

View File

@ -49,7 +49,7 @@
# include <res/Cursor.h>
# include <res/Brush.h>
# include <C4Language.h>
# include <C4DevmodeDlg.h>
# include <C4ConsoleGTKDlg.h>
# include <res/Line.h>
# include <res/Rect.h>

View File

@ -19,9 +19,7 @@
/* Common window for drawing and property tool dialogs in console mode */
#include <C4Include.h>
#include <C4DevmodeDlg.h>
#ifdef WITH_DEVELOPER_MODE
#include <C4ConsoleGTKDlg.h>
#include <gtk/gtk.h>
@ -129,5 +127,3 @@ void C4DevmodeDlg::SetTitle(GtkWidget* widget, const char* title)
if (gtk_notebook_get_nth_page(GTK_NOTEBOOK(notebook), page_num) == widget)
gtk_window_set_title(GTK_WINDOW(window), title);
}
#endif // WITH_DEVELOPER_MODE

View File

@ -23,41 +23,22 @@
#include <C4Include.h>
#include <C4Console.h>
#include <C4Aul.h>
#include <C4Application.h>
#include <C4GameSave.h>
#include <C4Game.h>
#include <C4MessageInput.h>
#include <C4UserMessages.h>
#include <C4Version.h>
#include <C4Language.h>
#include <C4Object.h>
#include <C4Player.h>
#include <C4Landscape.h>
#include <C4GraphicsSystem.h>
#include <C4PlayerList.h>
#include <C4GameControl.h>
#include <C4Texture.h>
#include <StdFile.h>
#include <StdRegistry.h>
#ifdef USE_GL
#include <StdGL.h>
#endif
#ifdef USE_DIRECTX
#include <StdD3D.h>
#endif
#include <C4AppWin32Impl.h>
#include "C4ConsoleGUI.h"
#include <C4DrawGL.h>
#include <C4DrawD3D.h>
#include <C4Landscape.h>
#include <C4Object.h>
#include <C4PlayerList.h>
#include <C4Texture.h>
#include <C4Version.h>
#include "C4Viewport.h"
#include <StdRegistry.h>
#include <C4windowswrapper.h>
#include <mmsystem.h>
#include <commdlg.h>
#include "resource.h"
#define GetWideLPARAM(c) reinterpret_cast<LPARAM>(static_cast<wchar_t*>(GetWideChar(c)))
inline StdStrBuf::wchar_t_holder LoadResStrW(const char *id) { return GetWideChar(LoadResStr(id)); }

View File

@ -33,9 +33,9 @@
#include <C4Game.h>
#include <C4GameControl.h>
#include <StdRegistry.h>
#include <StdD3D.h>
#include <C4DrawD3D.h>
#ifdef USE_GL
#include <StdGL.h>
#include <C4DrawGL.h>
#endif
bool C4ToolsDlg::Open()

View File

@ -32,7 +32,7 @@
#include <C4AulDebug.h>
#include <C4DefList.h>
#include <C4Effects.h>
#include <C4Effect.h>
#include <C4FileMonitor.h>
#include <C4GameSave.h>
#include <C4Record.h>

View File

@ -25,7 +25,7 @@
/* Also contains some helper functions for various landscape effects */
#include <C4Include.h>
#include <C4Effects.h>
#include <C4Effect.h>
#include <C4DefList.h>
#include <C4Object.h>

View File

@ -23,14 +23,13 @@
/* NewGfx interfaces */
#include "C4Include.h"
#include <StdDDraw2.h>
#include <C4Draw.h>
#include "C4App.h"
#include <C4Window.h>
#include <StdDDraw2.h>
#include <StdD3D.h>
#include <StdGL.h>
#include <StdNoGfx.h>
#include <C4DrawD3D.h>
#include <C4DrawGL.h>
#include <C4DrawT.h>
#include <C4Markup.h>
#include <StdFont.h>
#include "C4Rect.h"

View File

@ -24,7 +24,7 @@
#define INC_STDDDRAW2
#include <C4Surface.h>
#include <StdSurface8.h>
#include <CSurface8.h>
#include <StdBuf.h>
#ifdef _WIN32
#include <C4windowswrapper.h>

View File

@ -24,9 +24,9 @@
/* Direct3D implementation of NewGfx */
#include "C4Include.h"
#include <StdD3D.h>
#include <C4DrawD3D.h>
#include <StdD3DShader.h>
#include <C4DrawD3DShader.h>
#include <C4App.h>
#include <C4Markup.h>

View File

@ -26,7 +26,7 @@
/* OpenGL implementation of NewGfx */
#include "C4Include.h"
#include <StdGL.h>
#include <C4DrawGL.h>
#include <C4Surface.h>
#include <C4Window.h>

View File

@ -34,7 +34,7 @@
#else
#include <GL/glu.h>
#endif
#include <StdDDraw2.h>
#include <C4Draw.h>
class C4Window;

View File

@ -23,7 +23,7 @@
/* OpenGL implementation of NewGfx, the context */
#include "C4Include.h"
#include <StdGL.h>
#include <C4DrawGL.h>
#include <C4App.h>
#include <C4Surface.h>

View File

@ -18,7 +18,7 @@
* See clonk_trademark_license.txt for full license.
*/
#include "C4Include.h"
#include <StdNoGfx.h>
#include <C4DrawT.h>
#include <StdMeshMaterial.h>
CStdNoGfx::CStdNoGfx()

