Clonkonaut
0aab3cf4e6
Added new material textures by Nachtfalter and Matthi.
2015-10-05 02:02:36 +02:00
Armin
895d5f1b0e
Add german Flooden Veins description and correct some mistakes.
2015-10-01 18:46:35 +02:00
Julius Michaelis
0d1a0241f9
Fix umlauts and typo in GoldRush dialogue
2015-09-29 21:30:57 +02:00
Maikel de Vries
4c66cc4ad7
change time interface to remove connection between System.ocg and Objects.ocd
2015-09-22 23:31:17 +02:00
Maikel de Vries
8d18b61403
remove energy bars from Krakatoa ( #1366 )
2015-09-19 07:57:56 +02:00
David Dormagen
ac738735b2
Merge branch 'master' into Controls
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Conflicts:
planet/Objects.ocd/Vehicles.ocd/Airplane.ocd/Script.c
src/game/C4Game.cpp
src/game/C4GraphicsSystem.cpp
src/gamescript/C4GameScript.cpp
2015-09-02 08:19:34 +02:00
Peter Wortmann
30857e835e
Shader gamma implementation
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In comparison to the old system, this is a downgrade - instead of being
able to set a full color mapping by gamma ramp, we now get just a value
per colour channel.
Upside is that we do not need to play around with the global gamma ramps
any more, which was arguably the wrong way to do it.
This commit will likely break everything that has been using gamma so far.
2015-08-31 17:35:08 +01:00
Maikel de Vries
2aa753c6a5
acid gold mine: map script and scenario parameters
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The landscape and difficulty settings still require some fine tuning.
2015-08-18 18:41:26 +02:00
Maikel de Vries
a61a91798b
move DrawMaterial to map library functions
2015-08-18 12:36:59 +02:00
Maikel de Vries
5126e86315
fix wallkit in Krakatoa ( #1363 )
2015-08-03 20:18:54 +02:00
David Dormagen
36544bd56c
Merge branch 'master' into Controls
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Conflicts:
planet/Objects.ocd/Libraries.ocd/Producer.ocd/Script.c
planet/Objects.ocd/Structures.ocd/Foundry.ocd/Script.c
planet/Objects.ocd/Vegetation.ocd/Branch.ocd/Script.c
planet/Objects.ocd/Vegetation.ocd/Trunk.ocd/Script.c
planet/System.ocg/FindLocation.c
2015-08-02 19:24:04 +02:00
Sven Eberhardt
ed2e56c3fa
Fix Loc_Space and allow direction parameter instead of just horizontal/vertical.
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The old implementation was buggy as it would disallow the location if it had too much space (and PathFree2 returns nil). It also doesn't make sense to ask for a location that has space in either direction of a dimension because the location is not automatically adjusted to lie at the center of that space. For example, it would effectively cause fish to spawn directly at walls sometimes.
2015-07-31 00:42:01 -04:00
Sven Eberhardt
0d48105b46
Added shape library.
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Also fixed some coconut tree reproduction issues.
2015-07-31 00:42:01 -04:00
Maikel de Vries
3a6bcaafb6
use new script gui for goal and wealth HUD
2015-06-03 22:36:36 +02:00
Maikel de Vries
73ebce9f9a
remove celestial environment object in favor of scenario callback
2015-04-08 20:18:24 +02:00
Maikel de Vries
67cf7cd4fe
fix mushroom bugs ( #1051 ) and ( #1291 )
2015-03-25 20:04:52 +01:00
Maikel de Vries
302c3db0b3
correct league parameter values for Acid Rift
2015-03-23 18:12:35 +01:00
Maikel de Vries
2226575dce
new icon for Acid Rift ( #1284 )
2015-03-17 19:54:49 +01:00
Maikel de Vries
1bf222ab7e
don't place branch and trunk in liquids
2015-03-15 18:08:14 +01:00
Maikel de Vries
d1577dce61
fix failure sequence for Chine.ocs
2015-02-16 20:29:45 +01:00
Maikel de Vries
ce37dc181e
clean up of the flag library
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This might have fixed the appearance of flag markers at the flag's center.
