Sven Eberhardt
7f14d6bdef
Experimental EvilCastle: Message when you enter the mushroom cave + misc landscape/object stuff
2013-01-31 22:42:15 +01:00
Sven Eberhardt
bf8655ab1d
Fix Call() in global context (required for ScheduleCall)
2013-01-31 22:38:16 +01:00
Nicolas Hake
d20ee02ad6
Abort SimFlight if no more movement can occur ( #914 )
...
In no-gravity situations, SimFlight would enter an endless
loop when trying to project an unmoving object, waiting for
a collision that would never happen.
Similarly, in negative gravity, SimFlight would continue
calculating objects that left the top boundary of the land-
scape, only aborting the simulation once the coordinates
underflowed to values below the landscape.
2013-01-30 14:00:08 +01:00
Oliver Schneider
3c3621072c
cmake: properly removed gtest from the all target
2013-01-30 13:06:22 +01:00
Günther Brammer
9ece8df04e
autotools: Remove autogen.sh, use autoreconf instead
...
autogen.sh was only ever needed on some broken msys installations where
autoreconf didn't work. Those may still be around, but one can probably use
cmake for them instead.
2013-01-29 01:07:22 +01:00
Oliver Schneider
c43a682785
tests: Compile gtest from source, add a few new tests
...
GTest does not ship precompiled binaries anymore. They are now compiled
using the CMakelists.txt from gtest.
Add basic unit tests for C4Value, DirectExec and C4StringTable.
2013-01-29 01:07:22 +01:00
Oliver Schneider
e45a569aa3
cmake: Use libraries to avoid compiling files multiple times
2013-01-29 01:02:05 +01:00
Oliver Schneider
14369b509f
cmake: Check for convert at configure step
2013-01-29 01:01:58 +01:00
Sven Eberhardt
320b0f4672
Experimental: HotIce. A short, new arena scenario.
2013-01-28 22:25:40 +01:00
David Dormagen
c8e6b84319
it is now easier to hit objects with the club ( #905 )
2013-01-28 21:10:18 +01:00
Nicolas Hake
f897e95071
Rename game binary to "openclonk" ( #830 )
...
Since the name of the game is OpenClonk, having the binary named
differently is at least confusing. At worst it conflicts with the
trademark license granted by RedWolf Design.
The Mac build will still have to be fixed because the installer
template .dmg file is not editable on non-Macintosh systems.
2013-01-28 13:57:29 +01:00
Armin Burgmeier
2a1ba0f8fe
Split the mesh drawing into C4DrawMeshGL.cpp
2013-01-27 23:52:57 +01:00
Sven Eberhardt
3b73955e6f
Experimental EvilCastle Horax moar stronk!
2013-01-27 18:40:45 +01:00
David Dormagen
6395e77e6a
added remaining files for Rule_EnergyBarsAboveStructures
2013-01-27 18:24:45 +01:00
Sven Eberhardt
82cf8a0892
Experimental EvilCastle: Mushroom poison improvement. Upside-down shrooms now work as well!
2013-01-27 18:06:23 +01:00
Sven Eberhardt
c87a40f28d
Placeholder graphics for EnergyBarsAboveStructures
...
Zapper: Please commit yours! At the moment, the engine spits out tons of errors for every structure.
2013-01-27 17:22:46 +01:00
Sven Eberhardt
0b5e5cd020
AI test scenario
2013-01-27 17:21:30 +01:00
Sven Eberhardt
237e44034b
Experimental Enemy AI: Evasion and shield usage. EvilCastle: EnergyBars
2013-01-27 17:17:55 +01:00
Sven Eberhardt
b44466729a
Experimental EvilCastle: Some more textures for castle materials
2013-01-26 23:39:14 +01:00
Sven Eberhardt
63a34ab9ba
Experimental: Lots of small improvements on EvilCastle and EnemyAI.
...
EnemyAI:
* Try to avoid shooting allies standing between AI and target. Jump to get free path.
* Fix some cases of AI stuck in wall scaling action
* Ranged enemies face their targets when they shoot
* Catapult handling: If catapult is empty, let go and attack with melee weapon
* Change ranged targets if current is unreachable
* Encounter callbacks to game script and ally wakeup
EvilCastle:
* Lock player view (Prohibit mouse scrolling)
* Encounter messages for some enemies
* Enemy aggro ranges tweaked
* Some landscape reworks
* Icon changed
2013-01-26 17:24:48 +01:00
David Dormagen
990b8efc90
tools: added python script to extract functions from the docs for the C4Highlight MediaWiki plugin
2013-01-25 00:19:39 +01:00
Günther Brammer
9d34c4e30d
gtk: Make the window fullscreen even when not changing the resolution
2013-01-24 19:36:59 +01:00
Günther Brammer
1e67a6fb24
Fix missing mouse cursor in fullscreen without resolution change
...
