Sven Eberhardt
78d2f71843
Minor Raid mission improvements.
...
* More loam below lava lakes
* Grass
* Dora and Pyrit give hints to ask Newton for oil (Newton will point the player to Mave)
* Some typos fixed
2014-08-21 15:27:58 +02:00
Sven Eberhardt
5955ab146e
Add new mission "raid".
2014-08-20 18:06:20 +02:00
Maikel de Vries
a4a57a3dd6
added pump knowledge to golden mountain
2014-07-14 18:51:16 +02:00
Sven Eberhardt
7db507921a
Added attention symbol to dialogues
2014-07-12 16:03:23 +02:00
Sven Eberhardt
0d17310a7a
Ruby and Amethyst material moved to main Material.ocg
2014-07-12 12:33:01 +02:00
Sven Eberhardt
32ca09a152
Coral, Fish and Piranha moved from Deep Sea Mining into Objects.ocd
2014-07-10 19:59:39 +02:00
Sven Eberhardt
5857be16d5
Deep Sea Mining moved to missions folder
2014-07-10 19:54:36 +02:00
Sven Eberhardt
5cd9b915b0
Added some dialogue functions and speaker portraits. UpdatedAddMenuItem and CustomMessage to allow more customization for picture graphics.
...
I would prefer to render the models for speaker portraits directly. However, it seems like it's not currently possible to clip or render models to offscreen surfaces.
2014-07-05 15:25:30 +02:00
Sven Eberhardt
f70fbf9284
Fix invisible loam in DarkCastle.
2014-06-01 20:14:32 +02:00
Kevin Zheng
df523d502c
Fix typo in Crash.ocs scenario description
2014-05-27 00:31:40 +02:00
Maikel de Vries
6ba0164c5b
removed unnecessary defcore Value entries
...
Completely unneeded for structures and many other objects.
2014-05-26 21:38:32 +02:00
Sven Eberhardt
68c297c210
Sorted decoration from scenarios into main decoration folder.
2014-05-11 16:27:13 +02:00
Sven Eberhardt
cd8ab67c14
Copy static variables assigned in Objects.c to the scensario script to avoid problems in savegames.
...
Static variables in Objects.c are problematic because Objects.c is deleted in savegames.
2014-05-11 10:09:11 +02:00
Sven Eberhardt
93ea6cb6c2
DarkCastle: Fixed object duplication and solidmasks in some decoration objects
2014-05-11 10:02:04 +02:00
Sven Eberhardt
ba23c6e022
TreasureHunt moved from experimental to missions
2014-05-04 19:19:45 +02:00
Apfelclonk
4ecca08a20
Fix scaffold's solid mask
2014-04-26 19:22:02 +02:00
Maikel de Vries
9b96ab2305
Cleaned up base material in library and engine
...
* rename to cleaner *Base* instead of *HomeBase*
* fixed library implementation
* engine code is now obsolete
2014-04-16 14:07:01 +02:00
Maikel de Vries
fa6795370f
Decoration.ocd added and includes ruins from DarkCastle
...
Please start using this folder for decorative objects other developers might want to use as well.
2014-04-06 15:50:06 +02:00
Sven Eberhardt
9451a29768
Fix GoldenMountain multiple goal activation
2014-03-16 21:44:04 +01:00
Sven Eberhardt
fe20ef43a7
Fix AcidDrilling goal ( #1038 )
2014-02-18 22:56:44 +01:00
Maikel de Vries
c075103bb9
Added GetDescription to all goals
...
This will be used by the new HUD on the controls branch.
2014-02-17 20:41:02 +01:00
Sven Eberhardt
085ec9de27
Fix DarkCatle null pointers and intro ( #1034 )
2014-02-16 13:55:46 +01:00
Maikel de Vries
addf28a0ab
Fix issues with Crash.ocs intro ( #951 )
2014-02-02 18:03:54 +01:00
Maikel de Vries
6ff632e2f2
Moved Dialogue to Helpers.ocd to avoid copies
2014-02-02 18:03:54 +01:00
Pyrit
c33ef06909
Fix sky scrolling for several scenarios.
...
SkyScrollMode=1 in Scenario.txt is broken, so I used SetSkyParallax() in the script.
2014-01-26 17:39:11 +01:00
Armin Burgmeier
814b97c6ad
Fix the MtBrame intro, and make the lower right corner a bit larger
2014-01-26 17:19:58 +01:00
Tobias Zwick
44f0cc7205
move RubyCave to Worlds for now
2014-01-26 22:56:31 +07:00
Sven Eberhardt
94a17c534c
AcidDrilling: Power crystals block building construction ( #1009 )
2014-01-26 14:27:27 +01:00
Tobias Zwick
acba8cad36
update the descriptions for missions and world to hopefully make the distinction between the two more apparent
2014-01-26 20:01:50 +07:00
Sven Eberhardt
8368ec8c0f
MtBrame: Fix object planes
2014-01-26 13:59:29 +01:00
Tobias Zwick
4713437503
MtBrame: use Objects.c
2014-01-26 18:31:21 +07:00
Tobias Zwick
baed75b2f6
fix invalid landscape
2014-01-26 17:53:57 +07:00
Tobias Zwick
a423a62bb2
Proofreading and adding missing (German) descriptions of scenarios
2014-01-25 22:05:11 +07:00
Tobias Zwick
e1a417bc97
make the story of MineRescue more believable (so the "trapped" clonks can't climb, eh?)
2014-01-25 22:05:11 +07:00
Sven Eberhardt
fef07b324b
MineRescue: Convert Game.txt to Objects.c ( #1008 )
2014-01-22 18:20:26 +01:00
Tobias Zwick
f6e98d61e2
replace sulphur material with firestone material
2014-01-11 22:29:19 +07:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
Tobias Zwick
44f1887003
split up Plants library into crop (harvestable), tree (choppable) and plant (plant reproduction)
...
This should make the plants not overloaded with functionality so that odd stuff like #904 can happen. I think the plants need more cleanup still.
2013-12-05 11:23:22 +07:00
David Dormagen
30619ae7fd
removed unused particle definitions & cleaned up Particle.txt of LightningBolt particle
2013-11-28 23:44:24 +01:00
David Dormagen
b7cb5dc74a
adapted remaining usages of old particle system in Missions.ocf to the new one
2013-11-26 22:43:28 +01:00
David Dormagen
6dc707b203
moved ObjectRestorer from Storm/Tutorials into Helpers.ocd
...
It was used by more than one scenario already and the two versions already diverged. We should not do that in our own repository.
2013-11-26 22:42:52 +01:00
Maikel de Vries
994f45f521
Fix a runtime error in DarkCastle
2013-10-25 17:32:53 +02:00
Maikel de Vries
7f9f40a1f5
Renamed Settlement.ocf to Missions.ocf
2013-10-05 17:39:14 +02:00