2015-02-08 13:07:56 +01:00
Maikel de Vries
314680ae04
more materials for Chine scenario
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This is needed for a succesful completion of this round through various strategies
2015-01-26 20:48:53 +01:00
Mark
d7a88eea62
Use CreateObject() in scripts ( #1214 )
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Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
9c0263faef
add title image to Acid Rift
2015-01-09 20:00:41 +01:00
Maikel de Vries
36b29fd32e
adapt scenarios to rank->branch change
2015-01-07 00:04:44 +01:00
Maikel de Vries
a3bb831b33
add torch to basic knowledge for all worlds
2015-01-07 00:04:44 +01:00
Tobias Zwick
659a697cf2
fix ShakeViewport effect, especially for explosions
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* The shake effect used to have a target object, which made it vanish as soon as it is removed (and on Explode, it is immediately). So, the shake was never visible. The shake effect is now global and manages all shakes currently on the landscape
* Additionally, if there are several explosions that cause a shake, they were not added up correctly
2015-01-03 22:53:01 +01:00
Maikel de Vries
588b75955f
correct bottom open for Chine.ocs
2014-12-30 14:13:34 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Maikel de Vries
868b17b6d7
improved difficulties for Krakatoa
2014-10-26 15:58:48 +01:00
Maikel de Vries
399524330d
new title image for Krakatoa
2014-10-26 11:27:25 +01:00
Maikel de Vries
e715fd4e70
Krakatoa: new goal and intro sequence
2014-10-24 21:57:05 +02:00
Maikel de Vries
6c1e45519d
fixed player spawning in Krakatoa
2014-10-22 16:32:22 +02:00
Maikel de Vries
717ea1a031
reworked Krakatoa landscape, is now map script
2014-10-22 16:23:32 +02:00
Sven Eberhardt
aadd8176cb
AcidRift: Fix scale precipitation, meteorites and rockfall by map size.
2014-10-21 21:18:10 +02:00
Sven Eberhardt
516cd46c37
AcidRift: Scale precipitation, meteorites and rockfall by map size.
...
(in addition to scaling on difficulty)
2014-10-21 20:48:09 +02:00
Sven Eberhardt
257cbf1a9f
Insane difficulty of Acid Rift tweaked.
2014-10-19 20:01:55 +02:00
Sven Eberhardt
8a7a96a453
More rain in Acid Rift.
2014-10-19 17:12:17 +02:00
Maikel de Vries
b5a84eba87
move TransposeArray to System.ocg functions
2014-10-19 10:49:12 +02:00
Maikel de Vries
406821f92a
correct difficulty for acid rift
2014-10-18 18:42:30 +02:00
Maikel de Vries
85646c7a8e
removed cloud vertices
2014-10-18 18:41:56 +02:00
Maikel de Vries
83930ee27f
fixed cloud movement in ironpeak( #1149 )
2014-10-18 12:52:06 +02:00
Sven Eberhardt
1f3c53cec1
New world: Acid Rift.
2014-10-18 01:19:21 +02:00
Maikel de Vries
9142faff36
more loam for Chine on normal difficulty
2014-10-12 16:56:34 +02:00
Maikel de Vries
d5cb53b952
title images for the worlds
2014-10-04 13:12:29 +02:00
Maikel de Vries
7153b17812
achievements for worlds inside .ocf
2014-10-03 18:48:25 +02:00
Maikel de Vries
411c34fb5c
league param settings for worlds
2014-10-03 14:58:48 +02:00
Maikel de Vries
9e0304cd5a
rockfall as disaster
2014-10-03 14:37:44 +02:00
Sven Eberhardt
8b322a23b5
Added German translation for IronPeak.
2014-10-02 22:15:27 +02:00
Sven Eberhardt
f87f115ef4
Added German translation for GoldRush.
2014-10-02 22:15:27 +02:00
Sven Eberhardt
23c39216dd
Added German translation for GemGrabbers.
