Günther Brammer
5b808be269
Remove some unused variables
...
gcc 4.6 finds variables that are write-only.
2011-03-28 19:31:28 +02:00
Sven Eberhardt
269c7b208c
control config dialog
2011-03-30 22:11:47 +02:00
Armin Burgmeier
eaf62f71f9
Change .c4f extension to .ocf
2011-03-13 16:38:33 +01:00
Armin Burgmeier
e282bf9a9c
Change .c4s extension to .ocs
2011-03-13 16:11:55 +01:00
Günther Brammer
60ce34ad52
Remove redundant global pConfig
2011-03-03 17:11:03 +01:00
Sven Eberhardt
37b630a472
load additional player control defs from definition local System.c4g files
...
adjust invalid video mode bit depth values
2011-03-02 18:13:43 +01:00
Günther Brammer
cde66b249f
C4Include.h: Do not include C4Gui.h
...
The two dialogs in headers included in C4Game.h are only used by classes in
those headers, and do not need to be defined in the headers.
2011-01-24 01:15:58 +01:00
Nicolas Hake
d1b2f1a325
win32: Default to current desktop display settings ( #484 , #493 )
...
Previously, the graphics code tried to set a refresh rate as close to
85 Hz as possible. This led to black screens when the display driver
would report a refresh rate that was not actually supported by the
monitor.
This change also uses the currently set monitor orientation, instead
of always selecting a non-rotated display mode.
2011-01-20 15:43:19 +01:00
Günther Brammer
ec7e35a25a
Script: Optional warnings about deprecated functions and 0->nil conversion
2011-01-16 21:26:18 +01:00
Günther Brammer
f10e01a01c
config: Remove unused General.Record
2011-01-16 17:21:48 +01:00
Günther Brammer
4e75f2a134
Merge Plane branch
...
Conflicts:
src/C4Game.cpp
src/C4Game.h
2011-01-08 17:39:59 +01:00
Armin Burgmeier
9f74506e9b
Support loading game data from system path
2011-01-06 21:18:13 +01:00
Günther Brammer
846e707134
objects: Remove OCF_Living in favor of OCF_Alive
2011-01-02 19:40:48 +01:00
Günther Brammer
877dfee49e
objects: Remove Chop command, OCF_Chop, CHOP procedure, Chop defcore val, FX_Call_DmgChop
2011-01-02 01:18:45 +01:00
Maikel de Vries
8a200ba706
Engine: Removed all specific line behaviour
...
This can be implemented in C4Script very easily.
Removed OCF_LineConstruct, ObjectComLineConstruction, Defcore LineConnect, Line types, Line related IDs.
Changed LineAttach, is now a property of the object to which the line should be attached.
Updated documentation.
2010-12-21 19:22:06 +01:00
Armin Burgmeier
f814708a9c
Implement Anti-Aliasing ( #518 )
2010-12-29 15:19:46 +01:00
Martin Plicht
cc95f8231f
Add IsGermanSystem as forward declaration to PlatformAbstraction.h and implement IsGermanSystem, OpenURL and EraseItemSafe in platform-specific files (StdWindow.cpp/StdGtkWindow.cpp etc)
2010-12-27 03:19:19 +01:00
Armin Burgmeier
1967d914c2
Add a compile-time option to disable automatic update
2010-12-26 21:39:52 +01:00
Günther Brammer
be342d4a51
copyright notices update 2010
...
This time with more manual checking and using git blame -M -C, so that
a few cases of copied code get a copyright notice corresponding to
their initial introduction.
2010-12-23 01:01:24 +01:00
Maikel de Vries
53e507d2c5
Engine: Removed Power system including all components
...
Removed power lines, power connects, energy rule, power OCFs, Energy command, C4Script CheckEnergyNeedChain and EnergyCheck, Action EnergyUsage and documentation.
2010-12-15 21:02:50 +01:00
Günther Brammer
719ed39632
Remove FairCrew and permanent Physicals
2010-12-10 01:06:38 +01:00
Maikel de Vries
96048e02c4
IRC: changed default channel to #openclonk
...
There are no people in #openclonk-lobby at all, therefore we´d rather invite people to a filled channel, if there is too much spam in #openclonk we can always decide to make a special moderated lobby channel.
2010-12-11 16:12:37 +01:00
Maikel de Vries
ba6b41c058
Engine: Removed FIGHT procedure and all related stuff.
