Commit Graph

6256 Commits (master)

Author SHA1 Message Date
Tobias Zwick 7b6cb70b48 loamfix, inventory-callback fix 2010-01-23 19:17:20 +01:00
Nicolas Hake af827da45d Merge 2010-01-23 17:52:07 +01:00
MimmoO 19862f0a9b Boomshire complete, except for the viallge 2010-01-23 16:38:53 +01:00
Richard Gerum 19626dc16a added sword and sword animation 2010-01-23 16:20:22 +01:00
Armin Burgmeier 1a77c180e8 Remove debug logs when hangling 2010-01-23 12:53:05 +01:00
Armin Burgmeier 5dcf92121d Introduce animation stack, adapt existing scripts 2010-01-22 19:27:02 +01:00
Maikel de Vries eaab9e528f Parkour(Race) Goal with checkpoints(work in progress...) + Scenario(Parkour.c4f) 2010-01-22 17:20:24 +01:00
Tobias Zwick 995b20cad9 updated controlUse-system, fixed (&simplified) musket & bow 2010-01-22 17:29:46 +01:00
Nicolas Hake 94a52c6d0e Implemented lightning strikes 2010-01-22 08:51:41 +01:00
Nicolas Hake bc65db2130 Remove Launch* functions
Launch* has been removed from System.c4g/C4.c because they should be part of
the script of the effect they create.
2010-01-22 04:41:28 +01:00
Nicolas Hake 58a5a0ea84 Remove spurious .rar file 2010-01-22 04:39:33 +01:00
Nicolas Hake dfe5a7820f Object acquisition: Check availability by CONNECT procedure 2010-01-22 04:36:56 +01:00
Nicolas Hake 37ab674acb Implement Find_Procedure(int procedure) 2010-01-22 04:30:38 +01:00
Charles Spurrill 05ee19b152 musket tweaks 2010-01-21 16:21:30 -08:00
MimmoO 247fa6e372 forgot the line endings... 2010-01-21 18:20:51 +01:00
MimmoO a2db1c4555 Improved the jar of winds, fixed bugs and difficulties in boomshire, new section in boomshire 2010-01-21 18:18:11 +01:00
MimmoO ae57d6ff1d windjar hotfix 2010-01-21 16:38:36 +01:00
MimmoO 69187238ca ..... 2010-01-21 16:09:58 +01:00
MimmoO 88026f16e4 ... 2010-01-21 16:03:14 +01:00
MimmoO 7446d01096 Merge .. 2010-01-21 15:52:57 +01:00
MimmoO 846d1bdc43 +Boomshire, testgin scenario 2010-01-21 15:49:19 +01:00
MimmoO ef050fb911 Shoop de woop, magic jar of wind 2010-01-21 15:21:54 +01:00
MimmoO 52fff0a0fa Added magical jar of wind + boomshire (testing scenario for two players [not yet tsted :<]) 2010-01-20 21:21:23 +01:00
Charles Spurrill 1cc30e5198 musket improvements & bugfixes 2010-01-19 22:18:44 -08:00
Charles Spurrill be465b0bc0 reformed musket script, +shot ammo 2010-01-19 16:25:02 -08:00
Tobias Zwick 9b1954723a material texture: ice and hudfix 2010-01-19 21:44:35 +01:00
Tobias Zwick 6cccbeeb23 Merge 2010-01-19 11:35:35 +01:00
Tobias Zwick cbca478984 loam fix 2010-01-19 11:35:15 +01:00
Charles Spurrill 3d3d3d3235 removed useless projectile-weapon library, musket seriously improved 2010-01-17 22:10:13 -08:00
Tobias Zwick 3320ab1a02 minor fixes and improvements on the bow 2010-01-18 02:58:46 +01:00
Tobias Zwick 8ed5e29768 using fixes 2010-01-17 19:15:08 +01:00
Tobias Zwick 1ff6b7f235 LF line endings 2010-01-17 18:47:03 +01:00
Tobias Zwick 122a73a438 Bow and arrow done:
+ ExtraSlot works
+ bow and arrows
+ Stackable works
+ HitCheck effect in System.c4g/HitChecks.c
