MtBrame: Fix object planes

stable-5.4
Sven Eberhardt 2014-01-26 13:59:29 +01:00
parent 4713437503
commit 8368ec8c0f
1 changed files with 218 additions and 318 deletions

View File

@ -2,79 +2,62 @@
func InitializeObjects()
{
var Grass0199 = CreateObject(Grass, 792, 656);
Grass0199.Plane = -500;
var Grass0200 = CreateObject(Grass, 647, 614);
Grass0200.Plane = -500;
var Grass0204 = CreateObject(Grass, 656, 618);
Grass0204.Plane = -500;
var Grass0250 = CreateObject(Grass, 176, 533);
Grass0250.Plane = -500;
var Grass0254 = CreateObject(Grass, 86, 502);
Grass0254.Plane = -500;
var Grass0255 = CreateObject(Grass, 164, 529);
Grass0255.Plane = -500;
var Grass0256 = CreateObject(Grass, 248, 571);
Grass0256.Plane = -500;
var Grass0257 = CreateObject(Grass, 254, 575);
Grass0257.Plane = -500;
var Grass0258 = CreateObject(Grass, 207, 548);
Grass0258.Plane = -500;
var Grass0259 = CreateObject(Grass, 241, 568);
Grass0259.Plane = -500;
var Grass0260 = CreateObject(Grass, 224, 558);
Grass0260.Plane = -500;
var Grass0261 = CreateObject(Grass, 169, 533);
Grass0261.Plane = -500;
var Grass0262 = CreateObject(Grass, 199, 541);
Grass0262.Plane = -500;
var Grass0266 = CreateObject(Grass, 215, 550);
Grass0266.Plane = -500;
var Grass0270 = CreateObject(Grass, 222, 554);
Grass0270.Plane = -500;
var Grass0274 = CreateObject(Grass, 10, 498);
Grass0274.Plane = -500;
var Grass0278 = CreateObject(Grass, 3, 501);
Grass0278.Plane = -500;
CreateObject(Grass, 792, 656);
CreateObject(Grass, 647, 614);
CreateObject(Grass, 656, 618);
CreateObject(Grass, 176, 533);
CreateObject(Grass, 86, 502);
CreateObject(Grass, 164, 529);
CreateObject(Grass, 248, 571);
CreateObject(Grass, 254, 575);
CreateObject(Grass, 207, 548);
CreateObject(Grass, 241, 568);
CreateObject(Grass, 224, 558);
CreateObject(Grass, 169, 533);
CreateObject(Grass, 199, 541);
CreateObject(Grass, 215, 550);
CreateObject(Grass, 222, 554);
CreateObject(Grass, 10, 498);
CreateObject(Grass, 3, 501);
CreateObject(Trunk, 1117, 546);
var Trunk0052 = CreateObject(Trunk, 1100, 555);
Trunk0052->SetCon(80);
var Trunk0053 = CreateObject(Trunk, 1363, 543);
Trunk0053->SetCon(65);
var Trunk0054 = CreateObject(Trunk, 1236, 561);
Trunk0054->SetCon(40);
var Trunk0019 = CreateObject(Trunk, 1100, 555);
Trunk0019->SetCon(80);
var Trunk0020 = CreateObject(Trunk, 1363, 543);
Trunk0020->SetCon(65);
var Trunk0021 = CreateObject(Trunk, 1236, 561);
Trunk0021->SetCon(40);
CreateObject(Trunk, 983, 593);
CreateObject(Trunk, 1050, 574);
var Rank0069 = CreateObject(Rank, 1105, 503);
Rank0069->SetR(-140);
Rank0069->SetPosition(1105, 503);
var Rank0071 = CreateObject(Rank, 1415, 280);
Rank0071->SetR(176);
Rank0071->SetPosition(1415, 280);
var Rank0072 = CreateObject(Rank, 1509, 289);
Rank0072->SetR(-165);
