Commit Graph

205 Commits (master)

Author SHA1 Message Date
Sven Eberhardt f87f115ef4 Added German translation for GoldRush. 2014-10-02 22:15:27 +02:00
Sven Eberhardt 23c39216dd Added German translation for GemGrabbers. 2014-10-02 22:15:27 +02:00
Sven Eberhardt c991f156b6 Added German translation for FloodedVeins. 2014-10-02 22:15:27 +02:00
Sven Eberhardt 03cb37eb12 Added German translation for Chine. 2014-10-02 22:15:26 +02:00
Maikel de Vries d24ae4eb46 allow for infinite gunpowder in the powder keg 2014-09-29 20:10:58 +02:00
Maikel de Vries 72a26d029a better difficulty levels for FloodedVeins 2014-09-28 17:06:13 +02:00
Maikel de Vries aa0528c95f improved Chine map 2014-09-28 10:56:32 +02:00
Maikel de Vries ef6930414f removed a few unused variables in Worlds.ocf 2014-09-27 15:29:34 +02:00
Sven Eberhardt 701e28b7fa Chine icon changed to cannon. 2014-09-27 01:08:35 +02:00
Maikel de Vries 3ed341c342 added intro sequence for Chine 2014-09-26 22:08:19 +02:00
Maikel de Vries 6f7b8027f0 implemented lobby options for GemGrabbers 2014-09-26 21:50:03 +02:00
Maikel de Vries 7d5f2effb4 implemented lobby options for Chine 2014-09-26 19:33:19 +02:00
Maikel de Vries dfef8992be implemented lobby options for FloodedVeins 2014-09-26 19:33:19 +02:00
Maikel de Vries e93e6b8eab implemented lobby options for IronPeak 2014-09-26 19:33:19 +02:00
Maikel de Vries 908ebb3a63 implemented lobby options for GoldRush 2014-09-26 19:05:42 +02:00
Maikel de Vries ee7caaac2c Chine.ocs: improved map and added description 2014-09-23 19:48:30 +02:00
Maikel de Vries 7f6bf8c359 Chine.ocs: golden cannon with infinite ammo 2014-09-23 19:44:51 +02:00
Maikel de Vries 35c9aa9a78 new goal for Chine.ocs 2014-09-22 19:20:32 +02:00
Maikel de Vries 059a704f55 added new World: Chine.ocs 2014-09-21 18:37:48 +02:00
Maikel de Vries 77be7b01c2 fixed intro sequences for GoldRush and FloodedVeins 2014-09-21 16:53:39 +02:00
Sven Eberhardt dfa6050cd0 Put missions above worlds in scenario selection 2014-09-21 16:39:07 +02:00
Maikel de Vries de52ad2d4c fixed IronPeak intro 2014-09-21 16:29:57 +02:00
Maikel de Vries 2d186b6cf0 improved Flooded Veins map 2014-08-28 11:53:21 +02:00
Maikel de Vries 5274bf9d3e new world: Flooded Veins as replacement for Ruby Cave 2014-08-27 16:18:10 +02:00
Maikel de Vries f9f41b6e79 added intro sequence for Gold Rush 2014-08-23 22:47:47 +02:00
Maikel de Vries 46d3cd2a54 improve Iron Peak intro sequence 2014-08-23 21:20:37 +02:00
Maikel de Vries 47fec3c2e2 created intro sequence for Iron Peak 2014-08-23 18:44:28 +02:00
Maikel de Vries ae1b0ca383 make cave mushrooms look frozen 2014-08-23 18:43:05 +02:00
Maikel de Vries e98b1bd696 fix GoldRush difficulty 2014-07-27 20:04:16 +02:00
Maikel de Vries 7ab6b33d6a unify base materials in Worlds.ocf scenario folder 2014-07-14 21:31:22 +02:00
Maikel de Vries 30435782d4 unify knowledge in Worlds.ocf scenario folder 2014-07-14 21:01:14 +02:00
Sven Eberhardt 0d17310a7a Ruby and Amethyst material moved to main Material.ocg 2014-07-12 12:33:01 +02:00
Maikel de Vries 69fb0e52e6 fixed GoldRush descriptions 2014-07-06 18:28:20 +02:00
Maikel de Vries 4967b07a39 Iron Peak game goal is now metal production and expansion 2014-07-06 18:13:09 +02:00
Maikel de Vries a08b5bcdb8 added construct gold idol goal to GoldRush.ocs 2014-07-06 17:27:03 +02:00
Maikel de Vries acecebfdd6 improved knowledge for Krakatoa scenario 2014-05-30 10:17:04 +02:00
Maikel de Vries e73de734d1 added basement to worlds' player knowledge 2014-05-27 20:21:43 +02:00
Maikel de Vries fcf560bad3 Fixed IronPeak player view range
... and some small clean ups
2014-04-21 13:15:06 +02:00
Maikel de Vries 47fa8ef4a1 Implemented SetBase* for BaseMaterial library 2014-04-17 18:01:18 +02:00
Maikel de Vries 9b96ab2305 Cleaned up base material in library and engine
* rename to cleaner *Base* instead of *HomeBase*
* fixed library implementation
* engine code is now obsolete
2014-04-16 14:07:01 +02:00
Maikel de Vries adbe3c629b GemGrabbers: gems stalactites reappear to allow for more risky game play 2014-02-23 17:22:57 +01:00
Pyrit c33ef06909 Fix sky scrolling for several scenarios.
SkyScrollMode=1 in Scenario.txt is broken, so I used  SetSkyParallax() in the script.
2014-01-26 17:39:11 +01:00
Tobias Zwick 44f0cc7205 move RubyCave to Worlds for now 2014-01-26 22:56:31 +07:00
Tobias Zwick acba8cad36 update the descriptions for missions and world to hopefully make the distinction between the two more apparent 2014-01-26 20:01:50 +07:00
Sven Eberhardt a9f4e7d0d7 AcidGoldMine: Reduced amount of fire stone material and made sure it only occurs further down in the cave.
The transition from sulphur to fire stone made this scenario hellishly hard. Meteors would hit the fire stone material and cause a chain reaction that would flood the cave.

