forked from Mirrors/openclonk
Decoration.ocd added and includes ruins from DarkCastle
Please start using this folder for decorative objects other developers might want to use as well.heavy-resources
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[Developer/Maintainer]
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Maikel
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[Folder Information]
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This folder contains objects with decorative purposes only.
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[Information for developers]
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In this folder you should add objects which have a decorative purpose, this does not mean they cannot have
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any interactions whatsoever. However, these objects do not play any role in the normal Objects.ocd and do
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not depend on any other objects (under ideal circumstances). Please make sure you give your object a unique
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identifier and place it in the most fitting sub folder of Decoration.ocd or create a new sub folder if
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there is need for that.
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If you want to contribute to this folder feel free to do so and in case of questions contact the maintainer
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in IRC or the forum.
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[DefCore]
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id=Ruin3
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Version=5,2,90,21
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id=Ruin_ChemicalLab
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Version=5,4,0,0
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Category=C4D_Structure
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Width=50
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Height=52
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@ -9,6 +9,4 @@ Vertices=6
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VertexX=-1,10,20,-23,-23,0
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VertexY=-17,-25,-14,25,25,25
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VertexFriction=50,50,50,100,100,100
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Value=20
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Mass=500
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Components=Wood=3;Metal=3
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Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 42 KiB |
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/*-- Ruin --*/
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/**
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ChemicalLab Ruin
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@author Sven2
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*/
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/*-- Properties --*/
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local Name = "$Name$";
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local Description ="$Description$";
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Name=Chemielabor Ruine
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Description=Relikt vergangener Siedlungen.
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Name==Chemical lab ruin
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Description=Relic of past settlements.
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[DefCore]
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id=Ruin2
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Version=5,2,0,1
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id=Ruin_Windmill
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Version=5,4,0,0
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Category=C4D_Structure
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Width=80
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Height=96
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@ -9,6 +9,4 @@ Vertices=5
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VertexX=0,25,15,-15,-25
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VertexY=-10,-20,47,47,-20
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VertexFriction=50,50,100,100,50
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Value=5
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Mass=100
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Components=Rock=6;Wood=2;
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Mass=500
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Before Width: | Height: | Size: 88 KiB After Width: | Height: | Size: 88 KiB |
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/*-- Ruin --*/
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/**
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Windmill Ruin
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@author Sven2
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*/
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/*-- Properties --*/
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local Name = "$Name$";
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local Description ="$Description$";
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Name=Windmühle Ruine
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Description=Relikt vergangener Siedlungen.
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Name=Windmill ruin
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Description=Relic of past settlements.
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[DefCore]
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id=Ruin1
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Version=5,2,0,1
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id=Ruin_WoodenCabin
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Version=5,4,0,0
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Category=C4D_Structure
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Width=94
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Height=43
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@ -9,7 +9,5 @@ Vertices=7
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VertexX=-26,26,-22,23,-38,-38,40
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VertexY=-7,-6,19,19,4,19,19
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VertexFriction=50,50,100,100
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Value=20
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Mass=1000
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Components=Wood=5;Rock=4
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Rotate=1
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Before Width: | Height: | Size: 54 KiB After Width: | Height: | Size: 54 KiB |
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/*-- Ruin --*/
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/**
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WoodenCabin Ruin
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@author Sven2
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*/
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/*-- Properties --*/
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local Name = "$Name$";
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local Description ="$Description$";
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Name=Holzhütte Ruine
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Description=Relikt vergangener Siedlungen.
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Name=Wooden cabin ruin
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Description=Relic of past settlements.
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@ -228,15 +228,15 @@ func InitializeObjects()
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EnvPack_Candle_Shine0102->SetClrModulation(0xddffffff);
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EnvPack_Candle_Shine0102->SetObjectBlitMode(GFX_BLIT_Additive);
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g_ruin1 = CreateObject(Ruin1, 97, 1179);
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g_ruin1 = CreateObject(Ruin_WoodenCabin, 97, 1179);
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g_ruin1->SetR(16);
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g_ruin1.StaticSaveVar = "g_ruin1";
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g_ruin1->SetPosition(97, 1150);
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g_ruin2 = CreateObject(Ruin2, 353, 1145);
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g_ruin2 = CreateObject(Ruin_Windmill, 353, 1145);
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g_ruin2.StaticSaveVar = "g_ruin2";
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g_ruin3 = CreateObject(Ruin3, 267, 1180);
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g_ruin3 = CreateObject(Ruin_ChemicalLab, 267, 1180);
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g_ruin3.StaticSaveVar = "g_ruin3";
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CreateObject(Foundry, 238, 1287);
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Name=Ruine
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Description=Relikt vergangener Siedlungen.
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Name=Ruin
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Description=Relic of past settlements.
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Name=Ruine
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Description=Relikt vergangener Siedlungen.
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Name=Ruin
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Description=Relic of past settlements.
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Name=Ruine
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Description=Relikt vergangener Siedlungen.
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Name=Ruin
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Description=Relic of past settlements.
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@ -5,6 +5,10 @@ Version=5,3,90
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Difficulty=75
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NoInitialize=true
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[Definitions]
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Definition1=Objects.ocd
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Definition2=Decoration.ocd
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[Game]
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Rules=Rule_TeamAccount=1;Rule_NoPowerNeed=1;
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