Günther Brammer
61410ab666
autotools/win32: c4script shell needs -lwinmm
2011-03-11 03:48:52 +01:00
Günther Brammer
8323f6c01d
Add a standalone C4Script interpreter
2011-03-05 17:40:22 +01:00
Günther Brammer
111df0392c
Split C4Script.cpp into game functions and C4Script support functions
2011-03-04 13:49:41 +01:00
Günther Brammer
e250312c26
Move C4DefList class into from C4Def.cpp/h to new C4DefList.cpp/h
2011-03-03 17:10:22 +01:00
Günther Brammer
5d1d53bcb6
autotools: add C4CrashHandlerWin32.cpp to the Makefile.am
2011-03-01 21:59:11 +01:00
Günther Brammer
bb8696576e
Version 5.1.90 (5.2 Alpha)
2011-02-26 21:03:05 +01:00
Günther Brammer
7ce65373a3
Replace C4AList with some std::lists
2011-02-26 00:48:19 +01:00
Günther Brammer
f105e45d6a
autotools: clean up duplicate files in Makefile.am
2011-02-03 21:52:16 +01:00
Günther Brammer
c74e43b61f
Add C4ObjectScript.cpp
2011-01-20 01:56:01 +01:00
Günther Brammer
dfa1ad948b
Move C4AulDefFunc* templates to a header
2011-01-20 00:19:19 +01:00
Günther Brammer
1f54d38f06
autotools: Correct merge mistake from two commits ago
...
Yes, that wasn't a merge commit. It was still a merge mistake.
2011-01-30 21:51:35 +01:00
Nicolas Hake
b8d3b00d90
Move TinyXML into thirdparty/
2011-01-25 21:28:44 +01:00
Günther Brammer
9041137e49
autotools: Do not compile shared source files twice for c4group and puncher
2011-01-27 01:29:22 +01:00
Günther Brammer
987d8872ea
autotools: Fix dist and distcheck
2011-01-20 02:26:26 +01:00
Günther Brammer
5151177d44
Move some BMP-loading helpers to C4Landscape.cpp
2011-01-19 23:52:46 +01:00
Günther Brammer
83322f596a
Move Mesh loaders from src/platform to src/lib
...
They are entirely platform-independent.
2011-01-19 22:55:18 +01:00
Günther Brammer
b7d8eb8959
netpuncher: Make it compile again
2011-01-15 19:11:48 +01:00
Günther Brammer
4e01716f28
editor: Automatically open landscape tools dialog
...
The landscape tools is mostly useless without the dialog, whereas the other
modes are useful without the dialog.
But mostly this is a side effect of removing PropertyDlg.Active along with
the C4PropertyDlg class.
2011-01-13 18:21:59 +01:00
Günther Brammer
20afa7b470
console mode: Move keyboard input to CStdInProc, make it compile again
2011-01-10 00:01:17 +01:00
Armin Burgmeier
9f74506e9b
Support loading game data from system path
2011-01-06 21:18:13 +01:00
Günther Brammer
f990fe7651
editor/gtk: Warning fixes
2011-01-04 16:27:38 +01:00
Günther Brammer
a9162e6358
console mode: Fix all the obvious compile errors
...
One of them even affected any engine configured without OpenGL support.
2010-12-29 00:46:35 +01:00
Günther Brammer
a89667f3d7
Merge C4ValueList and C4ValueArray into one class
...
Now that the last usage of numbered variables in effects is gone,
C4ValueList wasn't used except as a base class. If the array and
refcounting aspect should be separated at all, the reference count
should be in the base class.
2010-12-27 17:05:35 +01:00
Günther Brammer
0b746f756a
Autotools: Add new editor files and rename a new header to .h
...
If it's #included, it's a header, even if it looks like a normal
compilation unit.
2010-12-13 03:11:06 +01:00
Günther Brammer
47594765cb
c4group: Remove unused -a, -m, -e, -d, -r, -o commands
...
The new release scripts use -p instead. This doesn't make c4group a lot
simpler, but every bit helps.
2010-12-05 19:04:40 +01:00
Günther Brammer
bf5c6cb231
Make gunzip4c4group build again
...
Hopefully nobody will actually have to use that tool, but one never knows.
2010-11-14 23:50:45 +01:00
Günther Brammer
f23581c207
Autotools: Remove C4Version.h on make clean
2010-10-29 00:00:05 +02:00
Günther Brammer
951c9a3faf
Rename "Console" to "Editor", matching --editor
...