2014-10-02 22:15:27 +02:00
Sven Eberhardt
c991f156b6
Added German translation for FloodedVeins.
2014-10-02 22:15:27 +02:00
Sven Eberhardt
03cb37eb12
Added German translation for Chine.
2014-10-02 22:15:26 +02:00
Maikel de Vries
d24ae4eb46
allow for infinite gunpowder in the powder keg
2014-09-29 20:10:58 +02:00
Maikel de Vries
72a26d029a
better difficulty levels for FloodedVeins
2014-09-28 17:06:13 +02:00
Maikel de Vries
aa0528c95f
improved Chine map
2014-09-28 10:56:32 +02:00
Maikel de Vries
ef6930414f
removed a few unused variables in Worlds.ocf
2014-09-27 15:29:34 +02:00
Sven Eberhardt
701e28b7fa
Chine icon changed to cannon.
2014-09-27 01:08:35 +02:00
Maikel de Vries
3ed341c342
added intro sequence for Chine
2014-09-26 22:08:19 +02:00
Maikel de Vries
6f7b8027f0
implemented lobby options for GemGrabbers
2014-09-26 21:50:03 +02:00
Maikel de Vries
7d5f2effb4
implemented lobby options for Chine
2014-09-26 19:33:19 +02:00
Maikel de Vries
dfef8992be
implemented lobby options for FloodedVeins
2014-09-26 19:33:19 +02:00
Maikel de Vries
e93e6b8eab
implemented lobby options for IronPeak
2014-09-26 19:33:19 +02:00
Maikel de Vries
908ebb3a63
implemented lobby options for GoldRush
2014-09-26 19:05:42 +02:00
Maikel de Vries
ee7caaac2c
Chine.ocs: improved map and added description
2014-09-23 19:48:30 +02:00
Maikel de Vries
7f6bf8c359
Chine.ocs: golden cannon with infinite ammo
2014-09-23 19:44:51 +02:00
Maikel de Vries
35c9aa9a78
new goal for Chine.ocs
2014-09-22 19:20:32 +02:00
Maikel de Vries
059a704f55
added new World: Chine.ocs
2014-09-21 18:37:48 +02:00
Maikel de Vries
77be7b01c2
fixed intro sequences for GoldRush and FloodedVeins
2014-09-21 16:53:39 +02:00
Sven Eberhardt
dfa6050cd0
Put missions above worlds in scenario selection
2014-09-21 16:39:07 +02:00
Maikel de Vries
de52ad2d4c
fixed IronPeak intro
2014-09-21 16:29:57 +02:00
Maikel de Vries
2d186b6cf0
improved Flooded Veins map
2014-08-28 11:53:21 +02:00
Maikel de Vries
5274bf9d3e
new world: Flooded Veins as replacement for Ruby Cave
2014-08-27 16:18:10 +02:00
Maikel de Vries
f9f41b6e79
added intro sequence for Gold Rush
2014-08-23 22:47:47 +02:00
Maikel de Vries
46d3cd2a54
improve Iron Peak intro sequence
2014-08-23 21:20:37 +02:00
Maikel de Vries
47fec3c2e2
created intro sequence for Iron Peak
2014-08-23 18:44:28 +02:00
Maikel de Vries
ae1b0ca383
make cave mushrooms look frozen
2014-08-23 18:43:05 +02:00
Maikel de Vries
e98b1bd696
fix GoldRush difficulty
2014-07-27 20:04:16 +02:00
Maikel de Vries
7ab6b33d6a
unify base materials in Worlds.ocf scenario folder
2014-07-14 21:31:22 +02:00
Maikel de Vries
30435782d4
unify knowledge in Worlds.ocf scenario folder
2014-07-14 21:01:14 +02:00
Sven Eberhardt
0d17310a7a
Ruby and Amethyst material moved to main Material.ocg
2014-07-12 12:33:01 +02:00
Maikel de Vries
69fb0e52e6
fixed GoldRush descriptions
2014-07-06 18:28:20 +02:00
Maikel de Vries
4967b07a39
Iron Peak game goal is now metal production and expansion
2014-07-06 18:13:09 +02:00
Maikel de Vries
a08b5bcdb8
added construct gold idol goal to GoldRush.ocs
2014-07-06 17:27:03 +02:00
Maikel de Vries
acecebfdd6
improved knowledge for Krakatoa scenario
2014-05-30 10:17:04 +02:00
Maikel de Vries
e73de734d1
added basement to worlds' player knowledge
2014-05-27 20:21:43 +02:00
Maikel de Vries
fcf560bad3
Fixed IronPeak player view range
...
