Commit Graph

72 Commits (3b0891ba89f7a75f832032036a6aefa2573e325d)

Author SHA1 Message Date
Sven Eberhardt 5c72ed090d DarkCastle map rework.
Make it harder to get into the castle.
2014-10-04 22:57:50 +02:00
Sven Eberhardt d3ac2789cb DarkCastle intro sequence added. 2014-10-04 22:40:17 +02:00
Sven Eberhardt 7513045d6c Move "Done" achievement from individual missions to parent folder. 2014-10-03 12:17:58 +02:00
Sven Eberhardt cde41733f8 Add "Done"-achievement to all missions. 2014-09-25 15:25:33 +02:00
Sven Eberhardt 14168fb5a5 Implement Rule_BaseRespawn rule for missions: Crash Landing, Dark Castle, Deep Sea Mining, The Raid, Treasure Hunt. 2014-09-22 19:52:34 +02:00
Sven Eberhardt ca582692d4 Missions storyline expanded to Deep Sea Mining. Added short intro in extra section.
Also adjusted icons, NextMission and MissionAccess in some scenarios and added a split marker between missions within and missions outside the connected storyline.
2014-09-12 01:02:13 +02:00
Sven Eberhardt 5cd9b915b0 Added some dialogue functions and speaker portraits. UpdatedAddMenuItem and CustomMessage to allow more customization for picture graphics.
I would prefer to render the models for speaker portraits directly. However, it seems like it's not currently possible to clip or render models to offscreen surfaces.
2014-07-05 15:25:30 +02:00
Sven Eberhardt f70fbf9284 Fix invisible loam in DarkCastle. 2014-06-01 20:14:32 +02:00
Sven Eberhardt 68c297c210 Sorted decoration from scenarios into main decoration folder. 2014-05-11 16:27:13 +02:00
Sven Eberhardt cd8ab67c14 Copy static variables assigned in Objects.c to the scensario script to avoid problems in savegames.
Static variables in Objects.c are problematic because Objects.c is deleted in savegames.
2014-05-11 10:09:11 +02:00
Sven Eberhardt 93ea6cb6c2 DarkCastle: Fixed object duplication and solidmasks in some decoration objects 2014-05-11 10:02:04 +02:00
Maikel de Vries fa6795370f Decoration.ocd added and includes ruins from DarkCastle
Please start using this folder for decorative objects other developers might want to use as well.
2014-04-06 15:50:06 +02:00
Maikel de Vries c075103bb9 Added GetDescription to all goals
This will be used by the new HUD on the controls branch.
2014-02-17 20:41:02 +01:00
Sven Eberhardt 085ec9de27 Fix DarkCatle null pointers and intro (#1034) 2014-02-16 13:55:46 +01:00
Maikel de Vries 6ff632e2f2 Moved Dialogue to Helpers.ocd to avoid copies 2014-02-02 18:03:54 +01:00
Tobias Zwick a423a62bb2 Proofreading and adding missing (German) descriptions of scenarios 2014-01-25 22:05:11 +07:00
Tobias Zwick f6e98d61e2 replace sulphur material with firestone material 2014-01-11 22:29:19 +07:00
Sven Eberhardt 5094cc5c1b Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00
David Dormagen a10c9316ef renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
David Dormagen b7cb5dc74a adapted remaining usages of old particle system in Missions.ocf to the new one 2013-11-26 22:43:28 +01:00
Maikel de Vries 994f45f521 Fix a runtime error in DarkCastle 2013-10-25 17:32:53 +02:00
Maikel de Vries 7f9f40a1f5 Renamed Settlement.ocf to Missions.ocf 2013-10-05 17:39:14 +02:00