Rank0072->SetPosition(1509, 289);
var Rank0073 = CreateObject(Rank, 1557, 314);
Rank0073->SetR(-159);
Rank0073->SetPosition(1557, 314);
var Rank0074 = CreateObject(Rank, 1315, 293);
Rank0074->SetR(-173);
Rank0074->SetPosition(1315, 293);
var Rank0075 = CreateObject(Rank, 1583, 452);
Rank0075->SetR(-8);
Rank0075->SetPosition(1583, 449);
var Rank0076 = CreateObject(Rank, 1491, 479);
Rank0076->SetR(-26);
Rank0076->SetPosition(1491, 476);
var Rank0024 = CreateObject(Rank, 1105, 503);
Rank0024->SetR(-140);
Rank0024->SetPosition(1105, 503);
var Rank0025 = CreateObject(Rank, 1415, 280);
Rank0025->SetR(176);
Rank0025->SetPosition(1415, 280);
var Rank0026 = CreateObject(Rank, 1509, 289);
Rank0026->SetR(-165);
Rank0026->SetPosition(1509, 289);
var Rank0027 = CreateObject(Rank, 1557, 314);
Rank0027->SetR(-159);
Rank0027->SetPosition(1557, 314);
var Rank0028 = CreateObject(Rank, 1315, 293);
Rank0028->SetR(-173);
Rank0028->SetPosition(1315, 293);
var Rank0029 = CreateObject(Rank, 1583, 452);
Rank0029->SetR(-8);
Rank0029->SetPosition(1583, 449);
var Rank0030 = CreateObject(Rank, 1491, 479);
Rank0030->SetR(-26);
Rank0030->SetPosition(1491, 476);
var Trunk0081 = CreateObject(Trunk, 1388, 315);
Trunk0081->SetCon(55);
Trunk0081->SetR(180);
Trunk0081->SetPosition(1388, 290);
var Trunk0082 = CreateObject(Trunk, 1316, 218);
Trunk0082->SetCon(66);
var Trunk0031 = CreateObject(Trunk, 1388, 302);
Trunk0031->SetCon(55);
Trunk0031->SetR(180);
Trunk0031->SetPosition(1388, 290);
var Trunk0032 = CreateObject(Trunk, 1316, 218);
Trunk0032->SetCon(66);
CreateObject(Tree_Coniferous, 531, 574);
@ -109,110 +92,149 @@ func InitializeObjects()
CreateObject(Fern, 1100, 1353);
CreateObject(Fern, 1074, 1354);
var Trunk0392 = CreateObject(Trunk, 211, 1090);
Trunk0392->SetCon(80);
var Trunk0393 = CreateObject(Trunk, 438, 1155);
Trunk0393->SetCon(70);
var Trunk0394 = CreateObject(Trunk, 538, 1105);
Trunk0394->SetR(-165);
Trunk0394->SetPosition(538, 1080);
var Trunk0141 = CreateObject(Trunk, 211, 1090);
Trunk0141->SetCon(80);
var Trunk0142 = CreateObject(Trunk, 438, 1155);
Trunk0142->SetCon(70);
var Trunk0143 = CreateObject(Trunk, 538, 1103);
Trunk0143->SetR(-165);
Trunk0143->SetPosition(538, 1080);
var Tree_Coniferous0430 = CreateObject(Tree_Coniferous, 624, 612);
Tree_Coniferous0430->SetCon(24);
var Tree_Coniferous0144 = CreateObject(Tree_Coniferous, 624, 612);
Tree_Coniferous0144->SetCon(24);
var Rank0436 = CreateObject(Rank, 1634, 363);
Rank0436->SetR(-158);
Rank0436->SetPosition(1634, 363);
var Rank0148 = CreateObject(Rank, 1634, 363);
Rank0148->SetR(-158);
Rank0148->SetPosition(1634, 363);
var Trunk0437 = CreateObject(Trunk, 1457, 528);
Trunk0437->SetCon(30);
var Trunk0149 = CreateObject(Trunk, 1457, 528);
Trunk0149->SetCon(30);
CreateObject(Fern, 75, 1102);
