config: portrait saving in player file disabled by default

stable-5.2
Sven Eberhardt 2009-10-13 22:21:33 +02:00
parent 8098b31bce
commit fa01fbfb0c
1 changed files with 2 additions and 2 deletions

View File

@ -129,8 +129,8 @@ void C4ConfigGraphics::CompileFunc(StdCompiler *pComp)
pComp->Value(mkNamingAdapt(SplitscreenDividers, "SplitscreenDividers", 1 ));
pComp->Value(mkNamingAdapt(ShowPlayerInfoAlways, "ShowPlayerInfoAlways", 1 ,false, true));
pComp->Value(mkNamingAdapt(ShowPortraits, "ShowPortraits", 1 ,false, true));
pComp->Value(mkNamingAdapt(AddNewCrewPortraits, "AddNewCrewPortraits", 1 ,false, true));
pComp->Value(mkNamingAdapt(SaveDefaultPortraits, "SaveDefaultPortraits", 1 ,false, true));
pComp->Value(mkNamingAdapt(AddNewCrewPortraits, "AddNewCrewPortraits", 0 ,false, true));
pComp->Value(mkNamingAdapt(SaveDefaultPortraits, "SaveDefaultPortraits", 0 ,false, true));
pComp->Value(mkNamingAdapt(ShowCommands, "ShowCommands", 1 ,false, true));
pComp->Value(mkNamingAdapt(ShowCommandKeys, "ShowCommandKeys", 1 ,false, true));
pComp->Value(mkNamingAdapt(ShowStartupMessages, "ShowStartupMessages", 1 ,false, true));