Sven Eberhardt
f50e2e9e3a
Fix scroll bars in zoomed editor viewports on Windows.
2014-12-14 16:08:56 +01:00
Sven Eberhardt
8df39d06e4
Fix texture preview in editor tools dialogue on Windows.
2014-12-14 15:20:57 +01:00
Armin Burgmeier
56b19ac065
Fix brush preview in GTK+ developer mode
...
This looks like an artifact from when the alpha channel was inverted.
2014-11-24 16:32:25 -05:00
Martin Plicht
b2fcc2ee32
C4EditCursor: Instead of manual list traversal use iterator
2014-10-25 21:26:06 +02:00
Martin Plicht
03f43f462b
C4ObjectList: Replace trivial cases of manual list traversal with iterator usage
2014-10-25 21:25:52 +02:00
Armin Burgmeier
a597dc28d7
Use PerformMultiLines where appropriate
2014-10-08 18:33:46 -04:00
Armin Burgmeier
05a3e86472
Make C4EditCursor use PerformMultiPix instead of DrawPix for selection frame
2014-10-08 18:33:45 -04:00
Kevin Zheng
6a1a551d01
Clean up deprecated headers and functions
...
"gdk_pixbuf_unref has been deprecated since version 2.0 and should not be
used in newly-written code. Use g_object_unref()."
sys/timeb.h isn't used anymore since 2005.
2014-05-27 00:30:20 +02:00
Günther Brammer
04e1c74c05
Merge Call fix commit
2014-04-19 19:02:27 +02:00
Günther Brammer
22016e075f
Replace some usages of C4ID with C4Def*
...
In particular those that made the c4script shell depend on C4Id.cpp.
2014-04-19 19:02:22 +02:00
Julius Michaelis
2c7d9c0549
Fix a load of warnings (two were actual errors, only in diagnostics though)
2014-04-17 19:24:41 +02:00
Maikel de Vries
db8e639b3e
Fixed some Clonk 4 string occurrences in C4Console
2014-03-20 21:16:27 +01:00
Martin Plicht
3d9c965ebd
mac: C4Particles: glGenVertexArrays fix for Mac OS X
2014-01-23 17:52:19 +01:00
Nicolas Hake
e0dc30c59a
Update copyright notices
...
As discussed in http://forum.openclonk.org/topic_show.pl?tid=2917 , I
have merged all copyright notices into a single file and referenced that
merged file from each source file.
For the updated source files, the timeline has been split into three
parts:
1. Pre-RWD code (before 2001)
2. RWD code (2001 through 2009)
3. OpenClonk code (2009 and later)
All pre-RWD copyright notices have been left intact, as have RWD-era
copyright notices where the file did not have a RedWolf design copyright
notice but only individual author ones. All copyright notices of the
OpenClonk era have been replaced by a single notice ranging from the
first recorded year to the current year (2013). Mape code did not get a
OpenClonk Team copyright notice because it is somewhat separate from the
main OpenClonk codebase and has only been touched by Armin Burgmeier.
2013-12-23 13:03:19 +01:00
Tim Blume
240193ad5a
Remove remains of Direct3D support
...
Direct3D hasn't worked for more than a year now, and there don't seem to
be any efforts to revive it. Remove it and concentrate on better OpenGL
support.
2013-11-02 21:39:34 +01:00
Martin Plicht
7ba5333f8b
mac: C4ConsoleGUI: Implement SetInputFunctions
2013-10-05 13:19:59 +02:00
Nicolas Hake
5254302547
Win32/Editor: Use StdCopyStrBuf for Common Dialog buffers ( #975 )
...
Change StdStrBuf usage to StdCopyStrBuf because FileSelect tries to
get a non-const pointer to its data, which correctly asserts when called
on a StdStrBuf that references const data.
Closes #975 .
2013-09-14 21:09:04 +02:00
Nicolas Hake
7e260aa9de
Remove C4ControlScript::fInternal
...
fInternal basically acted as a reverse "evil bit" as in RFC 3514: when
set, the engine would not do any checks on the script contained in the
control packet, nor log the script (visibly in game; the packet log
would of course contain the packet). A malicious game client thus would
be able to inject arbitrary script without people (immediately) noticing
anything was amiss.
As of this patch, only the host is able to execute arbitrary scripts,
and those will be shown in the message board for all players to see.
This privilege can be irrevocably disabled in network games by any
client by using the "/nodebug" message board command.
Closes #936 .
2013-09-04 20:18:06 +02:00
Nicolas Hake
ef9f79d815
Fix GTK build
2013-09-04 19:57:26 +02:00
Nicolas Hake
7e70554a04
Use control packet for more editor mode actions
...
