forked from Mirrors/openclonk
Version: Reduce version number from five numbers to four
Removing C4XVER4 and renaming C4VERBUILD to C4XVER4. Also, make the Makefile.am read the version from the Version.txt and generate C4Version.h.floating-point
parent
73c6717209
commit
17016a6695
35
Makefile.am
35
Makefile.am
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@ -61,10 +61,32 @@ AM_CPPFLAGS = \
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-I$(srcdir)/src/script \
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$(GLEW_CFLAGS) $(GTK_CFLAGS) $(FREETYPE_CFLAGS) $(SDL_CFLAGS) $(BOOST_CPPFLAGS)
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BUILT_SOURCES = hgrevision.h
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hgrevision.h: $(srcdir)/.hg/dirstate
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$(srcdir)/tools/get_hg_revision.sh > hgrevision.h
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$(srcdir)/.hg/dirstate:
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##BUILT_SOURCES = hgrevision.h
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##hgrevision.h: $(srcdir)/.hg/dirstate
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## $(srcdir)/tools/get_hg_revision.sh > hgrevision.h
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##$(srcdir)/.hg/dirstate:
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BUILT_SOURCES = C4Version.h
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EXTRA_DIST = automake.in
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do_subst = sed -e 's,[@]C4PROJECT[@],OpenClonk Project,g' \
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-e 's,[@]C4PROJECT_DOMAIN[@],openclonk,g' \
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-e 's,[@]C4PROJECT_TLD[@],org,g' \
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-e 's,[@]C4PROJECT_URL[@],http://wiki.openclonk.org,g' \
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-e 's,[@]C4COPYRIGHT_YEAR[@],'$$(sed -n 's/SET(C4COPYRIGHT_YEAR\s\+\(.\+\)).\+/\1/ p' $(srcdir)/Version.txt)',g' \
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-e 's,[@]C4ENGINENAME[@],'"$$(sed -n 's/SET(C4ENGINENAME\s\+"\(.\+\)")/\1/ p' $(srcdir)/Version.txt)"',g' \
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-e 's,[@]C4ENGINENICK[@],'$$(sed -n 's/SET(C4ENGINENICK\s\+"\(.\+\)")/\1/ p' $(srcdir)/Version.txt)',g' \
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-e 's,[@]C4ENGINEID[@],org.openclonk." C4ENGINENICK ",g' \
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-e 's,[@]C4XVER1[@],'$$(sed -n 's/SET(C4XVER1\s\+\(.\+\))/\1/ p' $(srcdir)/Version.txt)',g' \
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-e 's,[@]C4XVER2[@],'$$(sed -n 's/SET(C4XVER2\s\+\(.\+\))/\1/ p' $(srcdir)/Version.txt)',g' \
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-e 's,[@]C4XVER3[@],'$$(sed -n 's/SET(C4XVER3\s\+\(.\+\))/\1/ p' $(srcdir)/Version.txt)',g' \
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-e 's,[@]C4XVER4[@],'$$(sed -n 's/SET(C4XVER4\s\+\(.\+\))/\1/ p' $(srcdir)/Version.txt)',g' \
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-e 's,[@]C4VERSIONBUILDNAME[@],'"$$(sed -n 's/SET(C4VERSIONBUILDNAME\s\+"\(.\+\)")/\1/ p' $(srcdir)/Version.txt)"',g' \
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-e 's,[@]C4VERSIONEXTRA[@],'$$(sed -n 's/SET(C4VERSIONEXTRA\s\+"\(.\+\)")/\1/ p' $(srcdir)/Version.txt)',g'
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C4Version.h: $(srcdir)/src/C4Version.h.in
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$(do_subst) < $< > $@
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#various hacks to get dependency tracking working with a precompiled C4Include
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if RECENT_GCC
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@ -497,7 +519,8 @@ src/zlib/gzio.c \
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src/zlib/zutil.h \
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src/script/C4AulDebug.h \
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src/script/C4AulExec.h \
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hgrevision.h
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src/C4Version.h.in
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##hgrevision.h
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if WIN32
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clonk_SOURCES += src/platform/C4FileClasses.cpp
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@ -632,7 +655,7 @@ endif
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## other stuff
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EXTRA_DIST = \
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EXTRA_DIST += \
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clonk.anjuta \
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licenses \
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xcode \
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12
Version.txt
12
Version.txt
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@ -10,17 +10,16 @@ SET(C4PROJECT_URL "http://www.{C4PROJECT_DOMAIN}.{C4PROJECT_TLD}")
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SET(C4COPYRIGHT_YEAR 2010) # Gimme CMAKE_CURRENT_YEAR already...
