Commit Graph

8334 Commits (6d9dfc0fb8816db6117e116c16105dedf13284ed)
 

Author SHA1 Message Date
Tobias Zwick 6d9dfc0fb8 Merge remote-tracking branch '_origin/master' into shapetextures 2016-01-16 16:54:02 +01:00
Tobias Zwick 01cbe4d17f fix problems with scenarios after having added the shape textures 2016-01-16 16:52:17 +01:00
Tobias Zwick eff4820a69 correct normals of earth textures (green channel was inverted) 2016-01-16 16:45:05 +01:00
Maikel de Vries aa152bf899 move mime skin/portrait from boomshire to decoration folder
This makes it available for multiple rounds.
2016-01-16 13:27:24 +01:00
Sven Eberhardt 01503cdfdd DarkCastle: Minor objects+text fixes 2016-01-16 00:32:46 -05:00
Sven Eberhardt 8d805a49a7 Raid: Fix goal descroptions and buckets in Mave's foundry. 2016-01-16 01:33:06 +01:00
Tobias Zwick 9c597047f1 Merge branch 'master' into shapetextures 2016-01-15 22:38:12 +01:00
Tobias Zwick 62b6448bdb finetuning shape defs 2016-01-15 22:37:51 +01:00
Clonkonaut c54d917f7e Deactivate cheats in Gidl/Guardians.
We didn't forget!!!
2016-01-15 21:56:57 +01:00
Clonkonaut 675b9ee050 Fix weapons not buyable in Gidl/Guardians (#1611).
Switch2Items() is probably broken but luckily not used.
2016-01-15 21:56:37 +01:00
Günther Brammer 21d8a2a64a Use 32 bit math for +1, ++, -1, etc. in script (#1389)
The engine has a few more usages of the operators, but they don't look
prone to overflowing. The other operators in Script already used SetInt,
which always truncates to 32 bit.
2016-01-15 20:19:21 +01:00
Tobias Zwick 6270f682d3 add scenario for website header 2016-01-15 19:51:34 +01:00
Maikel de Vries 343fb1bb8c set version extra string to false for release 2016-01-15 19:11:49 +01:00
Sven Eberhardt 44f913d0e5 Do not display grab interaction when swimming (unless clonk returns true on CanGrabUnderwater callback) 2016-01-15 08:54:50 -05:00
Sven Eberhardt 26084af502 Fix crash when grab target is lost. 2016-01-15 08:54:03 -05:00
Sven Eberhardt 4eddeba9aa Fix crash when drawing zero-sized viewports (may happen during editor viewport initialization) 2016-01-15 08:53:00 -05:00
Sven Eberhardt cc613c01f4 Fix action target reset on same procedure only. 2016-01-15 08:14:46 -05:00
Sven Eberhardt c8a76ce450 Use less annoying swim sounds when swimming on the surface.
The "splash" sounded more like the clonk was jumping into the water.
2016-01-14 22:32:54 -05:00
Sven Eberhardt 71b96bc5de Fix nil pointer access when recovering from over-full inventory 2016-01-14 22:30:55 -05:00
Sven Eberhardt cd63c06aaf Fix crash when starting tabbed out. 2016-01-14 22:25:45 -05:00
Sven Eberhardt 27f5cdc461 Fix black waves when swim timer is executed in same frame as clonk leaves the water. 2016-01-14 21:51:30 -05:00
Sven Eberhardt 579cb7e66c Reset action targets on procedure change #1552 2016-01-14 21:40:42 -05:00
David Dormagen 4493bfc3ab interaction menu: disallow interaction with outside world when contained (#1541)
The interaction with IsContainer objects is still flawed in a way: when a lorry is inside a (IsContainer-)hut, you can take the lorry into your hands. Since we don't have that possibility in the normal game, I leave it unchanged for now.