... and some small clean ups
2014-04-21 13:15:06 +02:00
Maikel de Vries
47fa8ef4a1
Implemented SetBase* for BaseMaterial library
2014-04-17 18:01:18 +02:00
Maikel de Vries
9b96ab2305
Cleaned up base material in library and engine
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* rename to cleaner *Base* instead of *HomeBase*
* fixed library implementation
* engine code is now obsolete
2014-04-16 14:07:01 +02:00
Maikel de Vries
adbe3c629b
GemGrabbers: gems stalactites reappear to allow for more risky game play
2014-02-23 17:22:57 +01:00
Pyrit
c33ef06909
Fix sky scrolling for several scenarios.
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SkyScrollMode=1 in Scenario.txt is broken, so I used SetSkyParallax() in the script.
2014-01-26 17:39:11 +01:00
Tobias Zwick
44f0cc7205
move RubyCave to Worlds for now
2014-01-26 22:56:31 +07:00
Tobias Zwick
acba8cad36
update the descriptions for missions and world to hopefully make the distinction between the two more apparent
2014-01-26 20:01:50 +07:00
Sven Eberhardt
a9f4e7d0d7
AcidGoldMine: Reduced amount of fire stone material and made sure it only occurs further down in the cave.
...
The transition from sulphur to fire stone made this scenario hellishly hard. Meteors would hit the fire stone material and cause a chain reaction that would flood the cave.
This can still happen, but at least you get some more time now.
2014-01-25 23:06:03 +01:00
Tobias Zwick
a423a62bb2
Proofreading and adding missing (German) descriptions of scenarios
2014-01-25 22:05:11 +07:00
Tobias Zwick
f6e98d61e2
replace sulphur material with firestone material
2014-01-11 22:29:19 +07:00
Maikel de Vries
746051b6e9
Balloon now producible in inventors lab
...
Also added to Gem Grabbers, note that the balloon needs cloth and is still impossible to produce therefore.
2013-11-02 12:18:08 +01:00
Maikel de Vries
7789f9586a
Replaced IronPeak Landscape.txt with Map.c
2013-10-13 11:34:45 +02:00
Maikel de Vries
a92331951e
Introduced Map Script for Gold Rush
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Also did a few minor changes to the scenario script
2013-10-13 09:52:11 +02:00
Maikel de Vries
1118a31752
Fixed a OCScript runtime error for the lightning strike
2013-10-07 19:10:25 +02:00
Maikel de Vries
f94a306f55
Move scenarios Gold Rush, Iron Peak, Krakatoa and AcidGoldMine to Worlds.ocf
2013-10-05 11:07:49 +02:00
Maikel de Vries
c27d6c3b79
Fix home base material for Gem Grabbers
2013-10-04 16:52:20 +02:00
Maikel de Vries
7de2d7f617
Add new scenario Gem Grabbers to Worlds.ocf
2013-10-04 15:39:37 +02:00
Maikel de Vries
ae6bafe292
Added scenario folder Worlds.ocf
...
We are starting to have too many settlement scenarios for one folder. This folder will contain all settlement scenarios with simple goals like mining, production or expansion. And these scenarios should all have dynamic maps and should be playable even after goal completion.
I will add the scenarios Gold Rush, Iron Peak and Conquest of Krakatoa and maybe other later, once I am done adjusting them.
2013-10-04 15:38:33 +02:00