Commit Graph

73 Commits (3b0891ba89f7a75f832032036a6aefa2573e325d)

Author SHA1 Message Date
Nicolas Hake 05ca450111 Fix suspicious_assignment warnings in Missions 2018-07-23 10:45:52 +02:00
Mark 5dc4282b56 Replaced old calls to GainMissionAccess 2018-04-05 19:36:50 +02:00
Mark 75bfef6b06 Use SetNextScenario() in the scenarios 2018-04-04 21:22:04 +02:00
Maikel de Vries aa892171fb update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Sven Eberhardt bb7afe5850 Missions/Raid+TreasureHunt: Oil barrels are actually filled with oil and don't empty. 2018-01-21 21:53:01 -08:00
Sven Eberhardt ceab026780 Missions/Raid: Fix Pyrit hat and activity 2018-01-21 21:40:25 -08:00
Sven Eberhardt 88d1136215 Missions/Raids: Add signpost texts 2018-01-21 21:36:44 -08:00
Mark 41d45db9c2 Library: Switch, SwitchTarget
Standardized behavior for switches
2017-11-25 22:16:47 +01:00
Fulgen301 56d1c689d8 The Raid: Correct string table entry Clonko3 2017-08-14 14:49:45 +02:00
Maikel de Vries cc480be3eb relaunch rule: add option to prevent round start relaunch 2017-05-01 11:46:34 +02:00
Maikel de Vries f3291bb84f clean up and document relaunch rule
Also fix script errors in melting castle.
2017-05-01 11:00:51 +02:00
Maikel de Vries 0fead04978 fix relaunching problems in missions 2017-04-30 16:13:57 +02:00
Fulgen301 750d52e06d Fix Missions.ocf scenarios in order to work with Rule_Relaunch 2017-04-22 21:08:40 +02:00
Fulgen301 44ca079bf6 Modify Missions.ocf in order to work with Rule_Relaunch
- Crash
- DarkCastle
- DeepSeaMining
- Raid
- TreasureHunt
2017-03-30 20:55:05 +02:00
Clonkonaut c423ec5de2 Made airplane touchable (#1663).
Made it untouchable in all missions.
2017-01-03 22:04:48 +01:00
Clonkonaut b984704812 Raid: fixed superfluous declaration of global vars. 2017-01-03 16:38:47 +01:00
Clonkonaut 71d5e611a4 Airplane: carry up to 20 items and 3 clonks (#1663). Also refactoring of the script. 2016-12-30 03:54:01 +01:00
Lukas Werling 68ddeb3bed Convert all text files in planet to UTF-8 2016-12-11 21:19:13 +01:00
Sven Eberhardt 0cdad64934 Fix goal and rule displays (#1811) 2016-09-14 21:46:16 -04:00
Maikel de Vries 1df322b7ff adapt objects and scenarios to new component implementation 2016-05-21 13:34:34 +02:00
Nicolas Hake 8e18a3fc96 Change (int)0 to nil where deprecated 2016-05-13 17:13:34 +02:00
Sven Eberhardt 1b6d3ca770 Raid: Map tweaks to account for ShapeMap changes 2016-01-28 23:52:02 -05:00
Sven Eberhardt 1bb78ecd4f Remove some unnecessery animation weights.
These overwrite the animations in their slots while there are no other references to existing animations in the slot.
2016-01-28 23:47:53 -05:00
Maikel de Vries 84218d1cbc merge UsageHelp into Description
This is better for the new interaction menu, since only the description is shown for items, but it can be longer now.
2016-01-23 16:28:02 +01:00
Sven Eberhardt 8d805a49a7 Raid: Fix goal descroptions and buckets in Mave's foundry. 2016-01-16 01:33:06 +01:00
Sven Eberhardt 11e73373a6 Use alt skins in storyline missions. 2016-01-09 11:09:11 -04:00
Nicolas Hake c0befc6ba0 Remove C4RTF
The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
David Dormagen dcfb986e34 moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Clonkonaut 5a351e7bb5 Added restart rule to all story missions (#1224). 2015-12-10 23:38:20 +01:00
Maikel de Vries 338f3bca9d change airplane id (Plane -> Airplane)
This is for a better distinguising between the Plane property and the airplane
