config: Remove General/Definitions

Günther Brammer 2011-01-04 17:39:52 +01:00
parent 5d6a1f7bf2
commit 2126851f87
3 changed files with 0 additions and 5 deletions

View File

@ -194,7 +194,6 @@ bool C4Application::DoInit(int argc, char * argv[])
void C4Application::ClearCommandLine()
{
SCopy(Config.General.Definitions, Game.DefinitionFilenames);
*Game.PlayerFilenames = 0;
Game.StartupPlayerCount = 0;
}
@ -545,8 +544,6 @@ bool C4Application::OpenGame()
void C4Application::Quit()
{
// Clear definitions passed by frontend for this round
Config.General.Definitions[0] = 0;
// Participants should not be cleared for usual startup dialog
//Config.General.Participants[0] = 0;
// Save config if there was no loading error

View File

@ -62,7 +62,6 @@ void C4ConfigGeneral::CompileFunc(StdCompiler *pComp)
pComp->Value(mkNamingAdapt(s(Name), "Name", "" ));
pComp->Value(mkNamingAdapt(s(Language), "Language", "", false, true));
pComp->Value(mkNamingAdapt(s(LanguageEx), "LanguageEx", "", false, true));
pComp->Value(mkNamingAdapt(s(Definitions), "Definitions", "" ));
pComp->Value(mkNamingAdapt(s(Participants), "Participants", "" ));
// deliberately not grandfathering UserPath setting, since it was written to config by default

View File

@ -42,7 +42,6 @@ public:
char Name[CFG_MaxString+1];
char Language[CFG_MaxString+1]; // entered by user in frontend options (may contain comma separated list or long language descriptions)
char LanguageEx[CFG_MaxString+1]; // full fallback list composed by frontend options (condensed comma separated list)
char Definitions[CFG_MaxString+1];
char Participants[CFG_MaxString+1];
int32_t AlwaysDebug; // if set: turns on debugmode whenever engine is started
char RXFontName[CFG_MaxString+1];