CreateObject(Rule_NoPowerNeed, 0, 0);
var WoodenCabin0019 = CreateObject(WoodenCabin, 56, 505);
WoodenCabin0019->SetCategory(C4D_Structure|C4D_Background);
var Chest0022 = CreateObject(Chest, 55, 1308);
var Chest0156 = CreateObject(Chest, 55, 1308);
CreateObject(Chest, 1381, 534);
var Chest0083 = CreateObject(Chest, 620, 879);
var Chest0445 = CreateObject(Chest, 625, 748);
var Chest0472 = CreateObject(Chest, 1553, 279);
var Chest0158 = CreateObject(Chest, 620, 879);
var Chest0159 = CreateObject(Chest, 625, 748);
var Chest0160 = CreateObject(Chest, 1553, 279);
CreateObject(Chest, 1647, 1380);
var Elevator0039 = CreateObject(Elevator, 1170, 544);
Elevator0039->SetCon(40);
Elevator0039.Plane = 200;
Elevator0039->SetClrModulation(0xff58362c);
var WindGenerator0048 = CreateObject(WindGenerator, 1262, 537);
WindGenerator0048->SetCon(48);
WindGenerator0048->SetClrModulation(0xff7a6e65);
var Flagpole0494 = CreateObject(Flagpole, 120, 71);
Flagpole0494->SetColor(0xffc85a12);
CreateObject(Armory, 1326, 523);
var Clonk0027 = CreateObject(Clonk, 155, 997);
Clonk0027->Kill(Clonk0027, true);
Clonk0027->SetYDir(16);
Clonk0027->SetColor(0xffdd3420);
Clonk0027->SetName("Hans-Georg");
Clonk0027->SetDir(DIR_Left);
var Flagpole0204 = CreateObject(Flagpole, 120, 71);
Flagpole0204->SetCategory(C4D_StaticBack);
Flagpole0204->SetColor(0xffc85a12);
var Loam0084 = Chest0083->CreateContents(Loam);
Loam0084.Plane = 500;
var Loam0345 = CreateObject(Loam, 28, 587);
Loam0345.Plane = 500;
var Loam0477 = Chest0472->CreateContents(Loam);
Loam0477.Plane = 500;
var Loam0491 = CreateObject(Loam, 154, 183);
Loam0491.Plane = 500;
var WindGenerator0170 = CreateObject(WindGenerator, 1262, 537);
WindGenerator0170->SetCon(48);
WindGenerator0170->SetCategory(C4D_StaticBack);
WindGenerator0170->SetClrModulation(0xff7a6e65);
var Firestone0025 = CreateObject(Firestone, 84, 1018);
Firestone0025.Plane = 500;
var Firestone0343 = CreateObject(Firestone, 95, 909);
Firestone0343.Plane = 500;
var Firestone0356 = CreateObject(Firestone, 695, 1002);
Firestone0356.Plane = 500;
var Firestone0357 = CreateObject(Firestone, 864, 1279);
Firestone0357.Plane = 500;
var Firestone0358 = CreateObject(Firestone, 901, 710);
Firestone0358.Plane = 500;
var Firestone0359 = CreateObject(Firestone, 1298, 951);
Firestone0359.Plane = 500;
var Firestone0360 = CreateObject(Firestone, 1448, 742);
Firestone0360.Plane = 500;
var Firestone0444 = CreateObject(Firestone, 1644, 318);
Firestone0444.Plane = 500;
var Firestone0446 = Chest0445->CreateContents(Firestone);
Firestone0446.Plane = 500;
var Firestone0447 = Chest0445->CreateContents(Firestone);
Firestone0447.Plane = 500;
var Firestone0464 = CreateObject(Firestone, 193, 1172);
Firestone0464.Plane = 500;
