Maikel de Vries
7935f736fe
make mooq firebomb C4D_None instead of C4D_Vehicle
2016-08-22 16:32:47 +02:00
Maikel de Vries
095a589842
clean up bullet trail and fix offset to bullet
2016-08-22 16:32:47 +02:00
Maikel de Vries
1fc7fea628
remove unused local variable from grenade launcher
2016-08-22 16:32:47 +02:00
Maikel de Vries
45bb9ab550
rename lead shot to lead bullet and clean up script
2016-08-22 16:32:47 +02:00
Sven Eberhardt
d2557960ae
Add user action: Give player knowledge
2016-08-21 15:40:38 -04:00
Sven Eberhardt
f6b3a6efb8
Add magic wand as an editor-assignable usage item
2016-08-21 15:17:51 -04:00
Sven Eberhardt
f9349721e4
Add user action: Cast particles
2016-08-21 14:49:23 -04:00
Sven Eberhardt
c7b114139a
Add user action: Change wealth
2016-08-21 14:49:22 -04:00
Sven Eberhardt
967a5730ed
UserAction evaluator display: Invert full name display default
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Showing the full name is far more common than hiding it.
2016-08-21 14:49:21 -04:00
Sven Eberhardt
237956e7ba
Add user action: Fling object
2016-08-21 14:49:20 -04:00
Sven Eberhardt
b553d69d25
Add user action: Game over
2016-08-20 11:30:45 -04:00
Sven Eberhardt
56adee6bb9
Add script goal editor properties and user actions
2016-08-20 01:55:22 -04:00
Sven Eberhardt
4df8679be2
Simplify saving of scenario properties in saved scenarios.
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Just need to set "Save" to an identifier now.
2016-08-20 01:55:21 -04:00
Sven Eberhardt
947ca6af7c
Add user action: Activate/deactivate sequence
2016-08-20 01:55:20 -04:00
Clonkonaut
6a80ce8edb
Hot Ice Hotfix: Prevent grenade launcher from getting stuck uselessly in aim mode.
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This fix might be dangerous, I do not know it. I have no real idea what this line was supposed to do. But it certainly prevented the release use command from getting to the used item in certain corner cases (right between loading and aiming).
I tested a bunch of vehicle and they work fine so far. So maybe this line was useless and harmful after all.
2016-08-20 00:56:50 +02:00
Clonkonaut
5518d0ca15
Forgot to make the diving helmet a tool product!
2016-08-17 20:28:26 +02:00
Clonkonaut
d93b4d7b3a
Do not show helmet on back (can't make it work properly with other items).
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The helmet is just too big and bulky. Same with the diving helmet.
2016-08-17 20:25:05 +02:00
Clonkonaut
01232b61a5
Fixed taking off of helmet when putting on another.
2016-08-17 20:23:33 +02:00
Clonkonaut
afe5cd3c24
Added diving helmet, must be connect to a pump!
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Rudimentary handling of air pumping added to the pump and of course the helmet. The functions of the helmet concerning air pumping can maybe later used for a library.
2016-08-17 20:23:18 +02:00
Maikel de Vries
192ccc0203
prevent hitting self with reverse throw ( #1759 )
2016-08-15 19:20:08 +02:00
Sven Eberhardt
3a49a9c21d
Add user action: Set object position
2016-08-15 01:19:14 -04:00
Sven Eberhardt
18437305ca
Add AcidDrilling title image
2016-08-14 18:39:44 -04:00
Sven Eberhardt
6ee3849b18
Fix "number of objects in container" sequence trigger
2016-08-14 14:16:03 -04:00
Sven Eberhardt
bce903ee04
Merge branch 'master' into qteditor
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Conflicts:
planet/Objects.ocd/Items.ocd/Tools.ocd/Dynamite.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Animal.ocd/CreatureControl.ocd/DefCore.txt
2016-08-13 23:42:59 -04:00
Sven Eberhardt
4a94c3598b
Sequence: Add "<" operator to contents count trigger
2016-08-13 23:25:01 -04:00
Clonkonaut
1036bad7fb
Added a helmet by pluto. Wear and get 20% off damage*!
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*: not all damage is reduced, does not help against explosions, fire, asphyxiation or corrosion. We assume no liability for any deaths or injuries occurred while wearing.
2016-08-12 18:25:01 +02:00
Clonkonaut
43117a53bd
Added Library_Wearable for clothing or other worn items.
2016-08-12 18:22:50 +02:00
Clonkonaut
825c0653e5
Added a slight helper for corner scaling when just pressing up ( #1770 , #1630 ).