OpenClonk too has an editor. The commandline option was already renamed.
2010-10-07 04:12:01 +02:00
Günther Brammer
9f0ba09c04
Split C4Viewportwindow out of C4Viewport.h/cpp
2010-09-28 21:29:00 +02:00
Martin Plicht
243e20bdf6
Add OpenAL implementation of C4SoundSystem
...
With an Ogg Vorbis loader using libvorbis and a .wav loader using a macosx
API.
Günther: Add autotools support
2010-09-26 02:36:35 +02:00
Günther Brammer
17016a6695
Version: Reduce version number from five numbers to four
...
Removing C4XVER4 and renaming C4VERBUILD to C4XVER4. Also, make the
Makefile.am read the version from the Version.txt and generate C4Version.h.
2010-09-25 00:43:30 +02:00
Günther Brammer
8039aa087c
Autotools: Check for boost in configure
2010-09-22 16:43:26 +02:00
Charles Spurrill
1bc54ad197
Autotools: Fix windows build
2010-09-10 14:01:14 +01:00
Günther Brammer
cbe621dd75
autotools: Remove a superflous warning option
2010-07-20 20:24:52 +02:00
Nicolas Hake
e27ecd59b5
Rename FIXED to C4Real
...
There's already a typedef struct _FIXED FIXED; in wingdi.h, which conflicts
with the definition of FIXED in OpenClonk.
2010-05-04 17:35:18 +02:00
Armin Burgmeier
60d58f3ac8
Introduce C4ObjectPtr, a convenient way to (de)serialize C4Object pointers
...
Might also help to find out what the problem with #117 really is
2010-03-30 23:08:15 +02:00
Günther Brammer
5631bb197d
autotools: create hgrevision.h
2010-03-25 20:56:41 +01:00
Günther Brammer
2a99ad1d39
Split Standard.h into two: Miscellanous utility and platform abstraction
2010-03-08 23:59:11 +01:00
Günther Brammer
3e6153098b
Script: Warn about type conversions that are going to fail
...
At the moment, only function parameters are checked, and only immediate
type errors are catched - if there's a variable in between, the parser
won't see it. Still useful to catch some errors before running the
code.
2010-03-06 20:49:29 +01:00
Nicolas Hake
11e9f3235b
Prefer loading meshes from binary format
...
This implements a loader for Ogre's binary mesh format. Loading times
are vastly superior to the TinyXML parser. If no binary mesh exists,
the loader will fall back to parsing XML.
This changeset introduces a dependency on the Boost libraries.
2010-03-02 17:12:28 +01:00
Benjamin Herr
1f25ca3b3a
[PATCH] add C4AulDebug.cpp to Makefile.am
...
From 7f65f4b663939f07350dd4994d628f710bfa095e Mon Sep 17 00:00:00 2001
Date: Sun, 28 Feb 2010 22:48:37 +0100
---
Makefile.am | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
2010-02-28 22:51:03 +01:00
Günther Brammer
99e2211cda
c4group doesn't need -DUSE_CONSOLE anymore if it ever did
2010-02-18 21:22:10 +01:00
Günther Brammer
ff8d950e85
Remove C4ENGINE define
...
Most files using it weren't used by c4group-the-application anymore, and
the remaining stuff can be dealt with by using stubs or the same code in
both cases.
2010-02-17 22:59:46 +01:00
Armin Burgmeier
5dcf92121d
Introduce animation stack, adapt existing scripts
2010-01-22 19:27:02 +01:00
Armin Burgmeier
fb95c3af2e
Merge mesh into default
2010-01-04 01:10:31 +01:00
Günther Brammer
c03a6cc96b
Autotools: macosx support
2009-12-31 03:16:39 +01:00
Nicolas Hake
48986e9050
Rename C4RTF.h as well
2009-12-30 20:49:15 +01:00
Nicolas Hake
3abc5e30a5
autotools: Add C4PlayerControl to file list
2009-12-22 14:39:03 +01:00
Nicolas Hake
1a933780d4
Fix assertion and crash on game teardown ( #37 , #42 )
...
Also, the build works on linux again. Whee!
2009-11-25 16:04:32 +01:00
Nicolas Hake
5491ce14e4
Remove DInput/DSound from autotools build
2009-10-21 20:50:19 +02:00