var Firestone0467 = Chest0022->CreateContents(Firestone);
Firestone0467.Plane = 500;
var Firestone0468 = CreateObject(Firestone, 573, 616);
Firestone0468.Plane = 500;
var Firestone0469 = CreateObject(Firestone, 1154, 674);
Firestone0469.Plane = 500;
var Firestone0471 = CreateObject(Firestone, 534, 698);
Firestone0471.Plane = 500;
var Firestone0581 = CreateObject(Firestone, 1520, 953);
Firestone0581.Plane = 500;
var WoodenCabin0155 = CreateObject(WoodenCabin, 56, 505);
WoodenCabin0155->SetCategory(C4D_Structure|C4D_Background);
var Axe0026 = CreateObject(Axe, 1537, 1292);
Axe0026->SetR(99);
Axe0026->SetPosition(1537, 1290);
var Elevator0162 = CreateObject(Elevator, 1170, 544);
Elevator0162->SetCon(40);
Elevator0162->SetClrModulation(0xff58362c);
var Shovel0037 = CreateObject(Shovel, 138, 982);
Shovel0037->SetR(123);
Shovel0037->SetPosition(138, 978);
var Clonk0289 = CreateObject(Clonk, 155, 997);
Clonk0289->Kill(Clonk0289, true);
Clonk0289->SetYDir(16);
Clonk0289->SetColor(0xffdd3420);
Clonk0289->SetName("Hans-Georg");
Clonk0289->SetDir(DIR_Left);
Chest0445->CreateContents(Ropeladder);
CreateObject(Rock, 109, 659);
CreateObject(Rock, 86, 860);
CreateObject(Rock, 31, 883);
CreateObject(Rock, 172, 601);
CreateObject(Rock, 128, 1045);
CreateObject(Rock, 37, 1031);
CreateObject(Rock, 240, 1204);
CreateObject(Rock, 453, 1176);
CreateObject(Rock, 514, 1233);
CreateObject(Rock, 493, 1292);
CreateObject(Rock, 669, 1190);
CreateObject(Rock, 794, 1262);
CreateObject(Rock, 983, 1371);
CreateObject(Rock, 1135, 1283);
CreateObject(Rock, 1193, 1261);
CreateObject(Rock, 1036, 1128);
CreateObject(Rock, 876, 1126);
CreateObject(Rock, 940, 976);
CreateObject(Rock, 668, 926);
CreateObject(Rock, 1152, 1064);
CreateObject(Rock, 1044, 809);
CreateObject(Rock, 1199, 740);
CreateObject(Rock, 1305, 605);
CreateObject(Rock, 1315, 837);
CreateObject(Rock, 1448, 637);
CreateObject(Rock, 1579, 854);
CreateObject(Rock, 1455, 244);
CreateObject(Rock, 667, 711);
CreateObject(Rock, 475, 634);
Chest0159->CreateContents(Rock);
CreateObject(Rock, 948, 721);
Chest0156->CreateContents(Rock);
CreateObject(Rock, 380, 332);
CreateObject(Rock, 302, 300);
CreateObject(Rock, 1519, 1011);
CreateObject(Coal, 160, 666);
CreateObject(Coal, 133, 1112);
CreateObject(Coal, 741, 708);
CreateObject(Coal, 1081, 642);
var Coal0464 = CreateObject(Coal, 1482, 1211);
Coal0464->SetCon(98);
CreateObject(Coal, 609, 1179);
CreateObject(Sulphur, 663, 947);
CreateObject(Sulphur, 897, 958);
CreateObject(Sulphur, 973, 784);
CreateObject(Sulphur, 993, 673);
CreateObject(Sulphur, 1324, 692);
CreateObject(Sulphur, 1554, 749);
CreateObject(Sulphur, 1393, 640);
Chest0158->CreateContents(Loam);
CreateObject(Loam, 28, 587);
Chest0160->CreateContents(Loam);
CreateObject(Loam, 154, 183);
CreateObject(Nugget, 679, 894);