2010-01-17 18:43:46 +01:00
Charles Spurrill 1ff9850309 Projectile weapon library added and improved 2010-01-14 18:07:50 -08:00
Tobias Zwick a0a03a62c9 extra slot object (forgot to commit) 2010-01-14 23:49:09 +01:00
Tobias Zwick 421365c913 a few movement tests 2010-01-13 20:18:24 +01:00
Tobias Zwick b381b54523 http://forum.openclonk.org/topic_show.pl?tid=324 2010-01-13 00:29:17 +01:00
Tobias Zwick 30841b2068 more selection/deselection calls 2010-01-12 23:30:25 +01:00
Tobias Zwick e2edec7fd7 Selection and Deselection gets called on D&D 2010-01-12 22:06:20 +01:00
Richard Gerum 1eaa0d9b45 hmm lineendings again... 2010-01-12 09:39:40 +01:00
Richard Gerum 78596d7e75 added wolf mesh 2010-01-12 09:30:36 +01:00
Richard Gerum 1b58885145 added WalkGround animation for test purpose with bone "Ground" 2010-01-10 23:37:46 +01:00
Richard Gerum 085f22a169 added turning animation for run and stand 2010-01-09 20:43:43 +01:00
Richard Gerum 87f38733aa added swim and dive behavoir for clonk 2010-01-08 00:04:23 +01:00
Sven Eberhardt afc0fcfc78 chunk of gold renamed 2010-01-06 18:47:46 +01:00
Sven Eberhardt f08425ddc8 fix GOLD name 2010-01-06 18:46:54 +01:00
Sven Eberhardt 6cf5e09158 skyrace: hangling, loam and dynamite sections added 2010-01-05 18:38:34 +01:00
Tobias Zwick 10356742f7 tiny update for the hud and tool control 2010-01-05 17:05:02 +01:00
Richard Gerum 7ba35136c8 windmill and lorry fixed 2010-01-05 11:23:56 +01:00
Sven Eberhardt 2c75c30622 reset scroll view on keyboard command 2010-01-04 13:59:47 +01:00
Armin Burgmeier f2f5df66fa Merge default into mesh 2010-01-04 03:02:26 +01:00
Armin Burgmeier b7aa7ea5e3 Fix a few minor things which were broken by the merge 2010-01-04 02:42:10 +01:00
Armin Burgmeier fb95c3af2e Merge mesh into default 2010-01-04 01:10:31 +01:00
Richard Gerum 2a158b54dd added hangle animation and behavoir 2010-01-04 00:58:33 +01:00
Sven Eberhardt a00b741611 allow throw during jump/dive; add container speed for throw 2010-01-04 00:36:55 +01:00
Armin Burgmeier d84b3c9038 Support texture blending operations, add player color to clonk material 2010-01-03 23:58:26 +01:00
Sven Eberhardt ff0c0a6c96 decrease NoCollectDelay on handled controls
dont use up loam if bridge couldn't be started
2010-01-03 23:28:20 +01:00
Tobias Zwick 71cdc8e681 lil hudfix 2010-01-03 23:31:51 +01:00
Tobias Zwick 675867518d HUD goal object 2010-01-03 23:17:59 +01:00
Tobias Zwick 39616c943e goal hud 2010-01-03 19:20:38 +01:00
Sven Eberhardt 8d093cd050 fix shovel-throwing 2010-01-03 23:16:35 +01:00
Sven Eberhardt e3553f8291 sky race 2010-01-03 20:18:25 +01:00
Sven Eberhardt c185bdbe2b add loam 2010-01-03 19:17:15 +01:00
Sven Eberhardt fa45cf72ef race goal 2010-01-03 18:18:57 +01:00
Tobias Zwick 6b2f39cc11 fixed errors 2010-01-03 18:04:06 +01:00
Tobias Zwick 3a08909112 merge 2010-01-03 17:55:22 +01:00
Tobias Zwick 155443494d multiplayer hud bug 2010-01-03 17:54:25 +01:00
Tobias Zwick 7980f4d0b5 more HUD stuff 2010-01-03 17:36:49 +01:00
