forked from Mirrors/openclonk
Experimental EvilCastle: Message when you enter the mushroom cave + misc landscape/object stuff
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Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 40 KiB |
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@ -25,6 +25,8 @@ func DoInit(int first_player)
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Object(2369)->AddPoisonEffect(0,0); // ceiling left
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Object(2375)->AddPoisonEffect(-20,0); // floor right
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Object(2398)->AddPoisonEffect(10,-10); // ceiling right
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// Message when first player enters shroom area
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ScheduleCall(nil, Scenario.ShroomCaveCheck, 21, 0xffffff);
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// Scorching village
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Object(343)->AddScorch(-20,-10, -45, 50, 1500);
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Object(344)->AddScorch(-15,42, 90, 50, 1200);
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@ -120,3 +122,15 @@ func EncounterKing(object enemy, object player)
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Dialogue->MessageBoxAll(Format("$MsgEncounterKing$", player->GetName()), enemy);
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return true;
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}
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/* Mushroom cave encounter */
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func ShroomCaveCheck()
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{
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var intruder = FindObject(Find_InRect(1252,1342,320,138), Find_OCF(OCF_CrewMember));
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if (!intruder) return true;
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Dialogue->MessageBoxAll("$MsgEncounterShrooms$", intruder);
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ClearScheduleCall(nil, Scenario.ShroomCaveCheck);
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return true;
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}
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@ -2,3 +2,4 @@ MsgIntro1=Hilfe! King Horax hat unser Dorf zerstoert und wir sind alle zu feige,
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MsgEncounterCave=Ein Eindringling klaut unser Gold! Schnappt ihn!
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MsgEncounterOutpost=Halt, im Namen des Koenigs!
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MsgEncounterKing=Ah, %s. Ich habe Euch bereits erwartet.
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MsgEncounterShrooms=Was ist denn das fuer ein Gestank? Von diesen Pflanzen sollten wir uns besser fern halten...
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@ -2,3 +2,4 @@ MsgIntro1=Help! Tyrant Horax has destroyed our village, drank all our beer and t
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MsgEncounterCave=An intruder tries to steal out gold. Catch him!
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MsgEncounterOutpost=Stop, in the name of the king!
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MsgEncounterKing=Ah, %s. I have been awaiting you.
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MsgEncounterShrooms=What is this smell? We better stay away from those plants...
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