DarkCastle: Fix cannoneer grabbing cannon in intro. (#1248)

issue1247
Sven Eberhardt 2015-01-22 20:44:01 +01:00
parent 3d59e77f48
commit c5415aa330
2 changed files with 1 additions and 5 deletions

View File

@ -296,9 +296,6 @@ func InitializeObjects()
Clonk015->SetColor(0xffff0000);
g_cannoneer = CreateObjectAbove(Clonk, 1000, 471);
g_cannoneer.StaticSaveVar = "g_cannoneer";
S2AI->AddAI(g_cannoneer);
S2AI->SetHome(g_cannoneer, 1000, 460, DIR_Left);
S2AI->SetGuardRange(g_cannoneer, 891, 324, 441, 180);
g_cannoneer->SetDir(DIR_Left);
var Clonk016 = CreateObjectAbove(Clonk, 1317, 334);
S2AI->AddAI(Clonk016);
@ -405,7 +402,6 @@ func InitializeObjects()
Clonk010->CreateContents(Sword);
g_king->CreateContents(Sword);
Clonk002->CreateContents(Sword);
g_cannoneer->CreateContents(Sword);
Clonk001->CreateContents(Arrow, 2);
Chest005->CreateContents(Arrow);
@ -548,6 +544,5 @@ func InitializeObjects()
Clonk011->CreateContents(Firestone, 4);
Chest003->CreateContents(Firestone, 3);
g_king->CreateContents(Firestone, 3);
g_cannoneer->CreateContents(Firestone);
return true;
}

View File

@ -74,6 +74,7 @@ func Intro_3()
func Intro_4()
{
MessageBoxAll("$MsgIntro2$", g_cannoneer, true); // alert! intruders!
g_cannoneer->SetCommand("Grab", g_cannon);
return ScheduleNext(5);
}