2015-11-21 20:53:19 +01:00
David Dormagen d42d0edd33 Raid: oil barrel can not be filled with water or be used as a normal barrel at all
This might confuse players A LOT.
2015-11-05 20:41:30 +01:00
David Dormagen d9e83d2c1e Raid: fixed typos in German dialogue 2015-11-04 21:15:54 +01:00
David Dormagen 17c355d2e3 Raid: fixed wording in German description
see https://youtu.be/dGn99IuzDPw?t=1722
2015-11-02 21:40:58 +01:00
Clonkonaut ecc2d5d291 Slight adjustments prevent shape map from trapping npcs. 2015-10-13 15:20:37 +02:00
Clonkonaut 1178d8f0ce Prevent dead clonks from sitting upright (#1358).
Also added convenient constants defining the animation slots to use for clonk animation.
2015-10-11 14:08:14 +02:00
Armin Burgmeier 651dadccb2 Convert hat and windmill rocket meshes to new coordinate space
Also, convert them from XML to binary meshes.
2015-10-05 18:55:12 -04:00
Sven Eberhardt cedbeb1afb Fix Pyrit's hat display in the storyline missions. 2015-10-03 21:11:18 -04:00
Sven Eberhardt c678c07c40 Add squid to The Raid.
Just so we show it off somewhere.
2015-10-01 23:22:57 -04:00
Sven Eberhardt 8614ce46c4 Create default ambience controller in all scenarios.
Can be overloaded by providing a custom function InitializeAmbience either globally or in the Scenario proplist.
2015-09-28 20:20:31 -04:00
Sven Eberhardt f1970c5bc1 Add day/night cycle to The Raid.
It looks really cool and the first mission should show that feature.
2015-09-28 17:01:03 -04:00
Armin 267737cab0 SetPlayerViewLock() for all players (#1194)
Signed-off-by: Maikel de Vries <mdt.maikel@gmail.com>
2015-09-16 22:51:36 +02:00
Sven Eberhardt 2788724e83 Raid: Script error fix.
Another call to the removed CarryHeavy func Drop().
2015-09-10 22:55:16 -04:00
Sven Eberhardt 8b155171b7 Raid: Fix script error in NPC.
Was caused by some internal changes in CarryHeavy and removal of the public Drop function.
2015-09-10 21:49:51 -04:00
Sven Eberhardt 9db8adf44e Add flowers to The Raid.
Also made the rotatable.
2015-09-09 21:24:38 -04:00
Sven Eberhardt 08446bd3d5 Readded wind generator plans to The Raid.
They serve no purpose in this mission because energy requirement is turned off. However, I have seen two newbies who insisted on building them before using any buildings now, so let's just enable the plans. Building a wind generator is always a good experience because it's animated, makes sound and such.
2015-09-05 11:40:45 -04:00
Sven Eberhardt 05a78138a3 Add sound and music ambience object.
Also tagged the existing music as "day". Only enabled in the first three missions for now.
2015-08-29 14:11:00 -04:00
Armin Burgmeier 0cdafc278b Transform all mesh data to Clonk reference frame on load
Instead of doing the transformation when drawing a mesh. This allows making
the OpenGL normal matrix more consistent, since it does not include the
Ogre-To-Clonk transformation, and so that the transformation does not need
to be inverted in the shader.

As a side effect, all Attach transformations were updated, since before
they were specified in the OGRE reference frame, not the Clonk reference
frame.
2015-08-18 20:30:20 -04:00
Sven Eberhardt 5e03c9a8db The Raid: Minor fixes, decoration, dialogue and map adjustments. 2015-08-09 23:26:56 -04:00
Maikel de Vries 7ef3e9c13e add some title images for scenarios 2015-06-12 21:43:17 +02:00
Sven Eberhardt 51d34c0c66 Fix typo in raid mission. 2015-02-05 20:50:06 +01:00