...
This is obsolete with new melee implementation and other authors should either use that or make something unique themselfs. Removed DFA_FIGHT, C4Script FnFightWith, ObjectActionFight, NoFight, OCF_FightReady, Fight Physical
2010-12-07 18:57:27 +01:00
Martin Plicht
07a7aa1ddd
C4Config: Save & Load -> same file
2010-08-09 14:52:32 +02:00
Martin Plicht
62b85fe51c
Remove Kbd*Key* configuration
2010-12-07 02:21:20 +01:00
Charles Spurrill
d0d1452664
Default control rate in network games is 3, not 1
2010-12-03 21:20:23 -08:00
Tobias Zwick
d6778782be
default: no runtime join = 1
2010-12-04 00:56:58 +01:00
Sven Eberhardt
fee6ea0b87
fix crash on config reset ( #500 )
2010-12-02 20:59:59 +01:00
Tobias Zwick
9f8fa02b8e
new update system
2010-12-01 21:37:47 +01:00
Tobias Zwick
499582d543
removed some obsolete variables in C4Object once used by the engine-HUD
2010-11-25 13:39:39 +01:00
Günther Brammer
cd68d6ceb3
Remove the last traces of Clonk Rage from comments
...
Also treat every regkey as valid. It's just a bonus for old Clonk owners,
no reason Clonk Endeavour owners shouldn't get it as well.
2010-10-10 17:44:26 +02:00
Günther Brammer
8723dc9fbd
Change the update mechanism to load an URL based on the current version
...
Also open the download page in a browser when the update package download
fails.
2010-10-10 18:43:22 +02:00
Günther Brammer
c4a5039561
Move the last remnants of CDDrawCfg to Config.Graphics
2010-09-28 19:07:47 +02:00
Günther Brammer
17016a6695
Version: Reduce version number from five numbers to four
...
Removing C4XVER4 and renaming C4VERBUILD to C4XVER4. Also, make the
Makefile.am read the version from the Version.txt and generate C4Version.h.
2010-09-25 00:43:30 +02:00
Julius Michaelis
dcd3065243
add #openclonk* to allowed IRC-client channels ( #381 )
...
change default channel to #openclonk-lobby
2010-09-16 23:22:38 +02:00
Günther Brammer
2126851f87
config: Remove General/Definitions
2011-01-04 17:39:52 +01:00
Peter Wortmann
904138bae2
Moved version information to Version.txt, including the HG revision. From there it gets inserted into all relevant files by CMake. Used it to for properly setting up the Mac application bundles.
2010-08-01 14:49:51 +01:00
Günther Brammer
fbdc799ae5
Each player can only control one Clonk simultaneously
...
Switching between multiple Clonks is still supported, and
Script could issue Follow commands to simulate the old
behaviour.
2010-07-30 22:38:21 +02:00
Tobias Zwick
5c44c466e0
disabled MouseAutoScroll (PeterW-Zoom) again. Set it to 1 in the config to continue to test it
2010-04-25 03:37:37 +02:00
Nicolas Hake
8a6370e434
Allow arbitrary resolutions when windowed ( #277 )
2010-04-28 14:06:17 +02:00
Sven Eberhardt
bad8a3f3d3
Win32 build fix ( #280 )
2010-04-28 12:51:33 +02:00
Günther Brammer
824c69e94b
Simplify messageboard code, remove bottom border
2010-04-28 03:24:16 +02:00
Günther Brammer
349e463abd
Fall back to the default font if the configured one doesn't load
2010-04-27 02:54:37 +02:00
Günther Brammer
4b503d3bea
Remove editor configuration
2010-04-27 03:20:38 +02:00
Benjamin Herr
4378de147c
Rerun astyle with missing \ added
2010-03-28 20:58:01 +02:00
Benjamin Herr
27287b981f
Reformat everything according to style guidelines
...
as per http://forum.openclonk.org/topic_show.pl?tid=208
and http://wiki.openclonk.org/w/Style_Guidelines
via astyle
--brackets=break
--indent=tab=2
--keep-one-line-statements
--keep-one-line-blocks
--indent-namespaces
--convert-tabs
--recursive
--exclude=zlib
--exclude=tinyxml
src/\*.h src/*.cpp
2010-03-28 19:58:21 +02:00
Günther Brammer
b4e37b070b
Change all indentation with spaces to use tabs instead
...
