forked from Mirrors/openclonk
Fight for GIDL: Moved buy menu entries into scenario script.
parent
ea90ccf3d9
commit
3f4a770f93
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@ -52,28 +52,8 @@ public func Construction(...)
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// Buy menu
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buy_menu = CreateObject(GUI_BuyMenu, 0,0, GetOwner());
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buy_menu->SetHomebase(this);
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// Initial availability of items
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AddCaption("$Weapons$");
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AddHomebaseItem(new ITEMTYPE_Weapon { item = Bow, ammo = Arrow, desc = "$DescBow$" });
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AddHomebaseItem(new ITEMTYPE_Weapon { item = Sword, cost = 25 });
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AddHomebaseItem(new ITEMTYPE_Consumable { item = Firestone, cost = 5});
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AddHomebaseItem(new ITEMTYPE_Weapon { item = Musket, cost = 50, ammo = LeadShot, desc = "$DescMusket$", requirements = ["AdvancedWeapons"] });
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AddHomebaseItem(new ITEMTYPE_Consumable { item = IronBomb, cost = 15, requirements = ["AdvancedWeapons"] });
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AddHomebaseItem(new ITEMTYPE_Consumable { item = DynamiteBox,cost = 15, requirements = ["AdvancedWeapons"] });
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AddHomebaseItem(new ITEMTYPE_Weapon { item = GrenadeLauncher, ammo = IronBomb, desc = "$DescGrenadeLauncher$", requirements = ["MasterWeapons"] });
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AddCaption("$Items$");
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AddHomebaseItem(new ITEMTYPE_Consumable { item = Bread, cost = 5 });
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AddHomebaseItem(new ITEMTYPE_Weapon { item = Hammer, cost = 1000, desc = "$DescHammer$", extra_width = 1 });
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AddCaption("$Technology$");
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AddHomebaseItem(new ITEMTYPE_Technology { name="$AdvancedWeapons$", item = Icon_World,cost = 100, desc="$DescAdvancedWeapons$", tech = "AdvancedWeapons" });
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AddHomebaseItem(new ITEMTYPE_Technology { name="$MasterWeapons$", item = Icon_World,cost = 1000, desc = "$DescMasterWeapons$", tech = "MasterWeapons", requirements = ["AdvancedWeapons"] });
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AddCaption("$Upgrades$");
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AddHomebaseItem(new ITEMTYPE_Technology { name="$LoadSpeed$", item = Homebase_Icon, graphics="LoadSpeed%d", costs = [100, 500, 1000], desc = "$DescLoadSpeed$", tech = "LoadSpeed", tiers=3 });
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AddHomebaseItem(new ITEMTYPE_Technology { name="$Life$", item = Homebase_Icon, graphics="Life%d", costs = [10, 50, 100], desc = "$DescLife$", tech = "Life", tiers=3 });
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AddCaption("$Artifacts$");
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// Get available items
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GameCall("FillHomebase", this);
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// Buy menu always open (but hidden at start)
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buy_menu->Open();
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@ -86,6 +66,11 @@ public func Destruction()
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return true;
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}
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public func SetQuickbuyItems(array list)
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{
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g_quickbuy_items = list;
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}
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public func AddCaption(string title, array requirements)
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{
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return AddHomebaseItem({is_caption = true, title=title, requirements=requirements});
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@ -360,13 +345,4 @@ private func GainLife(proplist entry, int tier)
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clonk->DoEnergy(clonk.MaxEnergy, true);
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}
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return true;
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}
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public func Definition(def)
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{
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// Arrays in static const are broken
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// So init them here
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g_quickbuy_items = [Hammer, Bow, Sword, Musket, GrenadeLauncher, nil, Firestone, IronBomb, nil, nil];
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}
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}
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@ -1,23 +1,3 @@
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Requirements=Benoetigt
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Tier=Stufe
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Cost=Preis
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Weapons=Waffen
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Items=Gegenstaende
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Technology=Technologie
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Upgrades=Verbesserungen
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Artifacts=Artefakte
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DescBow=Klassische Fernkampfwaffe. Endlos Pfeile.