The mouse cursor was about the only thing affected by fZoom, and fZoom
should have been always 1 at the moment anyway.
2013-01-24 19:36:59 +01:00
Günther Brammer
db81cf193d
gtk: Bump minimum required versions to the oldest versions we test with
2013-01-24 19:36:59 +01:00
Günther Brammer
a62e556b63
Script: Reimplement GameCall in C4Script
2013-01-23 21:36:21 +01:00
Günther Brammer
f38670abc3
Script: Functions can shadow global variables
...
Previously, declaring a global variable could break another script that had
a function with the same name.
2013-01-23 21:36:21 +01:00
Günther Brammer
42608c5209
Remove C4DirectExecScript, use an existing scripthost for the eval function
...
Since the scripthost isn't used to store the bytecode anymore,
Parse_Expression doesn't modify it anymore. So there is no need for a
temporary one.
2013-01-23 21:36:21 +01:00
Günther Brammer
57c01ac537
Rename C4AulParse::a to C4AulParse::Host and add C4AulParse::Engine
...
C4AulParse::Host is now only used for local variables and named functions.
Global directexec functions have neither, so they won't need a scripthost
at all anymore.
2013-01-23 21:36:21 +01:00
David Dormagen
50fd0ebc39
added Rule_EnergyBarsAboveStructures and adjusted Krakatoa to use that
2013-01-22 18:44:29 +01:00
David Dormagen
8970913fc7
added System.ocg/EnergyBar.c which provides AddEnergyBar() to show an energy bar over any object, adjusted Tutorial04 to use that
2013-01-22 18:44:29 +01:00
David Dormagen
ddeb338dc9
added progress bar style: GUI_ShadedSimpleProgressBar which looks like the currently used HP bar
2013-01-22 18:44:28 +01:00
Armin Burgmeier
682e315ea1
mape: Fix an endless loop when enumerating available drives on Windows
2013-01-22 00:28:42 +01:00
Armin Burgmeier
0d4703e6a8
mape: Change "close window" shortcut from alt+F4 to ctrl+q
...
Alt+F4 will be caught by the window manager and close the program as
well.
2013-01-20 23:56:00 +01:00
Armin Burgmeier
2dcd26521d
mape: Fix directory listing for directories with non-readable files
2013-01-20 22:28:30 +01:00
Nicolas Hake
8a9926ccc4
CMake: Ensure compatibility with cmake <2.8.6
2013-01-20 22:10:26 +01:00
Nicolas Hake
6bb595f842
CMake: Use GTK+ cflags as reported by pkg-config
...
Ignoring CFLAGS/LDFLAGS makes GTK+ not work correctly
if the libraries are compiled with -mms-bitfields (as
is the case with the prebuilt binaries from gnome.org).
2013-01-20 21:53:56 +01:00
Günther Brammer
211634cf15
mape: Even more windows fixes
2013-01-20 20:36:51 +01:00
Günther Brammer
414cb8a4c7
gtk: GDK_KEY_* constants require at least GTK+ 2.21.8
2013-01-20 18:41:07 +01:00
Günther Brammer
bf12980ccb
mape: Further windows compilation fix
2013-01-20 18:39:56 +01:00
Günther Brammer
cd19aff059
mape: Correct openclonk file extensions some more
2013-01-20 17:54:27 +01:00
Günther Brammer
78c39530a2
mape: Make group.c compile on windows
2013-01-20 17:53:52 +01:00
Günther Brammer
7dade553e8
Remove unused clonk.anjuta
2013-01-20 17:25:02 +01:00
Günther Brammer
019ea36ee9
Remove unused C4Object::GetActionByName
2013-01-20 17:25:02 +01:00
Sven Eberhardt
1ed3e9d648
Experimental EvilCastle now has a goal!
2013-01-20 17:12:07 +01:00
Sven Eberhardt
34831fd821
Experimental EvilCastle: Intro, startup materials, relaunch, enemies. Still no goal :(
2013-01-20 13:26:34 +01:00
Sven Eberhardt
4b189cacd1
Added Scenario [Landscape] FlatChunkShapes. If set to true, all chunks are drawn flat. Useful for scenario editing to fix little holes in your static landscape.
2013-01-20 12:51:33 +01:00
Sven Eberhardt
c8edaab426
Experimental: EvilCastle scorching ruins and some enemies
2013-01-20 01:45:00 +01:00
Sven Eberhardt
1f32bce29b
Experimental: EvilCastle now with evil mushroom cave!
2013-01-20 00:45:17 +01:00
Sven Eberhardt
18c7525420
Experimental: EvilCastle
2013-01-19 17:49:08 +01:00
Sven Eberhardt
68e445aa2e
Experimental: Enemy AI
2013-01-19 17:46:53 +01:00