Commit Graph

294 Commits (master)

Author SHA1 Message Date
Sven Eberhardt 78d2f71843 Minor Raid mission improvements.
* More loam below lava lakes
* Grass
* Dora and Pyrit give hints to ask Newton for oil (Newton will point the player to Mave)
* Some typos fixed
2014-08-21 15:27:58 +02:00
Sven Eberhardt 5955ab146e Add new mission "raid". 2014-08-20 18:06:20 +02:00
Maikel de Vries a4a57a3dd6 added pump knowledge to golden mountain 2014-07-14 18:51:16 +02:00
Sven Eberhardt 7db507921a Added attention symbol to dialogues 2014-07-12 16:03:23 +02:00
Sven Eberhardt 0d17310a7a Ruby and Amethyst material moved to main Material.ocg 2014-07-12 12:33:01 +02:00
Sven Eberhardt 32ca09a152 Coral, Fish and Piranha moved from Deep Sea Mining into Objects.ocd 2014-07-10 19:59:39 +02:00
Sven Eberhardt 5857be16d5 Deep Sea Mining moved to missions folder 2014-07-10 19:54:36 +02:00
Sven Eberhardt 5cd9b915b0 Added some dialogue functions and speaker portraits. UpdatedAddMenuItem and CustomMessage to allow more customization for picture graphics.
I would prefer to render the models for speaker portraits directly. However, it seems like it's not currently possible to clip or render models to offscreen surfaces.
2014-07-05 15:25:30 +02:00
Sven Eberhardt f70fbf9284 Fix invisible loam in DarkCastle. 2014-06-01 20:14:32 +02:00
Kevin Zheng df523d502c Fix typo in Crash.ocs scenario description 2014-05-27 00:31:40 +02:00
Maikel de Vries 6ba0164c5b removed unnecessary defcore Value entries
Completely unneeded for structures and many other objects.
2014-05-26 21:38:32 +02:00
Sven Eberhardt 68c297c210 Sorted decoration from scenarios into main decoration folder. 2014-05-11 16:27:13 +02:00
Sven Eberhardt cd8ab67c14 Copy static variables assigned in Objects.c to the scensario script to avoid problems in savegames.
Static variables in Objects.c are problematic because Objects.c is deleted in savegames.
2014-05-11 10:09:11 +02:00
Sven Eberhardt 93ea6cb6c2 DarkCastle: Fixed object duplication and solidmasks in some decoration objects 2014-05-11 10:02:04 +02:00
Sven Eberhardt ba23c6e022 TreasureHunt moved from experimental to missions 2014-05-04 19:19:45 +02:00
Apfelclonk 4ecca08a20 Fix scaffold's solid mask 2014-04-26 19:22:02 +02:00
Maikel de Vries 9b96ab2305 Cleaned up base material in library and engine
* rename to cleaner *Base* instead of *HomeBase*
* fixed library implementation
* engine code is now obsolete
2014-04-16 14:07:01 +02:00
Maikel de Vries fa6795370f Decoration.ocd added and includes ruins from DarkCastle
Please start using this folder for decorative objects other developers might want to use as well.
2014-04-06 15:50:06 +02:00
Sven Eberhardt 9451a29768 Fix GoldenMountain multiple goal activation 2014-03-16 21:44:04 +01:00
Sven Eberhardt fe20ef43a7 Fix AcidDrilling goal (#1038) 2014-02-18 22:56:44 +01:00
Maikel de Vries c075103bb9 Added GetDescription to all goals
This will be used by the new HUD on the controls branch.
2014-02-17 20:41:02 +01:00
Sven Eberhardt 085ec9de27 Fix DarkCatle null pointers and intro (#1034) 2014-02-16 13:55:46 +01:00
Maikel de Vries addf28a0ab Fix issues with Crash.ocs intro (#951) 2014-02-02 18:03:54 +01:00
Maikel de Vries 6ff632e2f2 Moved Dialogue to Helpers.ocd to avoid copies 2014-02-02 18:03:54 +01:00
Pyrit c33ef06909 Fix sky scrolling for several scenarios.
SkyScrollMode=1 in Scenario.txt is broken, so I used  SetSkyParallax() in the script.
2014-01-26 17:39:11 +01:00
Armin Burgmeier 814b97c6ad Fix the MtBrame intro, and make the lower right corner a bit larger 2014-01-26 17:19:58 +01:00
Tobias Zwick 44f0cc7205 move RubyCave to Worlds for now 2014-01-26 22:56:31 +07:00
Sven Eberhardt 94a17c534c AcidDrilling: Power crystals block building construction (#1009) 2014-01-26 14:27:27 +01:00
Tobias Zwick acba8cad36 update the descriptions for missions and world to hopefully make the distinction between the two more apparent 2014-01-26 20:01:50 +07:00
Sven Eberhardt 8368ec8c0f MtBrame: Fix object planes 2014-01-26 13:59:29 +01:00
Tobias Zwick 4713437503 MtBrame: use Objects.c 2014-01-26 18:31:21 +07:00
Tobias Zwick baed75b2f6 fix invalid landscape 2014-01-26 17:53:57 +07:00
Tobias Zwick a423a62bb2 Proofreading and adding missing (German) descriptions of scenarios 2014-01-25 22:05:11 +07:00
Tobias Zwick e1a417bc97 make the story of MineRescue more believable (so the "trapped" clonks can't climb, eh?) 2014-01-25 22:05:11 +07:00
Sven Eberhardt fef07b324b MineRescue: Convert Game.txt to Objects.c (#1008) 2014-01-22 18:20:26 +01:00
Tobias Zwick f6e98d61e2 replace sulphur material with firestone material 2014-01-11 22:29:19 +07:00
Sven Eberhardt 5094cc5c1b Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00
David Dormagen a10c9316ef renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
Tobias Zwick 44f1887003 split up Plants library into crop (harvestable), tree (choppable) and plant (plant reproduction)
This should make the plants not overloaded with functionality so that odd stuff like #904 can happen. I think the plants need more cleanup still.
2013-12-05 11:23:22 +07:00
David Dormagen 30619ae7fd removed unused particle definitions & cleaned up Particle.txt of LightningBolt particle 2013-11-28 23:44:24 +01:00
David Dormagen b7cb5dc74a adapted remaining usages of old particle system in Missions.ocf to the new one 2013-11-26 22:43:28 +01:00
David Dormagen 6dc707b203 moved ObjectRestorer from Storm/Tutorials into Helpers.ocd
It was used by more than one scenario already and the two versions already diverged. We should not do that in our own repository.
2013-11-26 22:42:52 +01:00
Maikel de Vries 994f45f521 Fix a runtime error in DarkCastle 2013-10-25 17:32:53 +02:00
Maikel de Vries 7f9f40a1f5 Renamed Settlement.ocf to Missions.ocf 2013-10-05 17:39:14 +02:00