Sven Eberhardt eb86408bc4 goal control implemented (fanfare sound by tobyk@freesound.org)
allow comments (#) in lang string tables
silence some warnings
2010-01-03 17:29:40 +01:00
Richard Gerum 3486d2af0a hey, linendings really suck! 2010-01-03 01:14:12 +01:00
Richard Gerum 46b1a566f3 new run and stand animation, and new walk behavior (stand when not moving, walk when moving slowly and run when moving fast) 2010-01-03 01:08:23 +01:00
Tobias Zwick df0ab1e2d0 fix on crew is deleted 2010-01-02 22:29:47 +01:00
Richard Gerum 143c7f65b8 other overlay for clonk 2010-01-02 15:26:43 +01:00
Richard Gerum 7c99d9b288 added overlay material for clonk and synchronized walkspeed and movement 2010-01-02 13:48:40 +01:00
Richard Gerum 42ffa51ac9 added throw animation, and fixed StdMesh.cpp to compile 2009-12-31 01:56:17 +01:00
Armin Burgmeier 7c5619646c Allow a mesh to play multiple animations at the same time 2009-12-30 21:41:56 +01:00
Richard Gerum f43896466b args lineendings 2009-12-30 00:28:46 +01:00
Richard Gerum 5c47608e21 new texture for clonk 2009-12-30 00:26:45 +01:00
Richard Gerum 6771bc755d new clonk mesh and texture 2009-12-29 17:00:32 +01:00
Sven Eberhardt b0b146b7c2 add C4GFXOV_MODE_Rank
rank symbols reimplemented using internal ranks
2010-01-01 21:35:23 +01:00
Sven Eberhardt 1243c61c49 inventory bar temp background
kill some Thumbs.db
2009-12-31 18:54:50 +01:00
Sven Eberhardt 23a206ccdd implement *Mouse*Wheel1Up/Down for player controls
implement mouse wheel viewport zoom as async PlayerControl
2009-12-31 18:20:45 +01:00
Sven Eberhardt 46bbbefc00 engine drag gfx rework 2009-12-31 15:50:42 +01:00
Tobias Zwick 395b2cfa74 HUD drag&drop (works now) 2009-12-30 20:44:58 +01:00
Sven Eberhardt 6b89a5dd57 engine support for Drag+Drop in script (WIP) 2009-12-30 20:16:32 +01:00
Tobias Zwick b566bea377 drag and drop for the HUD (non-functional) 2009-12-30 16:50:25 +01:00
Tobias Zwick a9eead664e mouse selection 2009-12-29 18:51:13 +01:00
Nicolas Hake c32852379e Changed planet/ to LF line endings 2009-12-29 14:44:16 +01:00
Tobias Zwick b474add380 wealth display with more graphics 2009-12-28 23:16:09 +01:00
Tobias Zwick 0e944f5493 small fixes 2009-12-28 14:50:12 +01:00
Tobias Zwick 5b4278979b tooltips for the HUD, grab-fix 2009-12-28 14:12:24 +01:00
Tobias Zwick 72fbce7bad optimizations for network 2009-12-27 22:22:42 +01:00
Tobias Zwick 78a78eb938 UseHolding does function now. 2009-12-27 21:41:11 +01:00
Tobias Zwick ee324c9d7c the clonk can't use the second item during using the first item 2009-12-27 19:07:11 +01:00
Sven Eberhardt 14e3f572df #68 tooltip 2009-12-27 19:36:01 +01:00
Charles Spurrill bcde491ded musket bug fixed 2009-12-23 00:45:37 -08:00
Tobias Zwick 89f0ee4ee6 fixed PushEnter bug, fixed #0000061, fixed crew selection via hotkeys 2009-12-22 23:59:52 +01:00
Tobias Zwick ce1451907d HUD display bug fix 2009-12-22 21:58:12 +01:00
Tobias Zwick e4ad8c1c60 fixed jumping, introduced secondary use (right mouse button) - nonfunctional yet 2009-12-22 21:10:41 +01:00
