Maikel de Vries
1ad0cb7cab
remove unused object bigboomattack
2017-01-05 13:47:33 +01:00
Maikel de Vries
2ac4f2aa97
move windmill defense sounds to general folder
...
So that other rounds can use them as well.
2017-01-03 18:16:32 +01:00
Maikel de Vries
577da1566a
fix defense home base menu buy icon
2017-01-03 17:56:03 +01:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Mark
d356d9db3d
Fix inherited() calls
...
The ... operator should be added so that the parameters are passed down. In some cases even the named parameters were not passed down.
2016-11-26 18:57:31 +01:00
Maikel de Vries
e18cee3a46
turn musket into blunderbuss
...
The musket was not a very popular and useful weapon, being inferior to the bow. It now shoots 5 weaker bullets in one shot with less damage per bullet, this might require some further testing and fine-tuning. Also the weaker bullets mean that they can be used in a gatling-gun (WIP) and in the airplane as well.
2016-08-22 16:32:48 +02:00
Maikel de Vries
45bb9ab550
rename lead shot to lead bullet and clean up script
2016-08-22 16:32:47 +02:00
Sven Eberhardt
36685a3119
Add HideInCreator=true to internal/helper/library definitions
2016-07-10 22:06:48 -04:00
Maikel de Vries
159dbf071f
make ContactCalls a property instead of DefCore entry
...
This allows for useful runtime changes, like disabling contact calls when an animal dies.
2016-02-08 21:25:43 +01:00
Sven Eberhardt
1bb78ecd4f
Remove some unnecessery animation weights.
...
These overwrite the animations in their slots while there are no other references to existing animations in the slot.
2016-01-28 23:47:53 -05:00
Sven Eberhardt
be12ca92c6
FightForGidl: Fix description.
2016-01-24 21:58:14 -05:00
Sven Eberhardt
29f439a508
Fight for Gidl: Fix script error on statue death #1610
2016-01-18 23:49:38 -05:00
Clonkonaut
c54d917f7e
Deactivate cheats in Gidl/Guardians.
...
We didn't forget!!!
2016-01-15 21:56:57 +01:00
Clonkonaut
675b9ee050
Fix weapons not buyable in Gidl/Guardians ( #1611 ).
...
Switch2Items() is probably broken but luckily not used.
2016-01-15 21:56:37 +01:00
Sven Eberhardt
b8e24b8b62
Windmill: Fix gold bar collection
2016-01-10 10:49:51 -05:00
Sven Eberhardt
3dad1c6d81
Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553 )
2016-01-10 10:41:34 -05:00
Clonkonaut
5fd8bfb140
Projectiles will fade out very fast ( #1555 ).
2016-01-10 13:11:26 +01:00
Clonkonaut
0243a69913
Fix possible reference to deleted object in Boomattack.
2016-01-10 13:10:47 +01:00
Sven Eberhardt
2bb8be66ca
Windmill: Downscale sky to match landscape size.
2016-01-09 17:53:44 -04:00
Sven Eberhardt
1271fd9291
FightForGidl: Reduce screen shake.
2016-01-09 15:32:55 -04:00
Sven Eberhardt
310df9fe13
FightForGidl: Remove hammer for now (no towers yet)
2016-01-09 15:32:55 -04:00
Maikel de Vries
e0ae612e10
killtracing: fix setting killer when airship is shot down
2016-01-05 18:20:33 +01:00
Clonkonaut
b2ecfcfc48
Slight improvements to Guardians.
...
A single player now receives four times more wave bounty than before, scaling up to four players. It's still challenging but I believe now doable.
Enemies should no longer jump off airships when being shot at.
Fixed a typo in the airship appendto script.
Fixed a possible null pointer when changing weapons.
2016-01-03 01:53:55 +01:00
Clonkonaut
fa4512c5ea
Guardians, slight improvements.
...
Removed the windbag from the chest (might also remove it from the buy menu).
The chest below the base will now sometimes contain a gold bar, giving extra money to the player picking it up.
Made sure that no airship remains after fade out.
2015-12-31 12:45:13 +01:00
Clonkonaut
4a26a7e8ad
Increased bounty for several enemies.
2015-12-30 03:25:51 +01:00
Nicolas Hake
c0befc6ba0
Remove C4RTF
...
The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
Clonkonaut
b7b6fcfa3f
Guardians of the Windmills: First draft. Unbalanced, untested, unplayable! (please test)
2015-12-28 14:43:21 +01:00
Clonkonaut
092b0ed540
Fixed speed upgrade for javelin.
2015-12-27 16:20:38 +01:00
Clonkonaut
2d96697a97
Fix animation error when switching to a new item.
2015-12-27 16:12:10 +01:00
Clonkonaut
73c75ee627
Homebase: Upgrades for shooting strength added.
2015-12-21 21:10:24 +01:00
Nicolas Hake
d0d83f8e5c
Deleted unlicensed images
2015-12-18 21:18:48 +01:00
Clonkonaut
3f4a770f93
Fight for GIDL: Moved buy menu entries into scenario script.
2015-12-16 16:43:34 +01:00
Sven Eberhardt
1d7c5c00c8
Add some missing UI sounds.
...
Still missing UI::Error.
2015-12-15 00:25:44 -05:00
David Dormagen
dcfb986e34
moved sounds into subfolders
...
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Sven Eberhardt
fbda2f1843
FightForGidl: Chippie bounty and developer msgboardcmds.
2015-12-13 09:36:11 -05:00
Sven Eberhardt
68c1ac8694
FightForGidl: Fix rewards, more gold, debug commands ( #1494 )
2015-12-12 15:09:14 -05:00
Sven Eberhardt
3247360bec
FightForGidl: Fixes and life upgrade for clonk.
2015-12-12 13:31:38 -05:00
Sven Eberhardt
a65768e853
Provisional title for Defense.ocf
2015-12-12 12:22:31 -05:00
Sven Eberhardt
bf63f2ef17
Gidl+Windmill moved to new "Defense.ocf" (title picture missing)
...
They aren't quite fitting at the moment and Clonko wants to share the buy menu.
2015-12-12 12:06:25 -05:00