This is a whitespace-only patch. Hopefully, it'll only affect rarely-changed
parts of the engine, since all regularly maintained pieces should already
use tabs.
2010-03-27 17:05:02 +01:00
Günther Brammer
164ce843cd
Consolidate computername and network nick into one
...
The distinction was arbitrary and useless.
2010-03-22 16:18:03 +01:00
Günther Brammer
8d81513c40
OpenGL: Clean up the context handling
...
Instead of sprinkling calls to select the right context throughout the code,
store the context to use in the CSurface, and create a CSurface for every
window that's drawn to, and use that as the target parameter for the drawing
calls. D3D is probably even more broken now, but it should work just fine with
the right surface creation incantation.
2010-03-06 15:07:30 +01:00
Günther Brammer
e30ff99d6a
Remove all superflous #include <Standard.h>
...
Standard.h is included by C4Include.h, and every file includes that.
2010-03-04 22:11:12 +01:00
Tobias Zwick
cb2a4f3e04
#67 Cleanup: Old HUD
2010-02-22 18:35:51 +01:00
Günther Brammer
86b1ff47e6
Clean the windowed mode configuration switch
...
Instead of doing the resolution switch deep inside the OpenGL initialisation
code, the Application does it on startup, and the code responsible for
runtime resolution switches is responsible for the resolution-dependant
initialisations.
Unfortunately, the D3D code uses two different but similar pieces of code
for both cases, which need to be merged.
2010-02-18 21:19:04 +01:00
Günther Brammer
f7a7dd41d1
Remove blitoffset option
...
It's only use was to compensate for the 0.5 pixel offset d3d applies to
everything. Do that directly in d3d specific code instead.
2010-02-18 21:11:14 +01:00
Tobias Zwick
16c20cff1a
cleaned up obsolete scenario.txt options, enabled peter-scroll
2010-02-19 00:03:53 +01:00
Günther Brammer
ff8d950e85
Remove C4ENGINE define
...
Most files using it weren't used by c4group-the-application anymore, and
the remaining stuff can be dealt with by using stubs or the same code in
both cases.
2010-02-17 22:59:46 +01:00
Peter Wortmann
777ce66b5d
Reimplemented Soldat-like mouse scroll. Most likely needs a lot of additional works before it's usable.
2010-02-09 19:04:04 +01:00
Julius Michaelis
d402d1b9ef
Changed default masterserver
2010-02-08 22:33:21 +01:00
Tobias Zwick
c55caabed8
opengl as default
2010-01-30 16:49:03 +01:00
Benjamin Herr
f3b35227ea
avoid lots of gcc warnings
2010-01-25 05:00:59 +01:00
Tobias Zwick
edec15d64f
merge
2009-11-30 17:24:14 +01:00
mizipzor
a53dae0c1b
Fixed compilation in MSVC2010
2009-11-25 19:38:54 +01:00
Nicolas Hake
52bde5a579
Remove BIG_C4INCLUDE define
2009-10-20 06:21:12 +02:00
Nicolas Hake
f0fdf5e992
Prepare for precompiled headers
2009-10-20 05:39:24 +02:00
Sven Eberhardt
fa01fbfb0c
config: portrait saving in player file disabled by default
2009-10-13 22:21:33 +02:00
Tobias Zwick
025eec0e78
merge
2009-10-11 21:57:31 +02:00
Sven Eberhardt
acca4a204d
merge
2009-08-16 17:13:42 +02:00
Armin Burgmeier
e2c68254a5
Added includes and forward declarations to headers
...
So that they can be included individually
2009-09-21 00:01:55 -04:00
Günther Brammer
9e2564a4c3
C4Object: Remove Base functionality
...
The various effects being a base had are now handled by script.
2009-09-03 22:27:23 +02:00
Günther Brammer
9a8b5dd739
Replace BOOL by bool, TRUE by true, FALSE by false
2009-08-15 20:50:32 +02:00
Günther Brammer
a28a6621da
shuffle the #includes around a bit
...
This reduces the dependencies from src/lib to the rest of the code a bit.
2009-08-12 22:03:50 +02:00
Martin Plicht
08479b6cfd
Put Mac-specific stuff into MacUtility namespace
2009-08-12 14:13:16 +02:00
Günther Brammer
572d00c32e
Move all source files
...
This might make stuff easier to find.
2009-08-10 17:59:18 +02:00