Nicolas Hake
05ca450111
Fix suspicious_assignment warnings in Missions
2018-07-23 10:45:52 +02:00
Maikel de Vries
ddc68d7ad3
column: proper rotation and allow smaller sizes
2018-07-04 08:30:53 +02:00
Mark
5dc4282b56
Replaced old calls to GainMissionAccess
2018-04-05 19:36:50 +02:00
Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Mark
41d45db9c2
Library: Switch, SwitchTarget
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Standardized behavior for switches
2017-11-25 22:16:47 +01:00
Maikel de Vries
3a47802702
airplane: add afterburner mode
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This reqruired some movement code clean up, replaced old effects with new effects.
2017-11-15 18:49:47 +01:00
Maikel de Vries
cc480be3eb
relaunch rule: add option to prevent round start relaunch
2017-05-01 11:46:34 +02:00
Maikel de Vries
f3291bb84f
clean up and document relaunch rule
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Also fix script errors in melting castle.
2017-05-01 11:00:51 +02:00
Maikel de Vries
0fead04978
fix relaunching problems in missions
2017-04-30 16:13:57 +02:00
Maikel de Vries
7ffbeac9a9
Merge branch 'master' into Rule_Relaunch
2017-04-24 21:46:05 +02:00
Mark
2b56f55da5
DarkCastle: Fix #1907
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The name entries should be "Hörx" in German and "Harx" in English
2017-04-24 15:10:06 +02:00
Fulgen301
750d52e06d
Fix Missions.ocf scenarios in order to work with Rule_Relaunch
2017-04-22 21:08:40 +02:00
Fulgen301
44ca079bf6
Modify Missions.ocf in order to work with Rule_Relaunch
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- Crash
- DarkCastle
- DeepSeaMining
- Raid
- TreasureHunt
2017-03-30 20:55:05 +02:00
Clonkonaut
7ec3f90127
Dark Castle: fixed airplane health hack to correct property name.
2017-01-03 15:49:52 +01:00
Clonkonaut
99d4fcb5ba
Dark Castle: fixed superfluous declaration of global vars.
2017-01-03 15:48:39 +01:00
Clonkonaut
71d5e611a4
Airplane: carry up to 20 items and 3 clonks ( #1663 ). Also refactoring of the script.
2016-12-30 03:54:01 +01:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Sven Eberhardt
0cdad64934
Fix goal and rule displays ( #1811 )
2016-09-14 21:46:16 -04:00
Maikel de Vries
e18cee3a46
turn musket into blunderbuss
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The musket was not a very popular and useful weapon, being inferior to the bow. It now shoots 5 weaker bullets in one shot with less damage per bullet, this might require some further testing and fine-tuning. Also the weaker bullets mean that they can be used in a gatling-gun (WIP) and in the airplane as well.
2016-08-22 16:32:48 +02:00
Maikel de Vries
45bb9ab550
rename lead shot to lead bullet and clean up script
2016-08-22 16:32:47 +02:00
Sven Eberhardt
42e6c3de3c
Add DarkCastle title image
2016-08-14 18:39:45 -04:00
Sven Eberhardt
693c0124b9
Update more goal icons for better editor size
2016-08-04 21:15:25 -04:00
Sven Eberhardt
36685a3119
Add HideInCreator=true to internal/helper/library definitions
2016-07-10 22:06:48 -04:00
Clonkonaut
ecc386e6e7
Fix Dark Castle goal description ( #1667 ).
2016-06-19 00:18:58 +02:00
Sven Eberhardt
01503cdfdd
DarkCastle: Minor objects+text fixes
2016-01-16 00:32:46 -05:00
Sven Eberhardt
e8b0b9c16f
WoodenBridge construction plan for some missions.
2016-01-10 21:39:56 -05:00
Sven Eberhardt
3735b135ac
DarkCastle: Pre-damage last stone doors.
2016-01-10 14:20:46 -05:00
Sven Eberhardt
3b74ac2929
DarkCastle: Fix nil access in intro.
2016-01-09 11:09:11 -04:00
Sven Eberhardt
11e73373a6
Use alt skins in storyline missions.
2016-01-09 11:09:11 -04:00
Nicolas Hake
c0befc6ba0
Remove C4RTF
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The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Clonkonaut
5a351e7bb5
Added restart rule to all story missions ( #1224 ).
2015-12-10 23:38:20 +01:00
Maikel de Vries
338f3bca9d
change airplane id (Plane -> Airplane)
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This is for a better distinguising between the Plane property and the airplane
2015-11-21 20:53:19 +01:00
Maikel de Vries
e2c5158275
rename S2AI to AI
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This in preparation for a more general AI (in the far future).
2015-10-14 20:44:38 +02:00
Clonkonaut
03ce403002
Added gravestones to Dark Castle ( #1235 ), minor fixes (enemy clonks' skin adjusted to gender of name).
2015-10-13 14:38:41 +02:00
Armin Burgmeier
651dadccb2
Convert hat and windmill rocket meshes to new coordinate space
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Also, convert them from XML to binary meshes.
2015-10-05 18:55:12 -04:00
Clonkonaut
0aab3cf4e6
Added new material textures by Nachtfalter and Matthi.
2015-10-05 02:02:36 +02:00
Sven Eberhardt
669951ae6f
Fix Harx name in some Dark Castle texts.
2015-10-03 21:13:04 -04:00
Sven Eberhardt
cedbeb1afb
Fix Pyrit's hat display in the storyline missions.
2015-10-03 21:11:18 -04:00
Sven Eberhardt
188b79cd7a
MakeInvincible includes MakeNonFlammable by default.
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It was always either used in conjunction or forgotten. If someone wants invincibility while still allowing fire (e.g. an unkillable fire golem), there's now a parameter to allow it.
2015-09-14 22:25:27 -04:00
Sven Eberhardt
c5415aa330
DarkCastle: Fix cannoneer grabbing cannon in intro. ( #1248 )
2015-01-22 20:44:01 +01:00
Sven Eberhardt
9ac3bd6c1b
Some new weapons for DarkCastle enemies.
2015-01-18 19:21:48 +01:00
Sven Eberhardt
92ce539b69
DarkCastle: Add FireArrow, BombArrow, GrenadeLauncher and Torch to construction plans.
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Also removed a bogus line from DarkCastle scenario script.
2015-01-13 00:07:57 +01:00
Mark
d7a88eea62
Use CreateObject() in scripts ( #1214 )
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Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
36b29fd32e
adapt scenarios to rank->branch change
2015-01-07 00:04:44 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Maikel de Vries
1fa2cffe4b
moved crashed airplane skin to Decoration.ocd
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This allows other scenarios to use the skin besides DarkCastle
2014-10-24 18:05:03 +02:00
Maikel de Vries
add7f23251
moved plane crash sound to plane object
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This makes it usable in other scenarios besides DarkCastle
2014-10-24 17:50:55 +02:00
Tobias Zwick
d662d5001e
DarkCastle: correct German translation of game goal
2014-10-04 23:23:52 +02:00