Charles Spurrill 53aaa0da16 some resources added; musket fixes 2009-12-22 02:55:20 -08:00
Charles Spurrill a055bd4875 Added beta musket 2009-12-16 19:36:48 -08:00
Tobias Zwick d47100ae78 fixed scripted base behaviour, removed player hud 2009-12-16 00:55:45 +01:00
Tobias Zwick 708376f310 Wealth-display 2009-12-15 20:30:00 +01:00
Tobias Zwick ef778d631a removed ConvertGoals() (backward compatibility with Clonk4) 2009-12-14 22:46:10 +01:00
Tobias Zwick 450ee578c4 callback to script: DeRecruitment 2009-12-14 22:44:55 +01:00
Charles Spurrill 9e47a5d4e8 Added functions: SetVelocity() & SetLinearPos() 2009-12-13 01:08:19 -08:00
Charles Spurrill 56328f05d8 Metal barrel, other small fixes 2009-12-10 23:35:59 -08:00
Charles Spurrill 6649ba07c6 Fixed barrel aiming 2009-12-08 20:33:16 -08:00
Tobias Zwick 2397e3009e actionbar completely working, w/ buildings and vehicles too, bugfixes, new icons 2009-12-07 20:11:22 +01:00
Tobias Zwick be53401c54 Digging w/ shovel, minor bugfixes 2009-12-07 14:33:04 +01:00
Tobias Zwick bfc7e3b074 fix: didn't pass the params of the overloaded functions correctly 2009-12-06 20:55:40 +01:00
Tobias Zwick a7f93779c9 Digging with shovel + effects, that *UseStop is called should be guaranteed 2009-12-06 20:14:30 +01:00
Tobias Zwick 9d85b68966 Hands that display to which object the use controls are redirected 2009-12-04 19:43:32 +01:00
Tobias Zwick 0c6eaa796a object selector can select vehicles and structures, proposed rank system 2009-12-04 15:49:11 +01:00
Tobias Zwick 025bd264b0 lower HUD gets updated, improvements on upper HUD 2009-12-01 00:41:37 +01:00
Tobias Zwick b3c5a7be4b rigged hotkey controls 2009-11-30 17:38:54 +01:00
Tobias Zwick edec15d64f merge 2009-11-30 17:24:14 +01:00
Tobias Zwick b2f2ef4d9b inventory hud (unfinished), acceleration during FLIGHT and WALK, old HUD (DrawCursorInfo) commented out 2009-11-30 16:57:37 +01:00
Charles Spurrill 3333078096 Improved Barrel Functionality and aiming 2009-11-25 19:45:55 -08:00
Charles Spurrill fdc3a7ee93 Added wooden barrel; set CastPXS defaults to 360 spread and shoot up.
The reason for the latter is that CastPXS("Material", 1000, 100)
would fire to the right in a semicircle... didn't seem like a logical default.
2009-11-23 23:07:00 -08:00
Charles Spurrill ad6de6d2f4 placing metal into proper branch 2009-11-22 12:08:47 -08:00
Charles Spurrill 24490877a7 Tweaked evaporation so it won't produce bumpy water surfaces 2009-11-22 17:33:40 -08:00
Charles Spurrill 9f29f83588 Put metal in proper branch, added possible-placeholder gold item. 2009-11-22 12:11:32 -08:00
Charles Spurrill b08df69f26 Unbroke Dolphin Jump, fixed cloud vertices. 2009-11-22 11:53:52 -08:00
Charles Spurrill fcc963d419 Added clouds and some script fixes:
+Steam engine automatically ejects non-fuel items
+Fixed some syntax issues in the CrewSelector script; removed unnecessary nils.
It should be mentioned the clouds don't seem to function 100% properly with evaporation for now in OC. Further testing is necessary.
