Commit Graph

32 Commits (master)

Author SHA1 Message Date
Maikel de Vries aa892171fb update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Clonkonaut d901a8952a Acid Rift: fixed superfluous declaration of global vars. 2017-01-03 22:25:50 +01:00
Lukas Werling 68ddeb3bed Convert all text files in planet to UTF-8 2016-12-11 21:19:13 +01:00
Maikel de Vries 809172e74c new world: rapid refining 2016-08-07 14:24:28 +02:00
Maikel de Vries 34491fbd0d fix reset of wealth when a player rejoins after game start in worlds 2016-04-17 10:38:30 +02:00
Maikel de Vries c8dff941dc worlds descriptions: fix whitespace and typos 2015-12-29 23:14:01 +01:00
Maikel de Vries 568c57900b add new world: Clonkomotive (thanks to Pyrit)
Based on a round made by Pyrit, changed to fit into the worlds folder.
2015-12-29 22:40:52 +01:00
Nicolas Hake c0befc6ba0 Remove C4RTF
The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
Maikel de Vries 21ffb18c4d show wealth in HUD for all worlds 2015-12-27 00:18:17 +01:00
Sven Eberhardt b274067746 Fix AcidRift map (#1422).
It used "^*" to match free space, including transparent pixels. However, transparent pixels aren't matched by "^*".

I think transparent pixels getting matched by "^*" was actually a bug in previous versions, which got fixed by ck's background materials implementation.
2015-10-16 00:26:43 -04:00
Clonkonaut ba82d75a31 Added Cloth to home base material in AcidRift (#1356). 2015-10-05 13:17:58 +02:00
Clonkonaut 0aab3cf4e6 Added new material textures by Nachtfalter and Matthi. 2015-10-05 02:02:36 +02:00
Armin 895d5f1b0e Add german Flooden Veins description and correct some mistakes. 2015-10-01 18:46:35 +02:00
Maikel de Vries a61a91798b move DrawMaterial to map library functions 2015-08-18 12:36:59 +02:00
Sven Eberhardt 0d48105b46 Added shape library.
Also fixed some coconut tree reproduction issues.
2015-07-31 00:42:01 -04:00
Maikel de Vries 67cf7cd4fe fix mushroom bugs (#1051) and (#1291) 2015-03-25 20:04:52 +01:00
Maikel de Vries 302c3db0b3 correct league parameter values for Acid Rift 2015-03-23 18:12:35 +01:00
Maikel de Vries 2226575dce new icon for Acid Rift (#1284) 2015-03-17 19:54:49 +01:00
Maikel de Vries 1bf222ab7e don't place branch and trunk in liquids 2015-03-15 18:08:14 +01:00
Mark d7a88eea62 Use CreateObject() in scripts (#1214)
Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries 9c0263faef add title image to Acid Rift 2015-01-09 20:00:41 +01:00
Maikel de Vries 36b29fd32e adapt scenarios to rank->branch change 2015-01-07 00:04:44 +01:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Maikel de Vries e715fd4e70 Krakatoa: new goal and intro sequence 2014-10-24 21:57:05 +02:00
Sven Eberhardt aadd8176cb AcidRift: Fix scale precipitation, meteorites and rockfall by map size. 2014-10-21 21:18:10 +02:00
Sven Eberhardt 516cd46c37 AcidRift: Scale precipitation, meteorites and rockfall by map size.
(in addition to scaling on difficulty)
2014-10-21 20:48:09 +02:00
Sven Eberhardt 257cbf1a9f Insane difficulty of Acid Rift tweaked. 2014-10-19 20:01:55 +02:00
Sven Eberhardt 8a7a96a453 More rain in Acid Rift. 2014-10-19 17:12:17 +02:00
Maikel de Vries b5a84eba87 move TransposeArray to System.ocg functions 2014-10-19 10:49:12 +02:00
Maikel de Vries 406821f92a correct difficulty for acid rift 2014-10-18 18:42:30 +02:00
Sven Eberhardt 1f3c53cec1 New world: Acid Rift. 2014-10-18 01:19:21 +02:00