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The problem occurred as soon as the clonk's leg vertices passed the edge. It seems the engine does not really align the bottom vertex to the material. However, the bottom vertex does have CNAT_Bottom & _Left & _Right, in theory it should be properly attached. Maybe this is a little bit broken engine-wise or maybe assigning both left and right to a vertex isn't supported?
Because the lower vertex (foot vertex) isn't attached, the clonk falls down onto its leg vertex and gets stuck in an endless loop of Scale, Jump, Walk, Scale, ...
When pressing left/right, this is no problem as the clonk will be pushed towards the edge when walking and soon touch it with its foot vertex (I assume at this point regular engine behaviour kicks in).
I added a little helper in the scale effect that sets COMD_UpLeft / UpRight whenever this situation is detected and only Up is pressed. 2 frames (1 is not enough) after the effect ended, the ComDir will reset to COMD_Up. It is then possible to climb an edge and stand still on top of it.
Maybe not a perfect solution (a perfect solution would probably be to fix attachment in the engine but I couldn't pinpoint the exact problem) but it works for now.
2016-08-10 01:19:11 +02:00
Clonkonaut
52fdcec172
Renamed coconut tree ( #1752 ).
2016-08-10 00:08:01 +02:00
Clonkonaut
51a18f42b2
Expand ObjectInteractionMenu search radius one pixel lower ( #1788 ).
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I don't think this pixel will hurt too much.
2016-08-10 00:01:27 +02:00
Clonkonaut
05a814461f
ObjectInteractionMenu: don't create infinite ExtraSlotTracker effects.
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I think there's a bug in the effects system. It seems that effects are not removed properly if command_target is deleted. I will investigate.
2016-08-09 23:45:48 +02:00
Clonkonaut
07ea0fe438
Dynamite Box is now a container holding 5 sticks of dynamite. Can be taken out separately (and put back in).
2016-08-09 23:44:14 +02:00
Sven Eberhardt
4fbeead744
Fix user action "Cast objects" speed property name
2016-08-09 00:12:45 -04:00
Sven Eberhardt
ba9165d016
Fix "triggering clonk" user action evaluator in "a clonk dies" to point to the clonk.
2016-08-09 00:09:07 -04:00
Sven Eberhardt
c5ecc3a2b1
Fix user action evaluator: Find contents with ID given
2016-08-09 00:03:51 -04:00
Sven Eberhardt
d005c20f00
UserAction: Fix typo in US strings
2016-08-09 00:01:10 -04:00
Sven Eberhardt
effec53f0a
PlayerStart: Default crew to one clonk
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It's the most sensible setting for most scenarios (melee, parkour, etc.) and probably the best default for newbies.
2016-08-09 00:00:17 -04:00
Maikel de Vries
daf45a17f5
fix boiling lava name
2016-08-08 23:04:21 +02:00
Sven Eberhardt
d5cc9c2a36
UserAction: Add missing SetCondition setter function
2016-08-08 16:24:06 -04:00
Sven Eberhardt
be60b276d0
User action script: Fix script error if a context returns nil.
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If a context is defined but returns nil, the script now returns nil instead.
2016-08-08 15:34:06 -04:00
Sven Eberhardt
a713870f33
Reorder some user action parameters
2016-08-08 15:03:40 -04:00
Sven Eberhardt
0c31bc7985
Fix parkour checkpoint initialization when loaded form scenario
2016-08-08 14:56:57 -04:00
Sven Eberhardt
6811546dae
JetStream: Editor-friendly and scenario savable
2016-08-08 14:41:52 -04:00
Sven Eberhardt
b2bed04a7e
Fix sequence suspension
2016-08-08 00:49:17 -04:00
Sven Eberhardt
7e87b62e3e
Add sequence triggers: Interval and object count in container
2016-08-07 23:42:40 -04:00
Lukas Werling
e6c483953a
Dynamite: Make FuseTime a local to make changes possible
2016-08-08 01:43:19 +02:00
Sven Eberhardt
44999d550c
Fix user action sequence check interval and make it configurable
2016-08-07 17:33:51 -04:00
Sven Eberhardt
dd2e649825
Fix user action dialogue message options
2016-08-07 16:24:23 -04:00
Sven Eberhardt
dd36e46f62
Fix sequence scenario saving
2016-08-07 16:09:40 -04:00
Maikel de Vries
df098d2840
pump only activates when drain is free or accepts liquid
2016-08-07 21:26:23 +02:00