Tobias Zwick
6d9dfc0fb8
Merge remote-tracking branch '_origin/master' into shapetextures
2016-01-16 16:54:02 +01:00
Tobias Zwick
01cbe4d17f
fix problems with scenarios after having added the shape textures
2016-01-16 16:52:17 +01:00
Tobias Zwick
eff4820a69
correct normals of earth textures (green channel was inverted)
2016-01-16 16:45:05 +01:00
Maikel de Vries
aa152bf899
move mime skin/portrait from boomshire to decoration folder
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This makes it available for multiple rounds.
2016-01-16 13:27:24 +01:00
Sven Eberhardt
01503cdfdd
DarkCastle: Minor objects+text fixes
2016-01-16 00:32:46 -05:00
Sven Eberhardt
8d805a49a7
Raid: Fix goal descroptions and buckets in Mave's foundry.
2016-01-16 01:33:06 +01:00
Tobias Zwick
9c597047f1
Merge branch 'master' into shapetextures
2016-01-15 22:38:12 +01:00
Tobias Zwick
62b6448bdb
finetuning shape defs
2016-01-15 22:37:51 +01:00
Clonkonaut
c54d917f7e
Deactivate cheats in Gidl/Guardians.
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We didn't forget!!!
2016-01-15 21:56:57 +01:00
Clonkonaut
675b9ee050
Fix weapons not buyable in Gidl/Guardians ( #1611 ).
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Switch2Items() is probably broken but luckily not used.
2016-01-15 21:56:37 +01:00
Günther Brammer
21d8a2a64a
Use 32 bit math for +1, ++, -1, etc. in script ( #1389 )
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The engine has a few more usages of the operators, but they don't look
prone to overflowing. The other operators in Script already used SetInt,
which always truncates to 32 bit.
2016-01-15 20:19:21 +01:00
Tobias Zwick
6270f682d3
add scenario for website header
2016-01-15 19:51:34 +01:00
Maikel de Vries
343fb1bb8c
set version extra string to false for release
2016-01-15 19:11:49 +01:00
Sven Eberhardt
44f913d0e5
Do not display grab interaction when swimming (unless clonk returns true on CanGrabUnderwater callback)
2016-01-15 08:54:50 -05:00
Sven Eberhardt
26084af502
Fix crash when grab target is lost.
2016-01-15 08:54:03 -05:00
Sven Eberhardt
4eddeba9aa
Fix crash when drawing zero-sized viewports (may happen during editor viewport initialization)
2016-01-15 08:53:00 -05:00
Sven Eberhardt
cc613c01f4
Fix action target reset on same procedure only.
2016-01-15 08:14:46 -05:00
Sven Eberhardt
c8a76ce450
Use less annoying swim sounds when swimming on the surface.
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The "splash" sounded more like the clonk was jumping into the water.
2016-01-14 22:32:54 -05:00
Sven Eberhardt
71b96bc5de
Fix nil pointer access when recovering from over-full inventory
2016-01-14 22:30:55 -05:00
Sven Eberhardt
cd63c06aaf
Fix crash when starting tabbed out.
2016-01-14 22:25:45 -05:00
Sven Eberhardt
27f5cdc461
Fix black waves when swim timer is executed in same frame as clonk leaves the water.
2016-01-14 21:51:30 -05:00
Sven Eberhardt
579cb7e66c
Reset action targets on procedure change #1552
2016-01-14 21:40:42 -05:00
David Dormagen
4493bfc3ab
interaction menu: disallow interaction with outside world when contained ( #1541 )
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The interaction with IsContainer objects is still flawed in a way: when a lorry is inside a (IsContainer-)hut, you can take the lorry into your hands. Since we don't have that possibility in the normal game, I leave it unchanged for now.
However, it is now possible to add a Chest (or a cupboard!) into a WoodenCabin and then store stuff inside of it.
2016-01-14 13:03:18 +01:00
Maikel de Vries
4357004dbf
prevent picking up heavy objects when on grapple rope and draw in rope when picking up heavy object ( #1521 )
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Maybe there are other places where the controls libraries should make callbacks to control effects. But that is for the future.
2016-01-13 23:13:44 +01:00
Armin Burgmeier
9208f32d16
Denumerate attached meshes recursively ( #1603 )
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Since mesh instances can now be attached to attached definitions, attached
definitions need to denumerate pointers recursively to make sure that the
reference to the mesh instance is restored correctly.
