Commit Graph

67 Commits (a49c283d67da00df25858a4ffdc02793cb00676f)

Author SHA1 Message Date
Nicolas Hake 333cf9c4b6 Merge pull request GH #35 from Fulgen301:pullrequest 2017-03-11 12:31:39 +01:00
Sven Eberhardt d4b036b541 Add weapon speed setting to enemy spawn 2017-03-05 11:27:44 -05:00
Sven Eberhardt a6c99e2cad Add alt material selection to editor 2017-02-26 14:59:33 -05:00
Sven Eberhardt b477bf31f3 Move Amazon and Ogre alt skins from FightForGidl to Decoration.ocd 2017-02-26 12:18:15 -05:00
Sven Eberhardt 649d7bed0a Move bomber and club attackers from FightForGidl to default AI as attack modes 2017-02-21 20:09:44 -05:00
Fulgen301 22cdca1eef KingOfTheHill: Remove remaining english text from DescDE.txt 2017-02-18 18:56:49 +01:00
Fulgen301 a35ec2e983 FightForGidl: Fix redeclaration of static constants 2017-02-18 15:26:02 +01:00
Fulgen301 3ab6427e9a Guardians of Windmills: Fix redeclaration of static constants 2017-02-18 15:25:45 +01:00
Fulgen301 cd84feb9e3 KingOfTheHill: Translate DescDE.txt into german 2017-02-18 15:24:55 +01:00
Maikel de Vries 2be444c297 defense goal: clean up wave control
Merge this into enemy control, which did handle most of the control stuff already.
2017-02-04 15:01:03 +01:00
Maikel de Vries 27fa2410f4 defense: only provide infinite grenade launcher ammo if homebase is active 2017-02-02 21:47:57 +01:00
Maikel de Vries caca643c83 ai: add bomber and improve defense ai 2017-02-02 21:47:57 +01:00
Maikel de Vries a61743a4d5 improve movement of defense boom attack 2017-02-02 21:47:56 +01:00
Maikel de Vries 957d74bbae update king of the hill to new ai and small improvements 2017-02-02 21:47:56 +01:00
Maikel de Vries c5078b269e windmill: remove obsolete HitCheck.c
Done by friendly fire rule.
2017-02-02 21:47:56 +01:00
Maikel de Vries da6ce3d5d6 ranged ai: use upper ballistic angle if lower is blocked 2017-02-02 21:47:56 +01:00
Maikel de Vries ff51f07eeb fix double static declaration warnings in defense scenarios 2017-02-02 21:47:55 +01:00
Maikel de Vries 8ad872930b rework AI: new effects, use effect target
This is a big change but does make it possible to separate the different scripts into different definitions.
2017-02-02 21:47:55 +01:00
Maikel de Vries 075f751a89 defense goal: scoring and achievements 2017-01-17 18:08:34 +01:00
Maikel de Vries 9466dd4b9b move script player control to defense goal 2017-01-16 18:57:00 +01:00
Maikel de Vries c632a6ed15 improve king of the hill scenario 2017-01-16 18:57:00 +01:00
Maikel de Vries 43d6abc802 order defense scenarios 2017-01-16 18:57:00 +01:00
Maikel de Vries 3f9d06aaa7 add new defense scenario (king of the hill)
This is still experimental and needs some fine-tuning.
2017-01-15 15:38:33 +01:00
Maikel de Vries f9e3639d91 silence some warnings in the defense scenarios 2017-01-15 15:38:33 +01:00
Maikel de Vries accc1b82dd gidl: use defense boom attack object 2017-01-15 15:38:32 +01:00
Maikel de Vries ef27c1d760 windmill: use defense boom attack object 2017-01-15 15:38:32 +01:00
Maikel de Vries e6819bf020 use no friendly fire rule in defense scenarios 2017-01-07 17:13:46 +01:00
Mark 8aa442cb2c Defense: Fix typo 2017-01-07 02:22:37 +01:00
Maikel de Vries 1ad0cb7cab remove unused object bigboomattack 2017-01-05 13:47:33 +01:00
Maikel de Vries 2ac4f2aa97 move windmill defense sounds to general folder
So that other rounds can use them as well.
2017-01-03 18:16:32 +01:00
Maikel de Vries 577da1566a fix defense home base menu buy icon 2017-01-03 17:56:03 +01:00
Lukas Werling 68ddeb3bed Convert all text files in planet to UTF-8 2016-12-11 21:19:13 +01:00
Mark d356d9db3d Fix inherited() calls
The ... operator should be added so that the parameters are passed down. In some cases even the named parameters were not passed down.
2016-11-26 18:57:31 +01:00
Maikel de Vries e18cee3a46 turn musket into blunderbuss
The musket was not a very popular and useful weapon, being inferior to the bow. It now shoots 5 weaker bullets in one shot with less damage per bullet, this might require some further testing and fine-tuning. Also the weaker bullets mean that they can be used in a gatling-gun (WIP) and in the airplane as well.
2016-08-22 16:32:48 +02:00
Maikel de Vries 45bb9ab550 rename lead shot to lead bullet and clean up script 2016-08-22 16:32:47 +02:00
Sven Eberhardt 36685a3119 Add HideInCreator=true to internal/helper/library definitions 2016-07-10 22:06:48 -04:00
Maikel de Vries 159dbf071f make ContactCalls a property instead of DefCore entry
This allows for useful runtime changes, like disabling contact calls when an animal dies.
2016-02-08 21:25:43 +01:00
Sven Eberhardt 1bb78ecd4f Remove some unnecessery animation weights.
These overwrite the animations in their slots while there are no other references to existing animations in the slot.
2016-01-28 23:47:53 -05:00
Sven Eberhardt be12ca92c6 FightForGidl: Fix description. 2016-01-24 21:58:14 -05:00
Sven Eberhardt 29f439a508 Fight for Gidl: Fix script error on statue death #1610 2016-01-18 23:49:38 -05:00
Clonkonaut c54d917f7e Deactivate cheats in Gidl/Guardians.
We didn't forget!!!
2016-01-15 21:56:57 +01:00
Clonkonaut 675b9ee050 Fix weapons not buyable in Gidl/Guardians (#1611).
Switch2Items() is probably broken but luckily not used.
2016-01-15 21:56:37 +01:00
Sven Eberhardt b8e24b8b62 Windmill: Fix gold bar collection 2016-01-10 10:49:51 -05:00
Sven Eberhardt 3dad1c6d81 Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553) 2016-01-10 10:41:34 -05:00
Clonkonaut 5fd8bfb140 Projectiles will fade out very fast (#1555). 2016-01-10 13:11:26 +01:00
Clonkonaut 0243a69913 Fix possible reference to deleted object in Boomattack. 2016-01-10 13:10:47 +01:00
Sven Eberhardt 2bb8be66ca Windmill: Downscale sky to match landscape size. 2016-01-09 17:53:44 -04:00
Sven Eberhardt 1271fd9291 FightForGidl: Reduce screen shake. 2016-01-09 15:32:55 -04:00
Sven Eberhardt 310df9fe13 FightForGidl: Remove hammer for now (no towers yet) 2016-01-09 15:32:55 -04:00
Maikel de Vries e0ae612e10 killtracing: fix setting killer when airship is shot down 2016-01-05 18:20:33 +01:00