View File

@ -21,7 +21,7 @@
#ifndef INC_StdNoGfx
#define INC_StdNoGfx
#include <StdDDraw2.h>
#include <C4Draw.h>
class CStdNoGfx : public C4Draw
{

View File

@ -26,7 +26,7 @@
#include <C4Facet.h>
#include <C4GraphicsResource.h>
#include <StdD3D.h>
#include <C4DrawD3D.h>
#include <StdAdaptors.h>
#ifdef WITH_GLIB

View File

@ -24,7 +24,7 @@
#ifndef INC_C4Facet
#define INC_C4Facet
#include <StdDDraw2.h>
#include <C4Draw.h>
const int32_t C4FCT_None = 0,

View File

@ -32,7 +32,7 @@
#include <C4Def.h>
#include <C4Fonts.h>
#include <StdGL.h>
#include <C4DrawGL.h>
C4GraphicsResource::C4GraphicsResource():
idSfcCaption(0), idSfcButton(0), idSfcButtonD(0), idSfcScroll(0), idSfcContext(0),

View File

@ -28,12 +28,12 @@
#include <StdFile.h>
#include <CStdFile.h>
#include "C4App.h"
#include <StdGL.h>
#include <C4DrawGL.h>
#include <C4Window.h>
#include <StdRegistry.h>
#include <StdResStr.h>
#include <StdDDraw2.h>
#include <StdD3D.h>
#include <C4Draw.h>
#include <C4DrawD3D.h>
#include <Bitmap256.h>
#include <StdPNG.h>
#include <C4Config.h>

View File

@ -31,7 +31,7 @@
#include <Bitmap256.h>
#include <StdPNG.h>
#include <StdDDraw2.h>
#include <C4Draw.h>
bool C4Surface::LoadAny(C4Group &hGroup, const char *szName, bool fOwnPal, bool fNoErrIfNotFound)
{

View File

@ -20,10 +20,10 @@
// a wrapper class to DirectDraw surfaces
#include "C4Include.h"
#include <StdSurface8.h>
#include <CSurface8.h>
#include <Bitmap256.h>
#include <StdPNG.h>
#include <StdDDraw2.h>
#include <C4Draw.h>
#include <CStdFile.h>
#include <Bitmap256.h>

View File

@ -25,7 +25,7 @@
#include <C4GraphicsResource.h> // only for single use of ::GraphicsResource.fctOKCancel below...
#include <C4Version.h>
#include <StdDDraw2.h>
#include <C4Draw.h>
#ifdef _WIN32
#ifndef _WIN32_IE

View File

@ -27,7 +27,7 @@
#include <C4Application.h>
#include <C4MouseControl.h>
#include <C4GraphicsResource.h>
#include <StdDDraw2.h>
#include <C4Draw.h>
namespace C4GUI
{

View File

@ -38,7 +38,7 @@
#include <C4GraphicsResource.h>
#include <C4Game.h>
#include <StdGL.h>
#include <C4DrawGL.h>
#include <StdRegistry.h>
#ifdef _WIN32

View File

@ -36,7 +36,7 @@
#include <C4Network2.h>
#include <C4MouseControl.h>
#include <StdGL.h>
#include <C4DrawGL.h>
// ------------------------------------------------
// --- C4StartupOptionsDlg::SmallButton

View File

@ -52,7 +52,7 @@
#include <C4GraphicsSystem.h>
#include <C4Texture.h>
#include <C4Record.h>
#include <StdSurface8.h>
#include <CSurface8.h>
#include <StdPNG.h>
#include <C4MaterialList.h>

View File

@ -30,7 +30,7 @@
#include "C4Shape.h"
#include "C4LandscapeRender.h"
#include <StdSurface8.h>
#include <CSurface8.h>
#include <C4Material.h>
const uint8_t GBM = 128,

View File

@ -8,7 +8,7 @@
#include "C4GroupSet.h"
#include "C4Components.h"
#include "StdGL.h"
#include "C4DrawGL.h"
#include "StdColors.h"
#ifdef USE_GL

View File

@ -27,7 +27,7 @@
#include <C4Texture.h>
#include <C4Group.h>
#include <StdSurface8.h>
#include <CSurface8.h>
#include <Bitmap256.h>
C4MapCreator::C4MapCreator()

View File

@ -34,7 +34,7 @@
#include <C4Aul.h>
#include <C4Landscape.h>
#include <C4SoundSystem.h>
#include <C4Effects.h>
#include <C4Effect.h>
#include <C4Game.h>
#include <C4Log.h>
#include <C4Physics.h> // For GravAccel

View File

@ -19,7 +19,7 @@
#include "C4Include.h"
#include <C4Markup.h>
#include <StdDDraw2.h>
#include <C4Draw.h>
void C4MarkupTagItalic::Apply(C4BltTransform &rBltTrf, bool fDoClr, DWORD &dwClr)
{

View File

@ -22,7 +22,7 @@
#include "C4Include.h"
#include <StdMeshMaterial.h>
#include <StdMeshUpdate.h>
#include <StdDDraw2.h>
#include <C4Draw.h>
#include <cctype>
#include <memory>

Some files were not shown because too many files have changed in this diff Show More