However, it is now possible to add a Chest (or a cupboard!) into a WoodenCabin and then store stuff inside of it.
2016-01-14 13:03:18 +01:00
Maikel de Vries 4357004dbf prevent picking up heavy objects when on grapple rope and draw in rope when picking up heavy object (#1521)
Maybe there are other places where the controls libraries should make callbacks to control effects. But that is for the future.
2016-01-13 23:13:44 +01:00
Armin Burgmeier 9208f32d16 Denumerate attached meshes recursively (#1603)
Since mesh instances can now be attached to attached definitions, attached
definitions need to denumerate pointers recursively to make sure that the
reference to the mesh instance is restored correctly.
2016-01-12 18:19:41 -08:00
Maikel de Vries 2ce04aa485 tell player to park airship a bit higher in tutorial 7 (#1598) 2016-01-12 23:25:30 +01:00
David Dormagen 46ad28ea65 tutorial guide: don't scroll portrait with text
..by putting the text into another subwindow. Might be good to "fix" (it's intended but possibly not wise) that in the engine, but not right now before the release, because it could introduce new bugs.
2016-01-12 23:17:49 +01:00
Maikel de Vries a7da208d85 fix next mission for tutorials 5 and 8 2016-01-12 23:07:36 +01:00
Maikel de Vries aec5184cf2 locomotive in clonkomotive accepts metal barrels as well 2016-01-12 22:43:35 +01:00
David Dormagen ba2cf8f096 fix incorrect clipping in script GUI windows (#1592)
I am not sure why the 'isMainWindow' was there. It wasn't there in 7319f7b3cc and got introduced in the major rework in 049088be78 - I guess it was just an oversight that was not noticed because usually the UI windows have the text or other things that need to scroll on a deeper level.

Anyway, checking whether the window is a script-root window does not make any sense as far as I can see now.
2016-01-12 22:18:57 +01:00
Maikel de Vries 82b090c7ca producer library does not request power if producer is not a consumer (#1602) 2016-01-12 22:17:41 +01:00
Clonkonaut f0a03b303b Fixed ownership of buildings.
I must be mad. This script failed a lot of times. I had to add those brackets. Even then, the first run failed, the buildings were still ownerless. What is this sorcery.
2016-01-12 22:01:47 +01:00
Clonkonaut 05b714a758 Tutorial 8: German translation. 2016-01-12 20:35:12 +01:00
Clonkonaut b30fea4f7d Tutorial 7: German translation. 2016-01-12 20:35:02 +01:00
Clonkonaut 4f7688810b Tutorial 3: Used the title from Title.txt. 2016-01-12 20:34:49 +01:00
Clonkonaut 07e912bac6 Tutorial 5: German translation. 2016-01-12 19:51:29 +01:00
Clonkonaut 8f71fa8a7a Tutorial 3: Translated new hint (#1594). 2016-01-12 19:50:59 +01:00
Maikel de Vries 7784a2617e fix showing rocks in tutorial 3 (#1594) 2016-01-12 09:48:46 +01:00
Sven Eberhardt b29631f003 Make relaunch weapon selection menu unclosable #1577 2016-01-11 22:02:48 -05:00
Armin Burgmeier 190b4bbae3 Instruct to start a network game when starting a round with >=2 MinPlayers
Instead of asking the user to activate more players, which is no longer
possible as of #1529.
2016-01-11 18:40:59 -08:00
Armin Burgmeier bb39597711 main menu: limit player selection to one player (#1529) 2016-01-11 18:33:08 -08:00
Armin Burgmeier 7e19070ef3 Allow to only select a single player in the menu (#1529)
Due to the lack of gamepad support, splitscreen support is somewhat pointless
at the moment.
2016-01-11 18:28:23 -08:00
Armin Burgmeier bd4551c6d4 Disable gamepad controls (#1536)
Gamepad support is currently not working properly as many menus cannot be
navigated with a gamepad. Simply don't load any control assignment sets that
have gamepad enabled.
2016-01-11 18:11:44 -08:00
Clonkonaut e762e66a65 German translation for Tutorial 4. 2016-01-12 01:51:28 +01:00
Clonkonaut b11b8b0fb5 Finish German translation of Tutorial 3. 2016-01-12 01:51:08 +01:00
Tobias Zwick a486c23671 reorder materials so i.e. sand does not paint over a rock shape anymore.
* all non-diggable materials are now in front of diggable materials
* except: firestone and coal are still in front of rock

At least this change makes it necessary to test every scenario we have if there are any problems with the landscape
2016-01-12 01:18:03 +01:00
Tobias Zwick d1ca7fe059 fix tiling of the gold normal texture 2016-01-12 01:18:03 +01:00
Tobias Zwick 4ace35cee1 add new shape and normal textures to hideout.ocs 2016-01-12 01:18:03 +01:00
Tobias Zwick 28e48173ec fix bug in the ore color texture (rendering done by Matthias) 2016-01-12 01:18:03 +01:00
Tobias Zwick cbd49913c2 add shape textures to Amethyst, Ruby, Firestone, Gold, Everrock, Ore and enhance shape textures of Granite and Rock.
* move ruby texture phase by 50% so ruby and amethyst do not look like the same material with a different color when next to each other so much
2016-01-12 01:18:03 +01:00