2016-01-12 18:19:41 -08:00
Maikel de Vries
2ce04aa485
tell player to park airship a bit higher in tutorial 7 ( #1598 )
2016-01-12 23:25:30 +01:00
David Dormagen
46ad28ea65
tutorial guide: don't scroll portrait with text
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..by putting the text into another subwindow. Might be good to "fix" (it's intended but possibly not wise) that in the engine, but not right now before the release, because it could introduce new bugs.
2016-01-12 23:17:49 +01:00
Maikel de Vries
a7da208d85
fix next mission for tutorials 5 and 8
2016-01-12 23:07:36 +01:00
Maikel de Vries
aec5184cf2
locomotive in clonkomotive accepts metal barrels as well
2016-01-12 22:43:35 +01:00
David Dormagen
ba2cf8f096
fix incorrect clipping in script GUI windows ( #1592 )
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I am not sure why the 'isMainWindow' was there. It wasn't there in 7319f7b3cc
and got introduced in the major rework in 049088be78
- I guess it was just an oversight that was not noticed because usually the UI windows have the text or other things that need to scroll on a deeper level.
Anyway, checking whether the window is a script-root window does not make any sense as far as I can see now.
2016-01-12 22:18:57 +01:00
Maikel de Vries
82b090c7ca
producer library does not request power if producer is not a consumer ( #1602 )
2016-01-12 22:17:41 +01:00
Clonkonaut
f0a03b303b
Fixed ownership of buildings.
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I must be mad. This script failed a lot of times. I had to add those brackets. Even then, the first run failed, the buildings were still ownerless. What is this sorcery.
2016-01-12 22:01:47 +01:00
Clonkonaut
05b714a758
Tutorial 8: German translation.
2016-01-12 20:35:12 +01:00
Clonkonaut
b30fea4f7d
Tutorial 7: German translation.
2016-01-12 20:35:02 +01:00
Clonkonaut
4f7688810b
Tutorial 3: Used the title from Title.txt.
2016-01-12 20:34:49 +01:00
Clonkonaut
07e912bac6
Tutorial 5: German translation.
2016-01-12 19:51:29 +01:00
Clonkonaut
8f71fa8a7a
Tutorial 3: Translated new hint ( #1594 ).
2016-01-12 19:50:59 +01:00
Maikel de Vries
7784a2617e
fix showing rocks in tutorial 3 ( #1594 )
2016-01-12 09:48:46 +01:00
Sven Eberhardt
b29631f003
Make relaunch weapon selection menu unclosable #1577
2016-01-11 22:02:48 -05:00
Armin Burgmeier
190b4bbae3
Instruct to start a network game when starting a round with >=2 MinPlayers
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Instead of asking the user to activate more players, which is no longer
possible as of #1529 .
2016-01-11 18:40:59 -08:00
Armin Burgmeier
bb39597711
main menu: limit player selection to one player ( #1529 )
2016-01-11 18:33:08 -08:00
Armin Burgmeier
7e19070ef3
Allow to only select a single player in the menu ( #1529 )
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Due to the lack of gamepad support, splitscreen support is somewhat pointless
at the moment.
2016-01-11 18:28:23 -08:00
Armin Burgmeier
bd4551c6d4
Disable gamepad controls ( #1536 )
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Gamepad support is currently not working properly as many menus cannot be
navigated with a gamepad. Simply don't load any control assignment sets that
have gamepad enabled.
2016-01-11 18:11:44 -08:00
Clonkonaut
e762e66a65
German translation for Tutorial 4.
2016-01-12 01:51:28 +01:00
Clonkonaut
b11b8b0fb5
Finish German translation of Tutorial 3.
2016-01-12 01:51:08 +01:00
Tobias Zwick
a486c23671
reorder materials so i.e. sand does not paint over a rock shape anymore.
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* all non-diggable materials are now in front of diggable materials
* except: firestone and coal are still in front of rock
At least this change makes it necessary to test every scenario we have if there are any problems with the landscape
2016-01-12 01:18:03 +01:00
Tobias Zwick
d1ca7fe059
fix tiling of the gold normal texture
2016-01-12 01:18:03 +01:00
Tobias Zwick
4ace35cee1
add new shape and normal textures to hideout.ocs
2016-01-12 01:18:03 +01:00
Tobias Zwick
28e48173ec
fix bug in the ore color texture (rendering done by Matthias)
2016-01-12 01:18:03 +01:00
Tobias Zwick
cbd49913c2
add shape textures to Amethyst, Ruby, Firestone, Gold, Everrock, Ore and enhance shape textures of Granite and Rock.
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* move ruby texture phase by 50% so ruby and amethyst do not look like the same material with a different color when next to each other so much
2016-01-12 01:18:03 +01:00