CreateObject(Nugget, 660, 887);
CreateObject(Nugget, 637, 878);
CreateObject(Nugget, 683, 845);
CreateObject(Nugget, 91, 584);
CreateObject(Nugget, 718, 856);
CreateObject(Nugget, 802, 1101);
CreateObject(Nugget, 677, 1225);
Chest0158->CreateContents(Nugget);
Chest0158->CreateContents(Nugget);
CreateObject(Nugget, 1100, 1229);
CreateObject(Nugget, 1114, 974);
CreateObject(Nugget, 1484, 586);
CreateObject(Nugget, 358, 407);
Chest0156->CreateContents(Metal);
CreateObject(Wood, 643, 656);
var Wood0494 = CreateObject(Wood, 672, 760);
Wood0494->SetR(22);
Wood0494->SetRDir(-3);
Wood0494->SetPosition(672, 758);
var Axe0315 = CreateObject(Axe, 1537, 1292);
Axe0315->SetR(99);
Axe0315->SetPosition(1537, 1290);
var Shovel0316 = CreateObject(Shovel, 138, 982);
Shovel0316->SetR(123);
Shovel0316->SetPosition(138, 978);
Chest0159->CreateContents(Ropeladder);
CreateObject(Mushroom, 1503, 472);
CreateObject(Mushroom, 979, 590);
@ -233,179 +255,57 @@ func InitializeObjects()
CreateObject(Mushroom, 799, 1240);
CreateObject(Mushroom, 1616, 463);
CreateObject(Mushroom, 1659, 507);
Chest0445->CreateContents(Mushroom);
Chest0159->CreateContents(Mushroom);
CreateObject(Mushroom, 659, 757);
CreateObject(Mushroom, 1615, 1389);
Chest0083->CreateContents(Dynamite);
Chest0083->CreateContents(Dynamite);
Chest0472->CreateContents(Dynamite);
Chest0472->CreateContents(Dynamite);
Chest0158->CreateContents(Dynamite);
Chest0158->CreateContents(Dynamite);
Chest0160->CreateContents(Dynamite);
Chest0160->CreateContents(Dynamite);
var Nugget0136 = CreateObject(Nugget, 679, 894);
Nugget0136.Plane = 500;
var Nugget0137 = CreateObject(Nugget, 660, 887);
Nugget0137.Plane = 500;
var Nugget0138 = CreateObject(Nugget, 637, 878);
Nugget0138.Plane = 500;
var Nugget0139 = CreateObject(Nugget, 683, 845);
Nugget0139.Plane = 500;
var Nugget0344 = CreateObject(Nugget, 91, 584);
Nugget0344.Plane = 500;
var Nugget0353 = CreateObject(Nugget, 718, 856);
Nugget0353.Plane = 500;
var Nugget0354 = CreateObject(Nugget, 802, 1101);
Nugget0354.Plane = 500;
var Nugget0355 = CreateObject(Nugget, 677, 1225);
Nugget0355.Plane = 500;
var Nugget0485 = Chest0083->CreateContents(Nugget);
Nugget0485.Plane = 500;
var Nugget0486 = Chest0083->CreateContents(Nugget);
Nugget0486.Plane = 500;
var Nugget0487 = CreateObject(Nugget, 1100, 1229);
Nugget0487.Plane = 500;
var Nugget0488 = CreateObject(Nugget, 1114, 974);
Nugget0488.Plane = 500;
var Nugget0489 = CreateObject(Nugget, 1484, 586);
Nugget0489.Plane = 500;
var Nugget0490 = CreateObject(Nugget, 358, 407);
Nugget0490.Plane = 500;
var Metal0465 = Chest0022->CreateContents(Metal);
Metal0465.Plane = 500;
var Rock0285 = CreateObject(Rock, 109, 659);
Rock0285.Plane = 500;
var Rock0286 = CreateObject(Rock, 86, 860);
Rock0286.Plane = 500;