Actions changed include dropping definitions, (de-)selecting objects,
player elimination. This removes some more pre-assembled C4Script code
going across the network unchecked.
Part of #936 .
2013-09-04 17:51:55 +02:00
Günther Brammer
9506c5ad97
Merge branch 'scancodes'
2013-05-24 17:47:59 +02:00
Günther Brammer
71d9e3c9e3
editor: Recognize pressing shift and alt in viewport again
2013-03-24 22:10:11 +01:00
Günther Brammer
346842470d
Clean up some superfluous includes
2013-03-24 18:33:01 +01:00
Sven Eberhardt
c64afb8626
Win32: Fix broken "Save as..." dialog in editor mode when engine is started with forward slashes in scenario path
2013-03-19 00:36:05 +01:00
Günther Brammer
2a9d63cb2a
gtk: Use higher-resolution logo as window icon
...
Metacity started to display bigger icons in the window list, so the higher
resolution is now actually useful for me. While at it, use gdk-pixbuf-csource
to generate the .h at build time from the .ico instead of duplicating the
data in the repository.
2013-02-12 01:08:02 +01:00
Sven Eberhardt
06e70b7b74
Synchronized EditCursor(De)selection, so you can edit scenarios in network mode and/or record it.
2013-01-15 23:30:23 +01:00
Sven Eberhardt
f51a085592
Added object callbacks EditCursorSelection and EditCursorDeselection. Useful to show or hide developer stuff in the editor.
2013-01-15 23:10:25 +01:00
Günther Brammer
864c5c7ea8
copyright notices update 2012
2013-01-12 16:31:40 +01:00
Günther Brammer
95de10f6a8
editor: Fix USE_CONSOLE
2012-11-16 00:05:58 +01:00
Sven Eberhardt
41cff7ad92
Editor: Fix handling of erronous map indices by material picker
2012-10-28 15:23:45 +01:00
Martin Plicht
4f8effcd10
mac: Fix editor window
2012-10-14 19:45:39 +02:00
Sven Eberhardt
db84b849b1
/sound reenabled. Sound-creating client now shown in client list box (F4). No sounds played when client is ignored.
2012-10-13 13:37:59 +02:00
Sven Eberhardt
8bdd761027
PlayerControls: Allow usage of keyboard scan codes instead of virtual key names using $%x format (Win32 only)
...
Also re-resolves keys if the keyboard layout changed at runtime.
2012-10-09 00:54:34 +02:00
Martin Plicht
b264612b10
mac: Move C4EditorWindowController from platform to editor
2012-09-02 20:57:49 +02:00
Martin Plicht
562565f865
mac: Move C4OpenGLView.mm/h to graphics/C4DrawGLMac.mm/h and move some C4AbstractApp functions to C4AppMac.mm to better match implementations for the other platforms
2012-09-02 20:51:43 +02:00
Martin Plicht
10a328d5ba
mac: Change prefix of Objective-C classes/filenames from Clonk to C4, give xib files names that make more sense
2012-09-02 15:39:29 +02:00
Martin Plicht
f6825d073e
mac: Compile with Automatic Reference Counting enabled
2012-09-02 13:56:53 +02:00
Günther Brammer
5a2831a1e7
editor: Increase default viewport size to 800x500
...
This should allow one to place four viewports plus the console and the
property/tool window on a 1920x1080 screen.
2012-08-19 21:01:54 +02:00
Günther Brammer
2fded23a1b
Editor: Get function autocomplete names from proplists instead of scripts
2012-05-18 17:49:38 +02:00
Martin Plicht
daabc5be16
mac: Fix compilation
2012-05-01 15:05:43 +02:00
Günther Brammer
1995b59adc
win32: C4Window::SetSize calls AdjustWindowRectEx, GUI::Dialog doesn't need to
2012-04-28 15:09:35 +02:00
Günther Brammer
1a29f8625d
Reorder engine source file organization a bit
...
This mostly consists of flattening the hierarchy, splitting the
graphics stuff out of platform, and a few smaller cleanups.
2012-04-27 19:04:43 +02:00
Armin Burgmeier
e11e9845d1
Fix Windows build
2012-04-23 21:45:01 +02:00
Armin Burgmeier
206f90adbc
Pass through key state handling from event callbacks ( #745 )
...
This gets rid of Application.IsAltDown() and friends which was used for
this purpose in C4MouseControl and C4EditCursor. In case non-event
callbacks need to access the state of the modifier keys the state is
now cached in these classes (if it wasn't already).
This new solution is supposed to be more robust, since the key modifier
state comes always directly from the input event. This fixes #745 , where
Application.IsAltDown was stuck for some reason.
