Decoration.ocd added and includes ruins from DarkCastle

Please start using this folder for decorative objects other developers might want to use as well.
heavy-resources
Maikel de Vries 2014-04-06 15:50:06 +02:00
parent ccb6bfbc81
commit fa6795370f
24 changed files with 65 additions and 31 deletions

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[Developer/Maintainer]
Maikel
[Folder Information]
This folder contains objects with decorative purposes only.
[Information for developers]
In this folder you should add objects which have a decorative purpose, this does not mean they cannot have
any interactions whatsoever. However, these objects do not play any role in the normal Objects.ocd and do
not depend on any other objects (under ideal circumstances). Please make sure you give your object a unique
identifier and place it in the most fitting sub folder of Decoration.ocd or create a new sub folder if
there is need for that.
If you want to contribute to this folder feel free to do so and in case of questions contact the maintainer
in IRC or the forum.

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@ -1,6 +1,6 @@
[DefCore]
id=Ruin3
Version=5,2,90,21
id=Ruin_ChemicalLab
Version=5,4,0,0
Category=C4D_Structure
Width=50
Height=52
@ -9,6 +9,4 @@ Vertices=6
VertexX=-1,10,20,-23,-23,0
VertexY=-17,-25,-14,25,25,25
VertexFriction=50,50,50,100,100,100
Value=20
Mass=500
Components=Wood=3;Metal=3

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/*-- Ruin --*/
/**
ChemicalLab Ruin
@author Sven2
*/
/*-- Properties --*/
local Name = "$Name$";
local Description ="$Description$";

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Name=Chemielabor Ruine
Description=Relikt vergangener Siedlungen.

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Name==Chemical lab ruin
Description=Relic of past settlements.

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[DefCore]
id=Ruin2
Version=5,2,0,1
id=Ruin_Windmill
Version=5,4,0,0
Category=C4D_Structure
Width=80
Height=96
@ -9,6 +9,4 @@ Vertices=5
VertexX=0,25,15,-15,-25
VertexY=-10,-20,47,47,-20
VertexFriction=50,50,100,100,50
Value=5
Mass=100
Components=Rock=6;Wood=2;
Mass=500

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/*-- Ruin --*/
/**
Windmill Ruin
@author Sven2
*/
/*-- Properties --*/
local Name = "$Name$";
local Description ="$Description$";

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Name=Windmühle Ruine
Description=Relikt vergangener Siedlungen.

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Name=Windmill ruin
Description=Relic of past settlements.

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[DefCore]
id=Ruin1
Version=5,2,0,1
id=Ruin_WoodenCabin
Version=5,4,0,0
Category=C4D_Structure
Width=94
Height=43
@ -9,7 +9,5 @@ Vertices=7
VertexX=-26,26,-22,23,-38,-38,40
VertexY=-7,-6,19,19,4,19,19
VertexFriction=50,50,100,100
Value=20
Mass=1000
Components=Wood=5;Rock=4
Rotate=1

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/*-- Ruin --*/
/**
WoodenCabin Ruin
@author Sven2
*/
/*-- Properties --*/
local Name = "$Name$";
local Description ="$Description$";

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Name=Holzhütte Ruine
Description=Relikt vergangener Siedlungen.

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Name=Wooden cabin ruin
Description=Relic of past settlements.

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@ -228,15 +228,15 @@ func InitializeObjects()
EnvPack_Candle_Shine0102->SetClrModulation(0xddffffff);
EnvPack_Candle_Shine0102->SetObjectBlitMode(GFX_BLIT_Additive);
g_ruin1 = CreateObject(Ruin1, 97, 1179);
g_ruin1 = CreateObject(Ruin_WoodenCabin, 97, 1179);
g_ruin1->SetR(16);
g_ruin1.StaticSaveVar = "g_ruin1";
g_ruin1->SetPosition(97, 1150);
g_ruin2 = CreateObject(Ruin2, 353, 1145);
g_ruin2 = CreateObject(Ruin_Windmill, 353, 1145);
g_ruin2.StaticSaveVar = "g_ruin2";
g_ruin3 = CreateObject(Ruin3, 267, 1180);
g_ruin3 = CreateObject(Ruin_ChemicalLab, 267, 1180);
g_ruin3.StaticSaveVar = "g_ruin3";
CreateObject(Foundry, 238, 1287);

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Name=Ruine
Description=Relikt vergangener Siedlungen.

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Name=Ruin
Description=Relic of past settlements.

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Name=Ruine
Description=Relikt vergangener Siedlungen.

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Name=Ruin
Description=Relic of past settlements.

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Name=Ruine
Description=Relikt vergangener Siedlungen.

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Name=Ruin
Description=Relic of past settlements.

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@ -5,6 +5,10 @@ Version=5,3,90
Difficulty=75
NoInitialize=true
[Definitions]
Definition1=Objects.ocd
Definition2=Decoration.ocd
[Game]
Rules=Rule_TeamAccount=1;Rule_NoPowerNeed=1;