2009-11-19 20:57:18 -08:00
Nicolas Hake bd3b2bf7d7 Directives don't actually take semicolons 2009-11-13 15:39:57 +01:00
Maikel de Vries a5704a9532 System.c4g: GetTaggedPlayerName from engine to C4Script + some translations. 2009-11-05 17:19:12 +01:00
Nicolas Hake 49b920b92a Return correct value from GetPlrColor 2009-11-06 01:14:33 +01:00
Tobias Zwick 826b0d0ec6 better throw behaviour 2009-11-03 02:28:00 +01:00
Nicolas Hake 2217d78448 CR#2659/CR#2662: Add Find_Controller/Find_ActionTarget2 2009-10-23 08:14:49 +02:00
Tobias Zwick 927349e3aa Clonk can throw with the new controls:
+ temporary solution with ControlThrow
+ x,y from playercontrol gets passed as local coordinates
+ changed playercontrols.txt
2009-10-21 13:55:36 +02:00
Charles Spurrill 620a926ed4 Missing wood graphics added; metal item added 2009-10-18 15:47:25 -07:00
Sven Eberhardt f0582c8300 mouse game coordinate fix 2009-10-17 22:40:11 +02:00
Sven Eberhardt 448bba9ff5 scripted mouse control fixes 2009-10-17 22:20:36 +02:00
Sven Eberhardt 4237837bb3 experimental gamepad config 2009-10-14 23:29:27 +02:00
Felix Wagner 370c9232ac (#0000046) fixed command functions 2009-10-14 20:54:58 +02:00
Richard Gerum 343d013d62 changed line endings 2009-10-14 17:43:07 +02:00
Richard Gerum 6faf698fa1 + added models for clonk, lorry, steam engine, windmill and tools workshop 2009-10-14 17:24:03 +02:00
Richard Gerum 0dac409510 merged default into mesh 2009-10-14 16:42:23 +02:00
Tobias Zwick 1537104306 Removed parts of the old HUD, minor fixes:
+ removed the Captain/GetCaptain/rendering
+ removed energy bars
+ added the possibility for the crew selector to display different ranks for different clonk types
+ fixed GetCrewSelected
2009-10-13 16:02:13 +02:00
Tobias Zwick 2b2c2d7bff CRLF for the dynamite script. Sheesh 2009-10-13 13:25:15 +02:00
Tobias Zwick 087df9f7f5 Added engine calls on hud-relates status changes of objects, new function to check whether an object is selected, misc fixes 2009-10-13 02:36:11 +02:00
Tobias Zwick a859c9b108 controls respect nopushenter 2009-10-12 11:04:52 +02:00
Tobias Zwick 3212d8ff8c Clonk control library 2009-10-12 11:01:11 +02:00
Tobias Zwick 3425ae0dae fixed Clonkonauts old scripts, commented out Randrians inventory system :-(, implemented new inventory control (but without a display!) 2009-10-12 01:07:23 +02:00
Tobias Zwick cbff400fe7 merge 2009-10-11 22:00:34 +02:00
Tobias Zwick 669db3fe6e docs updates, complete new player controls ~work, SetCursor returns false if trying to select a disabled crew member, HUD fixes 2009-10-11 21:44:40 +02:00
Felix Wagner 2e5ffec460 Clonk script's cleanup
Sourced context menu and auto production out
Renamed Helpers.c4d as Libraries.c4d
2009-10-11 15:14:23 +02:00
Tobias Zwick f584896446 merge 2009-10-08 20:51:31 +02:00
Richard Gerum d33dab4189 added toolsworkshop, steam engine, windmill, lorry and new energy system (Maikel) 2009-10-05 21:17:50 +02:00
Tobias Zwick ec6f31d5ea Added sounds from Ape, Clonkonaut and Ringwaul from the sound workshop 2009-09-29 20:22:06 +02:00
Tobias Zwick 59fac2e516 Added sounds from Ape, Clonkonaut and Ringwaul from the sound workshop 2009-09-29 20:14:08 +02:00
Nicolas Hake 3b965e6dde Backed out dafe315bddff 2009-09-26 22:02:46 +02:00
Charles Spurrill b8a7558b34 Replaced CR hammer graphics 2009-09-26 11:52:17 -07:00
Charles Spurrill e9f72f6b61 Replaced the CR hammer graphics 2009-09-23 21:37:46 -07:00
Armin Burgmeier 778ec7278f Merged default into mesh 2009-09-19 13:13:10 -04:00
Armin Burgmeier 809c2234cd Merged alphafix into default
This reverts the meaning of alpha components everywhere in engine and script.
alpha=0 means transparent, and alpha=255 means opaque.