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DescMusket=Moderne Feuerwaffe. Endlos Munition.
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DescGrenadeLauncher=Schleudert Bomben in die Gegner. Endlos Bomben.
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DescHammer=Zum Errichten von Verteidigungstuermen und anderen Gebaeuden.
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LoadSpeed=Nachladezeit
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DescLoadSpeed=Verkuerzt den Ladevorgang von Fernkampfwaffen.
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Life=Lebensenergie
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DescLife=Erhoeht die Lebensenergie des Clonks.
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AdvancedWeapons=Fortgeschrittene Waffen
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DescAdvancedWeapons=Schaltet mehr Waffen und Upgrades frei.
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MasterWeapons=Meisterwaffen
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DescMasterWeapons=Schaltet mehr Waffen und Upgrades frei.
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Cost=Preis
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@ -1,23 +1,3 @@
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Requirements=Requires
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Tier=Tier
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Cost=Price
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Weapons=Weapons
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Items=Items
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Technology=Technology
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Upgrades=Upgrades
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Artifacts=Artifacts
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DescBow=Classic ranged weapon. Infinite arrows.
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DescMusket=Modern fire weapon. Infinite ammunition.
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DescGrenadeLauncher=Launches bombs at the enemies. Infinite bombs.
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DescHammer=To construct defensive towers and other buildings.
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LoadSpeed=Load speed
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DescLoadSpeed=Shortens reload time of ranged weapons.
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Life=Life energy
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DescLife=Makes your clonk able to take more damage.
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AdvancedWeapons=Advanced weapons
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DescAdvancedWeapons=Unlocks more weapons and upgrades.
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MasterWeapons=Master weapons
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DescMasterWeapons=Unlocks more weapons and upgrades.
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Cost=Price
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@ -119,6 +119,36 @@ func JoinPlayer(plr, prev_clonk)
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return;
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}
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// Enter all buyable things into the homebase
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func FillHomebase(object homebase)
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{
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// Quick buy items on hotkeys
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homebase->SetQuickbuyItems([Hammer, Bow, Sword, Musket, GrenadeLauncher, nil, Firestone, IronBomb, nil, nil]);
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// Buy menu entries
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homebase->AddCaption("$HomebaseWeapons$");
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homebase->AddHomebaseItem(new Homebase.ITEMTYPE_Weapon { item = Bow, ammo = Arrow, desc = "$HomebaseDescBow$" });
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homebase->AddHomebaseItem(new Homebase.ITEMTYPE_Weapon { item = Sword, cost = 25 });
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homebase->AddHomebaseItem(new Homebase.ITEMTYPE_Consumable { item = Firestone, cost = 5});
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homebase->AddHomebaseItem(new Homebase.ITEMTYPE_Weapon { item = Musket, cost = 50, ammo = LeadShot, desc = "$HomebaseDescMusket$", requirements = ["AdvancedWeapons"] });
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homebase->AddHomebaseItem(new Homebase.ITEMTYPE_Consumable { item = IronBomb, cost = 15, requirements = ["AdvancedWeapons"] });
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homebase->AddHomebaseItem(new Homebase.ITEMTYPE_Consumable { item = DynamiteBox,cost = 15, requirements = ["AdvancedWeapons"] });
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homebase->AddHomebaseItem(new Homebase.ITEMTYPE_Weapon { item = GrenadeLauncher, ammo = IronBomb, desc = "$HomebaseDescGrenadeLauncher$", requirements = ["MasterWeapons"] });
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homebase->AddCaption("$HomebaseItems$");
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homebase->AddHomebaseItem(new Homebase.ITEMTYPE_Consumable { item = Bread, cost = 5 });
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homebase->AddHomebaseItem(new Homebase.ITEMTYPE_Weapon { item = Hammer, cost = 1000, desc = "$HomebaseDescHammer$", extra_width = 1 });