I updated the Windows and Mac code as well, but wasn't able to test it,
it might not compile and/or not work, in which case please someone fix it :)
2012-04-22 22:09:06 +02:00
Günther Brammer
7632c823fe
gtk: Drop compatibility with GTK versions older than 2.18
2012-04-18 00:37:31 +02:00
Günther Brammer
bc5e77d9d0
Simplify C4Game::FindObject
...
It isn't exposed to script anymore, and the internal users don't use most
features. This might even speed up lava-in-oil a bit.
2012-04-15 23:32:37 +02:00
Nicolas Hake
cbbcf200cf
win32: Build fix
2012-04-15 13:22:58 +02:00
Günther Brammer
15ebf70ab1
win32: Move C4GUI::DialogWindow platform code to C4WindowWin32.cpp
2012-04-01 22:16:59 +02:00
Günther Brammer
c865021716
gtk: Fold C4GtkWindow into C4Window
2012-04-11 04:15:33 +02:00
Günther Brammer
86a99ce458
C4Window: Introduce a separate WindowKind for the console window
2012-03-28 19:37:13 +02:00
Günther Brammer
40de33ca3c
win32: Make sdl-mainloop option work
...
As it doesn't have the editor, this is only useful for compiling
more of our code on more platforms.
2012-03-23 22:53:56 +01:00
Günther Brammer
25bbaef7d2
sdl-mainloop: Draw things again
2012-03-25 01:54:07 +01:00
Martin Plicht
9177c3e515
mac: Fix some Xcode warnings
2012-03-22 01:19:10 +01:00
Martin Plicht
6d21e74dab
elsif shmelsif
2012-03-20 18:32:21 +01:00
Martin Plicht
da7b38c263
C4EditCursor.h: Definition of ObjselItemDt contains platform specific thingies again
2012-03-20 17:30:41 +01:00
Martin Plicht
a8cadb8723
Amazing fixes to make it compile for Mac again
2012-03-20 16:38:45 +01:00
Julius Michaelis
489255f7b5
Editor mode: Allow moving objects which are selected but covered by other objects
2012-03-17 18:10:36 +01:00
Julius Michaelis
dee0811b23
Add an option to select an arbitrary object under the cursor via context menu to windows console mode
...
Follow-up for 73a05d70b206
2012-03-15 13:58:56 +01:00
Günther Brammer
b895bbad31
Consolidate some random platform abstraction functions into a single file
...
That way, the windows variants can be used without requiring the Win32
C4Window implementation.
2012-03-12 20:43:27 +01:00
Günther Brammer
3ec624bb7a
win32: Clean up some leftover old frontend User Messages
2012-03-04 19:15:16 +01:00
Günther Brammer
89bf0fc35a
Remove obsolete C4ConsoleGUI::SetCaption wrapper
...
The old windows editor is gone and doesn't need to find the engine with
FindWindow anymore.
2012-02-29 23:49:45 +01:00
Günther Brammer
dfea0914a9
Merge the functions pointer branch
2012-03-09 17:42:48 +01:00
Günther Brammer
9f180dffee
Script: Remove ScriptGo, ScriptCounter, goto and the ScriptN callbacks
...
No scenario uses them, and ScheduleCall provides an alternative.
2011-09-19 21:33:05 +02:00
Julius Michaelis
b4dba5b255
Add an option to select an arbitrary object under the cursor via context menu to gtk console mode
2012-01-27 23:01:37 +01:00
Günther Brammer
0cd46a2ebc
Wrap C4AulFunc::Name in C4AulFunc::GetName()
2011-10-14 00:40:55 +02:00
Armin Burgmeier
e44b216230
Enable face ordering individually for all submeshes
2011-10-15 21:35:39 +02:00
Günther Brammer
469eb4ddbc
editor: Do copy the scenario before saving as a scenario
...
The deletion only happened when saving as a savegame.
C4Console::SaveScenario also is a much more natural place to do the
copying, since it already contained the part where the new path was copied
to Game.ScenarioFilename.
2011-10-12 20:47:08 +02:00
Martin Plicht
d5c94ae089
Mac: Fix some compiler errors caused by class renamings (C4AbstractApp etc)
2011-10-09 19:33:14 +02:00
Günther Brammer
1cafba4be8
Rename files implementing C4AbstractApp and C4Window
2011-10-03 17:19:24 +02:00
Günther Brammer
2b6f4432de
Rename lpDDraw to pDraw
2011-10-03 16:30:18 +02:00
Günther Brammer
68d6b34f72
Replace SURFACE with C4Surface *
2011-10-03 16:07:07 +02:00
Günther Brammer
55f6bc8d0f
Replace CSurface and C4Surface with just C4Surface
...