This can still happen, but at least you get some more time now.
2014-01-25 23:06:03 +01:00
Tobias Zwick a423a62bb2 Proofreading and adding missing (German) descriptions of scenarios 2014-01-25 22:05:11 +07:00
Tobias Zwick f6e98d61e2 replace sulphur material with firestone material 2014-01-11 22:29:19 +07:00
Maikel de Vries 746051b6e9 Balloon now producible in inventors lab
Also added to Gem Grabbers, note that the balloon needs cloth and is still impossible to produce therefore.
2013-11-02 12:18:08 +01:00
Maikel de Vries 7789f9586a Replaced IronPeak Landscape.txt with Map.c 2013-10-13 11:34:45 +02:00
Maikel de Vries a92331951e Introduced Map Script for Gold Rush
Also did a few minor changes to the scenario script
2013-10-13 09:52:11 +02:00
Maikel de Vries 1118a31752 Fixed a OCScript runtime error for the lightning strike 2013-10-07 19:10:25 +02:00
Maikel de Vries f94a306f55 Move scenarios Gold Rush, Iron Peak, Krakatoa and AcidGoldMine to Worlds.ocf 2013-10-05 11:07:49 +02:00
Maikel de Vries c27d6c3b79 Fix home base material for Gem Grabbers 2013-10-04 16:52:20 +02:00
Maikel de Vries 7de2d7f617 Add new scenario Gem Grabbers to Worlds.ocf 2013-10-04 15:39:37 +02:00
Maikel de Vries ae6bafe292 Added scenario folder Worlds.ocf
We are starting to have too many settlement scenarios for one folder. This folder will contain all settlement scenarios with simple goals like mining, production or expansion. And these scenarios should all have dynamic maps and should be playable even after goal completion.

I will add the scenarios Gold Rush, Iron Peak and Conquest of Krakatoa and maybe other later, once I am done adjusting them.
2013-10-04 15:38:33 +02:00