Commit Graph

6256 Commits (master)

Author SHA1 Message Date
Nicolas Hake 979a5362a7 Removed Logo due to trademark concerns 2009-05-10 16:54:46 +02:00
Günther Brammer a973682315 snow and ice textures
committer: Günther Brammer <gbrammer@gmx.de>
2009-05-09 17:19:50 +02:00
Günther Brammer 67bab6723d Initial set of game data
This mainly consists of old Clonk Rage stuff, with some placeholders
and new material textures.

committer: Günther Brammer <gbrammer@gmx.de>
2009-05-09 17:19:46 +02:00
Günther Brammer abe1bad6bd Add a global variable holding a prototype for actions
Either the engine or the script part of this should be replaced later.
2009-04-28 21:45:42 +02:00
Günther Brammer c420a3bf3b C4Value does not store C4IDs anymore
Instead, C4IDs are converted from/to C4PropLists. This will have to change,
of course.

Objects can be created from prototypes which only inherit from C4Def
2009-04-12 14:04:28 +02:00
Günther Brammer b9f398b111 Replace C4ActionDef with C4PropList
C4Object now stores a pointer to a C4PropList instead of the Name and Number
of a C4ActionDef in the ActMap of the Object's definition.
2009-04-12 14:03:14 +02:00