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homebase->AddCaption("$HomebaseTechnology$");
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homebase->AddHomebaseItem(new Homebase.ITEMTYPE_Technology { name="$HomebaseAdvancedWeapons$", item = Icon_World,cost = 100, desc="$HomebaseDescAdvancedWeapons$", tech = "AdvancedWeapons" });
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homebase->AddHomebaseItem(new Homebase.ITEMTYPE_Technology { name="$HomebaseMasterWeapons$", item = Icon_World,cost = 1000, desc = "$HomebaseDescMasterWeapons$", tech = "MasterWeapons", requirements = ["AdvancedWeapons"] });
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homebase->AddCaption("$HomebaseUpgrades$");
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homebase->AddHomebaseItem(new Homebase.ITEMTYPE_Technology { name="$HomebaseLoadSpeed$", item = Homebase_Icon, graphics="LoadSpeed%d", costs = [100, 500, 1000], desc = "$HomebaseDescLoadSpeed$", tech = "LoadSpeed", tiers=3 });
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homebase->AddHomebaseItem(new Homebase.ITEMTYPE_Technology { name="$HomebaseLife$", item = Homebase_Icon, graphics="Life%d", costs = [10, 50, 100], desc = "$HomebaseDescLife$", tech = "Life", tiers=3 });
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homebase->AddCaption("$HomebaseArtifacts$");
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}
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func StartGame()
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{
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// Init objects to defend
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@ -19,3 +19,23 @@ WaveBows=Fernkampfalarm!
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TeamAttackers=Angreifer
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TeamDefenders=Verteidiger
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HomebaseWeapons=Waffen
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HomebaseItems=Gegenstaende
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HomebaseTechnology=Technologie
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HomebaseUpgrades=Verbesserungen
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HomebaseArtifacts=Artefakte
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HomebaseDescBow=Klassische Fernkampfwaffe. Endlos Pfeile.
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HomebaseDescMusket=Moderne Feuerwaffe. Endlos Munition.
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HomebaseDescGrenadeLauncher=Schleudert Bomben in die Gegner. Endlos Bomben.
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HomebaseDescHammer=Zum Errichten von Verteidigungstuermen und anderen Gebaeuden.
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HomebaseLoadSpeed=Nachladezeit
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HomebaseDescLoadSpeed=Verkuerzt den Ladevorgang von Fernkampfwaffen.
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HomebaseLife=Lebensenergie
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HomebaseDescLife=Erhoeht die Lebensenergie des Clonks.
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HomebaseAdvancedWeapons=Fortgeschrittene Waffen
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HomebaseDescAdvancedWeapons=Schaltet mehr Waffen und Upgrades frei.
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HomebaseMasterWeapons=Meisterwaffen
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HomebaseDescMasterWeapons=Schaltet mehr Waffen und Upgrades frei.
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@ -19,3 +19,23 @@ WaveBows=Bowmen alarm!
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TeamAttackers=Attackers
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TeamDefenders=Defenders
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HomebaseWeapons=Weapons
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HomebaseItems=Items
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HomebaseTechnology=Technology
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HomebaseUpgrades=Upgrades
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HomebaseArtifacts=Artifacts
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HomebaseDescBow=Classic ranged weapon. Infinite arrows.
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HomebaseDescMusket=Modern fire weapon. Infinite ammunition.
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HomebaseDescGrenadeLauncher=Launches bombs at the enemies. Infinite bombs.
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HomebaseDescHammer=To construct defensive towers and other buildings.
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HomebaseLoadSpeed=Load speed
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HomebaseDescLoadSpeed=Shortens reload time of ranged weapons.
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HomebaseLife=Life energy
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HomebaseDescLife=Makes your clonk able to take more damage.
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HomebaseAdvancedWeapons=Advanced weapons
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HomebaseDescAdvancedWeapons=Unlocks more weapons and upgrades.
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HomebaseMasterWeapons=Master weapons
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HomebaseDescMasterWeapons=Unlocks more weapons and upgrades.
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