2009-09-19 12:08:09 -04:00
Richard Gerum d814267a46 added script function CanConcatPictureWith to make the picture stack in the sell menu like in the old engine menu 2009-09-05 18:28:55 +02:00
Richard Gerum 3dcf5002ee fixed clonk contextmenu (still used SetCommand(this...)) 2009-09-05 15:47:19 +02:00
Richard Gerum 3bafed6225 now bases can block entrance of enemies. 2009-09-05 00:57:48 +02:00
Richard Gerum 53b4f9bf29 added new inventory system with slots 2009-09-04 21:46:27 +02:00
Richard Gerum d21f7fff18 added earth chunk and tools 2009-09-04 21:45:44 +02:00
Richard Gerum 5449d22638 added base control object and homebasematerial/wealth control object (use MakeBase() to make a BaseBuilding a base, and use CreateObject(BASM) to activate the homebasematerial control) 2009-09-03 17:00:26 +02:00
Armin Burgmeier 0137936211 Merged alphafix into mesh 2009-08-27 21:52:10 -04:00
Armin Burgmeier 4fa029df2c Merged default into mesh 2009-08-27 21:35:55 -04:00
Armin Burgmeier 4423b5dcb4 Reverted change of Logo.png by previous commit
This was accidentally committed. It was used for debugging only.
2009-08-23 19:43:03 -04:00
Armin Burgmeier 4573315d42 Reverted meaning of alpha: Now 255 is opaque and 0 is transparent
Shader and D3D remains to be adapted yet.
2009-08-23 17:46:56 -04:00
Sven Eberhardt df6010a148 merge 2009-08-12 17:27:43 +02:00
Tobias Zwick 0a86ab4331 crew selector hud - without update, without click functionality 2009-08-12 16:32:38 +02:00
Nicolas Hake 276a5abfed Removed default-this object parameter from a lot of functions 2009-08-12 22:44:09 +02:00
Sven Eberhardt 4b6f1ec264 crash fix 2009-08-11 23:12:36 +02:00
Sven Eberhardt 81e9b612b1 merge main branch into PlrCtrl branch 2009-08-10 16:07:14 +02:00
Armin Burgmeier 6da0846c87 Merged default into mesh 2009-07-27 21:49:33 -04:00
Nicolas Hake 40a3c80093 Planet: Fix syntax errors
Spell aiming had to go unfortunately, because it depended on some stuff
we don't have. Should implement this outside of the main Clonk code though.
2009-07-26 23:16:50 +02:00
Günther Brammer fc5c384681 Material: Remove color field, use textures as is
This also removes ColorByMaterial, which was alread unused in CE and CR.