The methods that previously were on C4Surface still are in a separate
file.
2011-10-03 16:06:41 +02:00
Günther Brammer
d835ab002a
Rename CStdWindow to C4Window
2011-08-27 23:12:01 +02:00
Günther Brammer
f4ff47239f
Rename CBltTransform, CBltVertex, CBltData, CPattern and CGammaControl
2011-09-30 22:15:51 +02:00
Günther Brammer
8039a35791
Rename CStdApp to C4AbstractApp
2011-08-27 16:20:39 +02:00
Günther Brammer
1f160083d7
editor: Do not copy and delete the scenario before saving
2011-09-28 01:10:31 +02:00
Günther Brammer
b2e9fcd13e
win32: FormatMessage now produces an utf-16 error message
2011-09-21 22:20:52 +02:00
Günther Brammer
9bc61db360
copyright notices update 2011
2011-09-01 16:58:52 +02:00
Nicolas Hake
fe747db554
Clean up copyright notices
...
Use real names for copyright attribution wherever they are known,
drop duplicates
2011-09-01 12:47:54 +02:00
Günther Brammer
69225246f1
editor/gtk: Also open the properties dialog when switching to edit mode
...
And remove the last remains of the win32 implementation, too.
2011-08-30 20:21:19 +02:00
Nicolas Hake
5c243fb048
win32: Always open property dialog when switching to C4CNS_ModeEdit ( #635 )
2011-08-30 15:23:49 +02:00
Nicolas Hake
0d61cf0fe2
win32: Correctly recode strings to UTF-16 in editor mode ( #631 )
2011-08-19 22:03:03 +02:00
Günther Brammer
4d1238beb4
win32: Use Unicode APIs for File manipulation
2011-04-02 18:45:44 +02:00
Tobias Zwick
221aae1bf5
fixed some ridiculous formatting of consts
2011-08-04 01:30:37 +02:00
Günther Brammer
c4f16d42ce
Initialize some uninitialized variables
2011-07-18 02:12:37 +02:00
Günther Brammer
6e5332517d
editor: File/Save (As) again uses Game.ScenarioFile for saving ( #611 )
...
This should make it work again without having to understand what exactly
went wrong.
2011-06-24 14:25:30 +02:00
Günther Brammer
c70013b208
editor: File/Save Game As correctly preserves the Origin
2011-05-15 19:40:14 +02:00
Günther Brammer
3c943479ab
editor: File/Save creates a savegame when the original scenario was one
2011-05-15 19:38:47 +02:00
Günther Brammer
8bb2afc477
editor: Remove File/Save Game in favor of File/Save Game As
...
Overwriting a non-savegame scenario with a savegame is too seldomly useful
to feature prominently in the menu.
2011-05-15 18:07:26 +02:00
Günther Brammer
e537296829
editor: Change FileSelect abstraction to use StdStrBuf
...
Of course, windows still uses a buffer on the stack, but at least the other
versions don't.
2011-04-08 23:52:40 +02:00
Nicolas Hake
ab2be9b53f
win32/msvc: Fix build
2011-04-05 18:03:27 +02:00
Günther Brammer
3f7e879ffe
win32: Use Unicode APIs for the user interface
2011-04-03 15:47:02 +02:00
Günther Brammer
b5dea20dae
Remove some dead code
2011-03-27 18:15:10 +02:00
Günther Brammer
05146718c0
Remove RECT structure from platformindependant code
2011-03-13 20:45:30 +01:00
Günther Brammer
6c2a89eaf8
Replace timeGetTime with a platformneutral GetTime wrapper
2011-03-13 17:25:35 +01:00
Armin Burgmeier
884809e8f2
Merge filename extension changes
2011-03-13 17:15:40 +01:00
Armin Burgmeier
2a2408f9a8
Change .c4p extension to .ocp
2011-03-13 16:39:48 +01:00
Armin Burgmeier
eaf62f71f9
Change .c4f extension to .ocf
2011-03-13 16:38:33 +01:00
Armin Burgmeier
e282bf9a9c
Change .c4s extension to .ocs
2011-03-13 16:11:55 +01:00
Günther Brammer
8569eaab8c
win32: Do not include windows.h from PlatformAbstraction.h
...
A few windows headers are still included, but not the big offenders
rpcndr.h, wingdi.h and winuser.h. Unfortunately, the latter two need to be
included from StdWindow.h, so still wind up in a lot files, which means
some of the #defines in them need to be undone. To avoid doing that in
multiple places, a few more files include StdWindow.h now.
2011-03-11 03:48:25 +01:00