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SET(C4ENGINENAME "OpenClonk")
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SET(C4ENGINENICK "oc")
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SET(C4ENGINENICK "openclonk")
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SET(C4ENGINECAPTION ${C4ENGINENAME})
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SET(C4ENGINEID "${C4PROJECT_TLD}.${C4PROJECT_DOMAIN}.${C4ENGINENICK}")
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SET(C4XVER1 4)
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SET(C4XVER2 10)
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SET(C4XVER3 0)
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SET(C4XVER4 0)
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SET(C4XVER4 3)
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SET(C4XVERBUILD 2)
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SET(C4VERSIONBUILDNAME "Cerulean")
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SET(C4VERSIONBUILDNAME "Back to the Rocks")
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SET(C4VERSIONEXTRA "Beta")
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@ -65,10 +64,5 @@ else()
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set(C4VERSION "${C4VERSION} strange")
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endif()
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set(C4ENGINEINFOLONG "${C4VERSIONINFO}")
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if(NOT ${C4VERSIONEXTRA} STREQUAL "")
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set(C4ENGINEINFOLONG "${C4ENGINEINFO} (${C4VERSIONBUILDNAME})")
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endif()
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CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/src/C4Version.h.in ${CMAKE_CURRENT_BINARY_DIR}/C4Version.h ESCAPE_QUOTES)
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@ -31,7 +31,6 @@
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#define C4ENGINENAME "@C4ENGINENAME@"
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#define C4ENGINENICK "@C4ENGINENICK@"
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#define C4ENGINECAPTION "@C4ENGINECAPTION@"
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#define C4EDITORCAPTION "Clonk Editor"
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#define C4ENGINEID "@C4ENGINEID@"
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@ -39,14 +38,10 @@
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#define C4XVER2 @C4XVER2@
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#define C4XVER3 @C4XVER3@
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#define C4XVER4 @C4XVER4@
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#define C4XVERBUILD @C4XVERBUILD@
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#define C4VERSIONBUILDNAME "@C4VERSIONBUILDNAME@"
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#define C4VERSIONEXTRA "@C4VERSIONEXTRA@"
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#define C4REVISION "@C4REVISION@"
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#define C4ENGINEINFO "@C4ENGINEINFO@"
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#define C4ENGINEINFOLONG "@C4ENGINEINFOLONG@"
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// Build Options
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#ifdef _DEBUG
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#define C4BUILDDEBUG " dbg"
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@ -54,6 +49,33 @@
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#define C4BUILDDEBUG
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#endif
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#define C4BUILDOPT C4BUILDDEBUG
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#define C4VERSION "@C4VERSION@" C4BUILDOPT
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// Prepend space to version extra
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#ifdef C4VERSIONEXTRA
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#define C4VERSIONEX " " C4VERSIONEXTRA
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#else
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#define C4VERSIONEX
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#endif
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#ifdef C4VERSIONBUILDNAME
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#define C4ENGINEINFOLONG C4ENGINENAME " " C4VERSIONBUILDNAME C4VERSIONEX
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#define C4ENGINECAPTION C4ENGINENAME " " C4VERSIONBUILDNAME
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#else
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#define C4ENGINEINFOLONG C4ENGINENAME C4VERSIONEX
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#define C4ENGINECAPTION C4ENGINENAME
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#endif
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#if C4XVER4 < 10
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#define C4XVER4S "00" C4XVERTOC4XVERS(C4XVER4)
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#elif C4XVER4 < 100