2009-07-24 23:50:04 +02:00
Tobias Zwick 38df8e085b Sand with a texture 2009-07-23 22:16:50 +02:00
Armin Burgmeier a4d094034d Apply ClrMod to mesh graphics 2009-07-22 21:11:39 -04:00
Tobias Zwick 9adc3e490f Sir, we found gold!! 2009-07-23 01:01:04 +02:00
Tobias Zwick a634cebeab documentation of the functions in System.c4g 2009-07-22 19:04:47 +02:00
Tobias Zwick 0efc4bd8df merge 2009-07-22 16:26:38 +02:00
Tobias Zwick 7155e38ecb more cleanup 2009-07-22 15:27:49 +02:00
Nicolas Hake 9c59007af4 Removed obsolete C4Script functions, moved others to System.c4g
Functions moved to System.c4g:
ExtractLiquid, FlameConsumeMaterial, LaunchEarthquake,
LaunchLightning

Functions removed:
LaunchVolcano, Var, SetVar, IncVar, DecVar, SetLocal, SetGlobal,
ObjectCall, Set, Inc, Dec, GetColor, SetColor

Functions renamed:
GetColorDw -> GetColor
SetColorDw -> SetColor
GetPlrColorDw -> GetPlrColor
2009-07-22 08:48:39 +02:00
Nicolas Hake c7b8eee8b4 Dynamite: Actmap to proplist 2009-07-22 05:59:21 +02:00
Günther Brammer 893cd20109 Merge branch 'proplist' 2009-07-21 16:46:39 +02:00
Nicolas Hake aa744e69d8 Explosion: Use nil instead of 0 where appropriate 2009-07-20 22:41:22 +02:00
Tobias Zwick 10e6174b1f FadeDelay for longer-lasting particles 2009-07-15 15:41:03 +02:00
Tobias Zwick 379bb5b882 Syntax fix & Dynamite fix 2009-07-15 14:50:46 +02:00
Tobias Zwick ba971abc22 Cleaning up: removing obsolete functions and its documentation (part 2) 2009-07-15 14:42:48 +02:00
Tobias Zwick e74c484aa9 Cleaning up: removing obsolete functions and its documentation 2009-07-15 14:41:34 +02:00
Tobias Zwick 4b3357dfd7 The explosion is even a little bit more beautiful (with sparks) ;-) 2009-07-15 12:05:03 +02:00
Tobias Zwick 7375aa4f2e Dynamite from szen.c4s (completely rescripted though) and spark from Hazard 2009-07-15 02:00:26 +02:00
Tobias Zwick fe1fa8e729 renewed explosion: volume-smoke, Hazard-smoke-trails, a little bit better explosion graphic 2009-07-14 18:50:05 +02:00
Armin Burgmeier bbc8fa98db Added animations for mesh objects 2009-07-12 16:27:04 +02:00
Armin Burgmeier 3760771ee5 Read material alpha components in the way clonk needs them 2009-07-11 12:36:53 +02:00
Armin Burgmeier 41f5a3d069 Added Monster as a test object 2009-07-11 01:11:29 +02:00
Nicolas Hake 643eb5ee8c Fixed invalid UTF-8 sequence in LangDE 2009-07-03 02:31:06 +02:00
Sven Eberhardt f34c2d79bc Moving controls to script: Dig + Throw 2009-06-15 22:48:53 -04:00
Sven Eberhardt 943b47ebd5 Moving controls to script: Clonk movement 2009-06-15 20:38:39 -04:00
Sven Eberhardt f6fadb300d Moving controls to script... 2009-06-09 19:29:16 -04:00
Günther Brammer 535bdc92e0 convert game data 2009-05-17 03:50:12 +02:00
Nicolas Hake 979a5362a7 Removed Logo due to trademark concerns 2009-05-10 16:54:46 +02:00
Günther Brammer a973682315 snow and ice textures
committer: Günther Brammer <gbrammer@gmx.de>
2009-05-09 17:19:50 +02:00
Günther Brammer 67bab6723d Initial set of game data
This mainly consists of old Clonk Rage stuff, with some placeholders
and new material textures.

committer: Günther Brammer <gbrammer@gmx.de>
2009-05-09 17:19:46 +02:00
Günther Brammer abe1bad6bd Add a global variable holding a prototype for actions
Either the engine or the script part of this should be replaced later.
2009-04-28 21:45:42 +02:00
Günther Brammer c420a3bf3b C4Value does not store C4IDs anymore
Instead, C4IDs are converted from/to C4PropLists. This will have to change,
of course.

Objects can be created from prototypes which only inherit from C4Def
2009-04-12 14:04:28 +02:00
Günther Brammer b9f398b111 Replace C4ActionDef with C4PropList
C4Object now stores a pointer to a C4PropList instead of the Name and Number
of a C4ActionDef in the ActMap of the Object's definition.
2009-04-12 14:03:14 +02:00