Experimental EvilCastle Horax moar stronk!

scancodes-fix
Sven Eberhardt 2013-01-27 18:40:45 +01:00
parent 6395e77e6a
commit 3b73955e6f
2 changed files with 146 additions and 143 deletions

File diff suppressed because one or more lines are too long

View File

@ -32,6 +32,8 @@ func DoInit(int first_player)
// Rules
CreateObject(Rule_TeamAccount);
CreateObject(Rule_NoPowerNeed);
// Horax
Object(3816).JumpSpeed = 200;
// Update AI stuff
var fx;
for (var enemy in FindObjects(Find_ID(Clonk), Find_Owner(NO_OWNER)))
@ -39,6 +41,7 @@ func DoInit(int first_player)
{
fx.weapon = fx.target = nil;
S2AI->BindInventory(enemy);
enemy->DoEnergy(10000);
enemy->AddEnergyBar();
}
// Intro. Message 250 frames + regular message time