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#define C4XVER4S "0" C4XVERTOC4XVERS(C4XVER4)
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#else
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#define C4XVER4S C4XVERTOC4XVERS(C4XVER4)
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#endif
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#define C4XVERTOC4XVERS(s) C4XVERTOC4XVERS2(s)
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#define C4XVERTOC4XVERS2(s) #s
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#define C4VERSION C4XVERTOC4XVERS(C4XVER1) "." C4XVERTOC4XVERS(C4XVER2) "." C4XVERTOC4XVERS(C4XVER3) " [" C4XVER4S "]" C4VERSIONEX C4BUILDOPT
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#endif
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@ -86,9 +86,7 @@ void C4ConfigGeneral::CompileFunc(StdCompiler *pComp)
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pComp->Value(mkNamingAdapt(SaveGameFolder, "SaveGameFolder", "Savegames.c4f", false, true));
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pComp->Value(mkNamingAdapt(SaveDemoFolder, "SaveDemoFolder", "Records.c4f", false, true ));
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pComp->Value(mkNamingAdapt(s(MissionAccess), "MissionAccess", "", false, true));
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pComp->Value(mkNamingAdapt(s(UpdateEngine), "UpdateEngine", "www.clonkx.de/" C4ENGINENICK "/cr_%d_%s.c4u"));
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pComp->Value(mkNamingAdapt(s(UpdateObjects), "UpdateObjects", "www.clonkx.de/" C4ENGINENICK "/cr_%d%d%d%d_%d_%s.c4u"));
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pComp->Value(mkNamingAdapt(s(UpdateMajor), "UpdateMajor", "www.clonkx.de/" C4ENGINENICK "/cr_%d%d%d%d_%s.c4u"));
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pComp->Value(mkNamingAdapt(s(UpdateURL), "UpdateURL", "openclonk.org/updates/oc_%d_%d_%d_%d_%s.c4u"));
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pComp->Value(mkNamingAdapt(FPS, "FPS", 0 ));
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pComp->Value(mkNamingAdapt(Record, "Record", 0 ));
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pComp->Value(mkNamingAdapt(DefRec, "DefRec", 0 ));
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@ -52,9 +52,7 @@ public:
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StdStrBuf SaveDemoFolder;
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StdStrBuf ScreenshotFolder;
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char MissionAccess[CFG_MaxString+1];
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char UpdateEngine[CFG_MaxString+1];
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char UpdateObjects[CFG_MaxString+1];
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char UpdateMajor[CFG_MaxString+1];
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char UpdateURL[CFG_MaxString+1];
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int32_t FPS;
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int32_t Record;
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int32_t DefRec;
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@ -311,7 +311,7 @@ void C4GameSave::WriteDescGameTime(StdStrBuf &sBuf)
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void C4GameSave::WriteDescEngine(StdStrBuf &sBuf)
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{
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char ver[5]; sprintf(ver, "%03d", (int) C4XVERBUILD);
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char ver[5]; sprintf(ver, "%03d", (int) C4XVER4);
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sBuf.AppendFormat(LoadResStr("IDS_DESC_VERSION"), ver);
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WriteDescLineFeed(sBuf);
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}
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@ -556,7 +556,7 @@ void C4GameSaveRecord::AdjustCore(C4Scenario &rC4S)
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rC4S.Head.Icon=29;
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// default record title
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char buf[1024 + 1];
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sprintf(buf, "%03i %s [%d]", iNum, Game.ScenarioTitle.getData(), (int) C4XVERBUILD);
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sprintf(buf, "%03i %s [%d]", iNum, Game.ScenarioTitle.getData(), (int) C4XVER4);
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SCopy(buf, rC4S.Head.Title, C4MaxTitle);
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}
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@ -26,16 +26,15 @@ struct C4GameVersion
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{
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ValidatedStdCopyStrBuf<C4InVal::VAL_NameAllowEmpty> sEngineName; // status only - not used for comparison
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int32_t iVer[4];
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int32_t iBuild;
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C4GameVersion(const char *szEngine=C4ENGINENAME, int32_t iVer1=C4XVER1, int32_t iVer2=C4XVER2, int32_t iVer3=C4XVER3, int32_t iVer4=C4XVER4, int32_t iVerBuild=C4XVERBUILD)