var Rock0287 = CreateObject(Rock, 31, 883);
Rock0287.Plane = 500;
var Rock0288 = CreateObject(Rock, 172, 601);
Rock0288.Plane = 500;
var Rock0289 = CreateObject(Rock, 128, 1045);
Rock0289.Plane = 500;
var Rock0290 = CreateObject(Rock, 37, 1031);
Rock0290.Plane = 500;
var Rock0291 = CreateObject(Rock, 240, 1204);
Rock0291.Plane = 500;
var Rock0292 = CreateObject(Rock, 453, 1176);
Rock0292.Plane = 500;
var Rock0293 = CreateObject(Rock, 514, 1233);
Rock0293.Plane = 500;
var Rock0294 = CreateObject(Rock, 493, 1292);
Rock0294.Plane = 500;
var Rock0295 = CreateObject(Rock, 669, 1190);
Rock0295.Plane = 500;
var Rock0296 = CreateObject(Rock, 794, 1262);
Rock0296.Plane = 500;
var Rock0303 = CreateObject(Rock, 983, 1371);
Rock0303.Plane = 500;
var Rock0304 = CreateObject(Rock, 1135, 1283);
Rock0304.Plane = 500;
var Rock0311 = CreateObject(Rock, 1193, 1261);
Rock0311.Plane = 500;
var Rock0312 = CreateObject(Rock, 1036, 1128);
Rock0312.Plane = 500;
var Rock0313 = CreateObject(Rock, 876, 1126);
Rock0313.Plane = 500;
var Rock0314 = CreateObject(Rock, 940, 976);
Rock0314.Plane = 500;
var Rock0315 = CreateObject(Rock, 668, 926);
Rock0315.Plane = 500;
var Rock0316 = CreateObject(Rock, 1152, 1064);
Rock0316.Plane = 500;
var Rock0320 = CreateObject(Rock, 1044, 809);
Rock0320.Plane = 500;
var Rock0321 = CreateObject(Rock, 1199, 740);
Rock0321.Plane = 500;
var Rock0325 = CreateObject(Rock, 1305, 605);
Rock0325.Plane = 500;
var Rock0326 = CreateObject(Rock, 1315, 837);
Rock0326.Plane = 500;
var Rock0327 = CreateObject(Rock, 1448, 637);
Rock0327.Plane = 500;
var Rock0328 = CreateObject(Rock, 1579, 854);
Rock0328.Plane = 500;
var Rock0329 = CreateObject(Rock, 1455, 244);
Rock0329.Plane = 500;
var Rock0434 = CreateObject(Rock, 667, 711);
Rock0434.Plane = 500;
var Rock0435 = CreateObject(Rock, 475, 634);
Rock0435.Plane = 500;
var Rock0448 = Chest0445->CreateContents(Rock);
Rock0448.Plane = 500;
var Rock0470 = CreateObject(Rock, 948, 721);
Rock0470.Plane = 500;
var Rock0484 = Chest0022->CreateContents(Rock);
Rock0484.Plane = 500;
var Rock0492 = CreateObject(Rock, 380, 332);
Rock0492.Plane = 500;
var Rock0493 = CreateObject(Rock, 302, 300);
Rock0493.Plane = 500;
var Rock0580 = CreateObject(Rock, 1519, 1011);
Rock0580.Plane = 500;
var Coal0331 = CreateObject(Coal, 160, 666);
Coal0331.Plane = 500;
var Coal0332 = CreateObject(Coal, 133, 1112);
Coal0332.Plane = 500;
var Coal0336 = CreateObject(Coal, 741, 708);
Coal0336.Plane = 500;
var Coal0337 = CreateObject(Coal, 1081, 642);
Coal0337.Plane = 500;
var Coal0338 = CreateObject(Coal, 1482, 1211);
Coal0338->SetCon(98);
Coal0338.Plane = 500;
var Coal0483 = CreateObject(Coal, 609, 1179);
Coal0483.Plane = 500;
var Sulphur0346 = CreateObject(Sulphur, 663, 947);
Sulphur0346.Plane = 500;
