commit 1abfae50c6454c8f5bab10bff753fb472f0596d0
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Wed Aug 3 00:56:40 2016 +0200
Make shark slower (only twice as fast as the Clonk) and reactivate FastSwim animation.
commit b35db07894be864978a6b03609eb3d754b622705
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Thu Jul 21 22:24:48 2016 +0200
Shark: Fix shark not swimming for a while when Clonk was too near.
commit f1495371394796e4a2d984049c026eaa66a0d30e
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Sun Jul 3 19:48:22 2016 +0200
Shark: Revert wrong location of the shark.
commit 437f911629c8ec9ee1c587e653790378b0d8fd17
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Sun Jul 3 19:44:49 2016 +0200
Shark: Fix one turning bug, it can not be big enough to cause a mesh bug when turning around; shark is a bit slower when attacking (hopefully it can not jump out of the water now)
commit 28d0a9dfbad4e2b4c42295e73d8d42e5495b0e37
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Sat Mar 26 01:28:19 2016 +0100
Move shark to Objects.ocd and add sharks to Clonkomotive on hard settings.
commit 000d162fb5c36225fdd215d1d30336a1c926ec27
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Sat Mar 26 01:09:55 2016 +0100
Shark: Fix bugs.
commit be201ffd6424203bf2b9b3a2a8496b3d41ec3122
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Sat Feb 20 14:48:12 2016 +0100
Shark update. Fix animation when attacking.
commit 7dc24e93fa19f26cc2f3344ac8267b81b4fd3eee
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Sat Jan 23 22:36:24 2016 +0100
Delete the patch.txt from my last commit.
commit 36e828fb7545fb6c2538c728844f0b4dc97bfcc5
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Sat Jan 23 17:38:29 2016 +0100
Add experimental Shark scenario.
The musket was not a very popular and useful weapon, being inferior to the bow. It now shoots 5 weaker bullets in one shot with less damage per bullet, this might require some further testing and fine-tuning. Also the weaker bullets mean that they can be used in a gatling-gun (WIP) and in the airplane as well.
I must be mad. This script failed a lot of times. I had to add those brackets. Even then, the first run failed, the buildings were still ownerless. What is this sorcery.
The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?