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{ Set(szEngine, iVer1, iVer2, iVer3, iVer4, iVerBuild); }
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void Set(const char *szEngine=C4ENGINENAME, int32_t iVer1=C4XVER1, int32_t iVer2=C4XVER2, int32_t iVer3=C4XVER3, int32_t iVer4=C4XVER4, int32_t iVerBuild=C4XVERBUILD)
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{ sEngineName.CopyValidated(szEngine); iVer[0]=iVer1; iVer[1]=iVer2; iVer[2]=iVer3; iVer[3]=iVer4; iBuild=iVerBuild; }
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C4GameVersion(const char *szEngine=C4ENGINENAME, int32_t iVer1=C4XVER1, int32_t iVer2=C4XVER2, int32_t iVer3=C4XVER3, int32_t iVer4=C4XVER4)
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{ Set(szEngine, iVer1, iVer2, iVer3, iVer4); }
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void Set(const char *szEngine=C4ENGINENAME, int32_t iVer1=C4XVER1, int32_t iVer2=C4XVER2, int32_t iVer3=C4XVER3, int32_t iVer4=C4XVER4)
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{ sEngineName.CopyValidated(szEngine); iVer[0]=iVer1; iVer[1]=iVer2; iVer[2]=iVer3; iVer[3]=iVer4; }
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StdStrBuf GetString() const
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{ return FormatString("%s %d.%d.%d.%d [%d]", sEngineName.getData(), (int)iVer[0], (int)iVer[1], (int)iVer[2], (int)iVer[3], (int)iBuild); }
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{ return FormatString("%s %d.%d.%d [%03d]", sEngineName.getData(), (int)iVer[0], (int)iVer[1], (int)iVer[2], (int)iVer[3]); }
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bool operator == (const C4GameVersion &rCmp) const
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{ return /*sEngineName==rCmp.sEngineName &&*/ iVer[0]==rCmp.iVer[0] && iVer[1]==rCmp.iVer[1] && iVer[2]==rCmp.iVer[2] && iVer[3]==rCmp.iVer[3] && iBuild==rCmp.iBuild; }
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{ return /*sEngineName==rCmp.sEngineName &&*/ iVer[0]==rCmp.iVer[0] && iVer[1]==rCmp.iVer[1] && iVer[2]==rCmp.iVer[2] && iVer[3]==rCmp.iVer[3]; }
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void CompileFunc(StdCompiler *pComp, bool fEngineName)
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{
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@ -46,9 +45,7 @@ struct C4GameVersion
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}
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else if (pComp->isCompiler())
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sEngineName = "";
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pComp->Value(mkArrayAdapt(iVer,4,0));
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pComp->Separator();
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pComp->Value(mkDefaultAdapt(iBuild, 0));
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pComp->Value(mkArrayAdapt(iVer,4,0));;
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}
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};
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@ -6509,7 +6509,6 @@ C4ScriptConstDef C4ScriptConstMap[]=
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{ "C4X_Ver2" ,C4V_Int, C4XVER2},
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{ "C4X_Ver3" ,C4V_Int, C4XVER3},
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{ "C4X_Ver4" ,C4V_Int, C4XVER4},
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{ "C4X_VerBuild" ,C4V_Int, C4XVERBUILD},
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{ "SkyPar_Keep" ,C4V_Int, SkyPar_KEEP},
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@ -165,15 +165,16 @@ bool C4UpdateDlg::DoUpdate(const C4GameVersion &rUpdateVersion, C4GUI::Screen *p
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StdStrBuf strUpdateURL;
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// Double check for valid update
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if (!IsValidUpdate(rUpdateVersion)) return false;
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// Objects major update: we will update to the first minor of the next major version - we can not skip major versions or jump directly to a higher minor of the next major version.
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if (rUpdateVersion.iVer[2] > C4XVER3)
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strUpdateURL.Format(Config.General.UpdateMajor, (int)rUpdateVersion.iVer[0], (int)rUpdateVersion.iVer[1], C4XVER3 + 1, 0, C4_OS);
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// Objects version match: engine update only
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else if ((rUpdateVersion.iVer[2] == C4XVER3) && (rUpdateVersion.iVer[3] == C4XVER4))
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strUpdateURL.Format(Config.General.UpdateEngine, (int)rUpdateVersion.iBuild, C4_OS);
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// Objects version mismatch: full objects update
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// Major update: we will update to the first minor of the next major version - we can not skip major versions or jump directly to a higher minor of the next major version.