var Sulphur0347 = CreateObject(Sulphur, 897, 958);
Sulphur0347.Plane = 500;
var Sulphur0348 = CreateObject(Sulphur, 973, 784);
Sulphur0348.Plane = 500;
var Sulphur0349 = CreateObject(Sulphur, 993, 673);
Sulphur0349.Plane = 500;
var Sulphur0350 = CreateObject(Sulphur, 1324, 692);
Sulphur0350.Plane = 500;
var Sulphur0351 = CreateObject(Sulphur, 1554, 749);
Sulphur0351.Plane = 500;
var Sulphur0352 = CreateObject(Sulphur, 1393, 640);
Sulphur0352.Plane = 500;
var Seaweed0455 = CreateObject(Seaweed, 189, 1167);
Seaweed0455->SetYDir(16);
Seaweed0455->SetPhase(11);
var Seaweed0456 = CreateObject(Seaweed, 142, 1169);
Seaweed0456->SetYDir(16);
Seaweed0456->SetPhase(11);
var Seaweed0457 = CreateObject(Seaweed, 522, 658);
Seaweed0457->SetYDir(16);
Seaweed0457->SetPhase(11);
var Seaweed0458 = CreateObject(Seaweed, 610, 705);
Seaweed0458->SetYDir(16);
Seaweed0458->SetPhase(11);
var Seaweed0459 = CreateObject(Seaweed, 697, 682);
Seaweed0459->SetYDir(16);
Seaweed0459->SetPhase(11);
var Seaweed0460 = CreateObject(Seaweed, 766, 697);
Seaweed0460->SetYDir(16);
Seaweed0460->SetPhase(11);
var Seaweed0473 = CreateObject(Seaweed, 189, 1167);
Seaweed0473->SetYDir(16);
Seaweed0473->SetPhase(11);
var Seaweed0476 = CreateObject(Seaweed, 142, 1169);
Seaweed0476->SetYDir(16);
Seaweed0476->SetPhase(11);
var Seaweed0479 = CreateObject(Seaweed, 522, 658);
Seaweed0479->SetYDir(16);
Seaweed0479->SetPhase(11);
var Seaweed0482 = CreateObject(Seaweed, 610, 705);
Seaweed0482->SetYDir(16);
Seaweed0482->SetPhase(11);
var Seaweed0485 = CreateObject(Seaweed, 697, 682);
Seaweed0485->SetYDir(16);
Seaweed0485->SetPhase(11);
var Seaweed0488 = CreateObject(Seaweed, 766, 697);
Seaweed0488->SetYDir(16);
Seaweed0488->SetPhase(11);
CreateObject(GrappleBow, 1601, 326);
var Wood0481 = CreateObject(Wood, 643, 656);
Wood0481.Plane = 500;
var Wood0482 = CreateObject(Wood, 672, 759);
Wood0482->SetR(22);
Wood0482->SetRDir(-3);
Wood0482.Plane = 500;
Wood0482->SetPosition(672, 758);
Chest0160->CreateContents(Bow);
Chest0472->CreateContents(Bow);
var Arrow0496 = Chest0160->CreateContents(Arrow);
Arrow0496->SetR(90);
CreateObject(Firestone, 84, 1018);
CreateObject(Firestone, 95, 909);
CreateObject(Firestone, 695, 1002);
CreateObject(Firestone, 864, 1279);
CreateObject(Firestone, 901, 710);
CreateObject(Firestone, 1298, 951);
CreateObject(Firestone, 1448, 742);
CreateObject(Firestone, 1644, 318);
Chest0159->CreateContents(Firestone);
Chest0159->CreateContents(Firestone);
CreateObject(Firestone, 193, 1172);
Chest0156->CreateContents(Firestone);
CreateObject(Firestone, 573, 616);
CreateObject(Firestone, 1154, 674);
CreateObject(Firestone, 534, 698);
CreateObject(Firestone, 1520, 953);
var Arrow0575 = Chest0472->CreateContents(Arrow);
Arrow0575->SetR(90);
return true;
}