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if (rUpdateVersion.iVer[0] > C4XVER1)
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strUpdateURL.Format(Config.General.UpdateURL, C4XVER1 + 1, 0, 0, 0, C4_OS);
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else if (rUpdateVersion.iVer[1] > C4XVER2)
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strUpdateURL.Format(Config.General.UpdateURL, C4XVER1, C4XVER2 + 1, 0, 0, C4_OS);
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else if (rUpdateVersion.iVer[2] > C4XVER3)
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strUpdateURL.Format(Config.General.UpdateURL, C4XVER1, C4XVER2, C4XVER3 + 1, 0, C4_OS);
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// Minor update: apply cumulative update
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else
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strUpdateURL.Format(Config.General.UpdateObjects, (int)rUpdateVersion.iVer[0], (int)rUpdateVersion.iVer[1], (int)rUpdateVersion.iVer[2], (int)rUpdateVersion.iVer[3], (int)rUpdateVersion.iBuild, C4_OS);
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strUpdateURL.Format(Config.General.UpdateURL, C4XVER1, C4XVER2, C4XVER3, (int)rUpdateVersion.iVer[3], C4_OS);
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// Determine local filename for update group
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StdStrBuf strLocalFilename; strLocalFilename.Copy(GetFilename(strUpdateURL.getData()));
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// Windows Vista: download update group to temp path
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@ -272,7 +273,7 @@ bool C4UpdateDlg::IsValidUpdate(const C4GameVersion &rNewVer)
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// ...or objects major is the same and objects minor is higher...
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|| ((rNewVer.iVer[2] == C4XVER3) && (rNewVer.iVer[3] > C4XVER4))
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// ...or build number is higher
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|| (rNewVer.iBuild > C4XVERBUILD) )
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/*|| (rNewVer.iBuild > C4XVERBUILD)*/ )
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// Update okay
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return true;
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// Otherwise
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@ -372,7 +373,7 @@ bool C4Network2VersionInfoClient::GetVersion(C4GameVersion *piVerOut)
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// Sanity check
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if (isBusy() || !isSuccess()) return false;
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// Parse response
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piVerOut->Set("", 0,0,0,0, 0);;
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piVerOut->Set("", 0,0,0,0);
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try
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{
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CompileFromBuf<StdCompilerINIRead>(mkNamingAdapt(
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@ -1075,9 +1075,9 @@ void C4Network2::HandleConn(const C4PacketConn &Pkt, C4Network2IOConnection *pCo
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// check engine version
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bool fWrongPassword = false;
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if (Pkt.getVer() != C4XVERBUILD)
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if (Pkt.getVer() != C4XVER4)
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{
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reply.Format("wrong engine (%d, I have %d)", Pkt.getVer(), C4XVERBUILD);
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reply.Format("wrong engine (%d, I have %d)", Pkt.getVer(), C4XVER4);
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fOK = false;
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}
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else
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@ -118,7 +118,6 @@ void C4Network2Reference::CompileFunc(StdCompiler *pComp)
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pComp->Value(mkNamingAdapt(mkArrayAdapt(Addrs, iAddrCnt, C4Network2Address()), "Address"));
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pComp->Value(mkNamingAdapt(Game.sEngineName, "Game", "None"));
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pComp->Value(mkNamingAdapt(mkArrayAdaptDM(Game.iVer,0),"Version" ));
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pComp->Value(mkNamingAdapt(Game.iBuild, "Build", -1));
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pComp->Value(mkNamingAdapt(OfficialServer, "OfficialServer", false));
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pComp->Value(Parameters);
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@ -564,7 +563,7 @@ bool C4Network2RefClient::GetReferences(C4Network2Reference **&rpReferences, int
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// Sanity check
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if (isBusy() || !isSuccess()) return false;
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// Parse response
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MasterVersion.Set("", 0,0,0,0, 0);
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MasterVersion.Set("", 0,0,0,0);
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fVerSet = false;
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// local update test
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try
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@ -408,12 +408,12 @@ void C4PacketList::CompileFunc(StdCompiler *pComp)
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// *** C4PacketConn
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C4PacketConn::C4PacketConn()
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: iVer(C4XVERBUILD)
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: iVer(C4XVER4)
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{
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}
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C4PacketConn::C4PacketConn(const C4ClientCore &nCCore, uint32_t inConnID, const char *szPassword)
|
||||
: iVer(C4XVERBUILD),
|
||||
: iVer(C4XVER4),
|
||||
iConnID(inConnID),
|
||||
CCore(nCCore),
|
||||
Password(szPassword)
|
||||
|
|
Loading…
Reference in New Issue